• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.
Oct 25, 2017
7,510
I worked QA on San Andreas and it was the same back then but the most I did was 85 hours a week, just work, go home to sleep and come back to work again, after 2 weeks of that I felt physically dead inside. Can't imagine what it's like doing 100 hour weeks for much longer.
Goddamn, all those years and it got worse.
There has to be a better way to manage this, surely? In all those 8 years, staying in crunch time for this long a period is proper mismanagement.

Man, working in the games industry sounds like utter bullshit.
 

ViewtifulJC

Banned
Oct 25, 2017
21,020
They had so much money and manpower they were able to properly model, test, and implement horse testicles physics.

You dont get that kind of attention to detail working a few dudes for 40 hours a week
 

kpaadet

Banned
Oct 30, 2017
1,741
I've worked 16-18 hours for days at a time sometimes to hit deadlines.

It's not nice but the pay is fucking good and that makes up for it at the end of the day.

That's why I'm saying without knowing what their pay is, and the working conditions usually, 100 hours doesn't mean much.

Working like that bought me my house.
So because the pay might be good, an insane amount of hours is fine. Seriously fuck off, some value their free time more than some big pay day.
 

Garjon

Member
Oct 27, 2017
4,038
Thank God for the European Working Time Directive here in the EU. This is a regulations and government issue over and above an industry issue. No one should be working that much, regardless of job. It's unhealthy and dangerous.
I hope the UK keeps all the public protection laws when leaving the EU intact.
Meanwhile in Sweden: https://www.equaltimes.org/swedish-researchers-examined?lang=en#.W8R8_KTTXYV
This isn't true in practice as you can opt out and companies will lean on you very heavily to do just that. Threats of no CoL rises, getting exiled to shit departments and general nasty workplace manipulation that is somehow not illegal. Several companies are also forcing their employees to become self employed on contracts to escape workers rights legislation.
 

Uno Venova

Banned
Oct 25, 2017
3,858
There would have been more people complaining if games took even longer to release if crunch wasn't a thing.

Add two more years onto this game, and R* doesn't even release a game this generation. Whew. imagine the trolling they would get.
 

tommy7154

Banned
Oct 25, 2017
5,370
So who's up for setting an example against these disgusting business practices and boycotting RDR2?!

No one?

That's what I thought.
Yeah, this is also a problem. I would gladly skip it if I knew others would. But they won't. So I won't, because I know that they won't and so why should I miss out on the game and have no effect on Rockstar? And I'm sure there's a small amount of people who feel the same way and will also still get the game regardless.

It's a really shit situation.
 

Derrick01

Banned
Oct 25, 2017
7,289
It sucks but that's the industry. Games can already take over 5 years to make, you want 6 or 7? Eliminate crunch. Same thing with the budgets because now you have to pay your team for another year or two.

This is why everyone hates crunch in the industry but no one has an answer on how to fix it.
 
Jun 7, 2018
472
Yet, no one has tweeted how much they hate it. It sucks having to work so much, but if the job pays you well enough, then it should be worth it. There are people in the military or even other hardworking jobs that have to leave their families for months to years. This really isn't all that bad considering the wages that these guys make to sit in chairs and make video games.

I'm not saying it's right, but you know. It's their choice to work in the games industry for one. For another, it's not like Rockstar doesn't have a reputation.
 

TheForgotten

Member
Oct 27, 2017
566
Thats unacceptable. Rockstar are going to burn out so many talented people for this game. I cant blame any of them if the never work in the industry again.

I dont care how much pay they are getting, nothing can give them the time back and possible mental health issues that can arise from being worked so hard.
 
Oct 25, 2017
7,510
Why is "crunch time" so notorious in this industry? Shit, with all the money these games and companies get they can't even manage it right?

There would have been more people complaining if games took even longer to release if crunch wasn't a thing.

Add two more years onto this game, and R* doesn't even release a game this generation. Whew. imagine the trolling they would get.
This is the truth, it's bloody sad.
 

Booker.DeWitt

Member
Oct 25, 2017
2,844
so I have no idea how this works in videogame industry, so quick question:

- is the extra hour paid as overtime? or it is more like "you either do it, or we fire you"
- is this optional? or basically do it or else...
- does employees have a contract, with benefits, etc..?
 

Steve McQueen

Member
Nov 1, 2017
1,928
Netherlands
I don't wanna defend Rockstar, but there are people in other countries who also work 100 hours or even more, and while I do think it's crazy to work at Rockstar at crunch, I don't think it's even comparable to what other poor people are going through day in day out. And... you're probably wearing the jeans they made.
 

Deleted member 300

User requested account closure
Banned
Oct 25, 2017
1,669
It sucks but that's the industry. Games can already take over 5 years to make, you want 6 or 7? Eliminate crunch. Same thing with the budgets because now you have to pay your team for another year or two.

This is why everyone hates crunch in the industry but no one has an answer on how to fix it.


Bring back the fun of making and playing games. Not chasing a hollywood movie cinematic shit fest. So many games go for a cinematic experience with all the bells and whistles to chase a pipe dream of exposure and record profit sales.
 

mutantmagnet

Member
Oct 28, 2017
12,401
Honestly wish it was easy for consumers to organize themselves such that we can buy a product by donating directly to employees with consolidated funds.


Rockstar management don't deserve a single cent for this incompetence.


This means most people on this forum will boycot the game right?


Boycott campaigns are organized by charismatic and disciplined people. If you don't want to lead such a campaign you aren't saying anything useful.
 

Joeku

Member
Oct 26, 2017
23,478
I worked QA on San Andreas and it was the same back then but the most I did was 85 hours a week, just work, go home to sleep and come back to work again, after 2 weeks of that I felt physically dead inside. Can't imagine what it's like doing 100 hour weeks for much longer.

At a certain point you have to be so beaten down that you just become inefficient and it stops being valuable, right? How worthwhile for the company was that extra time?
 

BFIB

Member
Oct 25, 2017
11,765
Not in the gaming industry, but I did this for a prior company for about a month. It took me about 6 months after to feel normal.
 

scitek

Member
Oct 27, 2017
10,144
he actually posted some more (while I was having my lunch)


This is what I've heard, too . The gaming industry pays less than other companies in software development because there's no shortage of young people willing to be abused for the privilege of working on a video game. I bet many of them don't realize they're underpaid until they burn out and start applying at companies outside the industry, either.
 
Jun 7, 2018
472
This is what I've heard, too . The gaming industry pays less than other companies in software development because there's no shortage of young people willing to be abused for the privilege of working on a video game. I bet many of them don't realize they're underpaid until they burn out and start applying at companies outside the industry, either.

So really, it's their choice. They could literally make 'generic' software and make more money.
 

kpaadet

Banned
Oct 30, 2017
1,741
There would have been more people complaining if games took even longer to release if crunch wasn't a thing.

Add two more years onto this game, and R* doesn't even release a game this generation. Whew. imagine the trolling they would get.
Who cares what forum dwellers think? Rockstar's first priority should be its employees not a few thousand angry tweets. Besides Rockstar could easily have hired more if they wanted to hit their deadlines without forcing their employees to work crazy hours.
 

tommy7154

Banned
Oct 25, 2017
5,370
I don't wanna defend Rockstar, but there are people in other countries who also work 100 hours or even more, and while I do think it's crazy to work at Rockstar at crunch, I don't think it's even comparable to what other poor people are going through day in day out. And... you're probably wearing the jeans they made.
Yes, other people somewhere have it even worse and that also sucks. This thread is about Rockstar employees though.
 
Oct 25, 2017
26,560
There would have been more people complaining if games took even longer to release if crunch wasn't a thing.

Add two more years onto this game, and R* doesn't even release a game this generation. Whew. imagine the trolling they would get.
As if gamers would find something not to complain about. There are people in this thread who will still call aspects of the game they don't like lazy.
 

EatChildren

Wonder from Down Under
Member
Oct 27, 2017
7,048
They had so much money and manpower they were able to properly model, test, and implement horse testicles physics.

You dont get that kind of attention to detail working a few dudes for 40 hours a week

You do with 1000 dudes working 40 hours a week for an accommodating production period.

Crunch is cramming. That's what it comes down to. Rockstar has X production expectations, management requests development and implementation of Y features/content, and producers/shareholders expect the entire work to be completed in Z time. The issue with crunch is fundamentally at the core of shareholder/funding versus management inconsistencies, the former delegating an often strict limitation on time and money, and the latter poorly managing that time/money versus intended scope. If Rockstar scaled back their ambition and detail, there would be little to no crunch in Red Dead Redemption 2's existing production cycle. If shareholders were willing to extend funding and budget and move the release date, you'd still get the same ambition and detail with little to no crunch.

Cramming is the worst of managers/producers overreaching and over-promising at the cost of day-to-day staff.
 

Nemesis121

Member
Nov 3, 2017
13,903
I used to work 72 hours a week, 1 day off, it was brutal, i only had 9 hours for myself per day, left me with no time to cook a decent meal just get home and sleep, i gain weight because of that job, i would come home eat fast food and be sleeping in 40 mins, with weight gain came depression, to hell with anyone who defends these type garbage work environments...
 

Solace

Dog's Best Friend
Banned
Oct 29, 2017
1,920
I am working 70 hours a week, I really can't imagine how 100 hours a week feels like.
 

Vela

Alt Account
Banned
Apr 16, 2018
1,818
It sucks but that's the industry. Games can already take over 5 years to make, you want 6 or 7? Eliminate crunch. Same thing with the budgets because now you have to pay your team for another year or two.

This is why everyone hates crunch in the industry but no one has an answer on how to fix it.

oh no, waiting 2 more years for my virtual luxury toys just so that peoples lives are not ruined - the horror :'(

regarding expenses, these products make millions and millions of profit. CEOs and investors get a whole lot of millions of dollars, while the actual people who make the game get crunched to death. Perhaps there is something else at fault here?
 

GS_Dan

Member
Oct 30, 2017
1,993
The games industry is trash.
The worst part is, most companies would pull this shit and then lay people off after the project is finished. Workers are underpaid and exploited to begin with.
UNIONIZE.
 

ThatMeanScene

The Fallen
Oct 25, 2017
9,918
Miami, FL
Those amount of hours - and crunch in general - is horrendous and abusive. It is unbelievable and I know my dollars won't be supporting Rockstar.
 

giapel

Member
Oct 28, 2017
4,633
This isn't true in practice as you can opt out and companies will lean on you very heavily to do just that. Threats of no CoL rises, getting exiled to shit departments and general nasty workplace manipulation that is somehow not illegal. Several companies are also forcing their employees to become self employed on contracts to escape workers rights legislation.
Opting out is only for the averaged weekly working hours limit. The law still requires minimum time between shifts and a full 24hr break every week. Anything else you mentioned obviously happens but is illegal. And yes, big companies are notoriously good and evading the law.
 

Fularu

Member
Oct 25, 2017
10,609
Those shitty work ethics by management from Rockstar are why I still don't own GTAV and won't be purchasing RDR2

I'm not rewarding shitty practices with my money
 
Oct 27, 2017
1,250
Spain
he actually posted some more (while I was having my lunch)



So, why don't they go to work for a generic software company and get paid 5 times more (which surely it must be an exaggeration)?. Because you have the solution right there, if people move to better jobs the videogame industry would be forced to improve work conditions and salaries in order to get the specialized workforce they need. As I said before, this is not a case of quasi-slaves forced to work in some seedy vietnamese factory so they don't starve. We are talking about high specialized and trained professionals with no shortage of job options.
 
Oct 27, 2017
1,114
Been working 14 hour days for the last week in response to Hurricane Michael. Doing it because me and my crew can see the greater good. What's the problem? They want to make an amazing, immersive experience. That doesn't happen working part time.
 

Giant Panda

Member
Oct 25, 2017
1,689
Plenty of workplace studies have found that productivity starts dropping after about 50 hours a week, and that long workweeks over extended periods reduce productivity further. So it's quite likely that those employees suffered for little or no benefit for the game.
 

Deleted member 5596

User requested account closure
Banned
Oct 25, 2017
7,747
Over 7 days that's 14 hours per day, which isn't too insane.

How much are their salaries? Do they get overtime during crunch? A nice bonus when the game inevitably gets 99 on MC? Good holidays during normal workload times?

You can't really judge what this means without any of that info.

It means working 14 hours each day for an extended period of time. Do you understand how excruciating for a person's body and mind that must be?