In Theory:
Would it not be possible for the Scarlett Cloud streaming box to have access to games running on hardware in the cloud that is of even higher spec than the traditional next gen Xbox console?
Then I would also ask, with the traditional next gen Xbox console, which will run Scarlett games locally, like any other normal console, could that also be capable of streaming in games, in the future, that couldn't run 100% locally on that console?
Lets say Square Enix or whoever, makes a game that uses full-on real-time raytracing that requires 30 to 40 TFlops. Couldn't that run on high-end hardware in the cloud, and be streamed to either the traditional Xbox console or the streaming console?
Take GeForce Now for example, you can play games that run in the cloud on a GTX 1080 PC (and for less money, a GTX 1060 PC), what would prevent the GeForce Now service from eventually using non-local PCs that have GTX 1180 / Ti / 1280 / Ti etc that accelerate RTX raytracing?