Colossus is looking like the best bet for this type of build. High hitpoints, high damage output, and multiple support options including the ability to draw aggro.I just hope you can make a really tanky/support build in the game, that's something wasn't possible in Destiny which hopefully this does.
Yeah, I was talking about Colossus, having a taunt ability hopefully means the class gear and sets are about tanking, not everything needs to be a damage dealer.Colossus is looking like the best bet for this type of build. High hitpoints, high damage output, and multiple support options including the ability to draw aggro.
Yeah its cool to see that each of the javelins are finding fans within different sections of the community.I love how evenly these polls are turning out for the most part.
Yeah this is why I started the thread, it was clear that people were in to the game, and yet each thread for the game derailed and died within a couple pages. Hopefully people who are excited for the game can remember this thread exists and post stuff here as it pops up.Tbf, that kind of impression is totally reasonable, considering that most Anthem threads barely got any traction (2-4 pages at most in average), and when they do, it's mostly due to EA bashing and/or Destiny comparison shitpostings. Most people who know what to expect with Anthem would be looking forward to the game in silence and rather stay out of the threads due to the toxicity. Or maybe like me, join a discord server or two and discuss the game in peace.
No story behind paid expansions, Mostly cosmetics, possibly paid DLC Javelins but they weren't 100% on this. The first page of this thread explains.Have Bioware said if there is microtransactions in this game? Or are they going an expansion pack route?
So far the only definitive statements have been that there will be no "pay for power" ie Battlefront or COD style lootboxes that give you gameplay-impacting advantages. So people are assuming there will be a cosmetics storefront like in Fortnite. They have also said that there will be free DLC, but I can't remember quite what the details were.Have Bioware said if there is microtransactions in this game? Or are they going an expansion pack route?
Thanks for the impressions, I'm jealous you got the chance to... er.. watch the gameplay videos so attentively.Heres some random thoughts on Destiny versus Anthem:-
***Shooting (and FPS versus TPS)
Some people just prefer one kind to the other. Based on game play videos and totally NOT on the alpha, the shooting in this feels pretty good for a TPS game.
Both games have damage numbers popping off.
One of the many (almost infinite!?) complaints about Destiny was that bosses felt spongey. So far, in the gameplay videos, the enemies take quite a lot of damage. I've not seen the stronghold video yet so I don't know how clever the ai gets in terms of manoeuvres and fighting.
One thing I think everyone agreed on was that Destiny nailed shooting. Your gun is front and centre and the exotics generally look and sound cool. Dumping a clip from The Last Word was amazing, zinging off poison shots from Thorn was funny if you were on the right end of it.
***Movement
I think both are equally cool in their own way. Flying around in the suit is, sorry I mean looks, lots of fun. Destiny has jumping and dodge rolls etc which are also a lot of fun (warlock jump for life!)
***Loot
No idea until we see anthem high end loot and the rolls it can get. The items have 4 random affixes (similar style to diablo) so there will be god rolls to chase if you want to. The suits could look really cool if they get good effects and stuff. Destiny now has stuff in motion, exotic emotes, and guns that change colour when charged or having certain effects.
End game raids and strongholds****
I haven't watched the stronghold video yet. I hope they have some complex fights that showcase what the different classes can do. I don't know if I want them to be as complicated and hard as Destiny raids.
The cool think about the ranger though is that it sits in the middle of all the other classes. Combines some of the maneuverability of the Interceptor with some of the firepower of Colossus. Solid all-around without any extreme strengths or extreme weaknesses. I like this kind of flexibility.After seeing the Interceptor in action, I wonder how popular Ranger will remain in the long run. I have no doubt Ranger will hold up performance-wise, but somehow having the ability to toss a grenade just doesn't seem that appealing.
The Interceptor has speed, aerobatics, and unlimited melee.
The Storm has the magic spells, magic bubble, and longer hovering capabilities.
The Colossus is massive, carries a shield, and has exclusive access two types of heavy guns.
Regarding loot, I do agree with you. Bioware should look at The Division which did it right. Specific gears can only be obtained or at least have a higher chance of drop from specific instances/bosses. That way, people would spread around doing different things, not only focusing on the easiest mission(s). If you want a complete set of a certain gear, you need to farm/grind in specific missions, not the easiest one over and over again.Really looking forward to Anthem. I've been following the game right from its first announcement and everything that I've seen (and played) so far has only furthered my interest. So I will be buying the game for sure and I'm almost certain I will have a good time.
How long of a good time depends on a couple of things though, in no particular order:
There's some other stuff, particularly concerning how their monetization is actually going to look like once the game is live (prices, etc.) and the kind of support we'll be getting post launch, but my now bleeding fingers stop me.
- First of all, I'm not entirely sure what to think about the fact that loot tables are global only, meaning no special loot from stronghold bosses for instance. I really enjoy working towards something, even if it's only that this stronghold's boss has a 1% chance of dropping that one weapon I need. I fear that without a specific goal to grind for, I'm going to feel a little aimless working towards builds and weapons. Not to mention from a gameplay perspective it leaves you playing the easiest stronghold over and over again to get what you want, because no matter what stronghold, the loot is always the same. They have said that there's crafting obviously, and apparently certain challenges can earn you loot, but to which extent these mechanics alleviate my concerns remains to be seen.
- Also, I'm not a fan at all of gear score. I can't really remember whether they mentioned it explicitly, but I really, really hope gear score doesn't affect anything beyond being an easy way to see whether or not you're undergeared for a certain challenge. Because if gear score (together with pilot level and difficulty setting, I know) influences what gear level your loot drops are, you would be forced to always wear the equipment with the highest gear level and this goes completely against BioWare encouraging you to tinker with your class builds. I would hate having to use a component with a higher gear level instead of my sweet +10% shotgun damage component for my shotgun build just to ensure that I get the highest possible loot level. Same thing would apply if gearscore is somehow tied to strongholds directly, meaning for instance you take more damage if you're trying a stronghold with a recommended gear score of say 350, but your score is only 330. This would again mean you having to equip certain equipment just so you aren't disadvantaged, even though your build asks for completely different gear. An all around bad mechanic in my opinion. Maybe I have missed out on news, but I don't think they ever really clarified what exactly your gear score does in the game, if anything.
- Thirdly regarding strongholds themselves, I really hope they get more creative with their mission design. In that small snippet they showed on stream the whole shtick of find stuff lying around and put it somewhere to advance and destroy all those things to advance already was dangerously close to getting old. And if not that, at least distract the player sufficiently so they won't notice. That's a good option in particular considering the way they have set everything up with the anthem of creation being a volatile and unknown force of creation. Gameplay-wise you can do literally anything with this. Changing gravity? Check. Dangerous acid waterfalls out of nowhere that you have to navigate around? Check. I really hope that they go crazy with it.
Anyway, I'll be there day one. Not sure yet whether that's going to be the 15. or the 22. but I will definitely be there.
Regarding loot, I do agree with you. Bioware should look at The Division which did it right. Specific gears can only be obtained or at least have a higher chance of drop from specific instances/bosses. That way, people would spread around doing different things, not only focusing on the easiest mission(s). If you want a complete set of a certain gear, you need to farm/grind in specific missions, not the easiest one over and over again.
I think the Alpha helped change some minds. I know it did for me.
One potential (highly niche) problem there is that with how specialized it looks like builds will be, you'll likely have specific classes gravitating towards different locations to complete their build. With how important class variety will likely be in the higher difficulties, you're relying on randos having different javelin options to fill out a Stronghold party effectively. This isn't a great solution either though because then you're asking people to play javelins they find less fun than their "main."
This worry would be alleviated if build diversity is strong enough that each class would have something viable to shoot for from each location, of course.
And on the other hand as was mentioned earlier in the thread, if strongholds don't have varied loot tables, people will just do the easiest one and ignore the rest.
I think the Alpha helped change some minds. I know it did for me.
I still got my worries, but there was something about the world I liked so I look forward to getting back in it.
I'm boring person, so Ranger for me ! Reminds me of Sword and Shield from MH ("beginner" class and jack of all trades master of none archetype). Besides I think Ranger have Destiny's Titan bubble ability ?
Wouldn't the solution to this be offering more loot or higher rarity % for harder missions?
My worry about locking loot up behind specific difficulties and dungeons results in the old MMO raid problem: if you don't raid, you fall behind.
Never been a fan of "raid or die".
One potential (highly niche) problem there is that with how specialized it looks like builds will be, you'll likely have specific classes gravitating towards different locations to complete their build. With how important class variety will likely be in the higher difficulties, you're relying on randos having different javelin options to fill out a Stronghold party effectively. This isn't a great solution either though because then you're asking people to play javelins they find less fun than their "main."
This worry would be alleviated if build diversity is strong enough that each class would have something viable to shoot for from each location, of course.
And on the other hand as was mentioned earlier in the thread, if strongholds don't have varied loot tables, people will just do the easiest one and ignore the rest.
The whole NDA drops on the day of release (Feb 22) or when Bioware talks about specific features.
The beta/VIP demo are not NDA'd and can be streamed.Looking forward to the game, it's ticking a lot of boxes for me. Funny that my only real interest in the game started out as "I can be Iron Man".
The whole NDA drops on the day of release (Feb 22) or when Bioware talks about specific features.
Wait, demo codes are being rolled out already?
Yeah, there are some solutions and I hope Bioware would adapt the best one(s) for the players.Crafting seems to alleviate a lot of the "raid or die" problem, though. Like, maybe you won't get the min-max perfect build, but you'll be 85% as effective as someone who Raids. Definitely enough to experience all the content.
And to clarify, I meant that amongst a pool of Strongholds at the same difficulty, people will run whatever the community deems the "easiest" one. Not by selectable difficulty, but by encounter and level design. Someone on Reddit pointed out that you could just offer rotating incentives for different dungeons, such as a Weekly Bonus for Dungeon X where you get an extra drop roll from the boss, for example.
It's not finalized yet. They had specific system requirements for the alpha build last month. They probably will reveal the specs for the upcoming demo/beta too.Have they announced what the PC recommended specs are yet? I'm debating between my laptop and my X but I will probably go PC copy if I can get 60 fps at high settings.
Apparently Gamestop already sent the codes.
Yeah I got mine yesterday or the day before thru email. Not from Amazon though, BB preorder.
Interesting.
Same. Got my BB code as well.Yeah I got mine yesterday or the day before thru email. Not from Amazon though, BB preorder.
Have they announced what the PC recommended specs are yet? I'm debating between my laptop and my X but I will probably go PC copy if I can get 60 fps at high settings.
After seeing the Interceptor in action, I wonder how popular Ranger will remain in the long run. I have no doubt Ranger will hold up performance-wise, but somehow having the ability to toss a grenade just doesn't seem that appealing.
The Interceptor has speed, acrobatics, and unlimited melee.
The Storm has the magic spells, magic bubble, and longer hovering capabilities.
The Colossus is massive, carries a shield, and has exclusive access two types of heavy guns.