Sure.Btw can we have a moment of silence for Dark1x and the rest of Digitalfoundry. 48 min hot damn.
May the force be with them.
Sure.Btw can we have a moment of silence for Dark1x and the rest of Digitalfoundry. 48 min hot damn.
Slow is one thing but shooting should also feel a bit visceral.Well, DX was intentionally designed to be slower. For as much as they liked to emphasize action, the game is a stealth-RPG first.
Update: "Since many of the assets and mechanics in the current version of Cyberpunk 2077 are most likely to be modified, we initially decided to show this gameplay only to media. Elements like gunplay (both in terms of visuals and how RPG stats influence it), netrunning, car physics, or the game's UI — everything's pretty much still in the playtest phase and we felt uneasy about publicly committing to any particular design," game director Adam Badowski said, explaining CD Projekt's initial reluctance to release the gameplay video to the public. "Animation glitches, work-in-progress character facial expressions, early versions of locations—all this made us hesitant to release what you're about to see."
"However, we are also well aware that many of you want to see what the media saw. Although this is probably not the same game you'll see on your screen when we launch, we still decided to share this 48-minute video with you. This is how Cyberpunk 2077 looks today. Let us know what you think!"
They saw it before we did... They were ready. :)Btw can we have a moment of silence for Dark1x and the rest of Digitalfoundry. 48 min hot damn.
Btw can we have a moment of silence for Dark1x and the rest of Digitalfoundry. 48 min hot damn.
Gotta say, I'm scratching my head that people are complaining about the cussing and problematic language. Like, these are bad people. Of course they'll be saying terrible things and using foul language.
I would find it weird if they weren't.
Glad to know. I was feeling salty about playing this on console without HW.It was okay for most of monsters with fur, but actual hair for Geralt? It's some awful looking shit, non-HW hair is far superior to it. It's also why mod that enables HW for monsters, but keeps it off for Geralt is among one of best TW3 in Nexus.
That van boi is obviously jacked in via a direct neural interface.
Highly doubt ps4/Xbox base version will have high npc density like thatNot it's not comparable, each NPC rendered puts a strain on the system, Cyberpunk is rendering dozens of NPC's at a time in hugely detailed city with no load times as opposed to an empty vista while pretty is devoid of NPC. And remember each NPC is controlled by an AI which is another load on the CPU.
What is surprising is why didn't they show it during E3 but they waited till Gamescom? I thought that they would wait much longer to show it.
What makes you think you cannot change the colors of the HUD? Might be able toBoring and with an ugly HUD. That pink text...ewwww
So much hype for this?
A visual representation of DF examining the footage:Btw can we have a moment of silence for Dark1x and the rest of Digitalfoundry. 48 min hot damn.
One thing that stood out for me (and bear with my uneducated, limited perspective here) was that the graphics didn't seem to be insanely detailed, right down to the individual cracks in the paving stones, if you know what I mean?
It was almost as if the devs had sacrificed a bit of deep visual fidelity(?) to possibly allow them to have this huge open world, with no loading screens and loads of NPCs walking around...if that makes sense.
And I liked it. I've played games this generation that, to me, were so incredibly detailed that the screen was almost too busy in a way.
I dunno if I can actually properly explain what I mean. I guess I just thought that Night City in this demo looked really nice, and looked possible.
This is one of those games where you just cannot imagine any other medium doing this as effectively. It's what gaming was invented for; total immersion in a truly fantastic and unique world. I can't wait.
That is true. What I'm looking forward to the most right now is just walking around and checking things out. I love good camera work, but the atmosphere in Cyberpunk films always made me wish I could just check things out for a while. Now I can. :PThis is one of those games where you just cannot imagine any other medium doing this as effectively. It's what gaming was invented for; total immersion in a truly fantastic and unique world. I can't wait.
One thing that kinda got me. Why so much Japanese?
Like there was a lot of Chinese talk, but not so much tech representation. Yet, Japanese brands and signs were everywhere. Looking at the current makeup of the world, and the largest corporations in the world, Japan is not trading blows with China or even Korea in a lot of industries. It seems weird that it's so prevalent here.
I get that it's influenced by Bladerunner, but that was written in a different time, a different context where we thought Japan would keep on risin'.
Loving the multi-lingual stuff in general though. Would be cool if characters used a lot of loan words, like a futuristic version of Singlish or something.
That is a ridiculous thing to say...That looks vastly more impressive than BoTW from a graphical perspective...I also don't think that visually speaking Cyberpunk was necessarily more impressive than RDR 2. But I do think the amount of stuff going on is.
Can't wait for "LTTP: Cyberpunk 2077 isn't really that good"-topics.Over hypement syndrome-
The only known cure is time-living your life and release day.
Lingering symptoms from post-over-hypement syndrome are depression, anger, attacking devs on social media, ERA rants and replaying the game to convince yourself that "it wasn't that bad"
Disappointed. All that noise from journalists with the behind closed door presentstion was overrated. It looks like a good looking current gen game. Ghosts of Tsushima looks way more next gen. Easily a PS4/Xbone title. The textures were meh. Animation was ok, but many games are above. The lightening was top notch.
Oh really? Didn't know that. Not familiar with the source material. Thanks for the education!Cyberpunk was first released in 1988, Japan was very influential over Western culture, and Cyberpunk as a setting was always influenced by Japanese culture. Look at Shadowrun as another example.
What? Of couse it's graphically more impressive than Zelda, that wasn't what I was saying at all. I was saying that posting beautiful looking gifs of an empty, open field, and a dense forest with no NPCs was as 'impressive' (in terms of what's going on) as Zelda. My point was that it was a horrible comparison.
They are completely different games going for completely different things (which by now has been established, I think?).
What makes you think you cannot change the colors of the HUD? Might be able to