Really no wonder it felt so bad to play.
Ahh that's better. Thanks for that.
What does it say? I'm at work.
Don't mention it. If on mobile use imgbb because Imgur will take you to the app and it gets complicated to get a link
15 dollars to play Anthem a week early isn't value indeed, Sony was right.Sony didn't see value for their customers in EA Access service so they didn't let it on PS4.
So yes, PS4 plays last.
Yes thats the only thing EA Access has...15 dollars to play Anthem a week early isn't value indeed, Sony was right.
I think this game is in real trouble unless there are major improvements from the demo. Apologies for the long post. I've been waiting until the end before commenting, in case stuff got fixed (it didn't).
On PS4, I had the infinite loading bug. I also had a sound glitch that caused all sound to cut out mid-game. Happened twice.
If either of these bugs are in the launch game, it's dead.
I also had bugs with cutscenes locking up, though I was able to skip them. Hope the triplet dude is fine, because he seems to still be a triplet though I missed the dialogue. I hope his dick didn't turn to liquid or whatever that mission text hinted at.
The enemy design and user feedback seems pretty shit compared to Destiny or Division.
It's hard to see what a lot of the enemies are doing and you often get hit by attack you can't see.
Destiny and the Division have enemy designs that make it obvious what they are, what attacks they have and who they are targeting.
Unless I'm in melee range, the "I-only-wear-black-or-sometimes-very-dark-grey" or "tentacle-armour" designs mean you can't even see which direction an enemy is facing or what it is armed with.
There is very little "tracer fire" from enemies and attacks tend to have all sorts of AoE and particle effects that make it hard to understand what is happening. I mean, I can see I'm in a "red circle" and need to evade, but which of the enemies is responsible for that attack?
The guns are very poor. Everyone's already said how they feel bad to use. I only use sniper rifles and machine guns because they have the fewest problems. Sniper rifles actually do enough damage to make them worth using and the LMG has enough bullets that I can just hold R2 to do a little damage while I'm dodging and waiting for abilities to cooldown.
For a loot game, the designs are awful. Destiny and the Division give you nice close up views to make a piece of loot look special. Anthem loot is an icon, or a generic grey-black gun.
I tried the Storm and Interceptor. Storm is best, since it has abilities that are much better and quick cooldowns. It also has a powerful ultimate attack.
Interceptor has cool animations, but melee will get you killed quickly unless you attack isolated enemies. It seems best for killing single elites/snipers, since you seem to chain-stagger them while using its continuous melee attack.
Ranger is in the middle and seems kinda pointless. The balance needs some major work. Flying high and dropping ability bombs on enemies is the easiest way to clear zones. Ignore the enemies and fly/sprint around/over them is the rule for all the objective based stuff.
I think the tooltips have been overhauled since the demo and they had better be.
Currently the game has no idea if shields are armour and if armour is health. I've seen they've overhauled icons to make primers/detonators more obvious - thank god.
Not being able to change equipment or abilities in the field is annoying. Don't make me endure a whole bunch of hub/forge/mission load screens just to try out new gear. At least in Destiny, I could quickly try a new gun and switch back if I realised it was shit.
Rear-loading all the XP and loot on the end-mission screen is a "bold move" in an online game. The bugs meant I often lost it all. Even with good netcode/servers, online games will often drop out and loosing 30 minutes to an hour of progress feels like a kick in the nuts. By also losing your gear and XP, Anthem seems to be taking a Paul Pogba runup and putting the laces through that nut shot.
Some missions seem designed for frustration. Returning relics seems buggy. I get the "hold square to deposit" and do so. The bar fills up but nothing happens. Do 2 players needs to do it at once? Is it just bugged?
Dropping off the shards is a nightmare if you missed the start because a team-mate rushed ahead. There's no guide to where the shard-plate is, so you'd better memorise the map. Fun times with new players and no communication. Twice, I was the only person delivering every single fucking shard.
And the hub. For fucks sake. I hope they fit the texture streaming issues to allow a faster run speed. The dialogue and mission text makes Fallout 4 and Destiny 1 seem great "Yes, how awesome" or "Sure, whatever". I understand more about the darkness and wizards from the moon than I do about whatever-the-fuck is going on in those Anthem missions. The tone seems really confused between and "the heart of darkness will consume us all and we need to hurry before out friend is erased from reality" and "LOL, he was annoying enough as one guy, I hope he doesn't turn to jelly!". It's like the worst parts of Andromeda's writing.
The load screens are ridiculous. It just feels so dated. It's clear that whoever deigned the demo gave no shits about first impressions, since after a tedious walk around the hub, with no introduction to anything useful (controls, the forge, etc.) you have a big static load screen than after less than 30 seconds in a bland-looking tunnel you get another load screen.
Destiny had long load screens too, but you could check out your equipment and the spaceship thing was very relaxing to watch, looked cool as your wingmen spawned in, and had a nice sounds design that goes from the chill meditation of space to a rousing climax at the end.
Anthem could do a lot better if it extended that suit-up sequence to play during the load screen. The suit-up mini-cutscene looks cool. Play that, then have your javelin do a "power-walk" down a ramp to the departure platform, joined by your team-mates. Background loading is not an unknown science.
And the sound design is shit. Especially in the hub, where a bustling marketplace and mechanics workshop sounds like being alone in a warehouse (what the fuck is with the reverb on the voices?)
I got a cheap physical pre-order that I can sell for about the same price I paid - but I'm still considering cancelling my pre-order. It needs to show major improvements or it'll be a Fallout 76 situation with "stock-clearance" prices within a fortnight.
However, it can still be fun. When it works, and when a team gels together it's great. It just needs an industrial quantity of polish. I think I'll wait for the impressions from the Origin Premium players on the 15th to see what improvements have been made. I will still have a week to cancel my "Back of the queue for you filthy hard-copy peasants" edition.
Man, that's weird to watch after the demo. Curious if anything like that storm will be in the full game.Not gonna lie , but that's kinda what I expected. I was surprised to see a loading screen (infinite one too).
Check the 1:30 mark from the original reveal: https://youtu.be/EL5GSfs9fi4
I think a big disconnect I am having comes from the missing flavor when it comes to enemies.
They are quiet right? I can't remember them saying or reacting to getting shot at all...
I remember the sound of certain DOOM enemies, Warcraft, Halo etc. It helps make wading through creeps less sterile.
Or they DO make sounds and it just did not reach me.
And of course all the games you can play with EA access which you might not have played yet like with Battlefield V for me. Oh and having all of the extra content for all the games in it as well.15 dollars to play Anthem a week early isn't value indeed, Sony was right.
I think this game is in real trouble unless there are major improvements from the demo. Apologies for the long post. I've been waiting until the end before commenting, in case stuff got fixed (it didn't).
On PS4, I had the infinite loading bug. I also had a sound glitch that caused all sound to cut out mid-game. Happened twice.
If either of these bugs are in the launch game, it's dead.
I also had bugs with cutscenes locking up, though I was able to skip them. Hope the triplet dude is fine, because he seems to still be a triplet though I missed the dialogue. I hope his dick didn't turn to liquid or whatever that mission text hinted at.
The enemy design and user feedback seems pretty shit compared to Destiny or Division.
It's hard to see what a lot of the enemies are doing and you often get hit by attack you can't see.
Destiny and the Division have enemy designs that make it obvious what they are, what attacks they have and who they are targeting.
Unless I'm in melee range, the "I-only-wear-black-or-sometimes-very-dark-grey" or "tentacle-armour" designs mean you can't even see which direction an enemy is facing or what it is armed with.
There is very little "tracer fire" from enemies and attacks tend to have all sorts of AoE and particle effects that make it hard to understand what is happening. I mean, I can see I'm in a "red circle" and need to evade, but which of the enemies is responsible for that attack?
The guns are very poor. Everyone's already said how they feel bad to use. I only use sniper rifles and machine guns because they have the fewest problems. Sniper rifles actually do enough damage to make them worth using and the LMG has enough bullets that I can just hold R2 to do a little damage while I'm dodging and waiting for abilities to cooldown.
For a loot game, the designs are awful. Destiny and the Division give you nice close up views to make a piece of loot look special. Anthem loot is an icon, or a generic grey-black gun.
I tried the Storm and Interceptor. Storm is best, since it has abilities that are much better and quick cooldowns. It also has a powerful ultimate attack.
Interceptor has cool animations, but melee will get you killed quickly unless you attack isolated enemies. It seems best for killing single elites/snipers, since you seem to chain-stagger them while using its continuous melee attack.
Ranger is in the middle and seems kinda pointless. The balance needs some major work. Flying high and dropping ability bombs on enemies is the easiest way to clear zones. Ignore the enemies and fly/sprint around/over them is the rule for all the objective based stuff.
I think the tooltips have been overhauled since the demo and they had better be.
Currently the game has no idea if shields are armour and if armour is health. I've seen they've overhauled icons to make primers/detonators more obvious - thank god.
Not being able to change equipment or abilities in the field is annoying. Don't make me endure a whole bunch of hub/forge/mission load screens just to try out new gear. At least in Destiny, I could quickly try a new gun and switch back if I realised it was shit.
Rear-loading all the XP and loot on the end-mission screen is a "bold move" in an online game. The bugs meant I often lost it all. Even with good netcode/servers, online games will often drop out and loosing 30 minutes to an hour of progress feels like a kick in the nuts. By also losing your gear and XP, Anthem seems to be taking a Paul Pogba runup and putting the laces through that nut shot.
Some missions seem designed for frustration. Returning relics seems buggy. I get the "hold square to deposit" and do so. The bar fills up but nothing happens. Do 2 players needs to do it at once? Is it just bugged?
Dropping off the shards is a nightmare if you missed the start because a team-mate rushed ahead. There's no guide to where the shard-plate is, so you'd better memorise the map. Fun times with new players and no communication. Twice, I was the only person delivering every single fucking shard.
And the hub. For fucks sake. I hope they fit the texture streaming issues to allow a faster run speed. The dialogue and mission text makes Fallout 4 and Destiny 1 seem great "Yes, how awesome" or "Sure, whatever". I understand more about the darkness and wizards from the moon than I do about whatever-the-fuck is going on in those Anthem missions. The tone seems really confused between and "the heart of darkness will consume us all and we need to hurry before out friend is erased from reality" and "LOL, he was annoying enough as one guy, I hope he doesn't turn to jelly!". It's like the worst parts of Andromeda's writing.
The load screens are ridiculous. It just feels so dated. It's clear that whoever deigned the demo gave no shits about first impressions, since after a tedious walk around the hub, with no introduction to anything useful (controls, the forge, etc.) you have a big static load screen than after less than 30 seconds in a bland-looking tunnel you get another load screen.
Destiny had long load screens too, but you could check out your equipment and the spaceship thing was very relaxing to watch, looked cool as your wingmen spawned in, and had a nice sounds design that goes from the chill meditation of space to a rousing climax at the end.
Anthem could do a lot better if it extended that suit-up sequence to play during the load screen. The suit-up mini-cutscene looks cool. Play that, then have your javelin do a "power-walk" down a ramp to the departure platform, joined by your team-mates. Background loading is not an unknown science.
And the sound design is shit. Especially in the hub, where a bustling marketplace and mechanics workshop sounds like being alone in a warehouse (what the fuck is with the reverb on the voices?)
I got a cheap physical pre-order that I can sell for about the same price I paid - but I'm still considering cancelling my pre-order. It needs to show major improvements or it'll be a Fallout 76 situation with "stock-clearance" prices within a fortnight.
However, it can still be fun. When it works, and when a team gels together it's great. It just needs an industrial quantity of polish. I think I'll wait for the impressions from the Origin Premium players on the 15th to see what improvements have been made. I will still have a week to cancel my "Back of the queue for you filthy hard-copy peasants" edition.
The sound is so low, I can't hear shit.I don't agree that all guns feel bad. I like shotguns and sniper rifles - including the one with explosing bullets, heh. Assault rifles are also okay.
SMGs and pistols suck though. Just no cool visual/audio feedback.
Should I feel bad that I didn't figure out the little blob on the side of the texture choices were how you changed colors until the last day?
From my personal experience you don't lose anything if you crash out during a mission. I tried the stronghold four times and crashed out every time. After playing Freeplay for 10 minutes and quitting out all the loot from those Stronghold runs showed up in the post-mission screen.You basically summarized my thoughts. Especially about those pretty dangerous things like an ability to loose it all because of the loot distribution after you complete expedition, oh, and infinite loading screens.
Would love it if they added a 1080 or 1440 option for 1x and get much closer to 60. Seems like Pro at 1080 does a good job.
It's one of my biggest issues with the game aswell. The feedback is just not there. Seems like the enemies are just standing in place waiting to get killed. But then they tank your health in a couple of seconds and you wonder with what lolI think a big disconnect I am having comes from the missing flavor when it comes to enemies.
They are quiet right? I can't remember them saying or reacting to getting shot at all...
I remember the sound of certain DOOM enemies, Warcraft, Halo etc. It helps make wading through creeps less sterile.
Or they DO make sounds and it just did not reach me.
My game crashed a few times (PS4 Pro) in the middle of the missions, I reconnected to existing expeditions aaaand it didn't connect me to them, just dropped me into the new sessions with me alone. No EXP, no loot. I tried free-roaming and ending expedition to no avail. My blue items were left forever.From my personal experience you don't lose anything if you crash out during a mission. I tried the stronghold four times and crashed out every time. After playing Freeplay for 10 minutes and quitting out all the loot from those Stronghold runs showed up in the post-mission screen.
I think a big disconnect I am having comes from the missing flavor when it comes to enemies.
They are quiet right? I can't remember them saying or reacting to getting shot at all...
I remember the sound of certain DOOM enemies, Warcraft, Halo etc. It helps make wading through creeps less sterile.
Or they DO make sounds and it just did not reach me.
It's weird, sometimes they give you the items back and sometimes they don't, another bugged thing probably.My game crashed a few times (PS4 Pro) in the middle of the missions, I reconnected to existing expeditions aaaand it didn't connect me to them, just dropped me into the new sessions with me alone. No EXP, no loot. I tried free-roaming and ending expedition to no avail. My blue items were left forever.
This stands out to me as a surprising issue - it should be much more exciting to find cool loot in a looter game imo!They certainly need to have more fanfare when Loot drops. Personally, I don't mind not knowing what the gear is until I get back to base. Feels a little like Dark Zone in the Division but I can understand that many want that instant gratification of find loot and equipping it.
From my personal experience you don't lose anything if you crash out during a mission. I tried the stronghold four times and crashed out every time. After playing Freeplay for 10 minutes and quitting out all the loot from those Stronghold runs showed up in the post-mission screen.
I know the developers said the demo is an old build but can they at least come out and say these issues aren't in the full game? The way they talked about the infinite loading makes me believe they didn't even find it as an issue until now.
Ya, its better they see issues now, but if it wasn't fixed in another build, I doubt the fix will be ready by the 15th.In that blog post they said that they had encountered it before and fixed it, or so they thought. It resurfaced now at massive scale, but better now than on 15th. They can still get it fixed and avoid far larger PR shitshow.
Ya, its better they see issues now, but if it wasn't fixed in another build, I doubt the fix will be ready by the 15th.
I agree, especially for long missions.Personally I'm glad people don't know what they got until they get back and they can't change their load out mid mission.
Few things annoyed me in destiny than people stopping to fuck around in their goddamn inventory every 5 minutes because they gotta drop they wanted to equip. Save it for after the mission dudes. This is a timed strike!
So annoying! Also my issue is finding stuff and using it right away, only to find it sucks and I waste time/die. Diablo had this issue slightly, since you swap out skills and weapons backwards and forwards when stuff sucks.Personally I'm glad people don't know what they got until they get back and they can't change their load out mid mission.
Few things annoyed me in destiny than people stopping to fuck around in their goddamn inventory every 5 minutes because they gotta drop they wanted to equip. Save it for after the mission dudes. This is a timed strike!
Personally I'm glad people don't know what they got until they get back and they can't change their load out mid mission.
Few things annoyed me in destiny than people stopping to fuck around in their goddamn inventory every 5 minutes because they gotta drop they wanted to equip. Save it for after the mission dudes. This is a timed strike!
It doesn't feel like a worthwhile tradeoff. You can't do it in free roam, either. The only place you can change gear is at a forge. Which means any time you want to change gear, it means a return to town, and then a return to the field, perhaps only to discover that your new setup isn't that appealing after all. Diablo got this right. You can't change gear in a timed rift. You can do it nearly anywhere else, though.Personally I'm glad people don't know what they got until they get back and they can't change their load out mid mission.
Few things annoyed me in destiny than people stopping to fuck around in their goddamn inventory every 5 minutes because they gotta drop they wanted to equip. Save it for after the mission dudes. This is a timed strike!
yea shotguns feel okay, but they don't sound like shotguns. they sound soft and unsatisfying. No power or weight; it's just a noise.I don't agree that all guns feel bad. I like shotguns and sniper rifles - including the one with explosing bullets, heh. Assault rifles are also okay.
SMGs and pistols suck though. Just no cool visual/audio feedback.
Here are my 1440p/4K videos at max settings, one from each class:
Also posted a 4K screenshot gallery on my website: http://www.pcmrace.com/2019/01/26/n...o-vip-de-anthem-en-4k-con-detalles-al-maximo/