Pics?Love that SEGA are actually really pushing this at TGS this year. The game even has it's own booth babe dressed up as Shenhua!
I agree, although they've probably got another week or two before they definitely need to be done.Looks like there's still hope for more bug fixes before the Japanese launch. It's almost exactly 2 months away but considering there are lead times on cert and manufacturing, I'd say the physical JP version will ship as the current 1.02 version, with the chance of a JP day 1 patch.
For the Shenmue 2 "To Be This Good Takes Ages" trophy, how much of the games do you actually have to play for it to count?
PC Patch Notes v1.04
Audio
• Fixed some issues with arcade game background music.
• Fixed some issues of corrupted SFX.
• Fixed issues with notebook SFX.
UI
• Fixed various issues with help screens.
• Fixed some instanced of overlapping UI.
• Dobuita shop names now correctly appear when looking around without having to zoom.
• Fixed various issues with the end game save screen.
Graphical Issues
• Fixed some instances of oddly positioned hands.
• Fixed an issue that would cause Ryo to disappear when activating the watch in the Dobuita car park.
Miscellaneous
• Fixed an issue that would cause Gacha rewards to not be given when playing Space Harrier.
• Further stability fixes.
Looks like there's still hope for more bug fixes before the Japanese launch. It's almost exactly 2 months away but considering there are lead times on cert and manufacturing, I'd say the physical JP version will ship as the current 1.02 version, with the chance of a JP day 1 patch.
I agree, although they've probably got another week or two before they definitely need to be done.
Watching the Japanese TGS Stream, they went into the options menu around 1 hour 11 minutes. I see the Audio option to Switch voices to English, but it looks like there is no option to change the text language to English under display options. Just a heads up for anyone else importing. Of course, it's possible that the game just defaults to whatever language your console is set to..
With how fucked up the development of this was, I'm kind of shocked they were able to fix it so quickly.
Sounds like the second scenario. They also had no one on the team who was fluent in Japanese so they relied on Google translate to interpret the old code. Apparently that's normal, though.That's all weird and interesting. As someone who strongly prefers to own games physically, but only if the game on the disc isn't totally borked, I've been very interested in the Japanese release for this game due to it being based on the post patch version of the game. With the recent release of ZOE2 MARS, not including both English text and Japanese text into a Japanese release of a game still seems to be a common practice. This made sense 20 years ago when Japanese versions of games used to launch months to a year ahead of Western versions (in addition to technical reasons for this) but it just seems a little odd for this to still be a thing in 2018.
I feel like I've heard rumblings about this but nothing specific. Was this like a Silent Hill HD Collection situation where the developer was given unfinished source code to work with? Or was it the classic scenario where they were given a shoestring budget and an unreasonably short turn around time?
Thank you!I think you just need to start them. I got it when I started Hang-On for the first time.
Perhaps Sega Japan shouldn't have been dicks about working with them, then. Sega Japan can go fuck themselves.It's also kinda weird the Japanese team that's localizing is kinda admitting D3T didn't do a massive job. A little dispiriting, perhaps? Well, at least the weirder bugs should be fixed by November if we've got original Shenmue coders and Japanese fluent people working on a new patch. Good on Sega for doing something about this, even if they didn't nail it on their first try. I've seen much worse efforts this gen.
Yeah, pretty much. I think it's kind of lame to throw D3T under the bus when SoJ didn't exactly provide stellar support (based on what I've read).
Yup. They're shit.When does SoJ ever provide stellar support? Their stubborness towards Sega of America in the 90's is part of the reason why we don't have Sega consoles today.
Here is a timestamp of Shenhua in their booth babe lineup.Pics?
I'm almost at the end of 1. I am determined to get 1st in the forklift dammit. I want my plat.
There was an interview with a technical director at d3t, probably cited earlier in this thread, saying they started working on the ports back in 2015. But they used a small team. The interview mentions that they didn't have source code for some libraries and had to reverse engineer and/or rewrite them. They said the XBOX version of Shenmue II was better preserved, and they were able to use some of the stuff ported there to do Shenmue I, but not everything.I feel like I've heard rumblings about this but nothing specific. Was this like a Silent Hill HD Collection situation where the developer was given unfinished source code to work with? Or was it the classic scenario where they were given a shoestring budget and an unreasonably short turn around time?
Perhaps Sega Japan shouldn't have been dicks about working with them, then. Sega Japan can go fuck themselves.
When does SoJ ever provide stellar support? Their stubborness towards Sega of America in the 90's is part of the reason why we don't have Sega consoles today.
There was an interview with a technical director at d3t, probably cited earlier in this thread, saying they started working on the ports back in 2015. But they used a small team. The interview mentions that they didn't have source code for some libraries and had to reverse engineer and/or rewrite them. They said the XBOX version of Shenmue II was better preserved, and they were able to use some of the stuff ported there to do Shenmue I, but not everything.
Some vital fixes in there like the end-game save screen bug and showing shop names without having to zoom in. d3t have been delivering great post-launch support, despite the rough state the games released in.PC beta patch v1.04 was released.
https://steamcommunity.com/app/758330/discussions/0/1734339901248924254/
I wasn't expecting them to fix this, so that's a nice surprise.• Dobuita shop names now correctly appear when looking around without having to zoom.
Had my first issue with Shenmue II- a hard crash near the end of Disc 2. Yay!!!!!
Edit: And I just replicated it!! Basically, if you keep fucking up her Elow Assault training and you accept her offer to explain it again, it hard crashes.
There was a report option both times and I reported it there. Did you mean that or directly to Sega/D3T?Did you report it? seems like something they'd fix considering it's replicable
There was a report option both times and I reported it there. Did you mean that or directly to Sega/D3T?
If it does go directly to Sega, it does seem to be the best option as it sends them a screenshot and video too.Well, I meant to Sega but I assume that report option would do just that, no? I don't know how these things work on PS4 but it'd be weird if it didn't.
Maybe it's referring to the clipping people noticed in some cut-scenes, like Ryo's hands going through the chopsticks in the kitchen flashback. Not 100% sure though.Anyone have footage of "oddly positioned hands?" Wonder what that means.
Oh don't worry, you've got a solid 5 days on that thing lolJust finished my first day on the forklift, about how many hours left?
I seem to remember the ending happeneing pretty abruptly.
It's a form of region-locking, it's as simple as that. Also, there's a genuine fear of reverse importing since... ever, that partially explains why it's not as simple as it seems to include Japanese audio and text in western releases.That's all weird and interesting. As someone who strongly prefers to own games physically, but only if the game on the disc isn't totally borked, I've been very interested in the Japanese release for this game due to it being based on the post patch version of the game. With the recent release of ZOE2 MARS, not including both English text and Japanese text into a Japanese release of a game still seems to be a common practice. This made sense 20 years ago when Japanese versions of games used to launch months to a year ahead of Western versions (in addition to technical reasons for this) but it just seems a little odd for this to still be a thing in 2018.
Maybe it's referring to the clipping people noticed in some cut-scenes, like Ryo's hands going through the chopsticks in the kitchen flashback. Not 100% sure though.
Oh don't worry, you've got a solid 5 days on that thing lol
I'd say around 4-6 hours. Driving the forklift is fun but it feels like the sort of thing that should come in the middle of a game, not towards the end, which is probably why you remember the ending coming out of nowhere. It escalates rather quickly.Ha, I know I've got to put some work in, I was just wondering in terms of hours. No biggie, probably gonna try to wrap it up by the end of the weekend.
I'd say around 4-6 hours. Driving the forklift is fun but it feels like the sort of thing that should come in the middle of a game, not towards the end, which is probably why you remember the ending coming out of nowhere. It escalates rather quickly.
I think some of the strange pacing comes from the fact that a lot of Shenmue I & II were developed in tandem, almost like one big game.
Maybe Kasahara should have been involved to begin with, instead of now trying to clean up the Japanese version, but that's Sega for you.https://www.ign.com/articles/2018/0...oper-complains-about-re-release-bugs-tgs-2018
"Shenmue developer complains about re-release bugs."
This does reassure me it'll eventually all be ok, but it's a shame they released it in such a sorry state.
Yeap, in this case no party is blame free. Sega Japan could've provided better support since the beginning, while Sega Europe should've delayed the release.Maybe Kasahara should have been involved to begin with, instead of now trying to clean up the Japanese version, but that's Sega for you.
Lol you don't need to pay the rent.So, I think I'm near the end of the game (I reached the Guiling village), and damn, as with Shenmue 1, I've a lot of issues with Shenmue 2. But then, I also loved a lot of stuff:
First of all, I gotta hand it to the game. Despide it's age and being a game for the dreamcast, the cities feel like cities. Big, sprawling, with lots of turns and alleys to feel yourself a bit lost and sometimes even confusing. Reaching Kowloon, and seeing those huge buildings and being in awe by how tall they are, was something I didn't expect from this game.
The pace of the game is also better, helped by a faster rythm in general. Tho, at the very beginning, it can be a bit boring having to do part-time jobs just to pay the rent, and the "money" gate the game have it's a little bit bullshit. Even so, one you start the overall arc (finding the masters and about the Wude) everything kicks in and I felt super compelled to complete the ending. This is helped by what I feel is a more compelling cast. Joey, Ren, Xiuying and all the masters are far more likeable that everyone int he first game.
As for the bad things:
Jesus, I hate the QTE in this game. I can understand they were new at the time, but I hate them with passion (I'll have nightmares about crossing planks thanks to this game). Most of the time, the time the game gives you to react is barely enough, and I specially loathe the ones in which your require to input direction and buttons. 50% of the time, I fail those, even when I input the correct combination. The game also includes one of the most long and tedius escort/stalk missions I've ever played.
The controls are still shit, and this is more noticeable now due the game being more combat heavy than the previous one. While no battle is specially hard, I was about to lose my mind in one section that requires you to avoid 3 fighters for 30secs each. Avoding the last one really trying my patience by the end.
Overall, I still like the game very much, and I think the good overcome the bad points of the game. But sometimes, the flaws are very, very noticeable. At least this time you can fast forward to some events and you don't need to wait for hours.
Edit. Forgot to mention. Even when Ryo still has the personality of a rock, he has really improved here. He even smiles once!
I'm sure he would've loved to be more involved with the project but SEGA Japan didn't afford him that opportunity, clearly. They were happy to hand over the archives and wish SEGA Europe good luck, or at least that's how it seems based on the PC Gamer article.Maybe Kasahara should have been involved to begin with, instead of now trying to clean up the Japanese version, but that's Sega for you.
I still love the mystery and mysticism in the story that slowly builds throughout both games. It feels grand in scale and lives up to its "martial arts epic" inspirations. I think it's worth keeping in mind that the end of Shenmue II isn't even halfway through the entirety of the (planned) story.I just beat 2 today. This would be my third time going through the games, I believe. They really haven't aged well at all. I just hope they are able to evolve the gameplay for 3 so it isn't stuck in the early 2000s. These games really could have used full-blown mechanical remakes, not just remasters. And, even then.... the fundamentals of the story are nothing special.
Yeah.Can I now play the games without having to fear funny bugs during cutscenes and such?
Yes, it's Sega of Japan's fault he wasn't involved at the start. I'm not blaming him for him not being involved until now.I'm sure he would've loved to be more involved with the project but SEGA Japan didn't afford him that opportunity, clearly. They were happy to hand over the archives and wish SEGA Europe good luck, or at least that's how it seems based on the PC Gamer article.
Kasahara-san's either naive in thinking his comments won't make it out of Japan, or it's a bit of a dirty tactic, using the media to put pressure on SEGA Europe and d3t. Who knows how much impact it will ultimately have as I'm sure d3t were working hard on fixes anyway, but I'm sure he's pissed off a few people by doing that.
I still love the mystery and mysticism in the story that slowly builds throughout both games. It feels grand in scale and lives up to its "martial arts epic" inspirations. I think it's worth keeping in mind that the end of Shenmue II isn't even halfway through the entirety of the (planned) story.