I think it was fairly received. It is a fun little game, but it is so hilariously rushed and a step back from the first that it is extremely noticeable.
I still preferred it over the bore of Inquisition though.
Nope. It was very fairly maligned.
All of this is moot because if anthem doesn't break the bank & review walls the entire studio will be put on cleanup & doing whatever it takes to get that game to what EA deems as good enough. Something like a DA that is going to have its GaaS put into a mode players may never touch will be put behind the backburner
DICE Sweden is unique among the EA studios in so far that one of the big decision makers at the top of EA's hierarchy was a former member of the studio. This means that the Devs have connections that can bypass the usual maximum shareholder value creation and focus testing barriers that get set up by management to some extent. That's how Battlefield 1 with it's WW1 setting was greenlit in the first place despite massive scepticism by management, and likely also the reason they got another shot at Mirror's Edge at a time where EA had already largely transitioned to dropping development of all non-sports AA titles in their entirety (look e.g. at stuff like Shadows of the Damned or Brütal Legends under EA's old CEO). It would also explain why BF5 is quite unusual when it comes to modern AAA WW2 shooters (no playable US at all at launch, no focus on the western front 44-45 from an US perspective to the exclusion of everything else, Single Player campaign content for the German side. Basically everything that say CoD WW2 didn't do as it was a perfect example of a by the numbers WW2 title). They have the highest latitude of all the EA studios by far when it comes to creative freedom.I mean dice still made Mirror's edge despite battlefield so it wouldn't be impossible I guess.
It was enjoyable. It certainly had better a better story and combat system than DAI. If it had a much bigger budget it could have been a classic.
Naw. It was 90's level reuse and recycle. And most importantly, noting like DAO. Neither was 3 for that matter.
Yeap. Those wave base encounters, cut content, bugs. Yeah, the game was appropriately rated. Blame EA for allocating so little time for development.Nope. It was very fairly maligned.
I felt it did have some neat, possibly brave, ideas. Terrible execution all round.
preciselyKind of damned if you do, damned if you dont. If Anthem stumbles out of the gate, all of bioware will be tasked with fixing it. If Anthem is massively successful, EA will shift anyone who is working on DA to anthem DLC and Anthem 2. I just dont see modern EA putting out another 40 hour single player RPG anytime soon.
My favorite Bioware series ;_;
Also I don't get the chance to even punch Solas after all that happened in DA:I?
Would you rather see EA shutting down the studio?Please God no. I know this is just selfish of me, but I love Bioware and I don't want their games to be locked only on Microsoft's platform.
Wrong. Mike Laidlaw and everyone else who worked on it didn't deserve the near-constant posts on BSN wishing they all be afflicted with cancer.
...They're a fully owned subsidiary of EA.
It wasn't maligned enough.
You can do that in game.My favorite Bioware series ;_;
Also I don't get the chance to even punch Solas after all that happened in DA:I?
I understand the need for EA to have a GaaS loot shooter to get on the Destiny crowd and try to steal players from Activision. I understand full well.
But to give it to the last EA studio to still have a identity, a style and a fan-base. Wich have nothing to do with GaaS loot shooters and thus jeopardize the making of games that this studio is known for seem really stupid for me.
They could have given Anthem to any other developpers they have access to and generate the same amount of hype if not more. But to bring Bioware into this... Fuck... Andromeda was handed to the C team because of Anthem and we know the result. And now, the next Dragon Age seems to be in danger too.
Anthem will maybe be a good game. I don't know. But i have the feeling EA is playing russian roulette with Bioware's head with this game. And i don't like that. I would have been fine with any other devs in EA's palm but not Bioware...
If only.
^^ Something about how fast his head whips back into frame just looks really silly.
I love DA2. Fight me.
When you consider they cranked out a 40 hour RPG in less than 18 months, I think it speaks to the talent at BioWare that it even turned out as well as it did.
Why do you think it wasn't Bioware that came up with the basis of Anthem in the first place? It seems pretty unlikely that there's some nebulous part of EA coming up with franchises and just dishing them out to their developers on a whim.
If anything, the game got too much praise
Microsoft and Bioware do have a long history. KOTOR, arguably their best work, was a PC/Xbox exclusive. Jade Empire, too. It's kinda interesting how the two companies drifted apart because they were an excellent fit.