It's almost as if working at EA isn't some flesh pit fuckhouse like you maggot mouths suggest!!!
There's something poetic about this that I like for some reason. lol
It's almost as if working at EA isn't some flesh pit fuckhouse like you maggot mouths suggest!!!
Yeah, I agree with Jason. The current people who are left at Bioware are total corporate shills.... that's why thy are still there.
I've been hearing this for years about EA, the autonomy thing.
Wow!!!!!! I can't believe it takes a fucking reporter to say what's been said by Bioware for months!!!!
It's almost as if working at EA isn't some flesh pit fuckhouse like you maggot mouths suggest!!!
I agree. For me Anthem is the end of a long road of Bioware compartmentalizing and disjoining the RPG parts of their RPGs that started with Mass Effect 2 splitting their missions into combat areas and talky, RPG areas.But really just looking at the lineup of what Bioware released, unless they were mandated from above to go this way starting in like 2005 it seems like an organic growth on their part.
So often the level of candor that people are allowed in those positions are severely restricted. So, it's a factor of not knowing if those people are allowed to tell the full truth. Taking talking heads at face value is a bad idea.Wow!!!!!! I can't believe it takes a fucking reporter to say what's been said by Bioware for months!!!!
It's almost as if working at EA isn't some flesh pit fuckhouse like you maggot mouths suggest!!!
Ubisoft is literally doing the same thing with their Live services approach.EA corporate only putting resources behind something that will have a long "revenue tail" sounds like coercing a studio to make a specific kind of game, especially when you look at BioWare's catalog. Saying they have autonomy sounds inaccurate based on what's in the OP.
Though I haven't seen where DICE's "revenue tail" is for BFV yet, so maybe some studios get more slack than others?
Wow!!!!!! I can't believe it takes a fucking reporter to say what's been said by Bioware for months!!!!
It's almost as if working at EA isn't some flesh pit fuckhouse like you maggot mouths suggest!!!
Heck we're having this conversation because something went really wrong with Anthem but otherwise if they didn't botch the release that badly, there would be very few of us having this discussion.I agree. For me Anthem is the end of a long road of Bioware compartmentalizing and disjoining the RPG parts of their RPGs that started with Mass Effect 2 splitting their missions into combat areas and talky, RPG areas.
I'm sure the pressure is as subtle as he's making it out to be, but asking "Where's your Destiny?" or saying the studio needs to get on board with the corporate-wide GaaS initiative and figure out how to monetize their games past the initial point of sell is basically forcing them to make an online game. I mean, everyone knows what happens to EA studios that don't perform. Not that the people in charge of Bioware weren't interested in giving it a try, but I doubt there was zero pressure to do it.
If they wanted to make something expensive they have to make something that's gonna bring the cash.Of course. It's not like EA would pitch the game to the studio.
But if you want to justify your expenses you can't load up a PowerPoint presentation for a puzzle game. It's a 'choice'.
Wow!!!!!! I can't believe it takes a fucking reporter to say what's been said by Bioware for months!!!!
It's almost as if working at EA isn't some flesh pit fuckhouse like you maggot mouths suggest!!!
Are any of those made by EA-owned studios, though, or have they just entered into a publishing relationship? I thought the teams that made A Way Out, Fe and Unravel were not part of the company.Ubisoft is literally doing the same thing with their Live services approach.
It's just the way the industry works at big publishers now.
The certainly could do much smaller projects if they wanted to.
Actually EA released a few indie sized games recently so it's not like there's no opportunities like that at EA.
I think the biggest take away is that you can't keep trying to see the dev studio as this victim chained in the basement. freeing them isn't going to instantly make them better. Bioware of old is simply goneIs there a huge difference there?
I wouldn't say so. The outcome is the same.
Wow!!!!!! I can't believe it takes a fucking reporter to say what's been said by Bioware for months!!!!
It's almost as if working at EA isn't some flesh pit fuckhouse like you maggot mouths suggest!!!
It's almost as if working at EA isn't some flesh pit fuckhouse like you maggot mouths suggest!!!
Amen. Both ways still boil down to EA creating the incentive their studios have to follow. That EA "came in and forced" their studio is the layman's reductive way of saying what is really happening: That being that EA are the ones laying down the business plan and obviously any subsidiary who can fit into that plan are hamstrung into doing so. I don't understand why Schreier wants to make a distinction there honestly. Last I heard the Star Wars Rag Tag game was also not shut down because it actually sucked, it was shut down because it wasn't far enough along... as a game "that did not fit EA's business plan" (quote Amy Hennig)Is there a huge difference there?
I wouldn't say so. The outcome is the same.
Gimme a bit.Just like Bungie, Bioware was given all the rope to hang themselves.
I NEED to know what happened. God I hope press sneak has a post mortem in the works. Anthem had to have been andromeda'd and restarted or re-scoped sometime in the past 2 years. The bugs give the impression it was rushed, but the absolute baffling design decisions, missing features, and poorly implemented systems scream of scrapping together what they had.
Some tweets for things we know for quite some time but some more from a respectable journalist like Jason.
If they wanted to make something expensive they have to make something that's gonna bring the cash.
Otherwise they could do this
This. They still have no choice. That's the best way to get long term revenueI'm sure the pressure is as subtle as he's making it out to be, but asking "Where's your Destiny?" or saying the studio needs to get on board with the corporate-wide GaaS initiative and figure out how to monetize their games past the initial point of sell is basically forcing them to make an online game. I mean, everyone knows what happens to EA studios that don't perform. Not that the people in charge of Bioware weren't interested in giving it a try, but I doubt there was zero pressure to do it.
Tell emWow!!!!!! I can't believe it takes a fucking reporter to say what's been said by Bioware for months!!!!
It's almost as if working at EA isn't some flesh pit fuckhouse like you maggot mouths suggest!!!
you might be right that they're more a partnership than EA internally.Are any of those made by EA-owned studios, though, or have they just entered into a publishing relationship? I thought the teams that made A Way Out, Fe and Unravel were not part of the company.
Wow!!!!!! I can't believe it takes a fucking reporter to say what's been said by Bioware for months!!!!
It's almost as if working at EA isn't some flesh pit fuckhouse like you maggot mouths suggest!!!
I couldn't care less about EA, I just find it hilarious that despite multiple devs telling reporters that they have complete control over their products/development process the same people suggest otherwise.This post on the other hand. Imagine being this mad that people are so mean to EA to the point of orgasmic validation.