Wait does Epic really think it could strong-arm Apple on its own freaking platform?
Yup. Their strategy using one of the most popular games ever and the court of public opinion to break them. It will not work.
Wait does Epic really think it could strong-arm Apple on its own freaking platform?
Actual US practicing attorney here lol'ing hard at calling a standard TRO request as part an antitrust suit a "stunt". You should fire your litigators if they aren't asking for one in that context.
While almost everything you've said is certainly true, Apple's reasoning for not lowering their cut is one that seems valid in my eyes: because of the way the iOS market has grown, the size of the supporting staff has grown along with it. They mention that they now review approximately 100,000 app submissions per week to make sure they run properly and are malware-free. Literally all of these are done by actual people...many more people than were reviewing apps in 1998, and their salaries have almost certainly gone up too. Not to mention, they're most likely paying for many more folks providing developer support, and many more folks to maintain the tools and infrastructure as well.
They also make this point: 80% of the apps in their store are free and do not provide in-app purchases. Apple accepts, reviews, supports, and distributes all of those apps for free, without asking for a penny. The 30% cut of actual transactions helps enable them to do this. Developers both large and small benefit greatly from this policy.
If they were forced to lower or eliminate the cut, who knows how much of this would have to change? Developers would likely be forced to pay out-of-pocket for many of the services that are currently included...things like support, app review, development tools, submission of free apps, and so on. The smallest developers likely wouldn't be able to afford these, and the largest ones would no longer see a point in releasing free apps. Things would change, and perhaps not for the better. But Epic would be happy!
Which is baffling to me. Is this supposed to influence the judge?
Or does Epic think they can build enough momentum and leverage by rallying fortnite players to scare apple?
Apple has such a loyal user base, it's hard to belief there are enough people willing to drop iOS over Fortnite to make a dent in Apple sales.
Android has Fortnite available. Just exclusively as sideload (as it had for the vast majority of its lifetime in Android).Even then, it would only work if Android had Fortnite available. Where do those Fortnite kids who abandon iOS over the #freefortnite campaign go?
Android has Fortnite available. Just exclusively as sideload (as it had for the vast majority of its lifetime in Android).
If Microsoft can be forced to include the possibility to install third party browsers right into their already open system, Apple must be regulated in this regard too.
Not that I disagree with your sentiment in any way, but I do wonder if this is actually the case. Windows (AFAIK) has always been an open platform that Microsoft was playing dodgy with, whereas iOS has always been a closed platform. Although MacOS is open, that is an entirely different product when compared to iOS.
Im not sure if someone has already responded to this but wouldnt this exact same thing affect walled gardens known as consoles too? Like what would be say Sony's defence that would not be applicable here? That would be pretty wild.Apple can demand as much as they want, it's their store. But, Apple must be forced to allow sideloading. And no, it's not their system so they can do what they want with it. We were past that point long time ago. If Microsoft can be forced to include the possibility to install third party browsers right into their already open system, Apple must be regulated in this regard too.
Im not sure if someone has already responded to this but wouldnt this exact same thing affect walled gardens known as consoles too? Like what would be say Sony's defence that would not be applicable here? That would be pretty wild.
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That would hold water if Apple didnt have a unified code base to allow iOS apps to run on MacOS.
It's also on the Galaxy Store for any Samsung usersAndroid has Fortnite available. Just exclusively as sideload (as it had for the vast majority of its lifetime in Android).
The whole idea of an "open" system is that you can completely bypass the certification from platform owner, though. As long as you legally obtained a Sony devkit, you can make games that play on the hardware, press your own disks and distribute them with 0 cut to Sony.Thinking about that Sony do allow different stores - they just have a single digital one. You can buy certified 'apps' at retail - there is an element of competition.
Console manufacturers collect a license fee regardless of the retail channel used, so I don't think that would end up being their legal argument.
If it came down to it, you would likely see a discussion involving general vs. specialized computing, luxury goods vs. essential goods, and relative market share. I don't know how effective those arguments would be, but honestly I'm not expecting Epic to be successful enough to force that conversation in the first place.
So if Apple would start doing that or let devs do that (while maintainen the the right to seal of approval and cut just like Sony in the example) there would be an element of competition?Thinking about that Sony do allow different stores - they just have a single digital one. You can buy certified 'apps' at retail - there is an element of competition.
Thats kinda what I thought as wellThe whole idea of an "open" system is that you can completely bypass the certification from platform owner, though. As long as you legally obtained a Sony debit, you can make games that play on the hardware, press your own disks and distribute them with 0 cut to Sony.
We're not seeing anything close to that on consoles.
So if Apple would start doing that or let devs do that (while maintainen the the right to seal of approval and cut just like Sony in the example) there would be an element of competition?
No, but you could conceivably argue that a cellphone is essential, whereas a game console is by definition a luxury.Not sure you can call an iPhone an essential good when there are a lot of cheaper smartphone alternatives on the market.
Where does playing a game (or running any 3rd party app for that matter) on a cellphone count as essential?No, but you could conceivably argue that a cellphone is essential, whereas a game console is by definition a luxury.
Gaming is not essential, obviously. But having a general computing device in your pocket might be, and general computing devices play games in addition to other more essential functions, all of which apple collects a 30% fee on indiscriminately.Where does playing a game (or running any 3rd party app for that matter) on a cellphone count as essential?
Where does playing a game (or running any 3rd party app for that matter) on a cellphone count as essential?
There's 0 chance a smartphone is going to be classified, legally, as an "essential good".Gaming is not essential, obviously. But having a general computing device in your pocket might be, and general computing devices play games in addition to other more essential functions, all of which apple collects a 30% fee on indiscriminately.
Like I said, I don't know if this is a winning argument, but it's likely what you would see sony , Nintendo, etc. argue should epic win and people started challenging their platforms.
Even if they could prove owning a phone is essential, I think they'd struggle to prove that owning an Apple phone is essential, and certainly to prove that playing Fortnite on an Apple phone is essential.Console manufacturers collect a license fee regardless of the retail channel used, so I don't think that would end up being their legal argument.
If it came down to it, you would likely see a discussion involving general vs. specialized computing, luxury goods vs. essential goods, and relative market share. I don't know how effective those arguments would be, but honestly I'm not expecting Epic to be successful enough to force that conversation in the first place.
I mean, we were discussing a theoretical situation where epic have already won this case. I've already said I think that's unlikely.Even if they could prove owning a phone is essential, I think they'd struggle to prove that owning an Apple phone is essential, and certainly to prove that playing Fortnite on an Apple phone is essential.
Yeah I wasn't disagreeing with you, just thinking out how it might play out.I mean, we were discussing a theoretical situation where epic have already won this case. I've already said I think that's unlikely.
Even if they could prove owning a phone is essential, I think they'd struggle to prove that owning an Apple phone is essential, and certainly to prove that playing Fortnite on an Apple phone is essential.
I mean, unreal becoming unavailable for iOS and Mac development would be pretty catastrophic for a lot of people. It makes sense that MS wouldn't want that disruption in the industry.
Epic has already won in the hypothetical situation we're discussing, people like Sony/Nintendo are trying to argue that their products are different.Further to this point is that who said it has to be a phone? iOS/Android are also frequently used in tablets as well. Even if Epic could argue that phones are necessary, I doubt they'd be able to argue the same for tablets of which this case also would include by necessity.
Epic has already won in the hypothetical situation we're discussing, people like Sony/Nintendo are trying to argue that their products are different.
Is that not the exact case for Apple developers as well? You can create tons of apps with a devout account and use them on your phone in TestFlight without having to charge stuff. That's the whole reason why Microsoft was able to beta test xcloud without charging. As far as distributing it, you are absolutely not allowed to distribute games made with a Sony dev kit without giving Sony their 30% cut.The whole idea of an "open" system is that you can completely bypass the certification from platform owner, though. As long as you legally obtained a Sony devkit, you can make games that play on the hardware, press your own disks and distribute them with 0 cut to Sony.
We're not seeing anything close to that on consoles.
Right, and this makes it different from an "open" ecosystem like PC, where you can make Windows programs without giving any cut to Microsoft. That was precisely my point. IF Epic wins (a huge if, btw), the implication is, it would become possible to make and distribute games that run on console hardware without having them be "certified" by the hardware developer (and, thus, without paying them a cut)Is that not the exact case for Apple developers as well? You can create tons of apps with a devout account and use them on your phone in TestFlight without having to charge stuff. That's the whole reason why Microsoft was able to beta test xcloud without charging. As far as distributing it, you are absolutely not allowed to distribute games made with a Sony dev kit without giving Sony their 30% cut.
Right, and this makes it different from an "open" ecosystem like PC, where you can make Windows programs without giving any cut to Microsoft. That was precisely my point. IF Epic wins (a huge if, btw), the implication is, it would become possible to make and distribute games that run on console hardware without having them be "certified" by the hardware developer (and, thus, without paying them a cut)
Right, and this makes it different from an "open" ecosystem like PC, where you can make Windows programs without giving any cut to Microsoft. That was precisely my point. IF Epic wins (a huge if, btw), the implication is, it would become possible to make and distribute games that run on console hardware without having them be "certified" by the hardware developer (and, thus, without paying them a cut)