JoJo's Bizarre Adventure: Stardust Crusaders
After digesting Stardust Crusaders in the space of about ten days, I'm left a little puzzled over my reaction to it all. Perhaps it was just because it happened to follow Battle Tendency, which I would easily rank up there with the best action anime arcs I've ever seen, but Stardust Crusaders comes across as a series that struggles to bridge two worlds that comprise JoJo, and ultimately fails to deliver fully on one while successfully delivering on the other. It's very much a transitional work, one filled with experimental writing that leans hard on conventional structure in order for Araki to find new and creative ways to express the kind of mind game battles he was already writing in Battle Tendency. And in that regard, the inclusion of Stands becomes the thing that ultimately saves Stardust Crusaders from being as mediocre at times as Phantom Blood can be, but their inclusion doesn't come without a cost.
One of the things I really loved about Battle Tendency was its world building. Phantom Blood was already dripping with a gothic aesthetic, drenched in the vile and depraved Victorian England that was popularized by authors like Bram Stoker. However, the veneer came off quite quickly, as a large stretch in the middle feels like it could've been set anywhere and not made much difference. Battle Tendency was far more consistent, not only following up threads from Phantom Blood (the methodology of Hamon training, the Zapelli family legacy, the Joestar lineage, the Speedwagon Foundation, the truth behind the Mask) but creating new ones as well (the Pillar Men and their society and the involvement of Nazi occult science). Stardust Crusaders came across incredibly disappointing to me upfront because almost all of that carefully thought out world building I had come to expect thanks to Battle Tendency is all but gone here. Look no further than the Stands themselves. In both Phantom Blood and Battle Tendency, great time and care is given to explaining how Hamon works and what it can be capable of, and many of the fights revolve around a Hamon user's careful attention and use of their breathing to control it. However, in Stardust Crusaders, the only real information we're given about Stands is that they are representations of one's soul. That's it. On the one hand, I can see why leaving this kind of information vague can allow for the really fun and unexpected Stand users to emerge because the less you know, the more accepting you'll be when they appear. But even later in the series, the idea of learning more about Stand users and Stands in general never materializes, even to the point that you never find out why the big bad got his Stand in the first place, which is frustrating it's only because he has one that Joseph, Holly, and Jotaro have theirs. Despite trying to tie together elements from the previous arc and bring some closure to that timeline, I found most of those elements to be the weakest aspect of Stardust Crusaders. Ironically, trying to bridge the gap with the past via their inclusion serves as a poor reflection to how well Araki did that in Battle Tendency.
So, if the world building and legacy material were the low points, why did I say the show was saved from mediocrity? Easy: STANDS! Regardless of my feelings toward Stands as parts of the world, their mechanical function as storytelling devices is fascinating. While I'm aware of just how many pieces of media have taken this concept wholesale, I'm actually more impressed just how well they're utilized here in their first outing. With relatively few universal rules, Araki manages to consistently surprise and delight in coming up with creative and interesting conflicts with Stands who end up having bizarre, grotesque, or even hilarious powers. It's nice, too, that fights against Stand users are usually over after a single round of fighting. The way our heroes outwit their opponents feels more satisfying when it leads to the ultimate conclusion of a match rather than drag on forever in a series of "'Ah ha, I have you!' 'Oh yeah, well how about this?'" ad nauseum. That structure actually ends up making the show more digestible, especially before they reach Egypt, since fights are often a single episode long, with only a few going any longer than that. It keeps the story fresh and the pace moving. But even in Egypt, it's clear Araki has had some time to perfect his style of writing fights and then starts to create more complicated affairs with Stands that have a wrinkle or two. While I enjoy the pace more of the first half, I appreciate the complexity of some of the later matches as well, and thankfully none of them drag on so long that I was begging for them to end. If I had one complaint, it would be that the Stands of our heroes are somewhat dull and uninteresting compared with most of the villains they face, and that there are a few duds among the Stand battles here and there, though they are rare. But on the whole, Stardust Crusaders does not feel like Araki's first time writing a series of conflicts with Stands, which is impressive in and of itself and makes it abundantly clear why this arc of JoJo is the one that launched the series to super stardom.
In the end, Stardust Crusaders is a mixed bag. For me, the creative execution of the Stands and the battles involving them are an excellent replacement for the likely played out Hamon fights of Battle Tendency. However, there was a lot of creative world building and story structure that was sacrificed so Araki could perfect his ability write engaging Stand battles. And by attempting to shoehorn in elements from the past so as to close the book on the older eras of JoJo, the best elements of the previous arcs that I liked end up getting short shrift in Stardust Crusaders. But as a thesis statement on where JoJo is going in future arcs, I think it succeeds marvelously, and I'm really interested in seeing what Araki does going forward from here, because I can only imagine his mind running wild with endless possibilities, and that is tantalizingly exciting!