Sorry for my dumb question, but is this one of the reasons why Valve doesn't expand? They have the money to open another studio but yet instead they seem to mainly focus on expanding steam and offering more tools (and even hiring more people to work on these Steam tools/services) instead of more people to make games.
I would assume that since Valve makes Billions every year that if they really wanted to open up another studio dedicated to only making games they financial could do that but if things went wrong they would have to fire a lot of people or has that already happened? I've heard of people leaving Valve but not of a mass Exodus (sorry for the pun) of people leaving because of layoffs or something like that.
Also I it was funny looking at some of those links (the Kotaku one from 2010) about how Epic felt about PC gaming almost 10 years ago. They did a full 180, it's only now that Valve is making billions that they also want a piece of that action and if devs like 4A don't happen to be in the best position because of what upper management chose then oh well. Epic is not the bad guy here it's customers that don't want to be pushed around by Epic for forcing them to buy from one store only/s
But you know there is nothing wrong with this after all, all the console manufacturers have exclusives as well and Valve is a company that just cares about your money and only that and that's why they have not been adding any new features to Steam at all and that's also why they force you to pay for things like Cloud save the same way that console manufacturers do. And console gamers know all about this which is why there is nothing wrong with them coming here to a mostly PC focused discussion tells us that we are being "pathetic" and then say that this doesn't really matter to them since they are just going to buy it on consoles. (Sorry my attention is not to attack any one or anything but it's just annoying seeing some one mention something that they have no stake in, once again sorry)
This game was going to sell very well on Steam, I'm pretty sure that a lot of people knew this already, well to be more exact a lot of people on Steam knew about this game (not sure the same could be said about people using the EGS). The evidence that I have is the upcoming top wish list category, for over the last year or something Metro Exodus had been in the top 5 wishlist item on there. Meaning that out off all the upcoming games both indie and AAA Metro Exodus was a game that a lot of people bothered to go to the Steam page and hit wishlist (and as crazy as that sounds that does in fact require a bit of effort to do). Had things stayed with how they are on Steam, or if the game released on EGS along side Steam the game would have sold very well (assuming that the game is in fact great, but we do not know this for a fact right now since reviews are not out) and that would have been that but sadly now this has turned into a whole mess where the dev in the end may be the one that loses in all this and it's okay for them to feel frustrated about how this has been spiraling out of control.
Also let's play a very strange game, the rule are simply take a look at the Steam top wishlisted upcoming games and guess which ones EGS will make exclusive. Atomic Heart may possibly be one of those games that EGS snatches up along side stuff like The Last Night. The point I'm trying to make is that all EGS really has to do is look at that list to get an idea of what games they should snatch up.
Was I even planning to pick this game at launch/at all? Well sort of. I am very aware that this game exist and know that Nvidia has promoted it for their RTX cards in the past. I planned to eventually start the Metro game that I have on Steam. Once I heard that this game was going to be exclusive to EGS I decided to pre-order it right away to play it on Steam but after thinking about it some more seeing how it will still be available on Steam one year later, how in low on Cash, and in no real hurry to buy the game.
I can only imagine the type of uproar that Sekiro would cause if Activision announced that it would be exclusive to either (or both??) Epic Game Store and Battlenet. But what different with that game is that it's being published by Fromsoft in Japan and some other company in Asia, also that company in Asia it seems has their own PC launcher that they will also be selling Sekiro on in addition to Steam??
So one of the reasons Gabe keeps Valve a private company is so he has no pressure to grow or expand. He can do whatever he wants.
Yes he could expand , but he decided a long time ago to shift company focus from the traditional game development model to something else. He saw an opportunity.
Steam was not some big business plan. I know people who there at the start and no one knew it would turn into what it has today. Most of the people who were originally on steam left the company ages ago.
At some point steam began making them lots of money while Gabe saw traditional game development required lots of money with limited payoff. Steam required far less investment but was generating massive revenue the company could funnel to other initiatives.
When you look at other companies especially public ones they have immense pressure put on them by board members, shareholders, to not only do well but increase areas in the business by a specific margin. It's not good enough to double revenue, we want it tripled,etc.
I see lots of people saying what Epic was in the past. Companies are not your friends nor can you talk about them like they are people.
Companies will shift their approach and views based on many internal and external factors , sometimes their approach will align with your values, sometimes they won't.
Publishers want their investment back and are not scouring forums to understand what one service offers compared to another for users. You're dealing with people who look at financial statements and forecast risk. Most probably don't even play games that often. Their job is to ensure their company is making the best financial decisions.
My guess is before the game was pulled they weren't very confident in the games performance, maybe weak preorders, maybe the game went over budget and they would prefer to at least garuntee they don't end up in the red.
What many don't get is it's not about potential sales it's about garunteed money in hand preferably before a planned milestone. Potentially the business required the money now not after release for some reason.
publishers have more than one investment usually and often they can affect one another.
All we can do is speculate as we don't know the terms of the deal.
These decisions are usually made by a select few , they trickle down to everyone else who is told to do their job.
Anyone who works at a big company knows this. The majority of the time most employees are cringing at decisions that come down but it is what it is.
Valve can counter offer. It's business, they choose not too. I honestly don't think Gabe would care. His belief is we will focus on doing what we do and gamers,devs,publishers can use our services if they want.
Best way to get back at Epic is ignore them and stop giving them free press. Wishlist the game on steam so they can see all the money they are missing out on and buy it when it releases on your platform of choice. Communicate to the developer you look forward to buying their game when it releases as originally planned. That's it.
As far as why valve leaves up forums because it's good SEO marketing for them. You google and they come up , maybe you can't buy a game there but you're still at their storefront and they look like the mature business partner. Win Win for them.
The real problem is the majority of gamers and game developers can't afford to invest in funding/making our games so now we have a third party ie the business. The ride has just begun.