That's what hurts so much, the guns have never been in a better spot imo, so having everything come down to who has the most scans is super deflating.
Yeah. I can't imagine enjoying the legend meta very much at the moment, that's for sure. To me, it feels like it's getting to the point in the game where ability creep is starting to really take over and truly dominate the game rather than the gun skill/pure positioning game, and I don't know what they are going to do about that honestly.
I think it's been a problem that was naturally going to happen when they set on releasing a new legend every 3 months to begin with. As some others have said, I think it might be a good idea to slow down the rate of new legends being added in, at least at some point in the future. Or at the very least maybe taking one battle pass season a year off from releasing a legend. I'd probably be okay with 2 or 3 new legends every year rather than the current rate of 4, but I don't know how well the majority of the playerbase would feel about that.
The gun balance does seem to be in the best place it's been in in awhile, especially after they quickly brought the Prowler down a bit.
Nerfing the Eva-8 was good and very necessary. I have to think the shotguns are probably in a decent spot right now; strong but not obscene like they have been at times.
Bringing back the Prowler to ground loot was good, it's one of the more fun guns in the game imo.
Changing the Marksmen rifles to take sniper stocks instead, and changing the mags and stocks to make it so reload speed is determined by stock instead, is all good changes. Really, them making a new class of rifle inbetween assault and snipers was a good move to begin with, so allowing the marksmen guns to gain the boosts from sniper stocks makes sense, and should theoretically help offset those guns slower control speeds with better overall aim control.
The Rampage also looks pretty solid too, without being ridiculously OP like the bow was initially.
Bang smoke is a brilliant idea. Also, Mirage decoys should have heartbeats to throw off Seer's ult and tactical . Maybe when you're in "undead form" under Revenant's ult you arent detectable since in theory you don't have a heartbeat? I dunno.
I wouldn't come back right now. Game is in a weird place but yes the guns feel great.
Yeah I think Mirage decoys should probably show up in Seer's tactical and ultimate too. Not sure about giving Rev ult even more of an advantage, but maybe if it was only with respect to Seer's passive it'd be okay.
They definitely should do more to blunt the efficacy of wall hacks though, that's for sure.
I also sort of think that if they went "smoke = wall hack counter", that maybe that should also go for Caustic's gas too. But then maybe that'd make Caustic's too good/oppressive and swing the game way back towards the "post up in buildings" meta.
But doing this would also add another wrinkle to Caustic play in that while there's been situational use cases to throw cans and pop them immediately to give gas cloud cover. But if they made it so any forms of smoke would obscure wall hacks, that would give greater dilemma on how/when to use Caustic's tac and ult. Would it be better to simply have traps up to surprise would-be attackers? Or would it be better to be triggering gas cans immediately in order to obscure scans?