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Camstun187

Banned
Oct 29, 2017
2,166
China
8CA.jpg
I wanted to explode in laughter but my wife is sleeping next to me
 

Black Chamber

Banned
Oct 27, 2017
6,811
United States
Well said.
What I also find strange is the singling out of R*. Are people really that naive to think R* are the only ones who has workers who work very long hours.
What about playground games, Naughty dog, sony santa monica, the coalition etc
This outrage reeks of hypocrisy, I bet if accusations were put on the favorite devs of the people placing accusations on R* It would be a different story.
That is exactly how I feel as well.
 

Shadout

Member
Oct 27, 2017
1,809
Well said.
What I also find strange is the singling out of R*. Are people really that naive to think R* are the only ones who has workers who work very long hours.
What about playground games, Naughty dog, sony santa monica, the coalition etc
This outrage reeks of hypocrisy, I bet if accusations were put on the favorite devs of the people placing accusations on R* It would be a different story.
People were outraged about Telltale recently. Right now it just happens to be Rockstar which are the company in focus. It would be great if the debate grows to focus on the larger, widespread issue, since it is obviously not a mere Rockstar problem.
But focusing on the company that happens to be the one that started the current conversation is not dishonesty or hypocrisy.
If some of the people who are outraged today, would fail in their convictions if similar stories showed up about their favorite studios, hopefully someone else would take up the torch and carry on.

Since this is a widespread issue, in and outside the gaming industry, it really shouldn't matter which companies you like or not. Keep buying Rockstar games if you want to play those games. You are unlikely to change labor laws by some symbolic product boycott anyway - but the least we can do is to make our opinions clear, that things should improve. And try to foster those changes through voting, unionizing and voicing our concerns.
 

-Devious-

Member
Oct 25, 2017
202
Well said.
What I also find strange is the singling out of R*. Are people really that naive to think R* are the only ones who has workers who work very long hours.
What about playground games, Naughty dog, sony santa monica, the coalition etc
This outrage reeks of hypocrisy, I bet if accusations were put on the favorite devs of the people placing accusations on R* It would be a different story.
R* is well known and popular. If we could shine a light on the exploitative practices we can bring further discussion on the subject. Does this mean we ignore other devs? No. By doing this it puts the entire gaming industry under scrutiny.


On a side note, why are posters going out of their way to call others hypocrites? As if to shame them for having empathy for the devs who claim being exploited? What is the end game? Oh well, you are a hypocrite so ignore this issue and don't feel bad for these people.
 
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deadbass

Member
Oct 27, 2017
982
People are singling out Rockstar because a quote a Rockstar exec gave about a Rockstar game set off the discussion.
 

Veidt

Member
Oct 27, 2017
511
Well said.
What I also find strange is the singling out of R*. Are people really that naive to think R* are the only ones who has workers who work very long hours.
What about playground games, Naughty dog, sony santa monica, the coalition etc
This outrage reeks of hypocrisy, I bet if accusations were put on the favorite devs of the people placing accusations on R* It would be a different story.

Rockstar isn't being singled out. There's been a lot of coverage concerning crunch in the industry, including about Naughty Dog which you pointed out, not to mentiontalks such as this one. It's widely recognized - at least by anyone paying attention - that a whole lot of studios employ crunch and how damaging it is.

This story just happens to have come out around the same time as RDR 2 is very close to release, because Dan Houser outright said they worked 100h weeks in an interview, therefore getting a lot of exposure. The fact it's the second time these sort of news have come out regarding Rockstar (Rockstar Spouse was 8 years ago, curiously enough surrounding RDR as well) certainly doesn't help their case.
 
Feb 10, 2018
17,534
User warned: Thread-whining, accusing fellow users of acting in bad faith in a conspiratorial tone.
People were outraged about Telltale recently. Right now it just happens to be Rockstar which are the company in focus. It would be great if the debate grows to focus on the larger, widespread issue, since it is obviously not a mere Rockstar problem.
But focusing on the company that happens to be the one that started the current conversation is not dishonesty or hypocrisy.
If some of the people who are outraged today, would fail in their convictions if similar stories showed up about their favorite studios, hopefully someone else would take up the torch and carry on.

Since this is a widespread issue, in and outside the gaming industry, it really shouldn't matter which companies you like or not. Keep buying Rockstar games if you want to play those games. You are unlikely to change labor laws by some symbolic product boycott anyway - but the least we can do is to make our opinions clear, that things should improve. And try to foster those changes through voting, unionizing and voicing our concerns.

Then there should be a thread on the issue rather then singling out a single company everytime a few employees tweet there disdain.
Also the timing of all this is quite the coincidence.
 

Muffin

Member
Oct 26, 2017
10,342
Well said.
What I also find strange is the singling out of R*. Are people really that naive to think R* are the only ones who has workers who work very long hours.
What about playground games, Naughty dog, sony santa monica, the coalition etc
This outrage reeks of hypocrisy, I bet if accusations were put on the favorite devs of the people placing accusations on R* It would be a different story.
It happening elsewhere doesn't make this any less worth being called out and discussed. I'm surprised you answer like this after saying "Well said" to a poster literally saying that "pressure to not normalize crunch is a good thing." It's good that it's talked about in regards to Rockstar, and it has happened and will keep happening with other studios like Naught Dog or CD Projekt also.

There is just a game from Rockstar launching very soon and Houser making problematic statements in an interview, which set off this discussion at this point in time.
 
Feb 10, 2018
17,534
R* is well known and popular. If we could shine a light on the exploitative practices we can bring further discussion on the subject. Does this mean we ignore other devs? No. By doing this it puts the entire gaming industry under scrutiny.


On a side note, why are posters going out of their way to call others hypocrites? As if to shame them for having empathy for the devs who claim being exploited? What is the end game? Oh well, you are a hypocrite so ignore this issue and don't feel bad for these people.

I think the hypocritical thing is to not to include other devs in the conversation.
 

Ichi

Banned
Sep 10, 2018
1,997
Well said.
What I also find strange is the singling out of R*. Are people really that naive to think R* are the only ones who has workers who work very long hours.
What about playground games, Naughty dog, sony santa monica, the coalition etc
This outrage reeks of hypocrisy, I bet if accusations were put on the favorite devs of the people placing accusations on R* It would be a different story.

Yeah and I bet these same people with cowboy hats on won't defend those studios as much as they have, so far, defended, made excuses, justified, excused, absolved R* of any wrongdoing. What point are you trying to make? Crunch is present in other studios so why are we dogpiling on R*? Your post just reeks of emotional attachment to a studio and you just want people to leave them alone. The only hypocrites here are people like you who choose to direct the blame on other studios and try to normalise this toxic work practice.
 

Muffin

Member
Oct 26, 2017
10,342
I think the hypocritical thing is to not to include other devs in the conversation.
This is whataboutism, there's nothing hypocritical about not always inserting "but all other devs do it too" into the conversation. We can discuss devs seperately. This situation specifically is very high profile right now and many ex-devs and devs are voicing their experiences.

Like I said, new news, new thread. Fairly standard.
 
Feb 10, 2018
17,534
Yeah and I bet these same people with cowboy hats on won't defend those studios as much as they have, so far, defended, made excuses, justified, excused, absolved R* of any wrongdoing. What point are you trying to make? Crunch is present in other studios so why are we dogpiling on R*? Your post just reeks of emotional attachment to a studio and you just want people to leave them alone. The only hypocrites here are people like you who choose to direct the blame on other studios and try to normalise this toxic work practice.

Dont worry last month my avatar was slinging a web, the month before he had a kratos tattoo.
If avatar choice represents company allegiance, im am allied with many.
 

deadbass

Member
Oct 27, 2017
982
There have been multiple threads on Resetera (and the other place) over the last few years concerning the issue of crunch. Kotaku and Waypoint have done a good job of covering it, to the extent that Waypoint has been asking every studio about it over the last year (an article which prompted a large thread here). The discussion covered a variety of companies who crunch. When a news story about a single company comes up, of course discussion is going to be centred on that company. The hope (and I think that hope has been borne out) is that it branches out to discuss the problem as one that is systemic of the industry, and not a single company. I don't mean this rudely, but it's a failure on your part to not have noticed the overarching discussion that has been happening on this subject and that it has focussed on a variety of companies.

Furthermore, it doesn't make people hypocrites to focus their discussion on the most pressing example in front of them when it comes up. A parallel I would draw (imperfect as it is) would be someone like Louis CK defending himself by saying "but there are so many other famous people who are doing even shittier things than I did" (oh wait, that's basically what he did). Do you consider that a valid point? Are the people who criticized his behaviour hypocrites because in their articles they didn't also list the name of every single dude who had sexually harassed a woman in the past 50 years? I think we should be able discuss a Bad Thing without invoking every other Bad Thing in every one of our posts in order to pass your hypocrite test.
 

Reinhard

Member
Oct 27, 2017
6,609
Is 50 hours a week considered a lot in the US?
Nah, that is considered normal for allot of positions, but of course you aren't paid overtime over 40 hours because of being salaried. In the US, crunch usually means 60+ hours work weeks, 45-50 is more a regular work load. Positions where you only work 40 are more and more rare, especially ones that pay well.
 

Yasuke

Banned
Oct 25, 2017
19,817
Nah, that is considered normal for allot of positions, but of course you aren't paid overtime over 40 hours because of being salaried. In the US, crunch usually means 60+ hours work weeks, 45-50 is more a regular work load. Positions where you only work 40 are more and more rare, especially ones that pay well.

Yup. Smh

We're working more for less.
 

saenima

Banned
Oct 25, 2017
11,892
Well said.
What I also find strange is the singling out of R*. Are people really that naive to think R* are the only ones who has workers who work very long hours.
What about playground games, Naughty dog, sony santa monica, the coalition etc
This outrage reeks of hypocrisy, I bet if accusations were put on the favorite devs of the people placing accusations on R* It would be a different story.

This line of argumentation is so disingenuous. People are talking about Rockstar's case because of the recent Dan Houser interview. Just like they were talking about Telltale's case a few weeks backs and they will be talking about another different case when it's timely.

'Waaaaah just leave Rockstar alone!' Is how some of you people sound in here.
 

tenderbrew

Banned
Oct 30, 2017
1,807
Yes it is. Do lots of people work it? Sure, but 10 hour work days are not 'the norm' for your rank and file anywhere. That's a work day that even a modest commute puts at something like out the door at 7:15 and back home at 6:45

Sure, I left the house at 6:15 today and was home at 7. Is that supposed to be egregious?
 

Black Chamber

Banned
Oct 27, 2017
6,811
United States
Dont worry last month my avatar was slinging a web, the month before he had a kratos tattoo.
If avatar choice represents company allegiance, im am allied with many.
tenor.gif

All of our avatars are potential hype indicators. That, or things that we're passionate about transformed into hype indicators when a game is near release that we are passionate about.

There's nothing more to read into them as far as calling members out about them.
 
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P-Switch

Alt Account
Member
Jul 15, 2018
966
Can't to wait to hear from 20 Apple and Samsung employees that they have never been forced into slave labor!
 

Shadout

Member
Oct 27, 2017
1,809
Sure, I left the house at 6:15 today and was home at 7. Is that supposed to be egregious?
Hard to say without knowing your commute, and whether it is your standard work hours, but 50 hour work week is fairly high. Not to an extreme degree like 60-100 hours, but it sure doesnt leave much time for family life and leisure.
If employees at Rockstar and other places didn't go above 50 hour work weeks (long-term average, not in short periods) it is unlikely anyone would be seriously bothered by it (even if we should), but it is pushing the limit of what is reasonable.
 
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the_wart

Member
Oct 25, 2017
2,262
Well said.
What I also find strange is the singling out of R*. Are people really that naive to think R* are the only ones who has workers who work very long hours.
What about playground games, Naughty dog, sony santa monica, the coalition etc
This outrage reeks of hypocrisy, I bet if accusations were put on the favorite devs of the people placing accusations on R* It would be a different story.

The notion that Rockstar is being "singled out" is fanboy nonsense. Corporations get called out on their shit when recent events call attention to their shit. Labor conditions in the industry and the ethicality of industry members are regular topics of discussion on this board.

What happens when the accusations are against someone's favorite dev is exactly what you are doing: deflection and whataboutism.
 

TheYanger

Avenger
Oct 25, 2017
10,153
Sure, I left the house at 6:15 today and was home at 7. Is that supposed to be egregious?
If you're doing it every day? Yes. You'd better be an employee working hard to get a startup going or an owner or senior management or something. If you're just a regular ass engineer? fuck that. That is absolutely a lot as a 'standard' workweek for your entire hundred + employee army of artists and engineers.
 

Ichi

Banned
Sep 10, 2018
1,997
listening to Kinda Funny podcast now. Apparently a R* dev known to the show emailed them saying he or she has never worked 100 hours but then went on to say that they worked from February to August, during the busiest they worked between 65 to 80 hours, 7 days a week. They also said others were worse, doing 80-100 hours each week for some time. The dev also said their OT was UNPAID, but they get a bonus come X'mas depending on tenure.

So, their crunch time ran for 7 months, so much for 3 weeks. Even if they did not work for 100 hours, let us not pretend like 80 is any better.

The dev went on to say that they were never forced to work OT, but only because it is illegal to do so. The workload is big and people are expected to complete in time, which means they have to do OT to get everything done otherwise they get pulled to the side and asked questions. Lastly, the dev said, "The whole team would have meetings where we were asked to push as hard as we could. We all knew what this meant."

And so, R* is just skirting around the legalese of "we never forced anyone" but then again, all the other factors that directly and indirectly cause people to work 80 hours say otherwise. Yeah they weren't literally forced to but, I mean, it's basically impossible not to work insane hours if your workload is there and you're expected to meet your deadlines.
 

tenderbrew

Banned
Oct 30, 2017
1,807
Hard to say without knowing your commute, and whether it is your standard work hours, but 50 hour work week is fairly high. Not to an extreme degree like 60-100 hours, but it sure doesnt leave much time for family life and leisure.
If employees at Rockstar and other places didn't go above 50 hour work weeks (long-term average, not in short periods) it is unlikely anyone would be seriously bothered by it (even if we should), but it is pushing the limit of what is reasonable.

35 minutes commute each way, but in a way, it's beside the point. Doesn't leave much time for family life and leisure? Limits of what is reasonable?

This is the stuff that bothers me to the nth degree. Everybody here has this weird ideal about what the "right" and "just" amount of time is and throws out these blanket statements about it. 50 hours is normal for my job, 60+ is rare but can happen in crises. If I at all have any skin in the game as far as my career is concerned I'm happy to work those extra hours at those times because it is where my skill sets are applied the most, I add the most value, and I see calculable results. I won't even say that game development should fit the exact same criteria, but goddamn, the jump to conclusions that is brought here without any semblance of insight into the on-the-ground situations of 90+% of the employees is quite maddening.
 

Muffin

Member
Oct 26, 2017
10,342
listening to Kinda Funny podcast now. Apparently a R* dev known to the show emailed them saying he or she has never worked 100 hours but then went on to say that they worked from February to August, during the busiest they worked between 65 to 80 hours, 7 days a week. They also said others were worse, doing 80-100 hours each week for some time. The dev also said their OT was UNPAID, but they get a bonus come X'mas depending on tenure.

So, their crunch time ran for 7 months, so much for 3 weeks. Even if they did not work for 100 hours, let us not pretend like 80 is any better.

The dev went on to say that they were never forced to work OT, but only because it is illegal to do so. The workload is big and people are expected to complete in time, which means they have to do OT to get everything done otherwise they get pulled to the side and asked questions. Lastly, the dev said, "The whole team would have meetings where we were asked to push as hard as we could. We all knew what this meant."

And so, R* is just skirting around the legalese of "we never forced anyone" but then again, all the other factors that directly and indirectly cause people to work 80 hours say otherwise. Yeah they weren't literally forced to but, I mean, it's basically impossible not to work insane hours if your workload is there and you're expected to meet your deadlines.
Interesting stuff, thanks for posting this.
 
Feb 10, 2018
17,534
tenor.gif

All of our avatars are potential hype indicators. That, or things that we're passionate about transformed into hype indicators when a game is near release that we are passionate about.

There's nothing more to read into them as far as calling members out about them.

Yes, its ichi that implied people with RDR themed avatars have a bias towards R*.
 

ckareset

Attempted to circumvent ban with an alt account
Banned
Feb 2, 2018
4,977
listening to Kinda Funny podcast now. Apparently a R* dev known to the show emailed them saying he or she has never worked 100 hours but then went on to say that they worked from February to August, during the busiest they worked between 65 to 80 hours, 7 days a week. They also said others were worse, doing 80-100 hours each week for some time. The dev also said their OT was UNPAID, but they get a bonus come X'mas depending on tenure.

So, their crunch time ran for 7 months, so much for 3 weeks. Even if they did not work for 100 hours, let us not pretend like 80 is any better.

The dev went on to say that they were never forced to work OT, but only because it is illegal to do so. The workload is big and people are expected to complete in time, which means they have to do OT to get everything done otherwise they get pulled to the side and asked questions. Lastly, the dev said, "The whole team would have meetings where we were asked to push as hard as we could. We all knew what this meant."

And so, R* is just skirting around the legalese of "we never forced anyone" but then again, all the other factors that directly and indirectly cause people to work 80 hours say otherwise. Yeah they weren't literally forced to but, I mean, it's basically impossible not to work insane hours if your workload is there and you're expected to meet your deadlines.

Is this for RDR2?
 

Shadout

Member
Oct 27, 2017
1,809
This is the stuff that bothers me to the nth degree. Everybody here has this weird ideal about what the "right" and "just" amount of time is and throws out these blanket statements about it. 50 hours is normal for my job, 60+ is rare but can happen in crises. If I at all have any skin in the game as far as my career is concerned I'm happy to work those extra hours at those times because it is where my skill sets are applied the most, I add the most value, and I see calculable results. I won't even say that game development should fit the exact same criteria, but goddamn, the jump to conclusions that is brought here without any semblance of insight into the on-the-ground situations of 90+% of the employees is quite maddening.
I dont think anyone are saying 50+ hours is not 'normal'. It sadly is in some places.
I, and others I've seen here, are saying , it should not be.

It isn't about what a 'just' amount of time is. It is what a healthy amount of time is. One that does not harm the individual. One that doesn't harm their families (if they have one). One that doesn't harm the job they are doing (in the other thread on this topic, people were talking about how doctors and nurses were working long hours because of the important jobs they did - which only makes it much worse...).
We realistically can't/shouldn't limit what people want to inflict on themselves if they are self-employed, but we can place limits on what an employer can inflict on their employees.

Obviously we cant put hard limits on this, that would be just right for all jobs. It is a gradual transition, that heavily depends on the type of work. 100 hours, or even 80 hours, are just so far beyond what should be acceptable regardless of any other consideration.
 
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tenderbrew

Banned
Oct 30, 2017
1,807
I dont think anyone are saying 50+ hours is not 'normal'. It sadly is in some places.
I, and others I've seen here, are saying , it should not be.

It isn't about what a 'just' amount of time is. It is what a healthy amount of time is. One that does not harm the individual. One that doesn't harm their families (if they have one). One that doesn't hurt the job they are doing (in the other thread on this topic, people were talking about how doctors and nurses were working long hours because of the important jobs they did - which only makes it much worse...).
We realistically can't/shouldn't limit what people want to inflict on themselves if they are self-employed, but we can place limits on what an employer can inflict on their employees.

Yah you didn't allay my concern at all here. Sorry I can judge my health and my families health without someone arbitrarily limiting what I am to do for my employment. Whether that's mutually agreed for contract work, employment work, or entrepreneurial work. I don't see a difference.

I suggest, however, we're probably at an impasse here. Good to know where people's thoughts are stemming from even if I vehemently disagree.
 

Muffin

Member
Oct 26, 2017
10,342
For reference, maximum allowed weekly hours including overtime in the EU is 48 hours.
 

Musubi

Unshakable Resolve - Prophet of Truth
Member
Oct 25, 2017
23,619
"nobody is forced too"

Is always the key words to pay attention to.

Exactly. Its probably official company policy and they aren't lying when they say that HOWEVER I think we've all been in situations where social pressure is really put upon you to do something even if it isn't required and if you don't maybe you performance review doesn't go so well or maybe you're the first one to get laid off.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,386
Exactly. Its probably official company policy and they aren't lying when they say that HOWEVER I think we've all been in situations where social pressure is really put upon you to do something even if it isn't required and if you don't maybe you performance review doesn't go so well or maybe you're the first one to get laid off.

Except many employees said they never were pressured to work overtime.