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nekkid

Banned
Oct 27, 2017
21,823
FH4 (1080p60/2160p30 on the X) sacrifices performance over FM7 (2160p60 on the X) to achieve those visuals, so there are compromises.
 

Deleted member 46641

User requested account closure
Banned
Aug 12, 2018
3,494
There is a gap in quality remaining - compare The Last of us Part II and RDR2.

But I agree with the general concept of this thread - that gap in quality has greatly diminished. A lot of best looking Game Awards will go to an open world game this year.
 

Etain

Member
Oct 25, 2017
1,800
I feel it might be more diminishing returns. I'm sure some of the best linear single player games are still technically miles ahead of your typical open world game, but short of being 60 fps versus an open world's 30 fps it's not as readily obvious as, say, the PS2 gen where something like FFX was breath taking while GTAIII looked like it was more of a half gen step and made up for it with the sheer scope of the world. Hell, even last gen the open world games would frequently look pretty damn good and it was just that some of the showpiece single player games were REALLY amazing.
 

MonsterMech

Mambo Number PS5
Member
Oct 27, 2017
1,409
I think it's more a case of linear games being more "open" and open world games being more grounded and cinematic, therefore we don't have the huge disparity in graphics we did last gen.
 

PopsMaellard

The Fallen
Oct 27, 2017
3,361
Detroit Become Human shits on open world games in damn near every graphical aspect visually. Open world games still look amazing but lets not kid ourselves that linear games still won't obviously hold the visual edge due to not being anywhere near as demanding

8yDOe3a.gif

zq03QWp.gif

Fm2P245.gif

As much as this is technically a better achievement than stuff like RDR2, even in motion it just doesn't look as good.
 

giallo

Member
Oct 27, 2017
5,247
Seoul
While I think the character models look better in GOW and Horizon, RDR2 is still a freaking marvel to behold. I have a base PS4, and am just in awe of the graphics for an open world game.
 

AegonSnake

Banned
Oct 25, 2017
9,566
Yes and no. They have come closer thanks to the larger RAM pool and graphics cards that are much better at rendering open worlds than previous gen cards, but all the games you mentioned have also gone bigger.

Uncharted 4 is a linear game but the levels are massive. And i don't just mean the Madagascar level. GoW has a giant hub world which can basically be called an open world.

Even killzone shadow fall had large open areas compared to previous titles.

The order and Detroit are the only two truly linear titles and they look much better than horizon and rdr.
 

Staticneuron

Member
Oct 25, 2017
1,187
What I find fascinating is the amount of people comparing open world games to other openworld/large sandbox games. Despite being linear in progression many games this gen gone the route of creating very large areas to play in as opposed to smaller and heavier designed area's. People have mentioned the order and detroit as examples but when you look at many of the other exclusives across multiple consoles they mainly went sandbox/open world.

Yes and no. They have come closer thanks to the larger RAM pool and graphics cards that are much better at rendering open worlds than previous gen cards, but all the games you mentioned have also gone bigger.

Uncharted 4 is a linear game but the levels are massive. And i don't just mean the Madagascar level. GoW has a giant hub world which can basically be called an open world.

Even killzone shadow fall had large open areas compared to previous titles.

The order and Detroit are the only two truly linear titles and they look much better than horizon and rdr.

^ beaten to the punch!

Killzone Shadowfall
We learn that each level of Killzone: Shadow Fall is 10 to 100 times larger than a Killzone 3 level, while the largest map is 8 km (almost five miles) long.

once that started the gen off, I knew things were going to be different and sure enough almost every title you can think of is absurdly large.
 
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Tyaren

Character Artist
Verified
Oct 25, 2017
24,801
Uncharted 4/The Lost Legacy, Detroit and God of War still look more beautiful than RDR2 to me. Yes, it has a much larger scale and it is doing so much more under the hood than the other games, but the highly polished beauty I see on screen in UC4/LL, Detroit and GoW exceeds what I see in RDR2 considerably.
I actually also think Horizon Zero Dawn, while smaller and less technically ambitious, looks more beautiful and polished than RDR2.
 

Iztok

Member
Oct 27, 2017
6,138
No, not really. RDR2 is amazing looking, but you can easily tell it's inferior in a lot of places, especially characters and animations, probably more stuff though like effects & textures.
 

crazillo

Member
Apr 5, 2018
8,186
Outside God of War, what was the last actual linear AAA game? It's hard for me to think of any. Quantum Break? We haven't seen that much of Ryse/The Order-type of games. Those two were visually stunning, and still are. You can only compare AAA developers here, I feel. But it seems that each and every game now has to be open world, so it might be hard to find linear games from big developers you could reasonably compare to RDR2 and AC: Odyssey. When I see a game like Detroid mentiond -- can you compare their financial capabilities with Rockstar? Okay, nobody can, but still... God of War does look excellent, other games could pull it off, too.
 
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tyfon

Member
Nov 2, 2017
3,680
Norway
As good as RDR2 looks in some areas, personally I think the character models are nowhere close to the linear games and the facial animations when characters are speaking seem very stiff. Foliage is also mediocre imho.

The best part graphics wise is probably animal animation/detail although I've seen quite a few bugs here as well (people sinking into the horse, flickering textures etc). It's also not quite as detailed and fluid as the robots in H:ZD. Again all of this is subjective so if someone put more weight in other areas they might think differently.

Having said that I greatly enjoy RDR2 and I'm playing it almost daily at the moment :)
 

etta

Banned
Oct 27, 2017
3,512
User Banned (1 Day): Drive by post, console wars
At no point does Arthur's model come anywhere NEAR the fidelity of Kratos. Certain supporting characters in GoW look better than Arthur.
It's okay fam, the best looking game of the generation is on Xbox. No need to lose any sleep.
 

GTAce

Member
Oct 27, 2017
4,169
Bonn, Germany
The thread desperately needs more mentioning of Horizon Zero Dawn.
Anyway, I'd say there's still a difference but it's getting less and less obvious.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,638
lmao do you even know what inverse kinematics is? of course RDR2 has inverse kinematics.

Of course that I know what Inverse Kinematic do and I even explained it. Animation blending and inverse kinematics allow Aloy's feet and body to shift naturally based on the slope of the terrain. Look at how her feet intersect with the terrain

WRO1EFK.gif


Or specific rotations like turning around on horseback like this : https://kotaku.com/im-just-saying-look-at-how-horizons-protagonist-turns-1792588479

uuH840f.gif


It's probably you who doesn't know the exact use of such methods.

I didn't see movemenst as complex as those in RDR2 and like I explained above many reactions are non human like.
 

Dennis8K

Banned
Oct 25, 2017
20,161
Even less reason to play linear games.

I can't even fathom choosing linearity over complexity.
 

BriGuy

Banned
Oct 27, 2017
4,275
Even less reason to play linear games.

I can't even fathom choosing linearity over complexity.
RDR2 has a big fucking open-world, sure, but its missions are about as linear as they get. R* has a "vision" for how each mission is going to go down, and dammit, you're doing it their way or no way at all. Complexity my ass.
 

Tyaren

Character Artist
Verified
Oct 25, 2017
24,801
It's okay fam, the best looking game of the generation is on Xbox. No need to lose any sleep.

He's 100% right though. Arthur's model and his different outfits can be apart fromt the head pretty low polygon and low res textured. When in the bathtub his body model shows visible low polygon angles. There's really no competition to Kratos...

43757956130_eaf617895e_o.png


31702930368_46e36ebb35_o.png


raf-grassetti-grassetti-kratosabslow.gif


raf-grassetti-grassetti-kratosarmscomparission01.gif


raf-grassetti-grassetti-kratosback01low.gif


...or Geralt, Aloy, Noctis or Spider-Man for that matter, just to name other highly polished character models of larger open world games.
 

Malek

Member
Feb 15, 2018
551
GOW still looks better than any open world game out there

But Yeah Open world games do look better than they used to before, that's mainly because of the new more powerful consoles and increased budgets, still linear games will remain graphics king because of their more simple and focused nature
 

jett

Community Resettler
Member
Oct 25, 2017
44,663
While good GOW and Uncharted are still on a different level.
Another level?

You all have got to stop it. RDR2 is not some visual tour de force aesthetically speaking. There are many games that look better than it but may not be as expansive or as complex in terms of tech but I wouldn't say that it's an eye catching game. Visually I think it's about on par or maybe slightly better looking than maybe MGSV which is great considering everything under the hood but it shouldn't be mentioned in the same breath as RE2, DMC5, Horizon, GoW, GoT, Spiderman, U4/TLL, TLoU2, Detroit or Control. That's just some nonsense personally speaking.

This reminds me of people saying that GTA5 was one of the best looking games last gen and it's like, was it really? Did GTA5 really stand out amongst the Killzones, Uncharteds, GoWs, Resistance 3, Gears, Halo, TLoU when you omitted how big GTA5 was and judged it purely on how it looked? I'd argue no but maybe my opinion is in the minority.
This post is complete madness.

RDR2 is in every aspect that matters a technical and aesthetic achievement in gaming. Everywhere you look just looks incredible, no matter where you point the camera at in the environment, this is an open world game where just every part of it looks hand crafted for maximum beauty.

R4OqGpI.png


Fzu7Kci.png


32OPUr5.png


ZMczHAs.png


HGVOvOS.png


And GTAV looked completely ridiculous for being a PS360 game.
 

Crossing Eden

Member
Oct 26, 2017
53,400
I didn't see movemenst as complex as those in RDR2 and like I explained above many reactions are non human like.
Wtf am I reading lmao. Can't think of a single AAA open world released this gen where what you posted isn't a standard part of the animation. Your post reminds me of people posting this gif:
ucoln8kedwfglsrlxvm5.gif


Also a standard thing

RDR2 has far more animations than Horizon, Arthur included.
 

Gonzalez

Banned
Oct 25, 2017
7,679
Been playing God of War again after a recent amount of hours in RDR2 and sorry op, no, open world games aren't getting closer. In the end, an open world game has to spread a lot of resources around compared to a linear game. But both look a ton better this gen to general improvements in rendering.
Isn't God of War technically an open world game?
 

Ostinatto

Member
Oct 30, 2017
2,543
Can someone post some of the poker players from RDR2 in order to end this discussion right now pls? :D
 

Hayeya

Member
Oct 29, 2017
3,811
Canada
I know that they are not 100% open world, but the open stages in both uncharted 4 and lost legacy still make my jaw drop on the floor. The quality of the graphics and attention of details are out of this world.
 

commish

Attempted to circumvent ban with alt account
Banned
Oct 26, 2017
2,274
From this thread, I don't know if Horizon is open world or not. So many posts claiming both hahha.

Honestly OP is right. I'm just not seeing a big discrepancy btw open world and other games. The gap has shrunk. If you want to argue that other games are better, sure, fine, but they aren't that far apart.
 

ActWan

Banned
Oct 27, 2017
2,334
The character models and facial animations don't stack up to linear games for obvious reasons...the environments though? Yeah, really impressive stuff.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,638
It's more of a hub world, I'd say.

Hub world/open settings as a whole, open world in the lake of the nine.

He's 100% right though. Arthur's model and his different outfits can be apart fromt the head pretty low polygon and low res textured. When in the bathtub his body model shows visible low polygon angles. There's really no competition to Kratos...

43757956130_eaf617895e_o.png


31702930368_46e36ebb35_o.png


raf-grassetti-grassetti-kratosabslow.gif


raf-grassetti-grassetti-kratosarmscomparission01.gif


raf-grassetti-grassetti-kratosback01low.gif


...or Geralt, Aloy, Noctis or Spider-Man for that matter, just to name other highly polished character models of larger open world games.

Tyaren What are the sources of of those muscle flexing gifs in GOW? I thought I saw every material of this game. It seems I missed this. :p
SMS has been using muscle felxing since GOW3 but this is just beyond anything else.
 

Monodrone

Member
Nov 1, 2017
185
I would agree since RDR2 and FH4 are the best looking games this generation. They both look photorealistic most of the time, it's ridiculous.
 

jett

Community Resettler
Member
Oct 25, 2017
44,663
Incredible shots. This one in particular is breathtaking
It's honestly unbelievable to see people downplay how RDR2 looks. It must be rooted in something entirely illogical.

Awp6JzV.png


3lcY52W.png


re8guNN.png


BocvJjs.png


lL7dfyt.png


YZVpyrh.png


xGYKesZ.png


cvEKeJY.png


This game has, by far, the best use of lighting I have ever seen in a video game. It's so varied and dynamic. R* even accounts for the increase in pollution in a big city like Saint Denis.
 

pezzie

Member
Oct 27, 2017
3,441
I've been enjoying RDR2 but while I agree on environmental looks, the character modeling isn't quite there yet.
 

Tyaren

Character Artist
Verified
Oct 25, 2017
24,801
Hub world/open settings as a whole, open world in the lake of the nine.



Tyaren What are the sources of of those muscle flexing gifs in GOW? I thought I saw every material of this game. It seems I missed this. :p
SMS has been using muscle felxing since GOW3 but this is just beyond anything else.

The Artstation page of Raf Grassetti (3D artist of Kratos and most other main characters):
https://www.artstation.com/artwork/ygeNO

There's lots of other great stuff, enjoy! :)

raf-grassetti-balduringame01.jpg


raf-grassetti-freya-ingame-01.jpg


raf-grassetti-brokingame01.jpg
 
Mar 17, 2018
2,927
Another level?


This post is complete madness.

RDR2 is in every aspect that matters a technical and aesthetic achievement in gaming. Everywhere you look just looks incredible, no matter where you point the camera at in the environment, this is an open world game where just every part of it looks hand crafted for maximum beauty.

R4OqGpI.png


Fzu7Kci.png


32OPUr5.png


ZMczHAs.png


HGVOvOS.png


And GTAV looked completely ridiculous for being a PS360 game.
GTAV still looks amazing on my PC in 4k no doubt about it. RDR2 looks fantastic, but it still stands the character models are better in other games. That was the only argument I was responding to.
 
Mar 17, 2018
2,927
It's honestly unbelievable to see people downplay how RDR2 looks. It must be rooted in something entirely illogical.

Awp6JzV.png


3lcY52W.png


re8guNN.png


BocvJjs.png


lL7dfyt.png


YZVpyrh.png


xGYKesZ.png


cvEKeJY.png


This game has, by far, the best use of lighting I have ever seen in a video game. It's so varied and dynamic. R* even accounts for the increase in pollution in a big city like Saint Denis.

Again, most people here were talking about character models. I am not sure what this defense force is even for. RDR2 does in fact look incredible. No doubt about it.
 

nelsonroyale

Member
Oct 28, 2017
12,130
I mean if we compare end of gen open world game (RDR2) and more linear game (TLoU2), I think the difference is as pronounced as say RDR and TLoU last gen...

3442606-de8f6199f89579a56fab45c5cecd8a86.jpg


TLOU2_Screen_PS4Pro_E32018_00009_1528773862.jpg
 

ILikeFeet

DF Deet Master
Banned
Oct 25, 2017
61,987
Of course that I know what Inverse Kinematic do and I even explained it. Animation blending and inverse kinematics allow Aloy's feet and body to shift naturally based on the slope of the terrain. Look at how her feet intersect with the terrain

WRO1EFK.gif


Or specific rotations like turning around on horseback like this : https://kotaku.com/im-just-saying-look-at-how-horizons-protagonist-turns-1792588479

uuH840f.gif


It's probably you who doesn't know the exact use of such methods.

I didn't see movemenst as complex as those in RDR2 and like I explained above many reactions are non human like.
potakuikfi.png


better animation than RDR2, confirmed!

IK it's not a tool like Euphoria, it's a method of rigging. pretty much every game uses it in some way. however not every game has physics applied to the legs