Yo that would be amazing. But still to do it well it would need some budget.
I'll take a remake if the sequel turns out to be too much work.
The need is real...to me.There's no real need for a remake though. A re-release/re-master though? Yes please.
I am sure there is a market for it.
Start with a remaster and go from there.
According to who? I'd want a remake!There's no real need for a remake though. A re-release/re-master though? Yes please.
A sequel to a 20 years old game is NEVER gonna be good.
Prove me wrong.
Sonic ManiaA sequel to a 20 years old game is NEVER gonna be good.
Prove me wrong.
A sequel to a 20 years old game is NEVER gonna be good.
Prove me wrong.
Megaman 9 and 10A sequel to a 20 years old game is NEVER gonna be good.
Prove me wrong.
have you played Shenmue 3 ?That's why doing a remaster / remake first, and only then a full-blown sequel if there's interest could work, I think.
Brigandine Legend of Runesia out here to prove you wrong.A sequel to a 20 years old game is NEVER gonna be good.
Prove me wrong.
Uh, what are you talking about? Skies of Arcadia was good then and good now. The first time I got into it was probably only around 5 years ago too, and I enjoyed it far more than any FF game. The only improvement I'd hope for in a remaster/remake would be a reduction in the random battle encounter rate, which is an easy fix.It has to be a remake or don't bother. As I said above the game wasn't all that good even when it came out, so it damn sure won't hold up now. A remaster would only serve to remind people that the game was sub-par and get them less excited, which is what I believe happened to Shenmue 3. By re-releasing Shenmue 1&2 people were able to play that and go, "Hey, nostalgia really painted my perception of this game it really doesn't hold up at all." Remasters only really shine if the game being remastered was actually good to begin with.
It has to be a remake or don't bother. As I said above the game wasn't all that good even when it came out, so it damn sure won't hold up now.
I just had a cold chill recalling relentless early random encounters, but I'd bite, maybe even if it was a reimagining.
Genius!I had a trick for this when I had my GameCube, I would hear thr disc drive start making noises as it was prepping for the encounter.
I just had to hit the "open" button on the top of the console to expose the disc and it wouldn't load the encounter 😂
I'd argue battles need more of an overhaul than just reducing random encounters. It was weird even at the time how there was relevance to where you were standing but no real control over it. After something like Grandia, it was a weird mix of features without fully committing to a style.Uh, what are you talking about? Skies of Arcadia was good then and good now. The first time I got into it was probably only around 5 years ago too, and I enjoyed it far more than any FF game. The only improvement I'd hope for in a remaster/remake would be a reduction in the random battle encounter rate, which is an easy fix.
As for Shenmue III, it's much worse game than Shenmue I & II, and Shenmue as a franchise has always catered to a niche fanase. SoA is a traditional jrpg, so it wouldn't face that type of hurdle, especially if a sequel is internally developed.
I agree the positioning aspect wasn't clearly defined, but I think overall the combat was fun for what it was (especially the ship battles), and the game itself is too easy to make the battle system worth overhauling. Now for a sequel, i can get behind doing something like that.I'd argue battles need more of an overhaul than just reducing random encounters. It was weird even at the time how there was relevance to where you were standing but no real control over it. After something like Grandia, it was a weird mix of features without fully committing to a style.
I love the game though and would love an updated version.
Ahh this game! So good! And look, Sega blue skies!! How I miss them.
I don't quite know how to feel. On the one hand, more Skies of Arcadia is welcomed, but on the other, there's not much to expand upon for a sequel after the end of the game.