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GroovySnake

Member
Jun 10, 2018
622
USA
I ran into it shortly after starting Chapter 11 in Sotenbori. It's on the south end of the map.

Much thanks! I'll make sure not to miss that. I liked the mention of Kiryu's whisky like manly voice in one of the previous games, in one of those missions involving him on the phone or something like that. He does have a legendary voice. Him voicing Kenshiro in Fist of the North Star: Lost Paradise is another bonus.
 

Mupod

Member
Oct 25, 2017
5,881
Sounds awesome, any tips for where/when that is? Just so I don't miss it. I googled Yakuza Kiwami 2 voice acting story and mostly just got results about the real life voice actors of the games.




Shin (or Yakuza "7" or New Yakuza, whichever they'll call it here) seems like it'll be ambitious, so I'd look to that to be an intriguing new game in the series. Are you pumped for the Fist of the North Star: Lost Paradise game out in a few weeks by this team by the way? To me that looks like it could be an incredible game, and it's on the Yakuza 0 engine, so you get more fighting that may feel a bit more like that than like 6/Kiwami 2.

I've read FOTNS and watched quite a bit of it but never really thought of myself as a big fan. I...honestly had no idea it was out in Japan already, and assumed the english release was way off. Guess it's time to look up impressions.
 

GroovySnake

Member
Jun 10, 2018
622
USA
I've read FOTNS and watched quite a bit of it but never really thought of myself as a big fan. I...honestly had no idea it was out in Japan already, and assumed the english release was way off. Guess it's time to look up impressions.

Very cool, love that manga especially. I've seen a Yakuza series streamer play some of it a while back, it looks and the word is that it's a really really good game. I'm pumped for it.
 

TheBaldwin

Member
Feb 25, 2018
8,286
Just finished the game, my quick thoughts from someone whos only played 0 and Kiwami 1 ( No Spoilers )

* Great story, and love the multiple twists espcially at the ending. Some bizzarre pacing issues and moments where the game comes to a screeching stop to make you do stuff that could easily be done in side quests. Great character moments and set pieces and cool villains, although there are some moments where characters seem to be excluded for a bit too long in the main narrative ( daigo seemed like he was forgotten about after like chapter 4 ). Other characters i feel could have been delved more deeply into

* Combat is really dissapointing. New physics engine adds very little besides allowing for slightly more crowd control, but the lack of more intricate combos and heat moves/ general skills is sorely missed, eapcially compared to even just 0 and 1. Plus it made the combat absolutely piss easy.

* Minigames and usage of weapon in combat are great though. Tons of fun, plus side stories/cabaret club are great. Majima construction is just okay though because it controls a bit wonky, lack of a real time pause is a bit odd.

* Eating mechanic is a cool idea, but kinda just gets in the way and adds to the menial tasks. Kind of gets me stuck in a feedback loop of fighting on the street + eating, which can distract from missions at times.

Side note why the hell was the nishikiyana family allowed to stay lol.

Im really struggling to figure if id put kiwami 2 over one. Kiwami 1 had better combat and pacing, but 2 had some great moments. But i think right now.

0-> 1 -> 2.

Going to start majimas story though
 

Lindsay

Member
Nov 4, 2017
3,136
I hate Akagi's alien golf course. Why make it 800 pts to clear it?! I got 500 an am pretty sure I'ma not ever gonna top it!
 

LAM09

Member
Oct 25, 2017
4,210
I was quite surprised to see them selling DLC for the clan mode this time around. Is it more fleshed out than 6?
 

Virtua King

Member
Dec 29, 2017
3,975
It's been a long time coming, but I'm starting to get the basics of mahjong. There are so many yaku to remember though.
 

Heroin Cat

Member
Oct 27, 2017
673
New Zealand
wait, there aren't heat moves in kiwami 2?

There are, but I think he was saying that it felt like there are less than in 0/Kiwami 1. I suppose that's true, but I didn't have as much of a problem with it compared to Yakuza 6 which did feel bare-bones.

I was quite surprised to see them selling DLC for the clan mode this time around. Is it more fleshed out than 6?

It is different at least. Now you use your characters to defend objectives with minigame money being used for a health boost/upgrade or to use one of four abilities. You don't have the horde of dudes to spam in this one so the characters you pick are a bit more important. I didn't buy any dlc characters and don't know their stats, but I figure that they are probably useful. To get characters you have to spend ingame cash and rng them like a loot box, or get them through the clan creator story (there are a couple from substories too). Buying them just makes the minigame easier if you don't have the cash to recruit or time to grind.

Also I maybe misremembering, but didn't they sell clan creator dlc for 6 as well? 6 had the codes that gave you the best characters from the start so I imagine that was more of a rip-off.
 

RedSwirl

Member
Oct 25, 2017
10,062
What the hell karaoke song is this (is it from this or 6)?

tumblr_inline_pes2etY0491rwkg2p_540.gif
 

ValKiryuSonicEX

Avenger
Oct 25, 2017
2,260
I hate Akagi's alien golf course. Why make it 800 pts to clear it?! I got 500 an am pretty sure I'ma not ever gonna top it!

wait, 800 pts? it was 300 for me, unless the game took pity that I sucked pretty badly in the intermediate and advanced courses.

There are, but I think he was saying that it felt like there are less than in 0/Kiwami 1. I suppose that's true, but I didn't have as much of a problem with it compared to Yakuza 6 which did feel bare-bones.



It is different at least. Now you use your characters to defend objectives with minigame money being used for a health boost/upgrade or to use one of four abilities. You don't have the horde of dudes to spam in this one so the characters you pick are a bit more important. I didn't buy any dlc characters and don't know their stats, but I figure that they are probably useful. To get characters you have to spend ingame cash and rng them like a loot box, or get them through the clan creator story (there are a couple from substories too). Buying them just makes the minigame easier if you don't have the cash to recruit or time to grind.

Also I maybe misremembering, but didn't they sell clan creator dlc for 6 as well? 6 had the codes that gave you the best characters from the start so I imagine that was more of a rip-off.

It felt like less overall with heat moves because they couldn't copy and paste them to the dragon engine.

And yea, there was paid clan creator DLC for 6, but the ones you could get in codes were sufficient to use...plus they were not unique characters, just beefed up versions of Kiryu/Majima/Daigo/etc.
 

Capra

Member
Oct 25, 2017
15,626
So did anyone else feel like the tiger fight was a bit... shitty?

I mean the spectacle of it was amazing, but all throughout it I was fighting the camera to keep them in frame and locked on. I'm kind of curious to see how this fight was handled in the original vs. with the new combat.
 

GroovySnake

Member
Jun 10, 2018
622
USA
Question, anybody know a translation of what Kiryu says when he beats up goons on the street? And is there a list of what unsubtitled lines say in general? Get most of it by context, but I'd like to know exactly what cool stuff Kiryu is saying if possible. They could add subs for that stuff in future games I think. Like when the lady cop says "lets go" I figure by context, but in general would be cool to add subs in for these incidental lines.
 

Lindsay

Member
Nov 4, 2017
3,136
Yay! Finished the Food completion list! Whys the clown not giving me my prize for doing so?! I've said it before but young Kiryu (Y2 flashback, not 0) was cute! That music playing when he gets
gets stabbed
is forever over the top! Most importantly however is that I beat the "Shogi 1" sidemission! And by beat I made the guy give up and throw the board out cause the match went over 500 moves >.>;

wait, 800 pts? it was 300 for me, unless the game took pity that I sucked pretty badly in the intermediate and advanced courses.
I've been replaying Yakuza 2 wherein scoring 300~500 pts still has him calling ya an amateur an the story unresolved. I take it Kiwami 2 version is much more forgiving.
 

Aurc

Member
Oct 28, 2017
6,890
Kiryu, who always has an open bottle of respect juice at his side, can acknowledge that at least as far as the Tojo Clan's legacy is concerned, it wouldn't be what it is in 2006 without Shimano and Dojima. His appeal to Daigo in this scene is one of instilling pride in the clan, and the clan was nothing without those two, assholes or not. You might even go so far as to say he respected their ambition, though never the methods. Remember, even after the events of Y0, Kiryu still just shrugs and goes back to working for Dojima (albeit, more for Kazama), and probably would have been content to do that for the rest of his life had the events of 1995 not occurred.
Yeah, that absolutely makes sense. Thanks for your input on this, Scott, it's appreciated.

Knowing what we know of the type of man Dojima is, I have to wonder if there's a significant part of the story between 1988 and 1995 that we're missing. Did Dojima never try anything again, after the events surrounding the Empty Lot? How did he treat Kiryu and Nishiki, and did he ever try getting any sort of revenge, or did he know better, considering Sera and Kazama had their eye on him at all times?
 

ValKiryuSonicEX

Avenger
Oct 25, 2017
2,260
I think he just didn't care anymore, like after 0('s changes) he lost a lot of his controlling power and lost face with the clan. The only thing he craved more than the old days was the women he exerted himself on (like what he tried with Yumi).

I've been replaying Yakuza 2 wherein scoring 300~500 pts still has him calling ya an amateur an the story unresolved. I take it Kiwami 2 version is much more forgiving.

Ah forgot about that scoring system, yea, the Kiwami 2 version more forgiving in that it's only 300+ to pass, but still tough to accomplish.
 

TriggerRedd

Localization Producer for Yakuza
Verified
Nov 3, 2017
18
Irvine, California
Knowing what we know of the type of man Dojima is, I have to wonder if there's a significant part of the story between 1988 and 1995 that we're missing. Did Dojima never try anything again, after the events surrounding the Empty Lot? How did he treat Kiryu and Nishiki, and did he ever try getting any sort of revenge, or did he know better, considering Sera and Kazama had their eye on him at all times?

It's heavily implied that he was basically neutered by the Sera/Kazama combo after the whole Empty Lot incident. Kazama becomes defacto Patriarch, and to hear Nishikiyama describe it, Dojima becomes kind of this doddering fool reliving his glory days. But yeah, I guess you could say in 1995 he "tries" something?
 

Zonic

Member
Oct 25, 2017
33,456
Damn, I had so much spare money (like, over 30 million yen) that I was able to buy & max out EVERY construction equipment's level to max.....& I only completed the first mission.

Man, not really digging just how LONG these missions are. I miss having a set path to go down. Though at least you don't have to summon random gunners, brawlers, etc.

Edit: Woah, so.....was this a glitch, or what? I beat the 6th majima construction mission & a cutscene was playing, but it was letting me have full control of the camera & looked like it was set to the camera mode of when you're just normally running around & talking to people, yet the cutscene still had parts that looked like it was meant to have static angles & such.

Edit 2: omg I just did 30 Home Run competition sets in a row. Least I got both of the items there & don't have to worry about baseball anymore.
 
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Heroin Cat

Member
Oct 27, 2017
673
New Zealand
Damn, I had so much spare money (like, over 30 million yen) that I was able to buy & max out EVERY construction equipment's level to max.....& I only completed the first mission.

Man, not really digging just how LONG these missions are. I miss having a set path to go down. Though at least you don't have to summon random gunners, brawlers, etc.

Edit: Woah, so.....was this a glitch, or what? I beat the 6th majima construction mission & a cutscene was playing, but it was letting me have full control of the camera & looked like it was set to the camera mode of when you're just normally running around & talking to people, yet the cutscene still had parts that looked like it was meant to have static angles & such.

The missions are long than I'd like tbh. I didn't do any of the side missions because they took so damn long. Part of problem is the extra reinforcements that some waves have, so even if you if are steam rolling you have to wait for them all to spawn.

At least most of them are easy enough to pass on the first attempt. Failing the final story mission on the last wave twice really pissed me off.
 

Kinthey

Avenger
Oct 27, 2017
22,338
It blew my mind to find out that the cinematography of the cutscenes is 1:1 from the original. Didn't expect that this would carry over so flawlessly to a new generation
 

Mupod

Member
Oct 25, 2017
5,881
I never thought I could ever hate Haruka but they did it.

I DON'T WANT TO BE A MECH PILOT GODDAMMIT

that one wasn't too bad, I'm not sure what the requirements were but I cleared it on my first session with the game.

Poker was the WORST. Even with three of the cheat items it took me WAY too long. You earn so little per round and the AI instantly chickens out and folds if you actually get a good hand.

Golf Bingo and Baseball were annoying too but at least those were skill-based.
 

shadowman16

Member
Oct 25, 2017
32,009
that one wasn't too bad, I'm not sure what the requirements were but I cleared it on my first session with the game.

Poker was the WORST. Even with three of the cheat items it took me WAY too long. You earn so little per round and the AI instantly chickens out and folds if you actually get a good hand.

Golf Bingo and Baseball were annoying too but at least those were skill-based.

Yup. Poker was the one I had the most issues with as all the cheat item did was getting the AI to fold fast so winnings would be slim
 
Oct 25, 2017
9,007
Canada
Edit 2: omg I just did 30 Home Run competition sets in a row. Least I got both of the items there & don't have to worry about baseball anymore.

Damn, I am not that consistent. I think it's going to take quite a grind for me to get those two skill items.

Edit: wait, where do you get the essence of bowling primer?
 
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Zonic

Member
Oct 25, 2017
33,456
Is it just me, or does this feel like one of the more grindier entries in the series to earn everything in terms of stats & such? Feels like you gotta go more out of your way to learn all the battle stats, get all the clan creator characters, be able to perform heat moves, so many damn bouncer missions, etc.

I haven't played 3 or 4, so maybe it's not as bad as those games. It feels like they saw people being able to platinum 6 easily & decided to make it WAY harder.
 

shadowman16

Member
Oct 25, 2017
32,009
Is it just me, or does this feel like one of the more grindier entries in the series to earn everything in terms of stats & such? Feels like you gotta go more out of your way to learn all the battle stats, get all the clan creator characters, be able to perform heat moves, so many damn bouncer missions, etc.

I haven't played 3 or 4, so maybe it's not as bad as those games. It feels like they saw people being able to platinum 6 easily & decided to make it WAY harder.

I really didn't feel this was hard to hit 100%. I did almost all of it naturally with no grinding (especially stats) with only a couple of street bosses and the bouncer missions (which I did not do enough of as I played the game, if I'd known how many there were, I'd have balanced it out more evenly).

Grind wise its nowhere close to the grindiest - Ishin and Fist of the North Star. 5 is a huge undertaking to 100% but that's more down to the amount of content you need to do, as opposed to doing the same thing over and over (well, bar the arena).

4 has an easy trophy list, while 3 is a shorter game in theory, but it still took me 90 hours to get all but the EX Hard trophy due to it actualy requiring skill to clear the mini game master trophy! On the bright side I can hold my own in Pool now!
 

Zonic

Member
Oct 25, 2017
33,456
Maybe that's it. At least for me, it feels like you have to go more out of your way to learn all the stats compared to just needing enough EXP to unlock/learn them or going to your mentor to fight them & get more skills, at least from what I remember compared to the other games I played.

.....Or it could just be I'm going from 6, the only game I could get the platinum trophy in, to this, so that's why.
 

ValKiryuSonicEX

Avenger
Oct 25, 2017
2,260
could be, 6's requirements were kind of low compared to others, even I did it...though the clan creator felt less grindy here than in 6 as did the EXP system for me...think Sotenbori was more generous with the EXP than the area in 6.

The baseball stuff requirement was kind of bullshit in my view.

Don't think I'll ever try to platinum another Yakuza game again...especially 3, dear god I've heard horror stories about that mini game master trophy.
 

shadowman16

Member
Oct 25, 2017
32,009
Don't think I'll ever try to platinum another Yakuza game again...especially 3, dear god I've heard horror stories about that mini game master trophy.

It was certainly a journey to get that trophy. I got it last week playing the PS4 remaster, and I'm honestly surprised I did. Having Pool click for me and seeing my accuracy sky rocket was pretty epic. Its definitely going to make the 100% requirements in 5 simpler for sure. But it does require a lot of time and patience, that AI is pretty evil at times.
 

xclk07

Member
Oct 27, 2017
1,333
Chicago
Two questions for everyone:

1. Is Kazama's reluctance in the flashback in Ch. 9 ever explained? As Shimano asks, "A man with over 100 kills now getting soft"? (If "yes", great, I don't need to be spoiled).

2. What chapter do Haruka's requests come into the picture? It's not simply Premium Adventure mode again, is it?
 

convo

Member
Oct 25, 2017
7,377
Guess i'll have to advance the story to unlock some certain moves, it's gonna be fun though. Cabaret is as fun as it ever was, a thing i noticed about it is that you can run out the timer doing nothing to get the roster back up to full stamina and you will still earn fans even if you service no one.
Have not even gotten that far into Clan creator but it's definitly a step up from 6.
 

LAM09

Member
Oct 25, 2017
4,210
Finally got around to completing it after being side tracked near the end by the Cabaret Club. All in all, it was honestly a letdown after all the things I had heard about it (only mainline entry I had yet to play). The engine certainly played it's part, especially in regards to the limitations in the overall combat.

I hope Judge Eyes proves to be a good stepping stone for Shin Yakuza.
 

kyorii

Member
Oct 25, 2017
2,983
Splatlandia
This so fucking much. I hated her ass so bad for her wanting me to do annoying ass shit.
Yeah I don't remember virtual-on being this bad.

Want to know what's even more amusing? This is toned down from the original. In Yakuza 2, you also had to walk around town with her slowly and carefully. That is hand in hand, otherwise it'd affect her affection.
 

Lindsay

Member
Nov 4, 2017
3,136
Whys the underground fighting thing sooo grindy? Gotta beat the same tourneys multiple times just ta unlock a new one an then repeat. I'm gettin' there but bleeeeh. Wish they at least paid out better. Wallets feelin' real light after dumping 10 million on the last hostess!

Want to know what's even more amusing? This is toned down from the original. In Yakuza 2, you also had to walk around town with her slowly and carefully. That is hand in hand, otherwise it'd affect her affection.
Original 2 doesn't have the Haruka's trust stuff. Dunno why since the original an 3/4 had it. Ya got a couple opportunities ta walk around towns with her but its just for triggering a few sidemissions an nothin' more.
 

shadowman16

Member
Oct 25, 2017
32,009
If your basically just maining the story - 10 hours but your going to struggle hard against bosses. 30 hours if your trying to do most/all of the side stories (and have enough XP to not get your ass stomped by late game enemies/bosses!), 110ish for a 100% platinum run.

Enemies are pretty dangerous, even in the beginning of the game and bosses especially hit hard. You gotta master the combat and use combos else you won't get very far! Leveling up really helps get you more powerful so the later bosses won't destroy you, though that obviously adds more time to your playthrough. Its well worth doing though.
 

burgerdog

Member
Oct 27, 2017
9,216
If your basically just maining the story - 10 hours but your going to struggle hard against bosses. 30 hours if your trying to do most/all of the side stories (and have enough XP to not get your ass stomped by late game enemies/bosses!), 110ish for a 100% platinum run.

Enemies are pretty dangerous, even in the beginning of the game and bosses especially hit hard. You gotta master the combat and use combos else you won't get very far! Leveling up really helps get you more powerful so the later bosses won't destroy you, though that obviously adds more time to your playthrough. Its well worth doing though.

Not too bad, it's going to take me a tiny bit less than Y2, then. I'm just going for all subs / few mini games / story completion. Enemies being tough sounds weird, can't picture it given how easy the Yakuza games are.