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LordAmused

Member
Oct 29, 2017
437
Canada
Update: "Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game's UI — everything's pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design," game director Adam Badowski said, explaining CD Projekt's initial reluctance to release the gameplay video to the public. "Animation glitches, work-in-progress character facial expressions, early versions of locations—all this made us hesitant to release what you're about to see."

"However, we are also well aware that many of you want to see what the media saw. Although this is probably not the same game you'll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!"

Source: PCGamer https://www.pcgamer.com/cyberpunk-2077-gameplay-video/
 
Oct 25, 2017
100
Gotta say, I'm scratching my head that people are complaining about the cussing and problematic language. Like, these are bad people. Of course they'll be saying terrible things and using foul language.

I would find it weird if they weren't.
 

Lukemia SL

Member
Jan 30, 2018
9,386
Oh I can't wait for the DF and NX videos shiiiit

Gotta say, I'm scratching my head that people are complaining about the cussing and problematic language. Like, these are bad people. Of course they'll be saying terrible things and using foul language.

I would find it weird if they weren't.

I dunno either. That's everyday language to me with everyone I'm around them curse words.
 

Darryl M R

The Spectacular PlayStation-Man
Member
Oct 25, 2017
9,723
It was okay for most of monsters with fur, but actual hair for Geralt? It's some awful looking shit, non-HW hair is far superior to it. It's also why mod that enables HW for monsters, but keeps it off for Geralt is among one of best TW3 in Nexus.
Glad to know. I was feeling salty about playing this on console without HW.
 
Jan 10, 2018
6,927
This is one of those games where you just cannot imagine any other medium doing this as effectively. It's what gaming was invented for; total immersion in a truly fantastic and unique world. I can't wait.
 

Shodan14

Banned
Oct 30, 2017
9,410
KtHKDym.gif
That van boi is obviously jacked in via a direct neural interface.
 
Nov 2, 2017
1,881
Den Haag, Netherlands
One thing that kinda got me. Why so much Japanese?

Like there was a lot of Chinese talk, but not so much tech representation. Yet, Japanese brands and signs were everywhere. Looking at the current makeup of the world, and the largest corporations in the world, Japan is not trading blows with China or even Korea in a lot of industries. It seems weird that it's so prevalent here.

I get that it's influenced by Bladerunner, but that was written in a different time, a different context where we thought Japan would keep on risin'.

Loving the multi-lingual stuff in general though. Would be cool if characters used a lot of loan words, like a futuristic version of Singlish or something.
 

Deleted member 11995

User requested account closure
Banned
Oct 27, 2017
1,386
Scotland
One thing that stood out for me (and bear with my uneducated, limited perspective here) was that the graphics didn't seem to be insanely detailed, right down to the individual cracks in the paving stones, if you know what I mean?

It was almost as if the devs had sacrificed a bit of deep visual fidelity(?) to possibly allow them to have this huge open world, with no loading screens and loads of NPCs walking around...if that makes sense.

And I liked it. I've played games this generation that, to me, were so incredibly detailed that the screen was almost too busy in a way.

I dunno if I can actually properly explain what I mean. I guess I just thought that Night City in this demo looked really nice, and looked possible.
 

TheKidObi

Member
Oct 27, 2017
969
Not it's not comparable, each NPC rendered puts a strain on the system, Cyberpunk is rendering dozens of NPC's at a time in hugely detailed city with no load times as opposed to an empty vista while pretty is devoid of NPC. And remember each NPC is controlled by an AI which is another load on the CPU.
Highly doubt ps4/Xbox base version will have high npc density like that
 

samred

Amico fun conversationalist
Member
Nov 4, 2017
2,588
Seattle, WA
As an E3 attendee who got into a Cyberpunk 2077 demo viewing in June, I can report that there are enough differences in action, pacing, movement, and tempo to make this look like a real-time playthrough of nearly identical content. There's very little deviation from what I saw. The biggest differences: my demo showed much more wall destruction in the opening gunfight, and the first sweep through the major city plaza was slower in my demo. Also, the ending conversation took place in daytime, not nighttime, in my demo.

More thoughts at Ars: https://arstechnica.com/gaming/2018...-gun-filled-e3-gameplay-reveal-has-gone-live/
 

Benji

Self Requested Ban
Banned
Oct 25, 2017
8,114
What is surprising is why didn't they show it during E3 but they waited till Gamescom? I thought that they would wait much longer to show it.

Judging by what they've said they weren't sure if they were ever going to show this demo to the public because its such an early work in progress. Hell they even say a lot of what you are seeing here is still in a prototype level of development

People were so loud after E3 though demanding gameplay they just decided to pull the trigger and do it
 

N.47H.4N

Member
Oct 27, 2017
8,098
All the hype for this?Where is all the next gen talk?Yes,looks good,but not mind blown like the previews said, and tecnically,the graphics,gameplay,animations,scope,nothing is out of this world,I was expecting way more than that.The HUD is terrible too.
 

DarkFlame92

Member
Nov 10, 2017
5,646
I call Fall 2020 the earliest, Summer 2021 the latest.

Guys are you even serious. There's only so long one can develop a game before bleeding financially. I mean yeah,"its coming out when it's ready" is their moto,but even they know that they wanna release it as soon as possible. I predict a 90% of Fall 2019 with Spring 2020 latest.
 

dex3108

Member
Oct 26, 2017
22,651
Finally watched video. Really good demo but personally I can't see what hyped people who saw it behind closed doors to those levels. I can't wait to play it and I hope that we won't wait long for that.
 
Oct 25, 2017
3,855
Just finished and this is my most anticipated game in many years. Visually it looks really good, very clean and a ridiculous amount details. The density of NPCs and shops, etc. is out of this world amazing, starting in the apartment, going out to the complex and seeing everything there, followed by taking the elevator down, seeing the busy streets with cars and even more NPCs all while being completely seamless blew my mind. Gameplay looks like a lot of fun, love the weapons and gadgets shown. The whole package just blended together perfectly.

I can see why everyone that saw this at E3 was losing their minds. I'm hyped!
 
Feb 26, 2018
2,753
One thing that stood out for me (and bear with my uneducated, limited perspective here) was that the graphics didn't seem to be insanely detailed, right down to the individual cracks in the paving stones, if you know what I mean?

It was almost as if the devs had sacrificed a bit of deep visual fidelity(?) to possibly allow them to have this huge open world, with no loading screens and loads of NPCs walking around...if that makes sense.

And I liked it. I've played games this generation that, to me, were so incredibly detailed that the screen was almost too busy in a way.

I dunno if I can actually properly explain what I mean. I guess I just thought that Night City in this demo looked really nice, and looked possible.

Because you need to sacrifice something for this scale. And they did.
 

PLASTICA-MAN

Member
Oct 26, 2017
23,702
Spring 2020 tops. Mark my words.

I don't think so. It has to be within the time window of the release of next-gen consoles (the game will officially support them) so mostly 2021.
Unless they will plan a dedicated version for next-gen that you have to buy separately on the respective consoles instead of having the same current-gen game upgraded for next-gen and running through backward compatibilty like games on mid-gen consoles.
 
Oct 25, 2017
14,741
This is one of those games where you just cannot imagine any other medium doing this as effectively. It's what gaming was invented for; total immersion in a truly fantastic and unique world. I can't wait.
That is true. What I'm looking forward to the most right now is just walking around and checking things out. I love good camera work, but the atmosphere in Cyberpunk films always made me wish I could just check things out for a while. Now I can. :P
 

Muad'dib

Banned
Jun 7, 2018
1,253
One thing that kinda got me. Why so much Japanese?

Like there was a lot of Chinese talk, but not so much tech representation. Yet, Japanese brands and signs were everywhere. Looking at the current makeup of the world, and the largest corporations in the world, Japan is not trading blows with China or even Korea in a lot of industries. It seems weird that it's so prevalent here.

I get that it's influenced by Bladerunner, but that was written in a different time, a different context where we thought Japan would keep on risin'.

Loving the multi-lingual stuff in general though. Would be cool if characters used a lot of loan words, like a futuristic version of Singlish or something.

Cyberpunk was first released in 1988, Japan was very influential over Western culture, and Cyberpunk as a setting was always influenced by Japanese culture. Look at Shadowrun as another example.
 

jkk411

Member
Jul 22, 2018
1,033
Obviously the hype levels were off the charts, so I found there to be an initial moment of "Oh, this is still a video game," but I love the art design and just the vibe of walking through that city. I suspect the release is closer than people think. Holiday 2019/Spring 2020 doesn't seem out of the realm of possibilities.
 

RobotMoses

Member
Jun 3, 2018
186
That is a ridiculous thing to say...That looks vastly more impressive than BoTW from a graphical perspective...I also don't think that visually speaking Cyberpunk was necessarily more impressive than RDR 2. But I do think the amount of stuff going on is.

What? Of couse it's graphically more impressive than Zelda, that wasn't what I was saying at all. I was saying that posting beautiful looking gifs of an empty, open field, and a dense forest with no NPCs was as 'impressive' (in terms of what's going on) as Zelda. My point was that it was a horrible comparison.

They are completely different games going for completely different things (which by now has been established, I think?).
 

ForboJack

Member
Oct 30, 2017
19
Nipawomsett
After all the hype I was a tiny little bit disappointed by the graphics, but it gives me hope that it'll still come out for current gen. The rest was like all my dreams come true. I bet my money on a release on 7/7/20.
 

SecondNature

Member
Oct 25, 2017
15,163
As nice as that city shot looks, I feel like it's not THAT impressive in that animations and loops will get old fast. The city is dense but still comes off like The Truman Show if that makes sense.

I feel like its one of those technological limits and resource limits that requires insane amounts of money to put into, and I dont think we'll see games like that until another 2 generations.

I've played games with "breathing worlds", but while it looks great and you catch small neat things NPCs doing, they dont ever fully feel like anything more than robots in a loop.

If the final game can somehow manage to make these people feel so much realer, it would be a monumental feat, but I just am skeptical of the tech being there so soon.

Personally, Im not mega hyped like some of you in here. Dont really care for the themes in the game, it comes off like a Borderlands game. Will still play it for the novelty of the world and tech though, I assume its a next gen game.
 

Mr.Deadshot

Member
Oct 27, 2017
20,285
Over hypement syndrome-

The only known cure is time-living your life and release day.

Lingering symptoms from post-over-hypement syndrome are depression, anger, attacking devs on social media, ERA rants and replaying the game to convince yourself that "it wasn't that bad"
Can't wait for "LTTP: Cyberpunk 2077 isn't really that good"-topics.
 
Oct 27, 2017
683
Incredible writing and the combat options look very fun, really excited for this. If it's half as good as TW3 it'll be a fantastic experience.

But, did anyone else find the camera shaking extremely stiff and intense? Both me and my girlfriend got a bit nauseous watching the walkthrough. And given that the character controls were the worst part of TW3, I'm a bit worried.
 

spad3

Member
Oct 30, 2017
7,125
California
Man Cyberpunk 2077 is better than Club Penguin in every way shape and form.

/s

seriously guys enough with the RDR2 comparisons. It's two entirely different genres.
 

Sho_Nuff82

Member
Nov 14, 2017
18,467
Disappointed. All that noise from journalists with the behind closed door presentstion was overrated. It looks like a good looking current gen game. Ghosts of Tsushima looks way more next gen. Easily a PS4/Xbone title. The textures were meh. Animation was ok, but many games are above. The lightening was top notch.

The entire Eurogamer write-up from E3 doesn't mention graphics once. Because it's a WiP.
 

DavidDesu

Banned
Oct 29, 2017
5,718
Glasgow, Scotland
Not feeling the endless chatting and all the future slang stuff. I know they had to put dialogue like that in but with all these modern games the dialogue feels shoehorned in, often during very intense gameplay moments, and it just all goes in one ear out the other. Maybe it's just me, lol. This and other similar games, even Spiderman with the person on the phone giving you help, it just all feels a bit like information overload when you're just trying to play.
 

nelsonroyale

Member
Oct 28, 2017
12,132
What? Of couse it's graphically more impressive than Zelda, that wasn't what I was saying at all. I was saying that posting beautiful looking gifs of an empty, open field, and a dense forest with no NPCs was as 'impressive' (in terms of what's going on) as Zelda. My point was that it was a horrible comparison.

They are completely different games going for completely different things (which by now has been established, I think?).

Thanks for clarifying and I agree. If it is just in terms of visuals, I don't think arguments can be made on various points...but I do think this game has a level of immersion which is pretty rare. Funnily enough the actual NPC count and diversity reminds of Gravity Rush of all things, which is pretty impressive. Having a vibrant feel in a game like this is a big plus point.
 
Oct 26, 2017
12,125
* hopefully the gameplay mechanics, and weight get refined to a point where it is pristine ( metro exodus/titanfall 2) levels of refinement and feedback/wieght

- and these pictures arent that great atm honestly. sunset overdrive is leaps and bounds more dense., but that is comparing an unfinished product to a complete one, and thus invalid.
 

Plasmid

Attempted to circumvent ban with alt account
Banned
Oct 25, 2017
686
Anyway i can download the 4k video? I want to watch it on my TV but have internet that would not be able to stream 4k at home.