https://www.ign.com/videos/2019/01/...gameplay-interceptor-storm-colossus-ign-first
They just posted this... it legit looks like Destiny.
They just posted this... it legit looks like Destiny.
At least we can see a mountain and fly to it.https://www.ign.com/videos/2019/01/...gameplay-interceptor-storm-colossus-ign-first
They just posted this... it legit looks like Destiny.
Is that the first time showing The Storm and Interceptor using rifles?https://www.ign.com/videos/2019/01/...gameplay-interceptor-storm-colossus-ign-first
They just posted this... it legit looks like Destiny.
Is that the first time showing The Storm and Interceptor using rifles?
I haven't played the Alpha yet, so my assessment might be wrong, but does anyone else think the combat looks too easy (it looks like you can just stay in the air indefinitely?) and that there's little interesting enemy variety?
You can't stay in the air forever, and that was just one enemy typeI haven't played the Alpha yet, so my assessment might be wrong, but does anyone else think the combat looks too easy (it looks like you can just stay in the air indefinitely?) and that there's little interesting enemy variety?
You can not.
Yeah uh, we have no way of knowing how much variety there is until the game comes out.
Well there are 6 or so difficulty levels to choose from so I'm assuming this is probably only on level 1 or so. The storm can hover almost indefinitely, I think I recall them saying it used to be possible to hover forever in it but they later changed it.I haven't played the Alpha yet, so my assessment might be wrong, but does anyone else think the combat looks too easy (it looks like you can just stay in the air indefinitely?) and that there's little interesting enemy variety?
I haven't played the Alpha yet, so my assessment might be wrong, but does anyone else think the combat looks too easy (it looks like you can just stay in the air indefinitely?) and that there's little interesting enemy variety?
I know people like Destiny-style games and I don't begrudge them that, but it just looks so boring...
I haven't played the Alpha yet, so my assessment might be wrong, but does anyone else think the combat looks too easy (it looks like you can just stay in the air indefinitely?) and that there's little interesting enemy variety?
Yeah you can play without voice chat. The developers even said they have tried to design mission objectives that are easy for teams to understand and complete without needing to talk to each other.
I just pre-ordered on CDKeys. Legion of Dawn Edition for X1 for 47,89€I am in the same boat. I was leaning towards PC for the improved visuals + 60fps but I have 0 friends on Origin and a lot on XBL that I'm sure will be playing Anthem. I am going to play the demos on PC and my X then hopefully make my decision afterwards.
I know people like Destiny-style games and I don't begrudge them that, but it just looks so boring...
It actually feels really different to play. I remember being somewhat bored by Destiny in it's early showings but I have over 800 hours across Destiny 1 and 2 and love those games for how they feel - the way they play... something you can't really get from a video or a livestream. I'm even a lore nut for Destiny and realize that 99% of the playerbase knows nothing about that world really because the lore is so obtuse to get into... Anthem however will wear it's lore and it's world a little more on its sleeves than Destiny.I know people like Destiny-style games and I don't begrudge them that, but it just looks so boring...
Looks like this was played on Easy. I got my ass kicked a few times when I played the game so just know that difficulty plays a big part in this... not just enemy levels/power but also the actual difficulty you set - something games like Destiny don't have.I haven't played the Alpha yet, so my assessment might be wrong, but does anyone else think the combat looks too easy (it looks like you can just stay in the air indefinitely?) and that there's little interesting enemy variety?
It's becoming tougher as the days go on. I was actually in for the Ranger as the all 'rounder for a while but now I'm thinking Storm... but Interceptor looks cool too. Ahhh... so many choices.I wanted to main Storm but I might go with Interceptor, looks too cool for skool...
I'm not sure I see the "Destiny" similarities outside of the abilities. The game is third person, highly mobile and open world. While both games share the games as a service model, I feel like Anthem is approaching it much differently in terms of gameplay and progression - but I guess we'll have to wait and see when the full game is out.
It actually feels really different to play. I remember being somewhat bored by Destiny in it's early showings but I have over 800 hours across Destiny 1 and 2 and love those games for how they feel - the way they play... something you can't really get from a video or a livestream. I'm even a lore nut for Destiny and realize that 99% of the playerbase knows nothing about that world really because the lore is so obtuse to get into... Anthem however will wear it's lore and it's world a little more on its sleeves than Destiny.
I agree. Those three games have their base model of being "Games as a Service" but very little else connects them. They all play differently, deliver story differently, handle player interaction differently, have different forms of linear and non-linear play spaces and look different too. Sure they all evolve over time and have frequent patches, content drops and DLC... they also all feature micro transactions in different ways but personally neither Destiny nor Warframe are pay to win and BioWare have said Anthem won't be either. A lot of these games also have some gameplay similarities in the fact you can shoot, melee, throw grenades, use a special/super power and upgrade your character... but these are just staples in a larger genre that apply to a much larger selection of games than just GaaS.I agree with absolutely everything you say in your post, but I wanted to talk about this.
I don't have a lot of experience with Destiny, but I played the D2 beta and I've completed the main story and some PVP of D2 and I play Warframe.. and the feeling of these 3 games is not the same at all. Anthem reminds me way more of Monster Hunter World when it comes to the movement and way of playing than anything else.
The presentation of the abilities, yeah. Like, the visual effect. But outside of that,.. nothing else. And after having completed the main story of D2 (without having played D1, all must be said) I still don't exactly know how the world is. In Anthem it's way more similar to Dragon Age.
Judgments about this game are so enhanced by experiencing it. "Feeling" the gameplay is, er, well, there's a demo soon.
Yeah I know. It's just my experience is telling me it looks like a game where you run to a location, shoot enemies and numbers pop out, whilst NPCs natter over a radio, then you go somewhere else and repeat. I just don't find that sort of thing compelling.
If you want to be that reductive no one can stop you, but there's more to it than that.
I pre-ordered it but ended up cancelling it since it's under EA.
The recent dev stream on loot will answer it more.
Haha. I might get it though, if the user scores are universally high.
I think when people say this, they're talking reductively about the high level structure of the game. The game mechanically is pretty obviously different. Or at least I hope that's obvious to people.I'm not sure I see the "Destiny" similarities outside of the abilities. The game is third person, highly mobile and open world. While both games share the games as a service model, I feel like Anthem is approaching it much differently in terms of gameplay and progression - but I guess we'll have to wait and see when the full game is out.
I like what I see. However the BIG question is, is with end game and will all of it (or at least most) be tied to a matchmaking system.
Hopefully they have a Dev Stream that focuses more around endgame. They have talked a little about plans but outside of Strongholds they have not talked Raids etc. They have talked about plans for endgame that people want to work towards.I like what I see. However the BIG question is, is with end game and will all of it (or at least most) be tied to a matchmaking system.
No problem, feel free to share it anywhere you want!That is such a helpful graphic, I'll share that with my Twitter friends if I may, with a credit link back to you here, obviously.
Think of it like this. It's sort of a Destiny like game except when you're in the city doing story stuff and talking to NPCs, it's a single player game with a Bioware-ish narrative. When you go out and do missions and combat, it matches you up with other players or you group up with friends and it becomes co-op. I believe you can do them solo if you want but that's probably not recommended at higher levels. I don't think we know enough about the end game yet to know where it leans.So I'm super confused is this like a Destiny game with bioware narrative? It focus on CO-OP or I can enjoy all the content by myself? If the game is structured like Destiny, so that the end game is the real game, and the raids are the most important event in the game...I'm out.
So i was rewatching the IGN video, and I noticed that both the interceptor melee and the colossus melee moves set off combos on frozen enemies at various points during the mission. Assuming all of the javelins can do the same,that may give another layer or depth to close ranged builds, and solo builds as well!
The javelin power-ups can have increases to different element types that can then be comboed melee attacks.
I think in the stronghold demo the melee attacks built up frost effects on enemies that could be comboed by the other players.