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Nooblet

Member
Oct 25, 2017
13,642
Sales and 3rd party resellers are also what attracts people & could lead to piracy even in developed countries. So it's not just third world countries & regional pricing.
 

FaceHugger

Banned
Oct 27, 2017
13,949
USA
It remains to be seen, but yeah, the situation created isn't unlike the one with video streaming services. A shame.

I have managed not to pirate a single show or watch it on some dodgy free stream since the advent of Hulu and Netflix - despite being frustrated several times by shows getting yanked back to live TV, going exclusive, or going to their website with forced ads. It sucks but I really don't want to lower myself to pirating when I can easily afford them in my preferred format, I am just too lazy to want to keep up subs to like five different services while still occasionally buying seasons on Amazon.

If PC gaming fractures like that, and it's looking like the process is finally starting in earnest, I'll just end up sticking to Steam. Origin and Act/Blizzard is already more than I care to juggle.
 

JahIthBer

Member
Jan 27, 2018
10,391
Ashen is already being pirated too, market fragmentation was one of the reasons why the PC was seen as sort of Wild West of gaming back in pre 2007, Steam managed to bring some consolidation and made PC market a serious choice for developers, and now we go back to being fragmented and with most serious buyers on Steam, don't anyone will bother to check out other stores in the first place.

For most people Steam is the first thing they open when they start up their PC, the rest of the launcher are relegated for their respective games and no more.
This is why we got Japanese games on PC, it's important Capcom, Square, Bamco etc stick to Steam i think, i don't want another Gen 7 situation where great Japanese games skip PC due to low sales & Japanese devs moving to Epic games or whatever launcher comes out next week, will be a bad move.
 

Orayn

Member
Oct 25, 2017
11,018
I don't think it's directly comparable to streaming services. Each one of those has its own monthly fee commitment whereas the different game storefronts are generally for individual transactions.
 

Alexandros

Member
Oct 26, 2017
17,826
I've discussed this with others and am currently wondering what we'll see going forward. Especially in the case of indie devs who typically work with DRM free software and if there is DRM it's nothing to the scale of Denuvo typically.

Right now that's the major chunk of the software going to other platforms to get a potential higher chunk of profits which no one can blame them for. But it remains to be seen if said consumers will make that move with them or just ignore/go through other means to play their content.

Huge games (like the next Elder Scrolls) might be able to get away with launching on their own service but everyone else, from smaller AAA like Rage to big and small indie devs, is going to see a reduction in sales. I think that some developers seem to underestimate the value that a Steam game has to customers over a regular version. Which is utterly bizarre to me because many of them experienced first hand the lack of consumer interest for non-Steam games before Valve opened the floodgates and let everyone in.

Worse than customers pirating their games, I think that developers will see people become indifferent to their products once again. They are jeopardizing the overall health of the platform for short-term gains from an exclusivity moneyhat.
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,385
While I don't necessarily disagree with OP, I also think that there's never been a better time for another storefront to make a serious push into taking over the market. If Epic are serious about making the Epic store a big player, and I think they are, then they've timed it perfectly. A lot of the biggest games in the world aren't on Steam right now. Steam doesn't have Fortnight or World of Warcraft or Call of Duty or Destiny or Fallout and there are more and more games coming (Rage 2 just announced this) that aren't coming to Steam. Millions and millions of people are already using the Epic launcher every day to play Fortnite. If they're gonna try and expand, this is the time to make a move.
 

Static

Avenger
Oct 25, 2017
6,113
The OP callback to "2007-2008 when everyone thought it was dying" (stated as a possible consequences multiples times in multiple threads by various people) is implying that piracy will go up at the cost of sales, not that both will rise.
Evidently, the OP, Epic, and Bethesda disagree. Or perhaps they would agree, but in an example of tragedy of the commons, will still take part in the degradation of the economic environment surrounding PC games. "There may not be room in the customer's heart for EVERY launcher, but we'll be damned if we don't do everything we can to make sure they use OUR launcher."
 

Deleted member 41271

User requested account closure
Banned
Mar 21, 2018
2,258
But, I'm trying to imagine the headspace of a person, where they would have been perfectly fine paying full price for a game, but because they have to download another storefront they decide to pirate it instead? Are people really that stupid?

It's gamers. The answer to your last question is, sadly, always "yes".

They don't even realize that all advocating piracy due to storefront anger does is for companies to add more DRM and even more GAAS - can't pirate always-online lootboxes, after all. That, or publishers pushing to go for consoles over PC. That's already happening, and seems to be picking up pace.
 

Nooblet

Member
Oct 25, 2017
13,642
Huge games (like the next Elder Scrolls) might be able to get away with launching on their own service but everyone else, from smaller AAA like Rage to big and small indie devs, is going to see a reduction in sales. I think that some developers seem to underestimate the value that a Steam game has to customers over a regular version. Which is utterly bizarre to me because many of them experienced first hand the lack of consumer interest for non-Steam games before Valve opened the floodgates and let everyone in.

Worse than customers pirating their games, I think that developers will see people become indifferent to their products once again. They are jeopardizing the overall health of the platform for short-term gains from an exclusivity moneyhat.
I think smaller first party AAA like Rage 2 will be fine. Remember it's Bethesda published game and Bethesda selling it on their own launcher means they get all the money. Those smaller AAA don't sell as much and at least in Bethesda's case almost of their recent single player titles have suffered a loss in sales. So specifically in their case they actually might just be better off releasing it on their own platform.

But I agree with you for other 3rd party games.
 

signal

Member
Oct 28, 2017
40,225
Huge games (like the next Elder Scrolls) might be able to get away with launching on their own service but everyone else, from smaller AAA like Rage to big and small indie devs, is going to see a reduction in sales. I think that some developers seem to underestimate the value that a Steam game has to customers over a regular version. Which is utterly bizarre to me because many of them experienced first hand the lack of consumer interest for non-Steam games before Valve opened the floodgates and let everyone in.

Worse than customers pirating their games, I think that developers will see people become indifferent to their products once again. They are jeopardizing the overall health of the platform for short-term gains from an exclusivity moneyhat.
Evidently, the OP, Epic, and Bethesda disagree. Or perhaps they would agree, but in an example of tragedy of the commons, will still take part in the degradation of the economic environment surrounding PC games. "There may not be room in the customer's heart for EVERY launcher, but we'll be damned if we don't do everything we can to make sure they use OUR launcher."
This makes it sound less like it is about feature parity between different launches and Steam being such a market leader that it is borderline necessary to release there. If people feel as though the PC is incapable of handling more than one store (like most other platforms) then I think that should be the argument instead of bringing up features or regional pricing or other things that are seemingly irrelevant because of how dominant Steam is.

I don't even think this is necessarily a bad argument either. I know PC is meant to be a more open platform and there will always be multiple storefronts, but consoles and smartphones (mostly) provide at least some argument for a single major store. I guess trying to argue that would diminish some unique aspect of the PC compared to other platforms though so people might not want to argue this.
 

Nooblet

Member
Oct 25, 2017
13,642
While I don't necessarily disagree with OP, I also think that there's never been a better time for another storefront to make a serious push into taking over the market. If Epic are serious about making the Epic store a big player, and I think they are, then they've timed it perfectly. A lot of the biggest games in the world aren't on Steam right now. Steam doesn't have Fortnight or World of Warcraft or Call of Duty or Destiny or Fallout and there are more and more games coming (Rage 2 just announced this) that aren't coming to Steam. Millions and millions of people are already using the Epic launcher every day to play Fortnite. If they're gonna try and expand, this is the time to make a move.
Unfortunately epic have already stated that they don't plan on competing with features and sales.
 

Deleted member 41271

User requested account closure
Banned
Mar 21, 2018
2,258
Gamers, especially on PC, have proven that they can make wise decisions on which company to support and which to reject.

Gamers, especially on PC; have proven over and over that they support what harms them, yeah. Companies like Activision Blizzard or EA or Ubisoft aren't doing as well as they are doing due to consoles. Quite the opposite, in fact.

It's a big shame, I'm not looking forward to having to switch to consoles for everything. Upgrading a PC would've been easier. But if that's where the indies will be, that's where I'll go. :)
 

.exe

Member
Oct 25, 2017
22,270
Eh. The people who pirate will always look for an excuse. Denuvo, overpriced, etc. The lack of regional pricing could definitely contribute to it I imagine.
 

GhostTrick

Member
Oct 25, 2017
11,337
If people pirate because it bothers them to have another program installed on their computer, fuck them.


Pirating sucks but this isnt the issue here. The problem is some publishers dont seem to understand why and how Steam made the PC market shift in the last 8-10 years.
Sales arent everything. The service and the convenience also matters. I'll be honest about it: When I was younger, I used to pirate games on PC. Last time I did was in 2011 or so. I stopped. Why ? Because piracy, on top of being illegal and morally wrong, was also a hassle. Then I started to buy more games on Steam. Why ? Because it made everything so easier. I would have a download that would never expire. I would have an always up to date version. No need to crack. I'd have access to features and communities. And on top of that, the game I bought had value in the fact it was a legit product inside a good service.

So yes, if it was only price related, people would still pirate since free is better than 1 dollar.
 

tuxfool

Member
Oct 25, 2017
5,858
I'd be interested in seeing people's feature / other concerns communicated to Epic / whomever and seeing what their responses are. Maybe they would be interested in generating a similar feedback loop and maybe they have an interest in listening to / trying to better meet consumer needs. The seeming acceptance of the launch state of new stores and resorting to piracy because of inadequacies feels lazy and like some sort of "threat" being made by some people.
Maybe. But unfortunately their initial statements offer not such carrots to consumers. It doesn't create a good impression.

It seems like they're purely considering it a developer problem, with very little understanding of consumers on PC in particular. It is a a solution that very much reeks of the fact that they haven't learned anything in the intervening years since they screamed that PC gamers were all pirates and then took their ball to consoles.
 

Nooblet

Member
Oct 25, 2017
13,642
Gamers didn't need Steam features to play Fortnite on the Epic launcher in their millions. They just needed an exclusive game.
I've stated this already, I'm totally fine with publishers using their own launchers exclusively to sell their own games (& that isn't really competition). This is why I don't mind Bethesda selling Rage 2 on their store and at least in their case they might even make more money since their single player games outside of Elders Scrolls, Fallout and Doom don't much. Not so much when 3rd party titles go exclusive.
 

Alexandros

Member
Oct 26, 2017
17,826
I think smaller first party AAA like Rage 2 will be fine.

Personally, I don't. I feel that the 500,000 or so sales of such games on Steam at launch are going to drop below 100,000 on publisher services.

This makes it sound less like it is about feature parity between different launches and Steam being such a market leader that it is borderline necessary to release there.

It's both. A Steam game is more valuable because it offers more features to the buyer and it is available on the most popular service.
 

Static

Avenger
Oct 25, 2017
6,113
This makes it sound less like it is about feature parity between different launches and Steam being such a market leader that it is borderline necessary to release there. If people feel as though the PC is incapable of handling more than one store (like most other platforms) then I think that should be the argument instead of bringing up features or regional pricing or other things that are seemingly irrelevant because of how dominant Steam is.

I don't even think this is necessarily a bad argument either. I know PC is meant to be a more open platform and there will always be multiple storefronts, but consoles and smartphones (mostly) provide at least some argument for a single major store. I guess trying to argue that would diminish some unique aspect of the PC compared to other platforms though so people might not want to argue this.
I don't know that there's just one correct argument, it comes down to each person's identification of what they value. Different people will be more or less loyal to a brand and more or less discerning on the basis of features. I have every faith in the honesty of posters when they discuss store choice based on customer featureset. Even with my recognition that my choices are largely based on misplaced loyalty to Steam though, I'm certainly aware of and appreciative of all the features that Steam offers, and can't honestly claim that the two things aren't related.
 

Deleted member 41931

User requested account closure
Member
Apr 10, 2018
3,744
I was actually thinking about this yesterday. Yeah, I see piracy increasing as a result of this. Gaben was correct when he said a lot of the issue is with service and convenience. The now numerous launchers is obnoxious and serves only to inconvenience the consumer. Its a big reason I play Ubisoft games on console instead of pc. I don't want to deal with Uplay.

This is not to excuse piracy, dealing with it isn't exactly a big deal.
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,385
I've stated this already, I'm totally fine with publishers using their own launchers exclusively to sell their own games. This is why I don't mind Bethesda selling Rage 2 on their store and at least in their case they might even make more money since their single player games outside of Elders Scrolls, Fallout and Doom don't much. Not so much when 3rd party titles go exclusive.

Well to the vast majority of the public, a public who are already using the Epic launcher because Fortnite, there is no 'third party' and 'first party'. There is just games. The politics of games and game stores isn't something they would consider. If my cousin who plays Fortnite every day on his PC sees some other hot new games on his Epic launcher then he might buy them. He might not even have Steam installed at this point.

I'm not trying to downplay the good that Steam has done in terms of regional pricing and accessibility etc. Steam are the daddies. I love my Steam account. But I also loved my iTunes library that had hundreds of albums in it. I use Spotify every day now. Times and people move on. I can't argue with devs if they think they'll get better exposure for their game on a store that has a massively smaller library of games for sale but millions and millions of people using it every day for the hottest game in the world. I'd put my game there. And if Epic wanted to support my studio with some marketing budget/game conference video space etc... I'd probably give them some exclusivity. I get it.
 

Nooblet

Member
Oct 25, 2017
13,642
Personally, I don't. I feel that the 500,000 or so sales of such games on Steam at launch are going to drop below 100,000 on publisher services.



It's both. A Steam game is more valuable because it offers more features to the buyer and it is available on the most popular service.
Well it's true that selling on their store may mean they only make money from people who really want to play it and as such buy it new.
But I still think 500,000 across a timeframe and with discounts vs 100,000 at full/near full price the latter still wins.

But ofc we are both making figures up here, but I really do think in Bethesda's case it's fine.
 
Oct 26, 2017
2,780
Pirating sucks but this isnt the issue here. The problem is some publishers dont seem to understand why and how Steam made the PC market shift in the last 8-10 years.
Sales arent everything. The service and the convenience also matters. I'll be honest about it: When I was younger, I used to pirate games on PC. Last time I did was in 2011 or so. I stopped. Why ? Because piracy, on top of being illegal and morally wrong, was also a hassle. Then I started to buy more games on Steam. Why ? Because it made everything so easier. I would have a download that would never expire. I would have an always up to date version. No need to crack. I'd have access to features and communities. And on top of that, the game I bought had value in the fact it was a legit product inside a good service.

So yes, if it was only price related, people would still pirate since free is better than 1 dollar.

But.. you have most of the same convenience in other games stores. You don't have drive somewhere to buy a game. You click a pair of ties to buy a game, and you click a another time to play an installed game. As you say, no need of downloading it before, no need of updates or crack. Baam, convenience!
It doesn't sound like a hassle?
 

ByteCulture

Banned
Nov 1, 2017
706
I will just stick with Steam. I dont really want to install too much on my laptop. I dont play most of the games that run with Uplay or other clients anyway.

I will just wait for console versions.
 

Deleted member 41271

User requested account closure
Banned
Mar 21, 2018
2,258

Supporting Lootboxes; every time they start a hatemob to get a female dev fired or review bomb a game because it's too diverse. The forced lack of diversity is probably the biggest thing holding back PC gaming.

I'll start thinking highly of PC gamers when that shit stops. When one look at the steam forums shows me its sorry state, I know we're not there yet.
 

AHA-Lambda

Member
Oct 25, 2017
11,816
Supporting Lootboxes; every time they start a hatemob to get a female dev fired or review bomb a game because it's too diverse. The forced lack of diversity is probably the biggest thing holding back PC gaming.

I'll start thinking highly of PC gamers when that shit stops. When one look at the steam forums shows me its sorry state, I know we're not there yet.

Sorry, but how are you attributing this to PC gamers?
And certainly personally, I don't think lootboxes are bad, and definitely not of equal standing as the harassment cases you mention.
 

XR.

Member
Nov 22, 2018
6,590
Supporting Lootboxes; every time they start a hatemob to get a female dev fired or review bomb a game because it's too diverse. The forced lack of diversity is probably the biggest thing holding back PC gaming.

I'll start thinking highly of PC gamers when that shit stops. When one look at the steam forums shows me its sorry state, I know we're not there yet.
Who are "they"? Do "they" represent the entire group of human beings who happen to play a game on a personal computer?
 

freakybj

Member
Oct 26, 2017
1,428
Don't be ridiculous. More launchers won't contribute to more piracy. People will still pirate no matter what launcher the game is on if there's a crack for it.

I don't understand this hatred for more launchers and storefronts on PC...at all. I know Steam is the best one, but having a Valve monopoly with Steam isn't good. The fact that you have multiple storefronts on PC is why an all digital system works on PC and not for consoles.
 

Alexandros

Member
Oct 26, 2017
17,826
Supporting Lootboxes; every time they start a hatemob to get a female dev fired or review bomb a game because it's too diverse. The forced lack of diversity is probably the biggest thing holding back PC gaming.

I'll start thinking highly of PC gamers when that shit stops. When one look at the steam forums shows me its sorry state, I know we're not there yet.

I'm seriously confused as to why you think these are PC-centric issues when it's plainly obvious that most other platforms have just as big or even bigger issues with exploitative monetization and bigotry. Do you have any data to support this outrageous claim?
 

tuxfool

Member
Oct 25, 2017
5,858
I'm seriously confused as to why you think these are PC-centric issues when it's plainly obvious that most other platforms have just as big or even bigger issues with exploitative monetization and bigotry. Do you have any data to support this outrageous claim?
It's a claim made before by this user.

No data was ever supplied.

Releasing a new digital platform/store for PC games isn't creating competition for Steam? If it succeeds Steam will be forced to make better offers to players and developers.
Players? What is this store making Steam offer to players, that it doesn't already?
 

ghostcrew

The Shrouded Ghost
Administrator
Oct 27, 2017
30,385
Yeah a f2p game is same thing totally

But isn't it about 'Steam features and convenience' not price? My point is, if the Steam features and the convenience of having all of your games on Steam was a deal breaker then nobody would be using the Epic launcher. That's not true. They have one of the biggest games in the world on there and it's absolutely killing it. They have a user base already.
 
OP
OP
GameZone

GameZone

Banned
Oct 27, 2017
1,838
Norway
Releasing a new digital platform/store for PC games isn't creating competition for Steam? If it succeeds Steam will be forced to make better offers to players and developers.

It isn't. Locking games behind one single store is monopoly. There's nothing Steam can do to get these games. If you want Microsoft's games, you probably have to use the most broken store out there. Have "competition" helped in that regard? It's as broken as ever. Use our shitty store or forget about our games. No matter how much Valve improve Steam, you won't see Blizzard, EA, Bethesda or Microsoft release their games there. So no, it's not competition.
 

VX1

Member
Oct 28, 2017
7,001
Europe
While I don't necessarily disagree with OP, I also think that there's never been a better time for another storefront to make a serious push into taking over the market. If Epic are serious about making the Epic store a big player, and I think they are, then they've timed it perfectly. A lot of the biggest games in the world aren't on Steam right now. Steam doesn't have Fortnight or World of Warcraft or Call of Duty or Destiny or Fallout and there are more and more games coming (Rage 2 just announced this) that aren't coming to Steam. Millions and millions of people are already using the Epic launcher every day to play Fortnite. If they're gonna try and expand, this is the time to make a move.

Exactly.

And speaking of piracy,biggest games today,especially on PC,are GaaS,heavily multiplayer,always online or F2P like Fortnite and LoL and they can not be pirated.
 

thisismadness

Member
Oct 25, 2017
4,451
The lack of regional pricing will absolutely lead to an increase in piracy in the affected countries. Beyond that, I'm not sure. The Epic launcher is a lot less convenient and feature rich compared to steam but its probably going to be easier/safer than pirating for most people in places like the US.
 

Pargon

Member
Oct 27, 2017
12,043
Gamers, especially on PC; have proven over and over that they support what harms them, yeah. Companies like Activision Blizzard or EA or Ubisoft aren't doing as well as they are doing due to consoles. Quite the opposite, in fact.

It's a big shame, I'm not looking forward to having to switch to consoles for everything. Upgrading a PC would've been easier. But if that's where the indies will be, that's where I'll go. :)
Are you really implying that it's somehow our fault that publishers which have stopped releasing games on Steam in favor of exclusivity to their own stores are seeing far fewer sales as a result?
That is entirely their own fault, and nothing is stopping them admitting defeat and returning to Steam.

Gamers didn't need Steam features to play Fortnite on the Epic launcher in their millions. They just needed an exclusive game.
You seem to be ignoring that Fortnite is free-to-play.
People are willing to put in a bit more effort or accept limitations when the price is $0.

But.. you have most of the same convenience in other games stores. You don't have drive somewhere to buy a game. You click a pair of ties to buy a game, and you click a another time to play an installed game. As you say, no need of downloading it before, no need of updates or crack. Baam, convenience!
It doesn't sound like a hassle?
I'm just going to paste my response from another topic, since people keep blindly repeating that "it's just another launcher":
I posted it in another topic yesterday, but this is what the experience of trying to play a Uplay game with a controller is like on PC:

  • Two UAC prompts that require a password to be entered via a keyboard (Steam's on-screen keyboard can't work on the protected desktop).
  • A prompt from Uplay which requires keyboard & mouse interaction to launch the game, that appeared behind the Steam window. There is often another one for a 2FA code as well.
  • This process broke the Steam Overlay from being injected, so I cannot use Steam Input with it (Steam Controller/DualShock 4 with gyro aiming). Sometimes it does work, for whatever reason.
  • Quitting the game kicks me back to a blank Uplay window overlaying the screen, rather than taking me back to Steam. Uplay will often display a pop-up ad after quitting games too.
Don't tell me that "it's just another launcher" as if that alone does no harm to the experience of even just trying to get into the game.
It took more than two minutes before I was even at the menus, while Steam games launch in seconds without any of that hassle.

And that's ignoring all the other problems with these games being exclusive to a much worse storefront, as removing consumer choice is never a good thing for us.
 

tiebreaker

Member
Oct 25, 2017
12,174
Where is the "pirates don't intend on buying the game anyway" brigade?

Regional pricing is great, and Epic store actually have it, just not everywhere.
I have little doubts it will come to many other countries at later dates.
 

Landford

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
4,678
Not having regional pricing is a killing blow to people's overseas ability to buy games. Dollar conversion will sometimes make games four to five times more expensive.
 

Fosko

Member
Oct 27, 2017
1,955
It isn't. Locking games behind one single store is monopoly. There's nothing Steam can do to get these games. If you want Microsoft's games, you probably have to use the most broken store out there. Have "competition" helped in that regard? It's as broken as ever. Use our shitty store or forget about our games. No matter how much Valve improve Steam, you won't see Blizzard, EA, Bethesda or Microsoft release their games there. So no, it's not competition.
If the store is shitty and makes those games sell poorly, it won't happen again and they'll go back to steam. That's how competition works.
 
Nov 4, 2017
7,383
I think it will most likely just reduce game sales more than it will increase piracy. I straight up don't buy some games anymore because they require Uplay.
 

freakybj

Member
Oct 26, 2017
1,428
It isn't. Locking games behind one single store is monopoly. There's nothing Steam can do to get these games. If you want Microsoft's games, you probably have to use the most broken store out there. Have "competition" helped in that regard? It's as broken as ever. Use our shitty store or forget about our games. No matter how much Valve improve Steam, you won't see Blizzard, EA, Bethesda or Microsoft release their games there. So no, it's not competition.
A company using their own storefront to sell you their game on PC isn't a monopoly. Despite the fact there are multiple launchers of dubious quality in the end you still get to play the game on PC so the outrage here is unwarranted. With more launchers you have more options to acquire games digitally on PC unlike on console. You can gripe about the games you want to play not being on Steam all you want but in the end it's not that big of a deal.
 
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