New firmware update for the Super NT:
Big addition is the SPC player. Also they seem to be prepping for the DAC to be announced.
Kevtris is aware of this issue, but unfortunately it's very hard to reproduce on demand. He'd have to reproduce it potentially hundreds of times to catch the exact circumstances that cause it. You can apparently guarantee this bug by letting the demo loop for up to 45 minutes as an exanple. He ran out of time before he had to move onto other stuff. If someone could create a save in a spot that guarantees the bug within a short period of time it's far more likely he'd be able to repro it in reasonable time frame.
I haven't played with it yet, will only be able to tonight and I may be waiting on SM's firmware, but SPC files normally are music files so perhaps it's safe to assume that you'll be able to play SPC files from your cartridges.Thx updated to 4.9 what is SPC player btw?
You should make a thread about the DAC
Thx updated to 4.9 what is SPC player btw?
You should make a thread about the DAC
Maybe when there's actual news.
Well, I have the DAC! It does indeed output 240p and it only functions with the Super Nt and Mega Sg, as you might expect. There's a lot of options in the menu for changing which sync to use among other things. Will have more to discuss soon enough.
Video soon?Well, I have the DAC! It does indeed output 240p and it only functions with the Super Nt and Mega Sg, as you might expect. There's a lot of options in the menu for changing which sync to use among other things. Will have more to discuss soon enough.
Well, I have the DAC! It does indeed output 240p and it only functions with the Super Nt and Mega Sg, as you might expect. There's a lot of options in the menu for changing which sync to use among other things. Will have more to discuss soon enough.
Well, I have the DAC! It does indeed output 240p and it only functions with the Super Nt and Mega Sg, as you might expect. There's a lot of options in the menu for changing which sync to use among other things. Will have more to discuss soon enough.
Light gun?Well, I have the DAC! It does indeed output 240p and it only functions with the Super Nt and Mega Sg, as you might expect. There's a lot of options in the menu for changing which sync to use among other things. Will have more to discuss soon enough.
DAC stands for Digital to Analog Converter. It's a way to use these consoles on analog TVs.i keep seeing DAC being thrown around with these and at this point I'm too afraid to ask what that is
According to Peter Brown (GaneSpot) on Twitter, it uses a VGA-style connector and can output composite, s-video, component, and RGB via breakout connectors
Well, I have the DAC! It does indeed output 240p and it only functions with the Super Nt and Mega Sg, as you might expect. There's a lot of options in the menu for changing which sync to use among other things. Will have more to discuss soon enough.
Soecial chip support incoming for the Super NT jailbreak:
It's not live yet. It'll be interesting to see exactly which chips this entails.
Special chip support incoming for the Super NT jailbreak:
It's not live yet. It'll be interesting to see exactly which chips this entails.
Finally the DAC appears.
We are pretty much reaching the peak when it comes to playing a retro console, with the highest image and sound quality possible, on analogue displays.
Now, to future proof, we are just lacking a substitute for the dying CRTs.
I sometimes wonder if a modern display with a thick glass panel in front of it could be manipulated to look like a CRT.
Yes, that's pretty much what i was thinking.I think you could get pretty far with a low latency, high resolution (4K at least) display with one of those fancy CRT shaders, like CRT royale. You could do the curvature either in the shader (the high resolution should take care of the artifacts that way), or with a glass panel like you said.
You'd need some amount of gpu power to run the shader, though.
I'd love to build my own arcade cabinet this way
Special chip support incoming for the Super NT jailbreak:
It's not live yet. It'll be interesting to see exactly which chips this entails.
Special chip support incoming for the Super NT jailbreak:
It's not live yet. It'll be interesting to see exactly which chips this entails.
Now, to future proof, we are just lacking a substitute for the dying CRTs.
I sometimes wonder if a modern display with a thick glass panel in front of it could be manipulated to look like a CRT.
Cool. There were some games that I dumped off the SNES classic and Wii U Virtual Console that I couldn't run because of their use of special chips. Hopefully I'll be able to play them all on my Super NT now.Special chip support incoming for the Super NT jailbreak:
It's not live yet. It'll be interesting to see exactly which chips this entails.
this new SPC sound playing software in the Super NT is interesting, but it presents a problem: nobody on the greater Internet appears to have organized existing SPC archives into the FPGA-friendly SP2 format. without SP2 files, the current SPC player requires tapping into the menu whenever a song ends and queueing up the next song manually.
anybody know of SP2 resources in the wild? if not direct links, hints would be appreciated. the SPC player otherwise works as you might hope, with pristine audio quality.
this new SPC sound playing software in the Super NT is interesting, but it presents a problem: nobody on the greater Internet appears to have organized existing SPC archives into the FPGA-friendly SP2 format. without SP2 files, the current SPC player requires tapping into the menu whenever a song ends and queueing up the next song manually.
anybody know of SP2 resources in the wild? if not direct links, hints would be appreciated. the SPC player otherwise works as you might hope, with pristine audio quality.
Sp2? I've seen a site that has an archive of SPC files to download and a tool that rips spc files from roms, but apparently that tool doesn't work on modern versions of windows.this new SPC sound playing software in the Super NT is interesting, but it presents a problem: nobody on the greater Internet appears to have organized existing SPC archives into the FPGA-friendly SP2 format. without SP2 files, the current SPC player requires tapping into the menu whenever a song ends and queueing up the next song manually.
anybody know of SP2 resources in the wild? if not direct links, hints would be appreciated. the SPC player otherwise works as you might hope, with pristine audio quality.
A while back, caitsith2 wrote a program to convert a directory of SPC files to the SPC2 format.this new SPC sound playing software in the Super NT is interesting, but it presents a problem: nobody on the greater Internet appears to have organized existing SPC archives into the FPGA-friendly SP2 format. without SP2 files, the current SPC player requires tapping into the menu whenever a song ends and queueing up the next song manually.
anybody know of SP2 resources in the wild? if not direct links, hints would be appreciated. the SPC player otherwise works as you might hope, with pristine audio quality.
A while back, caitsith2 wrote a program to convert a directory of SPC files to the SPC2 format.
I kept that archive and uploaded it here. You can just drag a folder onto the EXE.
Oh cool! Good thing you held on to it! I was just reading a kevtris post about it on the nesdev forums but the link was dead.A while back, caitsith2 wrote a program to convert a directory of SPC files to the SPC2 format.
I kept that archive and uploaded it here. You can just drag a folder onto the EXE.
A while back, caitsith2 wrote a program to convert a directory of SPC files to the SPC2 format.
I kept that archive and uploaded it here. You can just drag a folder onto the EXE.
The special chips supported are:
DSP 1-4, ST010, ST011 and CX4
So no SPC7110, Super FX or SA1 support.
That's a welcome surprise! Interesting he'd choose to implement ST-011, which is one of the 3 not supported by the SD2SNES, and only one extremely uninteresting Shogi game uses it.The special chips supported are:
DSP 1-4, ST010, ST011 and CX4
So no SPC7110, Super FX or SA1 support.
You must be having a faulty memory. I'm still on the previous JB firmware and double checked to make sure. Super Mario Kart gives the expansion chips not supported error like it always has, as do all DSP chip games, as they have not been supported up to this point.Sorry if im being dim but right now I can already play Super Mario Kart off SD card via the previous release of the JB firmware. What difference is there now that chips like DSP are supported?
Can someone please confirm behaviour that I am seeing with the new jailbreak? I set up my usual 5x integer settings, saved everything and then tried out all the special chip games I was interested in, all good. But then on powering off and restarting the video settings are saved but don't actually apply until you go back into the video options and press any button, then they take effect. I can't be alone in having this problem?
Dumb question....so the new Super NT firmware download three folders in the zip. Do I move all three onto the SD card or only the .bin? What are the other two folders for?
Dumb question....so the new Super NT firmware download three folders in the zip. Do I move all three onto the SD card or only the .bin? What are the other two folders for?
That's a welcome surprise! Interesting he'd choose to implement ST-011, which is one of the 3 not supported by the SD2SNES, and only one extremely uninteresting Shogi game uses it.
I do wonder if he'll implement the SuperFX and SA-1 down the line. SD2SNES's is great, but those cores don't seem to run at an accurate speed in the case of GSU, and with some timing errors in the case of SA-1. I'd love to see that stuff get ironed out in firmware updates to the SD2SNES, but I haven't seen anywhere that RedGuy plans to do further work on them, since he removed "WIP" status from both of them.
I think kevtris in the past had sai the issue with SA1 and Super FX is that there's not enough memory bandwidth for those chips to run along with the snes core.