User Warned: Self Promotion
Exclusive: A fully functioning Zelda 64 PC port is ‘90% complete’ | VGC
The fan-made PC port could release as soon as next month, its developers have told VGC…
www.videogameschronicle.com
Nintendo's lawyers have done literally NOTHING to the SM64 decompilation or the PC Port. They've taken down precompiled .exes (just like they take down N64 ROMs) but they have taken down ZERO repositories. Stop spreading this misconception please.
Yup. These things always get so close to the finish line and then start teasing and then Nintendo goes 'yeah no' and the whole thing gets shut down. I don't know why they keep making the same mistake.
nintendo cant do anything about it, as long as they don't couple it with the roms or give precompiled exes.I dont even know why they publicize any of this until it's done. Stealth release it then it's out forever.
I dont even know why they publicize any of this until it's done. Stealth release it then it's out forever.
I mean, it's just a meme at this point, true or not.Nintendo's lawyers have done literally NOTHING to the SM64 decompilation or the PC Port. They've taken down precompiled .exes (just like they take down N64 ROMs) but they have taken down ZERO repositories. Stop spreading this misconception please.
I dont even know why they publicize any of this until it's done. Stealth release it then it's out forever.
There was a neat demo of that.
This is really surprising to me!Nintendo's lawyers have done literally NOTHING to the SM64 decompilation or the PC Port. They've taken down precompiled .exes (just like they take down N64 ROMs) but they have taken down ZERO repositories. Stop spreading this misconception please.
This kind of reverse engineering is made legal because the fans involved did not use any leaked content, nor use any of Nintendo's original copyrighted assets, and instead painstakingly recreated the game from scratch using modern coding languages.
if it's similar to the M64 port, you need to source the rom with the assets.This is really surprising to me!
The article is a bit vague on the legality, writing
But the screenshots in the article look near-identical to the N64 original - it's clearly not just a reimplementation of the mechanics and maps, it "looks" just like OoT.
Is it really the case that if you just redraw something, IP law doesn't apply? Or does this project dodge IP law by requiring people to bring their own OoT assets through a ROM or cartridge, or something similar? It seems baffling to me that this would pass muster and I'd love to know more about why!
lol this i will never understand why ppl just dont stfu and release it anonymously finished...? what will nintendo do then lol...
This is exactly how it is legal.Or does this project dodge IP law by requiring people to bring their own OoT assets through a ROM or cartridge, or something similar?
Yes, it runs as a native executable. The SM64 repository has actually been converted to a number of other platforms including Android and even the Switch.So this is essentially a project based on the reverse engineering to make it run as an application right?
This is really surprising to me!
The article is a bit vague on the legality, writing
But the screenshots in the article look near-identical to the N64 original - it's clearly not just a reimplementation of the mechanics and maps, it "looks" just like OoT.
Is it really the case that if you just redraw something, IP law doesn't apply? Or does this project dodge IP law by requiring people to bring their own OoT assets through a ROM or cartridge, or something similar? It seems baffling to me that this would pass muster and I'd love to know more about why!
This is exactly how it is legal.
The repositories released online contain nothing of Nintendo's assets and must be provided separately, theoretically from your own cartridge but most likely from illegally obtained means. The backing up of games has been deemed legal and using assets from a game without actually including the game itself has also been deemed legal, so they have no grounds upon which to DMCA the repositories because there's nothing there that's copyrighted.
That makes sense, thanks! I think I was confused by the article saying "it's legal because they've recreated the game from scratch" - I understand how that's fine for the engine etc, but it didn't seem right to me that you could recreate the *assets* from scratch. If you need to bring your own assets from the original game, that squares with my understanding of what's ok.if it's similar to the M64 port, you need to source the rom with the assets.
In terms of raw coding, no, I imagine many instances are pretty much identical to the original code. Take your 2=3=5 example...there's literally no other way to express that exact equation, so it could not be considered proprietary and as such would not be copyrightable.Nintendo made ocarina of time by writing code, let's say 2+3=5
These coders are making a system that says x+y = z but pull the x and y values from this ROM.
This is all that has to be said.
Yes, that's the letter of the law. If they're not (re)distributing something Nintendo has copyrighted, they're fine.Is it really the case that if you just redraw something, IP law doesn't apply? Or does this project dodge IP law by requiring people to bring their own OoT assets through a ROM or cartridge, or something similar? It seems baffling to me that this would pass muster and I'd love to know more about why!
Who would ever consider Majora's Mask to be Zelda 64? I get OoT since it was Zelda 64 pre-release, but Majora's Mask was never considered that. Ura Zelda, maybe...
For real.
In terms of raw coding, no, I imagine many instances are pretty much identical to the original code. Take your 2=3=5 example...there's literally no other way to express that exact equation, so it could not be considered proprietary and as such would not be copyrightable.
I'm not even sure they're referencing the ROM itself in the code so much as they rip the assets from the ROM via a separate process before compiling the executable.
Who would ever consider Majora's Mask to be Zelda 64? I get OoT since it was Zelda 64 pre-release, but Majora's Mask was never considered that. Ura Zelda, maybe...
This.
OOT on PC like this will be exceptionally cool and I'm excited to see where the mods take it. But Majora's Mask is the vastly superior game.
Also another development name.
It's going to be a while until any MM port since that hasn't been decompiled yet and is only ~40% of the way there.
On the plus side, a lot of the work in terms of things like up-resing assets will move to Majora's Mask pretty seamlessly since there's a lot shared between the two games.It's going to be a while until any MM port since that hasn't been decompiled yet and is only ~40% of the way there.