If it's in Beta it's clear that things will keep changing. Not everything is solidified.
Here is an article on the price of a patchIs there any truth to this? Never thought about a loop hole like that before.
Here is an article on the price of a patch
https://kotaku.com/5884842/wait-it-costs-40000-to-patch-a-console-game
Last company I worked for I was hearing a little over 50,000 for a PSN patch in 2018 and the company I was working for had an exclusive deal with Sony to boot. Ill try to find one on how Early Access and Beta games are allowed to bypass some of this (im sure this info is out there). But internally I heard that this was the norm which is why you see games get heavily patched and supported when they are in their beta period. But after release it slows way down and they always do a really big update every now and then. Some games are trying to bypass this by being able to make changes through server side (im not too familiar with this) but this is how weapon tweaking, balance changes, and random game modes can be activated without having to release(pay) for an entire patch.
You could possibly argue the save the world mode is but I'd have a time arguing that the main mode of battle royale is still beta.
Thoughts?
Considering both mobile and Switch version do not come with STW, it's two products in one.They're both part of the same game. It's one product, Fortnite. So I can see why STW mode being technically unfinished means the whole product is 'beta'.
That was last gen, I think they dropped all that stuff this gen so they just have to pay the price of the employee's working and any new certification that may change the game rating (Everyone rating to Mature) which isn't likely. In fact some developers get the green light to do daily patches and can skip the week long certifications.Is there any truth to this? Never thought about a loop hole like that before.