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OP
OP
MBS

MBS

Member
Oct 25, 2017
733
It was most certainly not 1080p and none of the videos we have are 60fps. The model quality was not obviously reduced apart from maybe Snake's ears, it's a bit hard to compare because his design was changed twice before release (though I personally think the 2005 design looked better). The lighting is probably more advanced in retail where the environmental shadows are rendered in real time.

It's weird how this demo is held up to this mythical standard when the final product probably matched it from a technological standpoint. In terms of cut scene direction and I agree that it blew the actual game out of the water, but that probably comes down to the difference between a nine minute pitch and nine hours of cut scenes.

Getting from this:

metal-gear-solid-4-20050915072839278.jpg


To this:

7909-MGS4a-1.jpg


Was a significant downgrade in my eyes. Take a look around his shoulders, bandana, eye patch and edges around his fingers. To me the final Snake model was a definite downgrade over the 2005 demo.
 

Deleted member 6730

User requested account closure
Banned
Oct 25, 2017
11,526
I don't think the HDR they're talking about is the same kind of HDR we know today. For one HDR displays weren't a thing in 2005 let alone the finalized standards we have now.

In fact tons of games look better than this. Hell, MGS V looks better than this.
 
OP
OP
MBS

MBS

Member
Oct 25, 2017
733
OP, I would say the game in your avatar pretty much smashes MGS4 in character rendering along with a lot of others out there.

Gotta be a joke post, right? Other last gen games look better than that, and MGS5 looks significantly better.

OP sabotaged his own thread with unneccesary hyperbole.

OP, real-time rendering and rasterization is well beyond what was shown in this demo. We're moving towards having Ray Tracing in games in the future. This generation has been incredible from an artistic and technology standpoint.

Between this and the 3rd Party Graphics thread, some ERA users never cease to amaze me.

You're mistaking an aesthetic for more than it is. We've greatly surpassed this demo.


I know my words might've been perceived differently from what i actually wanted to express in this thread, but i just had that idea spinning around my head since a long ass time ago and i just wanted to document it here. I don't say i'm 100% right on this, nor that the 2005 demo is better looking than e.g, DMC5 or that i'm not aware about better techniques as Ray-Tracing. That's not debatable. And i didn't necessarily talk about a pure technical standpoint, but about the overall aesthetics and beauty of this demo which i still believe are hardly surpassed about a videogame even of this day and age.

What i've felt about it was basically this:

I do think it's been surpassed in pretty much anything (even in last gen at half the frame rate), but there's something about it I can't quite describe that feels special. If it's not just the art direction, what is it?
 

xxracerxx

Avenger
Oct 25, 2017
31,222
Was a significant downgrade in my eyes. Take a look around his shoulders, bandana, eye patch and edges around his fingers. To me the final Snake model was a definite downgrade over the 2005 demo.
That was NOT the point of your OP. Let me remind you:
Question is, are we EVER going to see that kind of real-time rendering on a game console at gameplay?

edit: I see your post above...you worded your argument terribly if all you are talking about is special feelings.
 

RivalGT

Member
Dec 13, 2017
6,439
Really? Any more info to share? From what I remember back then, it was done on one of those devkits with a 256-bit bus GPU (retail is 128-bit), but if that's totally wrong I'd love to know more about it.
Found this on beyond3D, so looks like early kits had a 6800's in SLI, and yeah both the 6800 and 7800 were 256 bit cards.

PS3 Evaluation Kit (Codename: Cytology):
* CPU: Cell @ 2.4GHz
* GPU: SLI NVIDIA 6800 Ultras
* Memory: 512MB XDR
* Bus System: PCI Express
Note: This model has the reduced case size, the extra 256MB XDR, and the rumored SLI Nvidia 6800 Ultra graphic cards.

PS3 Alpha Dev-Kit:
* CPU: Cell @ 2.4GHz
* GPU: NVIDIA 7800 GTX
* Memory: 512MB of XDR
* Bus System: 16x PCI Express
Note: SLI Configuration models are also rumored (PS3 UT2007).

PS3 Alpha Dev-Kit (Model 2):
* CPU: Cell @ 3.2GHz
* GPU: NVIDIA 7800 GTX
* Memory: 512MB of XDR
* Bus System: 16x PCI Express
Note: A rumored model that contains a 3.2GHz Cell CPU.

PS3 Reference Tool:
* CPU: Cell @ 3.2GHz
* GPU: RSX
* Memory: 512MB XDR
* Bus System: FlexIO
* IO Devices: Blu-Ray Drive & HDD

PS3 Final Dev-Kit (Fine Tuned To Spec):
Note: Rumored to be released in Mid-February or early March 2006.
 

Jroc

Member
Jun 9, 2018
6,145
Is OP a time traveler? I'd argue that real time MGSV on the 360 already looks significantly better than the MGS4 render videos.

x9enipP.jpg

BlZ48w8.jpg

FqtbcD5.png

7RKmyPb.png

qleV5Md.jpg


Compared to

metalgearsolid4gotp_9.jpg


I guess the MGS4 E3 trailer has a higher polycount and runs in native 720p, but the idea that it's somehow an unattainable CG standard is hilarious. I'm not even going to comment on the current gen comparisons.
 

HotHamBoy

Banned
Oct 27, 2017
16,423

The final product was not even close to that Demo, the higher resolution and 60fps was the most evident things missing from the final product.

Lol modern games look way better than this, OP

ellieghkh4.gif


Those images of the TGS demo in the OP are such low quality its basically impossible to tell if they are better or worse than the actual game.
The entire thread is a sham
I know my words might've been perceived differently from what i actually wanted to express in this thread, but i just had that idea spinning around my head since a long ass time ago and i just wanted to document it here. I don't say i'm 100% right on this, nor that the 2005 demo is better looking than e.g, DMC5 or that i'm not aware about better techniques as Ray-Tracing. That's not debatable. And i didn't necessarily talk about a pure technical standpoint, but about the overall aesthetics and beauty of this demo which i still believe are hardly surpassed about a videogame even of this day and age.

When you move a goalpost you're supposed to move it farther away, not closer.
 
Last edited:

Vespa

Member
Oct 26, 2017
1,850
Always preferred the colour grading in the trailer to the desaturated shit show that ended up in the final game.

Watching the TGS trailer after so many years and man, the first person soldier POV to third person camera transition is still incredible, ditto for the final shot of Snake running off in slow-mo before the MGS4 title card.

Remaster this so I can play it again, ain't nobody got time for those chapter installs.
 

Deleted member 27315

User requested account closure
Banned
Oct 30, 2017
1,795
They surpass those graphics in the ps360 era.
MGS5 is way better visually.

That tech demo was amazing directed thought.
 

Jumpman64

Banned
Oct 30, 2017
550
Always preferred the colour grading in the trailer to the desaturated shit show that ended up in the final game.

Watching the TGS trailer after so many years and man, the first person soldier POV to third person camera transition is still incredible, ditto for the final shot of Snake running off in slow-mo before the MGS4 title card.

Remaster this so I can play it again, ain't nobody got time for those chapter installs.

You know in all seriousness I wonder how hard that would be remembering all the hype about how specialized this engine was being made especially tailored to the cell.
 

Vespa

Member
Oct 26, 2017
1,850
You know in all seriousness I wonder how hard that would be remembering all the hype about how specialized this engine was being made especially tailored to the cell.

No idea, I guess it could be a similar situation to the ZOE HD ports where the PS2's crazy fill rate, iirc, was a bit of a headache to match? Someone mentioned in this thread the CELL beating a PS4 CPU at cloth rendering. I could live without wicked accurate cloth in a potential remaster or just do a full remake pls Konami (MGS3 first tho), fox engine it, I saw your pachinko MGS3 videos, you still got some talent there.
 

Acetown

Member
Oct 28, 2017
1,297
Was a significant downgrade in my eyes. Take a look around his shoulders, bandana, eye patch and edges around his fingers. To me the final Snake model was a definite downgrade over the 2005 demo.

Those pictures are only evidence that Snakes model could look unfortunate if contorted into certain poses. The model is identical shoulders down.
 

Orb

Banned
Oct 27, 2017
9,465
USA
There are plenty of games that look better than what the OP purports to be unattainable. What.