We get it, can we not post that same message several times on the same page? Just post once and have OP put a threadmark on it, jeez.
Oh, brother...lighten up.
We get it, can we not post that same message several times on the same page? Just post once and have OP put a threadmark on it, jeez.
Can someone help me with the somnium in the leftmost branch that gets unlocked after you reach the lock in the rightmost branch in the storyboard? It's going into's head. There are way too many options and it's complete trial and error and everything takes so much time so the trial and error is very all or nothing. It's very frustrating. And by help, I mean just give me the solution. This is bullshit and is souring me to the game.the boss
The only real trial and error in that one is that you need to push over the ladder when you are at the last door. Everything else is just keep moving until you get to the next door and repeat. That one also is one of the few that makes use of your timies in a pass/fail way. Make sure to save your 1 second ones for the very obvious places you should use them.
At the second door there is another interactable nearby that you need to push off the ledge, this is an actual puzzle tho as Date or Aiba comment that there is a pulley string attached to both things. Also the control panel has to options, you need to do one before the other but both use almost no time and I can't remember which is first
Anyone else really loving the dance finale? It's cheesy but I can't stop listening/rewatching it multiple times a day lol.
Could it just be the Day 1 performance patch that got released a couple of days later for the EU version? Some in this thread mentioned it wasn't available when the game was released in EU countries.Has anyone found out what the big update was about, for the Switch specifically?
I'm one of those people who couldn't get the patch and I was randomly able to download one yesterday, so it could be that.Could it just be the Day 1 performance patch that got released a couple of days later for the EU version? Some in this thread mentioned it wasn't available when the game was released in EU countries.
There was no further update for the JP version after the large Day 1 patch and it's currently on Ver. 1.0.1. If your version is the same then it's probably the first performance patch.
He was the main character in Judgment as well. Two games in the span of a few months where he plays a detective and investigates eye related crimes.
I think this one is coincidental.So is it a coincidence, a red herring, or just Uchikoshi being incredibly punny that Iris is Siri backwards?
So is it a coincidence, a red herring, or just Uchikoshi being incredibly punny that Iris is Siri backwards?
Intentional. Naixatloz is also a Siri reference. Google "zoltaxian."
So is it a coincidence, a red herring, or just Uchikoshi being incredibly punny that Iris is Siri backwards?
Yeah that was so good.Iris also sounds similar to Alice, even more so in Japanese. That allowed Uchikoshi to pack in one more pun / 999 reference with All-Ice:
Can someone help me with the somnium in the leftmost branch that gets unlocked after you reach the lock in the rightmost branch in the storyboard? It's going into's head. There are way too many options and it's complete trial and error and everything takes so much time so the trial and error is very all or nothing. It's very frustrating. And by help, I mean just give me the solution. This is bullshit and is souring me to the game.the boss
Yeah that part is a bit inconsistent. Wouldn't think too hard about it.So, I loved the Ending and it was really cool but I think I have two issues. Why did Saito even want to change bodies with Rohan(Date)? Like, this basically offsets everything, but why would he do that? Also, when they finally change back to their original selves, why did he remove Date's eye and his eye? I thought the problem with the machine was that only one of them had their eye removed. On the Annihilation route, he even poses as Iris, with both of her eyes fine.
So, I loved the Ending and it was really cool but I think I have two issues. Why did Saito even want to change bodies with Rohan(Date)? Like, this basically offsets everything, but why would he do that? Also, when they finally change back to their original selves, why did he remove Date's eye and his eye? I thought the problem with the machine was that only one of them had their eye removed. On the Annihilation route, he even poses as Iris, with both of her eyes fine.
Not sure if you mean to six years ago or in the present time on the first point. Saito wanted to change bodies in the first place because he's a bored psychopath and it sounded interesting. He probably also thought that being a mob boss would allow him more freedom than being the hidden away son of a father he hates. He wanted to swap back because he missed having a dopamine rush when killing someone.
The prototype machine doesn't have the nanotech cables that can go around the eyeball, you need to remove the eyeball from its socket to get the machine working on both ends. Saito takes care to remove a victim's eyeball so that it's still attached and can be put back in once he's swapped bodies with them. But he doesn't care to leave it intact on a body he's about to abandon anyway, so he rips out his "own" eyeball before using the machine. There's some lines in the game and a data entry about how it's rather easy to put an eye back in its socket as long as it's still attached.
I meant on the past, yeah, and I suppose that's an acceptable answer. It just feels that the writing is kinda weak when such a pivotal moment is basically him being crazy, I wish they kinda expanded on the reasons. About the second question, that makes sense, I can't believe I forgot about putting the eyeball back easily, the game mentioned that like 3-4 times. lol[/.spoiler]
I had my physical copy finally delivered today at like 8pm.. it's now 2am and I haven't stopped playing.
It's really engaging, loving it so far.
Did the upper left route until they locked me out of it and omg.
Iris and Ota were killed, we met the original Cyclops Killer and Boss is the new Cyclops Killer?
Nooooooooooooooooo!
It's 2:40am. This game is so good.
EDIT:Doing the lower left route now. They're gonna die again...? Sigh.
EDIT 2: I spoke too soon, lol.
Why? I only noticed I was in the left branch after I got locked out of the route, lol.Look who showed up. Should've went with the right branch first.
Yeah damn the dub cast and direction is great so far. Liking each of the voices right off the bat.
Yeah, that definitely reminds me of those, investigating every little thing in the backgrounds.Really enjoying this game. It reminds me of the Sierra/LucasArts adventure games where you could look at everything and get some kind of response. Even the most meaningless background items might give you a riddle from AI, or you might find Pewter's BL stash.
Did the same last night when I finally got to start it lol.I had my physical copy finally delivered today at like 8pm.. it's now 2am and I haven't stopped playing.
It's really engaging, loving it so far.
You'll like Phoenix Wright games, then. They're full of that stuff.Really enjoying this game. It reminds me of the Sierra/LucasArts adventure games where you could look at everything and get some kind of response. Even the most meaningless background items might give you a riddle from AI, or you might find Pewter's BL stash.
Knew I recognized his voice heh. It fits so well too.Echo the others saying the English VA is really good. VA Direction and localization in general seems really on point.
I for one look forward to Greg Chun's next role as a (admittedly handsome) detective investigating eye related murder cases set in Japan. He needs to add that to his CV, since he has these roles down pat!
Yeah, it's great. :)This game is reminding me of Kojima's adventure game Snatcher a bit so far.
The banter between a cyberpunk detective (who's a bit of a pervert) and his AI (in both games are female and full of random jokes and anecdotes) is rather similar to me.