I feel exactly the same way, in fact, the more I learn about them the more I start to think they are actually one of the worst companies in gaming.I can't remember the last time I heard anything about Valve that made me think better of it as a conpany.
That Bob-thing is like fucking horror. Like, what the fuck????
kRich Geldreich @richgel999 Jul 15
Also before establishing where you will sit you should conduct a site analysis to identify the spots with the most auditory and visual privacy.
Shocking that Valve sounds like a Libertarian Lord of the Flies hellscape of an office to work in.
Some of this stuff you will see anywhere. Sounds extra dysfunctional though, at least with a chain of command there is a bit more ownership of work and teams wrt projects and deliverables. Corporate red tape is bad, but this is worse. This is what happens when a company has too much money and no public shareholders to report to. A goddamn mess.
I mean, not really. That's basic advice for working in an open-plan office.I have absolutely no insight into the workings of Valve, but some of this dude's Tweets read like a crazy person's.
k
Hm, okay, not in my experience.I mean, not really. That's basic advice for working in an open-plan office.
This is weird af behavior.Rich Geldreich @richgel999 Jul 15
So watch where people go during lunchtime. Just walk around and see who's going offsite together. Reverse engineer the office's internal social network and you'll spot the key relationships involved in managing the self-organizing arm.
I have absolutely no insight into the workings of Valve, but some of this dude's Tweets read like a crazy person's.
k
I have absolutely no insight into the workings of Valve, but some of this dude's Tweets read like a crazy person's.
k
Pretty amazing that they've created some of this industry's greatest works under that environment if it's as bad as these tweets make it seem.
This hostile competitive nature is exactly what tore Microsoft apart for years.
Gabe was an early MS employee (and got filthy rich from it) and his biggest mistake when founding Valve was adapting MS' toxic, loathed (and now abandoned) stack ranking system.
Every single one of those tweets, at their heart, goes back to stack ranking.
All of Valve's dysfunction is related to stack ranking.
There's a reason even MS eventually abandoned this shit system. It's awful and notorious to anyone who understands it.
Valve didn't succeed because Gabe copied that model, they succeeded despite it (although they're now stuck in the malaise that it created).
has there been a non-supernatural horror movie about working in an office? cause this kinda sounds like it
Yeah, that's probably played heavily into it.On the other hand you could also say that this environment is why Valve barely qualifies as a game publisher any more.
Microsoft doesn't really have a better system right now. They change the mid-level managers every two years to let them see every aspect of the company and find the best suited for a specific task, nothing wrong with that, until bonuses come into play. So I had a new boss (as an outside call-center contractor) every two years, who tried to up-stage his predecessor in quality and profit to get a good bonus and to show their own bosses that they were better.
They are not responsible for anything that happens after those 2 years. So what did this do to us contractors?
- rising level of quality and customer satisfaction demands that were quite unreasonable at the end
- offering less money in the renegotiations every year
- inventing new schemes to let the customer pay for seeking our help.
Pretty amazing that they've created some of this industry's greatest works under that environment if it's as bad as these tweets make it seem.
I imagine something like this:
Also I love the early 90s style trailer for a filn that was actually really dark.
Hm, okay, not in my experience.
Another:
This is weird af behavior.
I feel exactly the same way, in fact, the more I learn about them the more I start to think they are actually one of the worst companies in gaming.
There's a pretty clear delineation between pre Dota Valve and post Dota valve, or post lootboxes if you will. It shows in the amount of "old" Valve employees that unceremoniously left, and developers that skipped right off the surface, staying only a short while.
Ironically enough, for problems that are pretty much the exact opposite of those blamed on Valve (salaries are fixed, below standard and there are no bonuses nor way to increase them, hierarchy is apparently quite rigid with the bosses being rather demanding and allegedly imposing their vision on the team, lots of crunch hours, etc, etc).I don't know about gog specifically, but CDPR is well known these days for not being the best place to work.
Ironically enough, for problems that are pretty much the exact opposite of those blamed on Valve (salaries are fixed, below standard and there are no bonuses nor way to increase them, hierarchy is apparently quite rigid with the bosses being rather demanding and allegedly imposing their vision on the team, lots of crunch hours, etc, etc).
Seeing how many people on forums like this just gobbled that shit up wholesale taught me a lot about how much gamers really understand the industryI have suspected a lot of this about Valve for a long time.
Their happy-go-lucky "Be your own boss! Move your desk to whatever team you want to work on!" thing is kind of a crock.
There is always someone in charge.
Jesus Christ, this is starting to sound like John Grisham's 'The Firm'.https://twitter.com/richgel999/status/1018955827770638336
This one about company vacations is incredibly interesting to me. (Valve's Hawaiian vacations are the first thing I thought of.)
Yep. His point about how the "leaked" handbook was eventually just put on their website is really apt. You see people read that decade-old document and be like "oh look, Valve is so cool and quirky!"Seeing how many people on forums like this just gobbled that shit up wholesale taught me a lot about how much gamers really understand the industry
I believe this isn't the first time he has talked about this. IIRC he wrote a blog post with many of the same observations. He then got into arguments with other former employees over the accuracy of those.I have absolutely no insight into the workings of Valve, but some of this dude's Tweets read like a crazy person's.
k
Seeing how many people on forums like this just gobbled that shit up wholesale taught me a lot about how much gamers really understand the industry
I gotta say, you stop wondering how people "allow these evil companies to exist" once you get a job at one. Stable, corporate employment at a well-organized firm with good benefits is great.And even more ironically, I heard EA is a pretty good company for developers. What a company does externally really is different of how it is internally.