So, seems like from the graphical point of view one of the greatest gift that we'll get in the next generation of consoles is ray-tracing.
I got to understand what the technology means and how it can practically improve the looks of a game scene... but I'm still seriously struggling in understanding what we are REALLY going to get on our screens when the consoles are out.
As far as I understood, this feature is included in AMD RDNA 2.0 CUs and is optionally available to devs when developing a nextgen game, but it comes with a huge cost. If I got it correctly an heavy use of the feature can kill the performances, and even some friends of mine and on other forums have said things like "yes, the feature is coming with the new console but don't expect anything special, there still isn't enough power on those hardwares to use huge amounts of ray-tracing".
I've seen those demos, mainly coming from the Xbox side:
I hope not to get any Xbox fan angry (I think the results will be similar/nearly the same on PS5) but what I see here... isn't impressing me. I mean, I see an improvement in the lights quality, but I still struggle to understand HOW this can be a game changer from the graphical point of view. Looks like it isn't COMPLETELY revamping what we are used to see.
I'm not a plastic-box warrior, I don't care about console wars, I just wanted to understand what to expect specifically from this feature and if my expectations are too high.
PS: I'm not technically expert, sorry if there is any BS in my OP: I opened this thread hoping to understand more, to set my expectations from this feature, and I'd be glad if any developer can step in and help me in clearing my doubts.
I got to understand what the technology means and how it can practically improve the looks of a game scene... but I'm still seriously struggling in understanding what we are REALLY going to get on our screens when the consoles are out.
As far as I understood, this feature is included in AMD RDNA 2.0 CUs and is optionally available to devs when developing a nextgen game, but it comes with a huge cost. If I got it correctly an heavy use of the feature can kill the performances, and even some friends of mine and on other forums have said things like "yes, the feature is coming with the new console but don't expect anything special, there still isn't enough power on those hardwares to use huge amounts of ray-tracing".
I've seen those demos, mainly coming from the Xbox side:
I hope not to get any Xbox fan angry (I think the results will be similar/nearly the same on PS5) but what I see here... isn't impressing me. I mean, I see an improvement in the lights quality, but I still struggle to understand HOW this can be a game changer from the graphical point of view. Looks like it isn't COMPLETELY revamping what we are used to see.
I'm not a plastic-box warrior, I don't care about console wars, I just wanted to understand what to expect specifically from this feature and if my expectations are too high.
PS: I'm not technically expert, sorry if there is any BS in my OP: I opened this thread hoping to understand more, to set my expectations from this feature, and I'd be glad if any developer can step in and help me in clearing my doubts.