It had a magnetometer but based on Star Fox Zero and Splatoon it didn't do much to counter drifting. The dualsense seems to have a much more effective solution, not sure how they managed it nor if the sensors perform as well on a PC via Steam, but at least in this one instance it looks miles ahead of everything else:Didn't the Wii U have some other sensor in the Gamepad too prevent the gyroscope from drifting?
Thanks for clarifying that. Looking to expand my gyro QoL on PC, but didn't want to limit the discussion. It'd be fascinating if the controller filters internally. Seems extra but could be a clever way to offload for battery drain.Well it depends if this is a HW or software thread. If this thread about HW, then that's not entirely accurate. That's the rate the controller reports readings. The sensors poll much higher
GitHub - dekuNukem/Nintendo_Switch_Reverse_Engineering: A look at inner workings of Joycon and Nintendo Switch
A look at inner workings of Joycon and Nintendo Switch - dekuNukem/Nintendo_Switch_Reverse_Engineeringgithub.com
With polls like that, I suspect few of the people who vote are actually familiar with all the choices. So a vote for the Switch gyro might often mean it's the best one they've tried, not the best one listed. And since Switch owners currently outnumber PS5 owners by a large margin, that would favor the Switch.The Switch's gyroscope is technologically inferior to what Sony has. A 60Hz polling rate is fine for the Switch, but it's not the best choice for PC gyro usage competitively. I'm honestly not sure why everyone is voting Switch.
The Switch's gyroscope is technologically inferior to what Sony has. A 60Hz polling rate is fine for the Switch, but it's not the best choice for PC gyro usage competitively. I'm honestly not sure why everyone is voting Switch.
I get that the Switch has more games with gyro aiming, but you'd think that the DualSense's gyro being objectively better from a technological standpoint would be common knowledge.You really have no clue even though we are on a gaming forum? 😜😙
Came in here thinking it was about Greek meats :( very disappointed 😞
*leaves thread*
Are all gyros created equal?
Yes, this is a direct response thread to what I initially thought this thread was about. However, it is an extremely relevant question. What is your ideal gyro? Is it the traditional lamb? Or does another meat (or hybrid of meats) produce a better product? Personally, I was raised on the...www.resetera.com
He kinda has to do it that way, it's what works unfortunately.Ugh, I would've watched that video in my queue already if he didn't use terrible titles (and thumbnails).
Calibrating on a hard flat surface will usually keep drift away for at least an hour for me, when using DS4 on PC with JoyshockMapper. Also, calibrating a few minutes after the controller's been used, rather than at the very start of the session, will probably last longer because temperature change can affect the sensor.I tried once to setup Gyro aiming on my PC with a PS4 controller and noticed massive drifing issues, and wondered if I had to calibrate it more or if my controller was bad (I have had issues with controller but can't justify getting a new one since I sold my ps4)
I haven't really tried again to set it up but its always made me wonder how exactly to worked on Switch and proper setups and how much calibration and hardware specific settings are required for it to really work well
Yeah won't lie that's approaching a level of commitment to setting it up that I really don't care to make, it is super rare for me to play a game that works fine KB+M with a controller and dual stick aiming works just okay enough for me not to care in the other gamesCalibrating on a hard flat surface will usually keep drift away for at least an hour for me, when using DS4 on PC with JoyshockMapper. Also, calibrating a few minutes after the controller's been used, rather than at the very start of the session, will probably last longer because temperature change can affect the sensor.
Is this how nintendo games get away with it so well (BotW for example) because I've never noticed any serious drift when aiming in their gamesBut we can't implement an aim reset button with the gyro solutions on PC yet, right? That's a big one (but even on console, not all games have it).
It doesn't matter how good the tech is if the games don't take advantage.The Switch's gyroscope is technologically inferior to what Sony has. A 60Hz polling rate is fine for the Switch, but it's not the best choice for PC gyro usage competitively. I'm honestly not sure why everyone is voting Switch.
But the OP was talking about hardware, so the DualSense should have the Switch beat regardless.It doesn't matter how good the tech is if the games don't take advantage.
Software implementation is still the layman's judge of that. Raw numbers can be better, but the actual feel of using gyro in Breath of the Wild, for example, is far better than the gyro use in other games on other hardware.But the OP was talking about hardware, so the DualSense should have the Switch beat regardless.
The Switch's gyroscope is technologically inferior to what Sony has. A 60Hz polling rate is fine for the Switch, but it's not the best choice for PC gyro usage competitively. I'm honestly not sure why everyone is voting Switch.
But again, that's just software implementation. If we go by that metric, the gyro implementation in Astro's Playroom was super-accurate. But if you were to use both controllers on PC, you'll have a competitive edge with the DualSense vs. the Switch Pro Controller regarding using gyro aiming in something like Overwatch.Software implementation is still the layman's judge of that. Raw numbers can be better, but the actual feel of using gyro in Breath of the Wild, for example, is far better than the gyro use in other games on other hardware.
No one cares if the Switch's gyro is technically inferior as long as the Switch is the one platform that consistently sees quality gyro-enabled releases, as opposed to titles released once in a blue moon.But again, that's just software implementation. If we go by that metric, the gyro implementation in Astro's Playroom was super-accurate. But if you were to use both controllers on PC, you'll have a competitive edge with the DualSense vs. the Switch Pro Controller regarding using gyro aiming in something like Overwatch.
Then that becomes a different question than what the OP is asking.No one cares if the Switch's gyro is technically inferior as long as the Switch is the one platform that consistently sees quality gyro-enabled releases, as opposed to titles released once in a blue moon.
He kinda has to do it that way, it's what works unfortunately.
Say, are you still on Rewasd? I set up DS4J yesterday and that looks better except that it doesn't have flick stick yet.Hah I do that too, avoid his videos because of the thumbnails and click bait titles. He mentioned he has to do them, they do much better to draw in clicks. The colorful and meme looking thumbnails draw the eye. They did a lot of research on this.
Can't you just set up Flick Stick with DS4J though? You don't need a app to get Flick Stick support, it has a standalone. You can even set up Steam Input to only read the flick stick inputs if you don't want to just use the stand alone setup of Flick Stick. Disable right analog in DS4J (you can do that right? I never used the app), and only assign flick stick commands for Steam Input or whatever.Understandable, and I've warmed up to him since initially being irritated by all the cheeky ad slip-ins. Just that the name didn't convey that it was addressing my issue.
Say, are you still on Rewasd? I set up DS4J yesterday and that looks better except that it doesn't have flick stick yet.
If he was talking HW then saying the Switch gyro HW only polls at 60Hz isn't even accurateBut the OP was talking about hardware, so the DualSense should have the Switch beat regardless.
Though that does bring me to the question, how much can you overclock the actual controller's poll rate so the gyroscope isn't bottlenecked?If he was talking HW then saying the Switch gyro HW only polls at 60Hz isn't even accurate
"But I'm a gyro-netic freak!"
that video is really impressive!It had a magnetometer but based on Star Fox Zero and Splatoon it didn't do much to counter drifting. The dualsense seems to have a much more effective solution, not sure how they managed it nor if the sensors perform as well on a PC via Steam, but at least in this one instance it looks miles ahead of everything else:
I unknowingly had it routing thru ds4j and steam and worked well, but didn't want to tweak at 2 mappers (was getting CoD up on b.net). Also, I appreciate that Rewasd offers service and attention to UI.Can't you just set up Flick Stick with DS4J though? You don't need a app to get Flick Stick support, it has a standalone. You can even set up Steam Input to only read the flick stick inputs if you don't want to just use the stand alone setup of Flick Stick. Disable right analog in DS4J (you can do that right? I never used the app), and only assign flick stick commands for Steam Input or whatever.
OK? And which controllers have gyro and lack accelerometers?A gyro by itself sucks. Gotta have some accelerometers and/or other stuff in there for good tracking.
Wait, do the Nintendo implementations have a recenter button? That's biggest thing I'm missing right now.But we can't implement an aim reset button with the gyro solutions on PC yet, right? That's a big one (but even on console, not all games have it).
I know we can use a gyro off button to readjust the controller when needed, but that's not the same.
Looking for an all-in-one PC solution, it's like every big pad has a fatal flaw. Nintendo's extra frustrating here, regressing their triggers and d-pad.Man, I wish Xbox was on this list. They're holding everyone back from making gyro based controls an industry wide thing.
A dedicated recenter button? No, but just about all their recent games that feature gyro aiming have a button mapped specifically for recentering. But that's something Microsoft could include to "one up" Sony and Nintendo at their own game.Wait, do the Nintendo implementations have a recenter button? That's biggest thing I'm missing right now.
Wait, do the Nintendo implementations have a recenter button? That's biggest thing I'm missing right now.
The DualShock 4 polls at 60Hz via Bluetooth & 250Hz when wired.
Linus consulted JibbSmart (one of the top guys regarding gyro as well as the creator of flick stick) for the video.
This is only true for real world orientation (motion steering, VR, AR, Zelda BotW's annoying ball-rolling puzzles). For aiming, accelerometers are almost useless, and most games that use the accelerometer only make their aiming worse since the aiming becomes a compromise between what the accelerometer detects and what the gyro detects. If you've got automatic calibration, the accelerometer is a useful additional input for trying to guess if the user is holding their controller still to trigger re-calibration, but apart from that it doesn't help at all.A gyro by itself sucks. Gotta have some accelerometers and/or other stuff in there for good tracking.
<3A gyro disable button is more important than a recentre option. It's more akin to lifting a mouse off a mousemat to extend the travel space.