Piggybacking on the threads already here for the RDNA 2 features and the "full" Xbox integration, AMD mentioned that their supersampling technique will not be launching with any of their cards in November/December this year:
I've always thought it odd that MS and Sony haven't really gone in depth about the RTX benchmarks of their respective platforms, or that MS never elaborated on Direct ML after announcing it as a hardware feature way back in March. Most of the year, there has been on and off speculation that the consoles would have a DLSS-like solution to keep up with NVIDIA's framerate-boosting feature. After AMD's announcements that they *do* have such a solution, but that it's not ready yet, it makes me wonder about a variety of next gen things:
- Cyberpunk next gen versions pushed to 2021, RTX exclusive to Nvidia in 2020
- Halo next gen/RTX patch pushed to 2021 (announced before full delay)
- DMC5 SE no RTX support on Series S, only 1080p at 60FPS with RTX on
While there are obviously games with RTX support right out of the gate (notably Spider-Man, DS, COD, and Gears 5), it has been clear from the start that reconstruction would be necessary for the new boxes to keep up with next gen video cards for the next few years. Do you think this feature not being available at launch may have hindered early, high-resolution RTX support for XSX/PS5?
AMD’s new Radeon RX 6800 XT promises to go head to head with Nvidia’s RTX 3080
AMD has three new graphics cards
www.theverge.com
The Verge said:While AMD is promising to go head to head with Nvidia in 4K gaming and more, the one big missing piece of this battle is a lack of an equivalent to Nvidia's DLSS. Nvidia's AI-powered super sampling technology has been transformative for the games that support it, bringing great image quality and higher frame rates by simply toggling a game setting.
AMD tells me it has a new super sampling feature in testing, which is designed to increase performance during ray tracing. The company is promising its super sampling technology will be open and cross-platform, which means it could come to next-gen consoles like the Xbox Series X and PS5. AMD is working with a number of partners on this technology, and it's expecting strong industry support. Unfortunately, this won't be ready for the launch of these three new Radeon RX 6000 Series cards.
I've always thought it odd that MS and Sony haven't really gone in depth about the RTX benchmarks of their respective platforms, or that MS never elaborated on Direct ML after announcing it as a hardware feature way back in March. Most of the year, there has been on and off speculation that the consoles would have a DLSS-like solution to keep up with NVIDIA's framerate-boosting feature. After AMD's announcements that they *do* have such a solution, but that it's not ready yet, it makes me wonder about a variety of next gen things:
- Cyberpunk next gen versions pushed to 2021, RTX exclusive to Nvidia in 2020
- Halo next gen/RTX patch pushed to 2021 (announced before full delay)
- DMC5 SE no RTX support on Series S, only 1080p at 60FPS with RTX on
While there are obviously games with RTX support right out of the gate (notably Spider-Man, DS, COD, and Gears 5), it has been clear from the start that reconstruction would be necessary for the new boxes to keep up with next gen video cards for the next few years. Do you think this feature not being available at launch may have hindered early, high-resolution RTX support for XSX/PS5?