You can't expect to make so much money simply by updating graphics and propose yet another Remastered, which is turn based and it will turn off many people who didn't play the original. An action Remake will attract both people who played FFVII and new players, the name alone will be enough to market the game. Also while of course there's risk involved, when you have the tools, characters model etc creating three games is not that hard, it's just a matter of doing cutscenes and new locations, not too hard honestly because there are many locations you visit different times in the game which will probably be present in all three parts of the remake. Let's say Square did this both to get a huge profit and both because, considered how poorly they handled FFXV, instead of releasing a game and "finishing" it in a couple of years they want release part 1, than part 3 and finally part 3.If they wanted easy money, an ambitious multipart AAA remake that changes a whole lot from the original game that will probably end up costing them well north of a 100 million dollars to produce isn't exactly the first choice that people just looking to milk a franchises fanbase are going to make. There's a whole lot of risk involved. Just updating the graphics would have been far safer and far more likely to make them profit.
I'm actually playing FF7 for the first time, and I got out of Midgar in about 7 hours. There really is not enough content, story, or characterization in there for a single game. By making the areas larger, and having more to interact with I guess you could stretch a couple more hours in there, but even then that would be a severely anemic stopping point.
Based on FF13 and 15 I would say 5 hours is overshooting it.Midgar in FF7 isn't a real city, it's a series of pre-rendered backgrounds.
This is the midgar they've envisioned
Based on your experience with video games, does this type of area seem like somewhere you play for 5 hours and leave?
So, to be clear, FF7 needs to be bigger and more expansive in many ways. In particular, there aren't enough NPCs wandering around and it makes Midgar in particular feel barely populated which hurts the impact of the reactors exploding. Some of the areas are too small as well instead of just not being populated enough. It needs to be a bigger RPG in the towns and dungeons, sure.
But when you're selling an RPG, people have expectations for content and if FF7R: Part 1 is only Midgar or something, then there's nowhere close to enough potential content there. Midgar in particular is 6 hours long in the original game. The original game itself is 30-40 hours long without sidequests. Each FF7R entry is supposed to be the length of FF13 and it's like... fucking how.
FF7 could have more story for Tifa and Aerith, but a lot of the other characters have their arcs finished up pretty well. Drawing 150 hours of content (pre side quests) from FF7 seems nearly impossible without covering a ton of dull story stuff that kills the pacing or putting in a ton of combat which again... would kill the story pacing. FF7 is a pretty fast paced game where each level is either advancing the main plot of Cloud-Sephiroth or doing a character arc... You can't do that for 150 hours.
This idea still makes no sense at all.
Not sure about this, at least that is not what I am asking for. I expect a lot more than just updated visuals as newly directed cutscenes and a dynamic battle system would be appreciated. In addition to get more/better insights of scenes that were hidden or barely touched in the original.All it needs is updated graphics/technology. That's all fans asked for. PS3 techdemo graphics with the same core gameplay. Maybe some additional content like a bonus dungeon. Everything else is pure Square-Enix bullshit who will fuck up everything like they always do.
Sure, making three games all based on the same base & continuing the story will make Part 2 and a potential Part 3 slightly faster & more efficient to produce, but you're underestimating how much work that still is. There are still a whole lot of unique locations later on in the game and even some revisited ones have gone/will go through changes. If it's anywhere near the quality we've seen so far, it's still going to be massively expensive. They are going to have to have a big team and do plenty of outsourcing to get all done in a reasonable time. The remakes aren't GUARANTEED to sell a buttload of copies, so they are taking a big risk by (somewhat) committing to making a duology or trilogy of games from the offset. If the first part isn't a smash-hit, then the sales of subsequent parts could drop off a cliff and ultimately make this an unsuccessful financial venture.You can't expect to make so much money simply by updating graphics and propose yet another Remastered, which is turn based and it will turn off many people who didn't play the original. An action Remake will attract both people who played FFVII and new players, the name alone will be enough to market the game. Also while of course there's risk involved, when you have the tools, characters model etc creating three games is not that hard, it's just a matter of doing cutscenes and new locations, not too hard honestly because there are many locations you visit different times in the game which will probably be present in all three parts of the remake. Let's say Square did this both to get a huge profit and both because, considered how poorly they handled FFXV, instead of releasing a game and "finishing" it in a couple of years they want release part 1, than part 3 and finally part 3.
Isn't what we saw so far not a thing anymore, since Square changed development team? From the new team we saw nothing, I think they also changed Cloud's model and we still need to see the new one.Sure, making three games all based on the same base & continuing the story will make Part 2 and a potential Part 3 slightly faster & more efficient to produce, but you're underestimating how much work that still is. There are still a whole lot of unique locations later on in the game and even some revisited ones have gone/will go through changes. If it's anywhere near the quality we've seen so far, it's still going to be massively expensive. They are going to have to have a big team and do plenty of outsourcing to get all done in a reasonable time. The remakes aren't GUARANTEED to sell a buttload of copies, so they are taking a big risk by (somewhat) committing to making a duology or trilogy of games from the offset. If the first part isn't a smash-hit, then the sales of subsequent parts could drop off a cliff and ultimately make this an unsuccessful financial venture.
That's actually what Final Fantasy 7 is: A classic JRPG. Just like Dragon Quest. The battle system with it's ATB is different enough though.Not sure about this, at least that is not what I am asking for. I expect a lot more than just updated visuals as newly directed cutscenes and a dynamic battle system would be appreciated. In addition to get more/better insights of scenes that were hidden or barely touched in the original.
The least thing I want to see in regards of the remake is your party lined up in a row against some enemies lined up in a row to have a battle, this is not Dragon Quest.
With just updated visuals the remake would be useless as you can play the original game while having the same experience.
That's why I said "if it's anywhere near". The footage we've seen was early so purely based on that it would be subject to change. Then there's the stuff with CC2 and bringing the project back in-house.Isn't what we saw so far not a thing anymore, since Square changed development team? From the new team we saw nothing, I think they also changed Cloud's model and we still need to see the new one.
Because that's what remakes generally mean. It's not just improved visuals. When movie studios make a remake, they don't do a shot-for-shot remake of the old movie except with new actors and better VFX. They try to find a new approach to it and completely rewrite the story & film it completely differently (MAYBE pay some homage to some iconic scene/shot). Oftentimes they even play around with genres (horror movies become family friendlier action adventure romps, more lighthearted fantastical movies become more cynical/grounded/visceral etc.).That's actually what Final Fantasy 7 is: A classic JRPG. Just like Dragon Quest. The battle system with it's ATB is different enough though.
If you guys want something new why even bother with a remake? Just make Final Fantasy 16 instead. And no, playing the original isn't the same experience. It's an ancient game now and didn't age great in many ways. An updated version with modern technology is something this game deserves and many fans want.
That said, FF7R already is a trainwreck. It was anounced almost 4 years ago and we got nothing since then. It's deep in development hell just like everything AAA Square-Enix touched in the last decade. It's beyond fucked and I have zero confidence in the project.
Yeah, another Nomura trainwreck. I still remember his quote when he said that he is surprised that he is the lead director of the game. I mean fucking lolwtf?!
Yeah, another Nomura trainwreck. I still remember his quote when he said that he is surprised that he is the lead director of the game. I mean fucking lolwtf?!
Totally disagree here, why refer to FF16 when talking about the remake and having the chance to create something new based on the fantastic world/lore/story and characters FF7 has to offer. I would be totally uninterested if this remake would just be visually updated.That's actually what Final Fantasy 7 is: A classic JRPG. Just like Dragon Quest. The battle system with it's ATB is different enough though.
If you guys want something new why even bother with a remake? Just make Final Fantasy 16 instead. And no, playing the original isn't the same experience. It's an ancient game now and didn't age great in many ways. An updated version with modern technology is something this game deserves and many fans want.
That said, FF7R already is a trainwreck. It was anounced almost 4 years ago and we got nothing since then. It's deep in development hell just like everything AAA Square-Enix touched in the last decade. It's beyond fucked and I have zero confidence in the project.
So sales = quality of a game now or what?If this turns out to be as much of a "Train wreck" as his most recent project then Square Enix is going to be happy
https://www.gamespot.com/articles/kingdom-hearts-3-breaks-franchise-sales-records/1100-6464815/
That was before the game had even entered (pre-)production. It's a funny anecdote from the early days of talks about the game. But I guess you're too much of a negative nancy & take everything in the worst light possible.Yeah, another Nomura trainwreck. I still remember his quote when he said that he is surprised that he is the lead director of the game. I mean fucking lolwtf?!
It's also a critically acclaimed game.
Because I feel it exemplifies SE's indecisiveness with the game (or maybe, as Duckroll implies, lightening thr load on Nomura).I don't understand why you people keep getting your panties in a bunch for this being divided in parts. No, the first part likely isn't going to end at the escape from Midgar. The original FFVII is also a very different game from the remake from a game design POV. Yes, the remake won't be the full story, but each part will be more like the scale of an individual game than be released in, like, 5 hour episodic parts. You have to understand the context at which those comments were made in. It was revealed & translated that FFVII Remake would be "episodic", people in the Interwebz went batshit insane and the devs corrected them that each release/part would be MORE LIKE a full-fledged game than some short episode that only covers 1/10th of the overall narrative or something, because a bad translation of their comments made in Japanese were misinterpreted.
The game being cut into parts was also announced 1,5 or even nearly 2 years into the production of the game (depending on how early in 2014 pre-production began). It wasn't some rush decision made in the first few months of production. They already had a fairly good idea of what they were keeping from the original game, what was going to be changed/cut, how the parts were planned to be divided etc.
They've also re-confirmed the plans to keep it as a multipart project as late as Q2 2018, which has been repeated in this thread several times as well, so I don't really get why you people keep working yourself up to believe in something that is not going to happen. This is not going to be a single game/release.
If they are going to deviate from the original as much as some assume, them call it something else.
the only rumor we have is this, by Dan Tsukasa that seems to work in the japanese game industry and had info on FF7 and posted this on reddit in 2018 i believe.I wonder how much work they had to scrap when development was moves from Cyberconnect to in-house. They might have lost multiple years of progress.
I still think part 1 is Midgar only OR maybe also Kalm, so game would end with the long flashback.
This is the midgar they've envisioned
Based on your experience with video games, does this type of area seem like somewhere you play for 5 hours and leave?
I said goddamn.
square actually didnt really well-versed at making open world rpg(assuming that how the remake will be),and they still learning
if this is rockstar,monolithsoft,might be different story,they might be able to cram everything into one game
Nomura said it won't be open world. I'd guess there will be zones between area's.
then im guessing it be more like FF12 or first xenoblade chronicles which is some people here said not actual open world but game with big area..still i dont believe square could pull it everything in 4 years without compromising stuff...even xv compromising content by turn second part of the game into linear train section with few unexplored city/town
I mean it'd be Crisis Core on steroids and I'd be perfectly fine with that (please no Gackt).
Crisis Core did a pretty good job even on the PSP of allowing for the scale of the areas to be vast while confining the character to limited spaces. The battle through Shinra HQ to the old battle remix still brings back fond memories.
It's not being designed to make sense. It's being designed to make a profit.
exactly a remke of FF7 can be done generously, but i feel modern SE is lost when it comes to a grand scale game.I can't imagine they will go through with it. When The Witcher 3 is made by a smaller company, and dwarfs these old RPG's in size, I can't see people being ok with FF7 length content being chopped into three parts.
how long crisis core being developed? the game had 15 hours of storyline with psp quality of visual..just curious
wall market area could had ton of questThe thing about games like FF7 is that they didn't have much in the way of actual side quests. Not like most modern RPGs, at least, where for every 1 main story quest there are 7-10 side quests you can do.
If they add a ton of NPCs that give you a ton of side quests, they could easily stretch the FF7 story out into 3 full games. It wouldn't really feel like filler or just padding the game any more than most RPGs that have lots of side quests.
No idea! I'd still be okay-ish with a Crisis Core on Steroids approach to FF7 since they're clearly never going to go back to world maps and Turn based combat (which I'd prefer haha)
True that. I haven't liked one of there new games in long timeThe FF7 remake has the potential to the biggest disappointment in all of gaming. Modern Square Enix has dropped the ball too many times.
I can't imagine they will go through with it. When The Witcher 3 is made by a smaller company, and dwarfs these old RPG's in size, I can't see people being ok with FF7 length content being chopped into three parts.
Geez I didn't know that. Crazy how good the Witcher team is at making games. Wow."Kicinski also revealed that The Witcher 3 was developed over the course of 3.5 years by a team of professionals that "know how to develop games efficiently." A total of 240 in-house staff worked on The Witcher 3 (most were Polish, but a "considerable" number were foreigners), while 1,500 people in all around the world were involved in the game's production.
In addition, Kicinski points out that The Witcher 3 was localized in 15 different language versions, seven of which had full voice acting. A total of 500 voice actors worked on the game across its various versions."
https://www.gamespot.com/articles/this-is-how-much-the-witcher-3-cost-to-make/1100-6430409/
Final Fantasy XV:
"The development team is around 200 to 300 staff. Although being billed as a triple-A game, Tabata doesn't want 1000-plus people working on the title like western teams, as he'd rather have a comparatively small team with people who can make the most of their individual potential."
https://gematsu.com/2014/09/final-fantasy-xv-director-talks-development-open-world-combat-demo
So, to be clear, FF7 needs to be bigger and more expansive in many ways. In particular, there aren't enough NPCs wandering around and it makes Midgar in particular feel barely populated which hurts the impact of the reactors exploding. Some of the areas are too small as well instead of just not being populated enough. It needs to be a bigger RPG in the towns and dungeons, sure.