First three examples that came to mind for me were the gold man from Bioshock, doing laps with the phazon merc in Uncharted 2, and roided Joker from Arkham Asylum.
I love doing that in the original Fallout. Didn't reach the ending in OW, but In fallout you had to follow a specific reasoning with the villain.Recently, the one from the Outer Worlds
I just talked her out of doing the battle...
I literally didn't know it was the end until the credits rolled. I thought I had like, 2-3 more worlds.The Black Garden level in Destiny 1 was an incredibly bad ending to the base game.
I would say scarecrow in Akham Knight was worse because he wasn't a boss, despite being the more powerful villian in the story. Well he was a boss, but on the menu where you control the batmobile in a challange.
It's just a forced shuffle that is trying to one-up Ocarina. The great thing about Ocarina is how dark and dramatic its climactic fights are. TP tries to impress you with "look we can do this!" But it feels emotionless to me and it also feels clunky as hell the way you keep beating him and then he just tries a different form, not only 3 times but 4 times. In Ocarina you keep thinking he's truly dead. He's passed out, and uses his last strength to bring the castle down with all of you. Then it's quiet and you get real gameplay where you walk around the crumbled castle and he jumps out at you, twisted and desperate and he transforms into an imposing monster. In Twilight Princess, you beat him, cutscene, you beat him again, cutscene, you beat him again, cutscene and it is just poorly executed on top of Ganon not having a natural place in the story.The main appeal of the final boss is that it's climatic in all the right ways. I
Not true, but the dlc with the ultimate robot beast is the best boss in the game. I remember fighting it and thinking it felt like a Souls boss. Never figured a way to take it down easily like the other big robots.Every major boss fight in Horizon is the same square robotic missile platform enemy, just in different states of functionality, right? I'm not crazy?
Dark Beast Ganon in The Legend of Zelda: Breath of the Wild was very underwhelming.
He just stands there, occasionally turning slightly in a futile attempt to attack you with an extremely slow and narrow beam attack that is almost impossible to get hit by, while you effortlessly fire arrows into giant targets that are painted on his enormous stationary body for you.
Oh man, I so disagree with this. Sure the fight is easy, but everything else about that fight to me is fucking amazing. The world is crumbling around you, he puts up the fire wall, and basically says "this ends now, you and me." To me, it's less that Ganondorf is in his "final form" and more that he's sort of lost control, it's his true form, not his best - so he's way more powerful, but a lot more sluggish - like Vegeta powering up too much and losing all of his speed.Ocarina of Time Ganon.
Fucker is barely twice your height and slower than molasses. I fully expected GIGANTIC Ganon standing in the lava and towering over the platform, slamming down on it and trying to tilt you into the lava. Instead, I got some smallboi that I can beat with the megaton hammer and iron boots on. A super disappointing end to an otherwise fantastic game and my only real gripe about it.
Crash 2 is my favourite of the series but I agree. Crash 3's final boss is the best in the trilogy.My favourite game ever is Crash 2, but dear god is the last boss a
At least the second game has a real boss, the fourth one is a QTE fest.But the second uncharted boss is terrible. Uncharted 4 is a bit disconnected from its gameplay, but I thought it was a much more exciting finale than shooting blue exploding tree tumors.
Came into this thread with this boss in my mind. Pretty disappointing as I honestly think zelda games tend to have some great and climactic final bosses. Final boss in botw felt like a warm up to the true final boss, and then it just ended. What a let down.
I disagree. It really shows that Ganondorf is this incredibly powerful foe as he should be. He won't go down so easily. It feels like a multi form boss in a JRPG and feels like a true final boss.It's just a forced shuffle that is trying to one-up Ocarina. The great thing about Ocarina is how dark and dramatic its climactic fights are. TP tries to impress you with "look we can do this!" But it feels emotionless to me and it also feels clunky as hell the way you keep beating him and then he just tries a different form, not only 3 times but 4 times. In Ocarina you keep thinking he's truly dead. He's passed out, and uses his last strength to bring the castle down with all of you. Then it's quiet and you get real gameplay where you walk around the crumbled castle and he jumps out at you, twisted and desperate and he transforms into an imposing monster. In Twilight Princess, you beat him, cutscene, you beat him again, cutscene, you beat him again, cutscene and it is just poorly executed on top of Ganon not having a natural place in the story.
It really feels like he's just goofing around until you finally stab him in his stupid white circle.
Horizon Zero Dawn's final boss. Basically just a big version of a regular enemy. -_-
I still can't believe they didn't go for the obvious thing and have you climb Ganon to attack a weak point.Dark Beast Ganon in The Legend of Zelda: Breath of the Wild was very underwhelming.
He just stands there, occasionally turning slightly in a futile attempt to attack you with an extremely slow and narrow beam attack that is almost impossible to get hit by, while you effortlessly fire arrows into giant targets that are painted on his enormous stationary body for you.
Having just replayed Bioshock, I was reminded of just how bad the final encounter with Fontaine/Atlas was. Essentially, he's a palette-swapped Big Daddy whose basic attacks follow theirs, and he can be dispatched even easier as you're not strafing around cramped quarters. You can even cheese the encounter by spamming the grenade launcher and/or the chemical thrower. Definitely a let-down final boss in an otherwise fantastic game.
What are yours, Era?
My man. I love how the game opens a second world to the player just to offer 10% of the game there. And aaaaaaall those closed doors in the hubs.
The final ~15% of the game (Planet Wisp and onwards) just complete falls flat on its face. Sonic Team very clearly ran of time to make the finale enjoyable in any possible way. A complete mess.I was gonna say I remember Sonic Generations pretty fondly except for that final boss which sucked complete ass.
This, fucking this. Not a good fight plus it's incredibly stupid storywise.
I played it twice with redemption in mind, thinking that now that I accept what happens beforehand, I'll appreciate it more.Also anyone who thinks Ganondorf was forced into the story really needs to replay the game.