Sure, but unless GG port Decima to Xbox, choosing Decima may limit 3rd party dev from releasing game on Xbox
I'm talking about XDev, those games aren't being ported to Xbox regardless.
Sure, but unless GG port Decima to Xbox, choosing Decima may limit 3rd party dev from releasing game on Xbox
Thanks for clarifying.
Understood, and yeah, it definitely allows for more flexibility in that regard.I meant it in the context of negotiating publishing contracts via XDev for external partners. Removing a 5% revenue fee gives them more leverage on the terms to entice studios.
It does, yep.
Maybe that rumor that Bend is using Decima engine might be true.
Congrats. Good luck on your new role.
But now I want to know what the original message was. 🤣
So this isn't a console war question because I genuinely want a temperature check here:
Is there a future where the majority of PS's single player catalogue becomes Horizon, TLOU, GoW? Maybe one other? And will that draw criticisms in the same way Xbox's 'Gears, Halo, Forza' did for so long?
lol, a wild timeline.Imagine going back ten years ago and telling everyone that the Killzone peeps would soon be running PlayStation.
(Congrats!)
It does, yep.
EDIT: oh wow I managed to quote the edit not the original message I was answering to lol
I don't think you have to worry about Sony forcing others to use Decima. I think other studios would want to use it because of it's versatility. The issues with Frostbite was basically mandated that all studios shift to using their in house engine to move away from using the Unreal Engine. The major issue with that shift was that all of the games that ran on Frostbite were first person shooters primarily. So getting the engine to do anything else was going to be difficult and frustrating. We can all look to Anthem and Mass Effect: Andromeda and their troubled development as examples of the problem. Decima started off the same too but branched out during the PS4 generation to become what it is now.As long as Sony is not forcing anyone to use it, this could be great news.
We don't want another Frostbite
haven, firewalk, firepsrite, pixel opus, Housemarque all use UEI imagine Sony's investment in Epic comes with a discount, besides I think only Bend uses UE, unless any of their new studios do as well (Haven, maybe?).
Sorry. Already promised NediarPT88 to make BB2 happen first lol
"We have full confidence in our new leadership as they steer Guerrilla towards a bright future, expanding the world of Horizon with Aloy's next adventure and our exciting online project," Guerrilla casually announced.
So this isn't a console war question because I genuinely want a temperature check here:
Is there a future where the majority of PS's single player catalogue becomes Horizon, TLOU, GoW? Maybe one other? And will that draw criticisms in the same way Xbox's 'Gears, Halo, Forza' did for so long?
It won't be like that. You must have forgotten that GoT and Horizon proved for them that new IP can be huge successes, Days Gone "flopped" so Bend will do something else, SSM and ND are already working on stuff other than their main franchise. Sure you can expect successful franchises to continue, but that's really overblown.So this isn't a console war question because I genuinely want a temperature check here:
Is there a future where the majority of PS's single player catalogue becomes Horizon, TLOU, GoW? Maybe one other? And will that draw criticisms in the same way Xbox's 'Gears, Halo, Forza' did for so long?
Challenge accepted
Same! 😭All the OT games I make are for narrative choice based games.
And it's always around 10 people that show up in the threads.
Thank you for the in depth explanation, I wasn't aware of the videogames landscape back when this was released so the trailer thing was the only stuff that stuck with meIt had a HARD time. Obviously the CG target video got ripped to shreds, but the actual delivered game looked outstanding. Some of the behind the scenes tech demo videos showing how they achieved the look of the game were really fascinating. Everybody joked about being able to unlock the Cell at the time, but Guerrilla really did it.
I feel like the single player was ok but the multiplayer was absolutely fantastic. Really solid. When KZ3 hit later, it didn't quite have the same traction - but it was a confusing time, Sony was trying to push 3D, competition for online game time was much harder to get. In fact, I guess that demonstrated why service gaming is really enticing if you can land a hit title - no need to push out a sequel that might not hit it, just keep pivoting the original.
Man, I would have loved another ModNation Racers. It wasn't perfect and the loading times were awful, but it felt like a really good foundation for a considerably improved second instalment and the creation tools were fantastic.
Or hear me out: Daxter & Clank Karting, with a bunch of smaller or side characters from other PlayStation games - Bentley from Sly Cooper, Spike/Spectre from Ape Escape, Sackboy from LBP, one or two of the characters from Speed Freaks aka Speed Punks and one or two of the characters from ModNation Racers. And then have Knack as the shitty joke character. Get Sumo Digital to make it and baby, you've got a stew going!
Yeah, it's a shame that the developers got another crack and what came out of it was Littlebigplanet Karting. That game could have been good, and had great customization (though not nearly as good as Modnation's) but the lack of speed just killed its appeal, imo. It was so slow that it just didn't work as a karting game, and that was that for Sony-inspired karting games, which is a disappointment, as I think Modnation was really onto something that could have been improved into something special.
Sucks that United Front closed down too, they were a talented studio. Modnation and Sleeping Dogs got a lot of playtime out of me.