generic gruff white dude it's everywhere in books, movies, games, sitcoms...etcI've gotten more, I guess the word is "annoyed," by it as I've gotten older. The world's different now and diversity definitely helps. Personally, I'm ok with games going the Mass Effect route and having a "generic white dude" (whatever that means) be the default character as long as people get to make their character look the way they want.
Creating alt accounts just because you're too much of a coward to post with your real one is pretty lame, manThis has probably been mentioned before in the topic, but calling someone 'generic' based on their skin colour and their looks, without spending a minute to listen to their story, is at least offensive and borderline racist.
generic gruff white dude it's everywhere in books, movies, games, sitcoms...etc
Creating alt accounts just because you're too much of a coward to post with your real one is pretty lame, man
Account created the week ERA went online, only 28 posts, coveniently decides to hide posting history, goes into a topic acting like this is racist at all. Sure smells like an alt.
I think we need to play the game to know.
Personality is what make a good character for me.
The color of his skin doesn't matter.
Honestly I always wondered how different Spec-Ops the Line would have been as the main character originally seemed more middle eastern inspired vs the purposefully generic American soldier of the final game.Yup.
When was the last time you saw a muslim from the subcontinent or even the middle east as an AAA game hero? Would it be cool if I could play as someone with similar cultural/ethnic heritage?
Well you may have a point, but none of the people I was referring to are white. In general I think some people tend to see Mediterranean people as less classically "white" because they don't usually have pale skin, or light hair, or blue eyes.I feel like white people think the skin colour of an individual person is the be all and end all.
Creating alt accounts just because you're too much of a coward to post with your real one is pretty lame, man
Wow.Honestly I always wondered how different Spec-Ops the Line would have been as the main character originally seemed more middle eastern inspired vs the purposefully generic American soldier of the final game.
v
I think my personal issue is that there are just *so many* white male protags. Why? Why do we need so many? Even in games like Mass Effect and Dragon Age where you can choose the sex of the character, the official art and media all had the generic white man. Why? Homogeneity is boring.
I asked a similar question and people responded to me that's actually just about skin color. The actual character is not really important in this context.I think it's an option that is the most pragmatic during the current climate; worth being criticised for a lack of diversity than risk genuinely offending other groups for employing stereotypes/insulting cultural characteristics. I find it difficult to criticise a studio for making a choice like that when it seems a lot of studios in the west have people from mainly "white" backgrounds.
I'm from an ethnic and religious group that has almost no representation (which is a particularly large group). I wouldn't want either to be used as a selling point to demonstrate some values that have been adopted in order to make it more sellable.
I also wouldn't expect a western studio to be able to do "justice" to what I hold so dearly about my identity.
I don't understand how people square this circle - if a studio is so "unskilled" in making a generic white character, one that doesn't do anything but make people roll their eyes, why would I then think the studio would be skilled enough to make a character of another background that doesn't feel like it's being used solely as a marketing point?
Does feel like we're in this weird space when it comes to identity.
I asked a similar question and people responded to me that's actually just about skin color. The actual character is not really important in this context.
So the thread title should be "why are there so many white characters in games?"
John Marston is widely regarded as one of the best characters of last generation so you are wrongThere are a couple levels at play here.
First, there's the continuing mid-late-30s-white-dude-brown-hair-stubbly-dude-man-dude-video-game-protag stereotype, and it's increasingly tiresome to have every goddamn triple-AAA protagonist fit that mold.
Second, there's the more specific thing, with Rockstar Games being ENTIRELY FUCKING INCAPABLE of crafting a compelling goddamn character, regardless of the demographic. They can write some fantastic individual scenes of dialogue, that's for sure, but they are entirely goddamn incapable of crafting a single fucking compelling narrative for any one of their fucking characters. Like, man, dude, who can forget, Niko, with his narrative, leading to the mission where you killed the other dude at, like, the Statue of Liberty, am I right, dude? Fuckin', like, dude, man, that's symbolic, dude.
True, lol. I'm completely willing to accept I'm in the minority on this one. I used to be more on board with R*'s general quality of storytelling, but I've started to drift away in recent years. I think they should be capable of more, and I think we should expect more.John Marston is widely regarded as one of the best characters of last generation so you are wrong
Dan Houser is good at writing characters, its just he's not really good at general storiesTrue, lol. I'm completely willing to accept I'm in the minority on this one. I used to be more on board with R*'s general quality of storytelling, but I've started to drift away in recent years. I think they should be capable of more, and I think we should expect more.
What a surprise that people aren't noding in approval with you after writing such rants.
Recently yes, there has been better diversity... which probably would never have happened if it weren't for people "obsessed by race" as you put it (aka just asking for better representation in a medium obsessed with the default angry white guy protag). Plus in the age of gamergate bullshit (you know those people that overlap with white supremacists because they actually are obsessed with race), there has to be vocal positive reinforcement and further encouragement to continue the trend, lest the shitlords gain too much influence over how devs cater to an audience.This place is obsessed by race. There is a good mix of characters in western gaming these days.
How do you feel about the generic white guy player character trend and the negativity surrounding the stereotype? If you're a white guy, do you feel persecuted or shamed by it, and how come, if so?
I'm good man. You however decided to attemp some sort of appeal to popularity even though you were the first and only response to my post that was immediately after mine. So it was kind of a fail on 2 levels.If only you would have some kind of self reflection to come to the same conclusion after writing your posts.
It's not being white that makes them generic, it's the similarity of the characters. Particularly gruff guys with guns, brown hair (or bald in the case of soldiers/space marines), brown eyes, military kit, 30-something, muted colour palette. I mean, I'm a white guy, and I can see it. It doesn't even touch the variety of what even white guys look like, let alone everyone else on the planet.I'm Asian and personally I am fine with it.
Also since when is white ''generic''? Isn't that kind of racist?
Of course I want more people of color in video games but calling white people ''generic'' is just mean imo.
This place is obsessed by race. There is a good mix of characters in western gaming these days.
It's not being white that makes them generic, it's the similarity of the characters. Particularly gruff guys with guns, brown hair (or bald in the case of soldiers/space marines), military kit, 30-something, muted colour palette. I mean, I'm a white guy, and I can see it.
This might be a bit out there, but in terms of generic character design, it's also perhaps not helped by the realistic tone brought in by the HD era. In games set in the real world, and combined with the relatively unchanging nature of men's fashion and uniforms in recent times, it leads to outfits that are either casual jeans-and-tshirt or festooned with military webbing, which then combined with the gruff-white-guy-short-hair look to provide a template that's hard to break from.
Generic, uninterestingly written character does not become interesting just because he's given a black skin. So the phrase is idiotic. But if you want to complain about shitty writing, go ahead, by all means.
Agree with you on writing characters, but in terms of visual design, a gruff white guy with short brown hair is perhaps a poorer start if you want to create something that hasn't been used for years as the industry standard for 'safe' visual character design to appeal to as many customers of shooters as possible.Generic, uninterestingly written character does not become interesting just because he's given a black skin. So the phrase is idiotic. But if you want to complain about shitty writing, go ahead, by all means.
I am also a bit alergic to "strong female protagonist" where "strong" actually means "perfect, without any flaws". Whoever uses that phrase and then writes perfect unflawed characters is a hack too. Looking at characters like Jade in Dying Light, who had awesome visual design, but was a cardboard cut-out otherwise.
Yeah, the finished product seems so well constructed piece by piece even down to casting a va for his "generic" voice that developed throughout the game.Wow.
I didn't know he wasn't white at the beginning. I am happy we got the current Walker as he fit the story much more but it would indeed be interesting to see how different the game would be with the original guy.