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Oct 25, 2017
29,549
WTF the best story element of 7 wasn't in the game but a side story in the collectors edition?
Im disappointed now but glad to have that at least

Are there returning faces and notable location for AC7 ? I don't know my history as much so I feel like I missed some things

I'm only halfway through but spoil my shit up

I know Harling and Kestrel II being the successor of Kestrel. I know about going back to Farbanti. I know about Mobius 1 going back to the party in VR mode, I guess he's just chilling. I guess he doesn't appear in the main campaign unfortunately.

Is this really setting up for Ace Combat 03 ? There was this sick drone in the escort mission that looked wack
Someone from 5 shows up at the very end to redeem the story.

Also an aircraft carrier with a bette name and usage than Kestrel II
 
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ItsBobbyDarin

Banned
Oct 28, 2017
1,905
Egyptian residing in Denmark
I just finished the campaign. 10/10 game. Easily my GOTY. I am going to hunt the other games to play all of them.

My first playthrough was on hard, and I just unlocked ACE difficulty. What should I expect?
 
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MistaTwo

SNK Gaming Division Studio 1
Verified
Oct 24, 2017
2,456
I just finished the campaign. 10/10 game. Easily my GOTY. I am going to hunt the other games to play all of them.

My first playthrough was on hard, and I just unlocked ACE difficulty. What should I expect?

I am still working on my Hard playthrough, but in the past Ace usually means you take more damage, enemy planes can tank more damage, and they generally get more evasive and aggressive. Sometimes they throw in more difficult enemy composition as well.

I am sure it is the same this time around as well.

The best part of the second playthrough for me personally is unlocking the secret enemy Aces. Sometimes the conditions are fun! I usually do a second playthough blind hoping to unlock some by luck, then use a guide to unlock the ones I miss.

Thinking on it, Ace Combat is one of the very very few game series where I do multiple playthroughs.
 

Deleted member 2507

User requested account closure
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Oct 25, 2017
3,188
The best part of the second playthrough for me personally is unlocking the secret enemy Aces.
I'm kinda disappointed you could do those on Normal here.
I think i accidentally unlocked one ace on Ace Combat 6 when i started it on Ace difficulty (the only difficulty you could get them in AC6), thought it was cool. Looked the rest up on guides but it was still a significant challenge to get them and do everything else.

I'm disappointed in both games that Aces don't actually put up any real fight, though i suppose that would mess up existing mission design badly. Like there's barely time to deal with the mission if one goes after COMET in this game, and if COMET put up some fight, it would be impossible.
 

Deleted member 2507

User requested account closure
Banned
Oct 25, 2017
3,188
The ones on mission 19 gave me a rough time. Barely shot em down before the mission transitions to phase 2.
I went to them once i located them, put a couple of missiles (think i used HVAAs) on them and went back to attacking the main targets.
Maybe they did dodge first hits but if so, it wasn't any different from other higher-skill AIs, definitively not memorable like fighting the Sol squadron is.
 

Deleted member 2507

User requested account closure
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Oct 25, 2017
3,188
MG-only run done.

That's true but the named aces have never really been a huge challenge, at least they're harder than in AC5 lol.
I did say i was disappointed they weren't that special in AC6 either.

Speaking of that, i swear using the MG was easier in AC6, think it had larger hit cone, and perhaps more damage than even upgraded machine gun here has. Or maybe this game has tougher targets. Either way, i found using the MG harder here, i remember being surprised doing guns-only playthrough in AC6 wasn't that difficult.
While the close quarters maneuvering system of ACAH wasn't very well done since it made things quick-time events, it did make the cannon shine as a weapon, otherwise it is really mostly missiles.

I kinda wish there'd be Ace Combat that would focus on early jets and gunfighting, think Korean War and other pre-Vietnam planes, back when missiles were beginning to be introduced and were initially highly unreliable. Setting-wise, Strangereal's past is unexplored, when did it introduce jet combat and in what circumstances?
Of course, this does have a flaw in that the cannons don't vary much between planes. Basically all US-made planes sport the Vulcan cannon after its introduction, with the Harrier II being an exception utilizing the Equalizer and F-35 having a variant of that cannon, while most Soviet/Russian planes utilize few types of cannons at best. Then again i suppose there could be a system where you can modify planes, including its integral armament.
 
Oct 25, 2017
4,717
i swear using the MG was easier in AC6, think it had larger hit cone, and perhaps more damage than even upgraded machine gun here has.
It was definitely easier to use in AC5, I think the AC7 guns might have slower moving projectiles. The planes in AC7 also definitely feel heavier which makes it harder to give them precise movements which makes using the guns harder.

I was kind of pleased when I saw that AC7 had different planes with different gun ammo counts which made me think that it's cool that some planes might be able to focus more on using the guns. But not really, the guns all seem to do the same amount of damage and have the same travel arc and range. It would be awesome if the A-10's guns fired more straight and worked at longer ranges plus ripped enemies up much faster.

But no, I guess they work as well as the fishbed's lol.
 

cj_iwakura

Banned
Oct 25, 2017
10,195
Coral Springs, FL
Did you know there are three kinds of doggos?

tumblr_plri22Tuj01tg9y78o1_1280.png

And him? He was my buddy.
 

Deleted member 2507

User requested account closure
Banned
Oct 25, 2017
3,188
It would be awesome if the A-10's guns fired more straight and worked at longer ranges plus ripped enemies up much faster.
Given the plane's role as an attacker, the gun being pointed slightly down is helpful. Allows one to fly level and still hit targets.
Incidentally the Su-34 also seems to have down-aimed gun, despite it otherwise using the same gun as other Suhois.

The A-10's gun definitively should have damage increase though. Also better sound, such a weak brrrt.

I'll note that the Russian planes usually have slower guns (as they have in real-life, they are usually lighter than Western aircraft cannons though), so i wonder if they're more powerful? Otherwise they'd have lower DPS and be overall worse. Yet they didn't really feel weaker than anything with Vulcan during my playthrough (used Su-35S or Su-30SM in quite few missions on the account of their high maneuverability), which would imply they do indeed have equal DPS.
 

Dreamboum

Member
Oct 28, 2017
22,877
I think the first fight with Mihaly might be the best dog-fight I've experienced in the series. Everything the series has brought up to this point was there : Canyons, clouds, lightning bolts, high G manoeuvers, god-like music.

That I somehow managed to not die is my biggest achievement, the adrenaline rush was real when chasing him through the elevated canyons
 

Deleted member 2507

User requested account closure
Banned
Oct 25, 2017
3,188
It is good, though i wish they had toned down the lightning. The blinding flash is pretty bad in itself along with momentarily HUD distortion, but does the distortion have to last so long? A second or two max would be OK.
 
Oct 25, 2017
29,549
Man im very worried about the sell numbers for this now,
Seemed like it was doing great but
Wasn't in the US PSN's top 10 for January or EU's top 20 for January.
 

darknil

Member
Oct 25, 2017
75
Man, I've been having so many problems on the missions that are score attacks.
I'm currently on mission 15 and I'm not even close to reach the minimum score required. Is there any catch like the one on a previous mission to destroy Cores in order to actually have a chance at the score?

I feel the increase in difficulty on objectives is very apparent, they seem a lot more strict. I was confident because I played the AC5 remaster before and it was a breeze on normal at the end, so figured I could just play on normal again.

Also, I realized how much I miss having actual wingmans.
 

Deleted member 29464

Account closed at user request
Banned
Nov 1, 2017
3,121
MG-only run done.


I did say i was disappointed they weren't that special in AC6 either.

Speaking of that, i swear using the MG was easier in AC6, think it had larger hit cone, and perhaps more damage than even upgraded machine gun here has. Or maybe this game has tougher targets. Either way, i found using the MG harder here, i remember being surprised doing guns-only playthrough in AC6 wasn't that difficult.
While the close quarters maneuvering system of ACAH wasn't very well done since it made things quick-time events, it did make the cannon shine as a weapon, otherwise it is really mostly missiles.

I kinda wish there'd be Ace Combat that would focus on early jets and gunfighting, think Korean War and other pre-Vietnam planes, back when missiles were beginning to be introduced and were initially highly unreliable. Setting-wise, Strangereal's past is unexplored, when did it introduce jet combat and in what circumstances?
Of course, this does have a flaw in that the cannons don't vary much between planes. Basically all US-made planes sport the Vulcan cannon after its introduction, with the Harrier II being an exception utilizing the Equalizer and F-35 having a variant of that cannon, while most Soviet/Russian planes utilize few types of cannons at best. Then again i suppose there could be a system where you can modify planes, including its integral armament.
Well there is that Wii Sky Crawlers game that hadold style planes by Project Aces.
 

UnluckyKate

Member
Oct 25, 2017
10,567
Man, I've been having so many problems on the missions that are score attacks.
I'm currently on mission 15 and I'm not even close to reach the minimum score required. Is there any catch like the one on a previous mission to destroy Cores in order to actually have a chance at the score?

I feel the increase in difficulty on objectives is very apparent, they seem a lot more strict. I was confident because I played the AC5 remaster before and it was a breeze on normal at the end, so figured I could just play on normal again.

Also, I realized how much I miss having actual wingmans.

There are a few things you could do : equip a plane with bombs or missiles that can deal with tanks and ships (they need more than one missile so a secondary bomb or air to ground missile will make it worth while)

I tend to go and focus on the ships, aim for the ships themselves directly instead of picking up their defenses first, it saves missiles and time.

in the last minutes, more ground target will spawn, docked ships (good opportunity for points) and a massive fortress of AA called AEGIS ASHORE will appear, it's a traget rich zone a few bomb will give you tons of points.

Don't forget you can resupply and repair by going through the blue line in the map (also change your secondary weapons for a more anti air fight... if you need... in the second part of the mission... if anything would happen...)

good luck
 

darknil

Member
Oct 25, 2017
75
Don't forget you can resupply and repair by going through the blue line in the map (also change your secondary weapons for a more anti air fight... if you need... in the second part of the mission... if anything would happen...)
good luck
Didn't know I could change the special weapon on the re-supply section, since I was felt I was behind the score, going to re-supply seemed like too much time wasted, and that mission is weird, since it starts with a lot of air targets, then switches to a lot of ground targets so I don't even know what kind of plane and special weapon to select at the beginning.
 
Oct 27, 2017
6,348
So a question about the Arsenal Birds shield: I assume it's some kind of microwave-based affair which explains why it can't be used on manned ships. But why do incoming missiles explode and not the ones inside the Arsenal Bird?
 

Deleted member 2507

User requested account closure
Banned
Oct 25, 2017
3,188
Didn't know I could change the special weapon on the re-supply section, since I was felt I was behind the score, going to re-supply seemed like too much time wasted, and that mission is weird, since it starts with a lot of air targets, then switches to a lot of ground targets so I don't even know what kind of plane and special weapon to select at the beginning.
Timer stops during resupply. Once you've taken off and are back to the battlefield, the timer starts again.
So a question about the Arsenal Birds shield: I assume it's some kind of microwave-based affair which explains why it can't be used on manned ships. But why do incoming missiles explode and not the ones inside the Arsenal Bird?
Could be kind of friend or foe system. Like, instead of being a microwave bubble as represented, it could be a maser weapon with limited range. (What happens if you fly on it? Never tried.) EDIT This theory has a flaw in that masers are inherently worse weapons than lasers, because higher EM frequencies can be focused better, creating more effective weapons. Plus if you could do full coverage maser active protection system, why not just do that with lasers instead? Though i suppose there are factors i'm not considering.

Alternatively, the Arsenal Bird's missiles are designed with the shield in mind and are shielded from its effects.
Obviously this would mean the shield becomes useless once the enemy figures this out and can start manufacturing missiles with shielding. But that takes time, and not just designing and making the missiles, but making planes capable of using them.

Either way, don't think about it too closely... good rule in general regarding fiction, things get weird or nonsensical quickly.
 

UnluckyKate

Member
Oct 25, 2017
10,567
Didn't know I could change the special weapon on the re-supply section, since I was felt I was behind the score, going to re-supply seemed like too much time wasted, and that mission is weird, since it starts with a lot of air targets, then switches to a lot of ground targets so I don't even know what kind of plane and special weapon to select at the beginning.

Take a plane with bombs or air to ground missiles. Either multi air to ground missiles or long range hi power.
 

RagdollRhino

Banned
Oct 10, 2018
950
I'm very late to the VR party, but I left the mode for last after I had beaten the game once and only started it tonight.

Just 20min into it (first mission and some free roam) was enough to make the "2D" version look obsolete. It feels a lot like WipeOut, an awesome game made better in every way. Being able to turn your head to look at something trying to shake you off, or look to the left to see your wingman there... oh man.

I understand that missions like 19 would be straight up impossible in VR but still, not having the full game in VR is an injustice. Hell, if I knew I'd have 10h+ of this I'd probably be shopping for a HOTAS right now out of hype.


I wish I would have done this and played VR last. While I think the main campaign is good, VR ruined it for me to the point I can't even finish. It feels like stepping back in time on a flat monitor.
 

Deleted member 2507

User requested account closure
Banned
Oct 25, 2017
3,188

I gleaned up a couple of things from that. Or, well, possible things.

Relief plan eh? The AC7 campaign epilogue notes that Yuktobania sent humanitarian aid, which makes me wonder...
Also, there's a plane drawing. Too little to say anything for sure, but the drawings feature spots, similar to what ADF-01 FALKEN and ADF-11F Raven feature, ie sensors. Combined with cockpit, it could be a FALKEN-derivative fighter that is human-flown but AI assisted, not unlike Mihaly's modified Su-30SM.

EDIT Huh, naturally long-time fans figured out more stuff already.
Apparently the drawings contain FALKEN and Morgan. And given that there's a line that says "mimetic bats", it could indicate the Nosferatu (ie vampire or more generally, vampire bat).
 
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UnluckyKate

Member
Oct 25, 2017
10,567
I gleaned up a couple of things from that. Or, well, possible things.

Relief plan eh? The AC7 campaign epilogue notes that Yuktobania sent humanitarian aid, which makes me wonder...
Also, there's a plane drawing. Too little to say anything for sure, but the drawings feature spots, similar to what ADF-01 FALKEN and ADF-11F Raven feature, ie sensors. Combined with cockpit, it could be a FALKEN-derivative fighter that is human-flown but AI assisted, not unlike Mihaly's modified Su-30SM.

EDIT Huh, naturally long-time fans figured out more stuff already.
Apparently the drawings contain FALKEN and Morgan. And given that there's a line that says "mimetic bats", it could indicate the Nosferatu (ie vampire or more generally, vampire bat).

WE FALKEN NOW

3Cq2D1u.jpg


TV3pyxY.jpg


For references :

aR1Ec03D4sxz1saTCoTxs-ZCCnd1WUrGWM43JA6c7wY.jpg
 
Oct 27, 2017
210
So I picked this up yesterday and ran the first two missions and while I'm enjoying myself, I may knock it down to Easy for my first run-through since I seem to be having some struggles on Normal (I ran the 2nd mission like 4 times).

I think it's been mentioned a couple times in the thread but never really followed up on: Does anyone else have serious trouble with the bloom/white levels being way too bright? Like to the point where I can't see my HUD info nearly as often as I should be able to. For example in mission 2 it was just overpowering. Above the clouds? Can't see my HUD. Below the clouds but looking pointing at the sky in front of me? Can't see my HUD. Basically the only time I can actually see my HUD info is when pointed at some darker clouds or toward the ground.

Maybe I just need to fiddle with my TV settings, but I haven't run into this issue with anything else. It even makes the subtitles basically impossible to read during missions.

Looking forward to playing some more tonight though. Maybe I just gotta git gud.
 
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KoruptData

Member
Oct 25, 2017
422
This is my first Ace Combat game and while it was rough starting out, I'm actually winning some multiplayer matches now.
 
Oct 25, 2017
4,717

I wonder if Abyssal Dision from Ace Combat 3 is the guy we see in the sketches at the end, he is at the right age for this and we are getting close to entering the electrosphere timeline of events. But I doubt it since even among this tiny community of long time AC fans I doubt most have gone back and played the patched JP AC3 release.
 

Deleted member 29464

Account closed at user request
Banned
Nov 1, 2017
3,121
I wonder if Abyssal Dision from Ace Combat 3 is the guy we see in the sketches at the end, he is at the right age for this and we are getting close to entering the electrosphere timeline of events. But I doubt it since even among this tiny community of long time AC fans I doubt most have gone back and played the patched JP AC3 release.
My "theory" I posted a while back was that
Count could be Dision because of his looks and approximate age, but that's little to go on.
 
Oct 25, 2017
4,717
Count could be Dision because of his looks and approximate age, but that's little to go on.

That is honestly not a horrible theory, he's clearly at the point in his life where it's entirely possible. But if I remember right Dision is Usean and isn't count Osean? I mean he is Osean affiliated technically but I guess he could be Usean born?
 
Oct 27, 2017
210
OK so I think I figured out the brightness thing.

It had to do with forcing HDR on my TV rather than having it on auto. I dunno exactly what that does to the color on a SDR signal that the game is presumably showing but turning it to Automatic made the brightness much more manageable. Color looks a little more washed out but I'll take it. Now I can actually see my HUD when looking at bright areas. Not perfect, they really could use a little more contrast on the HUD color but at least I can see it now.
 
Oct 27, 2017
822
Not sure whether this has been posted anywhere in this thread yet, but here's an interview with Kazutoki Kono (brand director and director of AC5, for those unaware) after AC7's release.




A few of things to note from that was hearing early work of AC7 was scrapped entirely, very likely causing the big delay to its release. I wonder whether it faced a similar kind of trouble that KH3 suffered from when they shifted engines from Luminous to UE4. I might be misinformed on that, though, and AC7 was an UE4 project from the start. I simply don't recall.
 

Kenstar

Banned
Oct 25, 2017
1,887
Earth
I want the head of whoever decided you cant switch to missile cam (like you can in-game) in post mission replay mode
 

Deleted member 2507

User requested account closure
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Oct 25, 2017
3,188
Now I can actually see my HUD when looking at bright areas. Not perfect, they really could use a little more contrast on the HUD color but at least I can see it now.
I don't have any issues with HUD not being visible against bright spots (excluding the sun, naturally) on PC monitor. I'd suggest fiddling with contrast and brightness settings, both the TV's and in-game ones.

As for the game difficulty, Ace Combat is harder than... well, average game. Also the kind of game where getting better may have noticeable impact on your performance.
It should get somewhat easier as you get better planes though.
If you are struggling with ground missions, you may want to work toward to A-10 or Su-34 as they're dedicated attack planes, though and carry powerful anti-ground weapons. The Su-34 is also quite passable in air combat, as long as you're proficient with standard missiles. I'll also note the unguided bombs (UGB) as quite handy for anti-ground ops (and several fighters have them as option), since you can fly high and safe while dropping bombs. A word of warning though, many anti-ground ops either have quite a bit of air cover, or get surprise mission updates that involve enemy aircraft entering the battlefield.
If enemy air forces are a problem, you may want to work toward a plane with QAAMs (eg F-18F Super Hornet), as those missiles are very agile and thus handy in a dogfight. Or alternatively, a plane with LAAMs (Typhoon, F-14D, MiG-31B) might work, since those missile have 10000 meters of range by default, allowing sniping enemies from distance.
Unfortunately you cannot sell stuff in this game and test things out, and there's no training mode whatsoever. So you may wish to buy various options, test them out and figure what's your style.
Finally, do remember to pay attention to the briefing, especially the second part since it shows what type and how many mandatory targets you have, at least initially, and gear up accordingly.

Incidentally, which control type are you using? The expert mode is a bit more involved as it allows rolling, but that same thingmay make your life much easier.
 

Valkerion

Member
Oct 29, 2017
7,247
So I picked this up yesterday and ran the first two missions and while I'm enjoying myself, I may knock it down to Easy for my first run-through since I seem to be having some struggles on Normal (I ran the 2nd mission like 4 times).

I think it's been mentioned a couple times in the thread but never really followed up on: Does anyone else have serious trouble with the bloom/white levels being way too bright? Like to the point where I can't see my HUD info nearly as often as I should be able to. For example in mission 2 it was just overpowering. Above the clouds? Can't see my HUD. Below the clouds but looking pointing at the sky in front of me? Can't see my HUD. Basically the only time I can actually see my HUD info is when pointed at some darker clouds or toward the ground.

Maybe I just need to fiddle with my TV settings, but I haven't run into this issue with anything else. It even makes the subtitles basically impossible to read during missions.

Looking forward to playing some more tonight though. Maybe I just gotta git gud.

I have this issue too.

Like someone else said, the sun makes sense, but even when its just clouds I have a hard time seeing it. Kinda have to go by feeling on these moments or adjust your screen settings accordingly. I'm using a pretty trash off brand 1080p tv and its been hard to see.
 

RedSwirl

Member
Oct 25, 2017
10,066


So this tweet suggests they may have just released the typeface for the game, but the link is all Japanese. Anyone able to interpret what's going on here?
 

BrutalInsane

Banned
Nov 2, 2017
2,080
Is there any way to toggle padlocking an enemy plane? It's a pain in the ass to hold Y while you're trying to fly.
 

Deleted member 2507

User requested account closure
Banned
Oct 25, 2017
3,188
I never use it, personally. The arrow on your HUD and position on your radar are more than enough information to interpret where the enemy is flying.
It has some uses. Handy for QAAMs, they do have about 180 degree lock-on but checking enemy position may help estimating whether it is worth launching it or not, the arrow doesn't give as much info as you get by looking at an enemy. Also, in the missions with unknown enemies, IDing them requires looking at them... but pointing your plane's nose at them is optional.
I also occasionally use it for turning, by holding Y and turning until i point at the enemy, let's me observer my surroundings while turning. Niche uses perhaps, but some like them.

Is there any way to toggle padlocking an enemy plane? It's a pain in the ass to hold Y while you're trying to fly.
No, unfortunately. Controller limitations, Y (or triangle on PS4 i assume) is also target select, and everything else is in use (d-pad for quick chat in MP), so....
 
OP
OP
emotion engine
Oct 27, 2017
187


So this tweet suggests they may have just released the typeface for the game, but the link is all Japanese. Anyone able to interpret what's going on here?

According to Google Translate, the tweet is saying that the font used in AC7 was designed by Arima Tomoyuki of Nippon Design Center. The tweet is just promoting Nippon Design Center's involvment in the game's visual design. No mention of the font having a general release.