Yeah, that's what i want too! For example -For me, that's what I want more of. The obscure 6-7/10 games from the late 90s/early 00s that weren't popular enough to start a series, but are worth playing through again if one can get them to work.
Don't play with my emotions like thisRequiem: Avenging Angel? A game I've heard exactly nobody mention.
I'm not jealous, the week has seven days, the three of us can work something out :P
See above hahaha
PS. Why no PS4 & Nintendo release? It was on those platforms before Xbox existed.
They didn't even have a ps4 dev kit when the System Shock KS was up, if I recall correctly. I remember they saying Sony never offered one to them or something like that. I think they might have gotten in touch with Sony and eventually got one. Weird situation...From what I recall from the System Shock KS, Night Dive has connections with MS that make porting to that platform easier.
PS. Why no PS4 & Nintendo release? It was on those platforms before Xbox existed.
Storage space has 0 influence on performance lolHow come the N64 seems so underpowered at times. Was it also the cartridge which held back the frame rate?
Hardware wise, it's really one if the biggest failure of Nintendo; worse then Wii U in my opinion.
Always liked this game and its style. Goong to pick up this remastered version on PC.
The cover was pretty unique, but I was always curious who it was. Like wh the model is lol
Hey now - Requiem was pretty much Bioshock 8 years early - it deserves some respect even if no one knows about it :PRequiem: Avenging Angel? A game I've heard exactly nobody mention.
I think the PS1 version actually looks better. Partly due to the lack of filtered textures, but also it just looks less washed out with gamma values that better fit the visuals.
Paraphrasing Jeff Gerstmann's reaction to Buck Bumble: "This was certainly made in the UK at a very specific point in time"
Yeah, I'm surprised so few people seem to know about it! It was pretty great.Hey now - Requiem was pretty much Bioshock 8 years early - it deserves some respect even if no one knows about it :P
I thought we had a pizza date scheduled!
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Now that Forsaken is out - I really want to know where Kaiser and team are going to go next. There are a lot of games out there from this period which would be amazing on Kex.
The game will not launch on Windows 10. Regardless if it's D3D or 3DFX mode, not even Glide wrappers will not make it to run. Leaving older Windows system as a last resort.
The N64 was significantly more powerful than the PS1 and Saturn but that still wasn't enough to power to meet it's own ambitions.How come the N64 seems so underpowered at times. Was it also the cartridge which held back the frame rate?
Hardware wise, it's really one if the biggest failure of Nintendo; worse then Wii U in my opinion.
It has high RAM latency. It's the precursor to the PS2 insomuch that it heavily relies on programmable vector unit(s) which required some expertise. (Being a good N64 developer required you to understand assembly.) The console was not very well documented. Nintendo pressured-slash-mandated image quality (no z-fighting, or else...) above all else, although they did start relaxing their standards in later years. It also has texture cache limitations which are themselves basically another latency issue.
Must say this remind me a old dos game I use to play much about a float shooting car. Gonna try find the name.
Wow, what a fascinating post, thanks for that!The N64 was significantly more powerful than the PS1 and Saturn but that still wasn't enough to power to meet it's own ambitions.
Keep in mind, the N64 draws it's polygons at a substantially higher quality than the PS1. The N64 draws it's polygon vertices with a full 32-bit floating point precision with a full Z-buffer that allows for perspective correct textures and other effects. The PS1, on the other hand, draws it's vertices with only 8-bit integer precision with no Z-buffer meaning no perspective correction and jittery motion. Just look at the PS1 footage again and you'll see it's full of wavy, warping textures that look awful. The N64 version and PC versions are completely solid by comparison.
Typically PS1 devs would get around the lack of perspective correction by sub dividing surfaces into more triangles (the smaller the triangle, the less obvious the warping). However it appears the PS1 version of Forsaken is just reusing the PC game's geometry as is or is at least very conservative with it's surface subdivision. This means the game is pushing less polys per frame than your typical PS1 game, which is why it can hit 60fps, but god damn is the texture warping some of the worst I've ever seen on the system as a result of that.
All that extra precision the N64 displays requires a lot of addition computation power, and whilst the N64 did have a power advantage, it didn't have enough of a power advantage to draw those high quality polys at the same speed the PS1 could churn out it's potato quality polys, so typically N64 games pushed less per second. We did see the gap shrink a bit by the end of the generation when Nintendo made the right tools available to devs to mess around with the polygon quality, but by that point in time it was too little too late.
On top of that, the N64 had a few other issues, such as a tiny texture cache (which really hurt texture quality), no dedicated sound chip (which put an additional drain on CPU resources) and generally poorly designed and difficult to use dev tools that made it hard for most devs to really take advantage of the hardware on offer. But primarily it was the overkill default quality settings (that were originally designed for pre-rendering, not realtime graphics) that killed performance.
The N64 was significantly more powerful than the PS1 and Saturn but that still wasn't enough to power to meet it's own ambitions.
Keep in mind, the N64 draws it's polygons at a substantially higher quality than the PS1. The N64 draws it's polygon vertices with a full 32-bit floating point precision with a full Z-buffer that allows for perspective correct textures and other effects. The PS1, on the other hand, draws it's vertices with only 8-bit integer precision with no Z-buffer meaning no perspective correction and jittery motion. Just look at the PS1 footage again and you'll see it's full of wavy, warping textures that look awful. The N64 version and PC versions are completely solid by comparison.
Typically PS1 devs would get around the lack of perspective correction by sub dividing surfaces into more triangles (the smaller the triangle, the less obvious the warping). However it appears the PS1 version of Forsaken is just reusing the PC game's geometry as is or is at least very conservative with it's surface subdivision. This means the game is pushing less polys per frame than your typical PS1 game, which is why it can hit 60fps, but god damn is the texture warping some of the worst I've ever seen on the system as a result of that.
All that extra precision the N64 displays requires a lot of addition computation power, and whilst the N64 did have a power advantage, it didn't have enough of a power advantage to draw those high quality polys at the same speed the PS1 could churn out it's potato quality polys, so typically N64 games pushed less per second. We did see the gap shrink a bit by the end of the generation when Nintendo made the right tools available to devs to mess around with the polygon quality, but by that point in time it was too little too late.
On top of that, the N64 had a few other issues, such as a tiny texture cache (which really hurt texture quality), no dedicated sound chip (which put an additional drain on CPU resources) and generally poorly designed and difficult to use dev tools that made it hard for most devs to really take advantage of the hardware on offer. But primarily it was the overkill default quality settings (that were originally designed for pre-rendering, not realtime graphics) that killed performance.
Already remind. Its Zone Raiders.
Well, at least it's already available on Steam, although I don't know what kind of tweaks are necessary in order to make it work on newer systems. Maybe have a look at the PCGamingWiki page.Anyway, I'd love to se Nightdive or anyone bring back Zanzarah: The Hidden Portal. There's no chance of that happening, I know, the game was never very popular, but it was great, and it's such a weird concept (basically a Pokemon RPG where battles are fought in arena FPS matches).