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Papacheeks

Banned
Oct 27, 2017
5,620
Watertown, NY


I say god damn!

Rushing out to buy the soundtrack then the game.
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McScroggz

The Fallen
Jan 11, 2018
5,975

That tweet makes it sounds like it's more important than some of your posts here implied Jason...


Don't you think that's a bit unfair? The "game" is beating the story of eight different characters each with their own standalone narrative. That's the game. Whatever comes next whether it's canonical or not, is bonus content. A secret dungeon that ties the game in, in whatever way it does, doesn't change the 40-60 experience of what the game is. This is an even more extreme version of the "it gets good after 25 hours" argument some used with Final Fantasy XIII.

Sometimes the post-game content is the best in the game. Sometimes it has interesting implications for the character or the world. Sometimes it's just repetitive filler. Sometimes it even has stuff that's not canonical to the story. But this stuff does not define the game and it shouldn't for Octopath Traveler.

If you could play this dungeon that ties the lore together in some way after only beating one character's story I would be a little more forgiving, although I would ultimately still have the same response, but we need to be fair about this.
 

Nothing

Member
Oct 30, 2017
2,095
I was seriously contemplating buying the OT soundtrack off of Amazon Japan yesterday for ~ $44 shipped to the US. But I didn't pull the trigger. Now it is unavailable.

Much regret.
 

Mr.Fletcher

Member
Nov 18, 2017
9,618
UK
Pet peeve of mine, but it's frustrating to see Jason post a blatant spoiler on Twitter.

A post game dungeon with bosses, tying together the lore and (presumably) serving up a final ending.

I don't follow him and I'm not interested in OT, but it's so disappointing to see that thrown out there on the day of release.

I understand why he's written something about it, but it just rubs me the wrong way. Jason isn't the only one, game sites across the world constantly post spoilers on the day of release. It's crazy.

Still, no one is forcing me to look I suppose...
 

ThankDougie

Banned
Nov 12, 2017
1,630
Buffalo
Man, what is everyone's obsession with the game needing to have some overarching story instead of 8 individual ones? Bonkers.

Yeah I don't get it. Game totally bucks the idea that an overarching narrative is necessary for a JRPG. huge breath of fresh air not prioritizing another "band of heroes saves the world" plot. don't even care if it doesn't 100% hit the mark, it's a novel stop in the right direction for me.
 

jschreier

Press Sneak Fuck
Verified
Oct 25, 2017
1,107
Pet peeve of mine, but it's frustrating to see Jason post a blatant spoiler on Twitter.

A post game dungeon with bosses, tying together the lore and (presumably) serving up a final ending.

I don't follow him and I'm not interested in OT, but it's so disappointing to see that thrown out there on the day of release.

I understand why he's written something about it, but it just rubs me the wrong way. Jason isn't the only one, game sites across the world constantly post spoilers on the day of release. It's crazy.

Still, no one is forcing me to look I suppose...
Yeah, this is a good point, and something I thought about this morning. The reason I decided to post it so clearly is because the massive amount of interest in the question "do the eight stories overlap in any way?" has turned the existence of this dungeon into an extremely newsworthy question. I won't spoil the stories themselves, but the structure of this game has become too big a news question to avoid reporting on, if that makes sense.
 
Feb 5, 2018
2,953
Pet peeve of mine, but it's frustrating to see Jason post a blatant spoiler on Twitter.

A post game dungeon with bosses, tying together the lore and (presumably) serving up a final ending.

I don't follow him and I'm not interested in OT, but it's so disappointing to see that thrown out there on the day of release.

I understand why he's written something about it, but it just rubs me the wrong way. Jason isn't the only one, game sites across the world constantly post spoilers on the day of release. It's crazy.

Still, no one is forcing me to look I suppose...


Its....not really a spoiler lol. The means to get to this point is obscure at best and he's not posting actual story spoilers.
 

Mr.Fletcher

Member
Nov 18, 2017
9,618
UK
Yeah, this is a good point, and something I thought about this morning. The reason I decided to post it so clearly is because the massive amount of interest in the question "do the eight stories overlap in any way?" has turned the existence of this dungeon into an extremely newsworthy question. I won't spoil the stories themselves, but the structure of this game has become too big a news question to avoid reporting on, if that makes sense.

Oh yeah, I get it. It wasn't really a pop at you, more the culture we now live in.

Where you've got the first 15 minutes popping up weeks before release, thumbnail spoilers on release day, guides revealing all of a game's hidden secret within a few hours of the discs (carts) being delivered to shops.

I usually avoid everything at all costs and I have become more sensitive to spoilers with age, so maybe it's just me.

Its....not really a spoiler lol. The means to get to this point is obscure at best and he's not posting actual story spoilers.

Disagree matey. I'm not too bothered if I know how it works, I know it exists and that's a bummer. But hey, that's just me.
 

deepFlaw

Knights of Favonius World Tour '21
Member
Oct 25, 2017
23,515
I love that the endgame is obscure.

It might drop down the score a few points but eh, who cares, it's very pre-internet-like, like the golden era of JRPGs. Its also bad practices for reviewers to rush a game and skip content in a big RPG for review deadlines. Would anyone really be bothered if the review dropped a few days after embargo so that the reviewer finished it? Some of them have only finished 1 storyline! Or at least if you drop the review early, don't hesitate to edit it after you continue playing it.

Will just link my previous post on this rather than repeating myself again; please read point 2.

It's not reviewers' fault that they didn't cover the postgame.
 

Wazzy

Member
Oct 25, 2017
5,070
Everything I have read so far has been completely fair criticism towards the game. I'm still going to buy OT and will probably love it but some of the reactions to these reviews is absurd. The game is not even reviewing horribly and yet people are flipping over a game they haven't even played.
 

Nothing

Member
Oct 30, 2017
2,095
Pet peeve of mine, but it's frustrating to see Jason post a blatant spoiler on Twitter.

A post game dungeon with bosses, tying together the lore and (presumably) serving up a final ending.

I don't follow him and I'm not interested in OT, but it's so disappointing to see that thrown out there on the day of release.

I understand why he's written something about it, but it just rubs me the wrong way. Jason isn't the only one, game sites across the world constantly post spoilers on the day of release. It's crazy.

Still, no one is forcing me to look I suppose...
I feel the same way you do, but journalism these days is all about 1.being first, breaking info, and 2.being correct, fixing your mistakes, clearing up ambiguities. It's compensation for an incomplete review that would be perceived by a few people to be incorrect, and tbh I knew it was coming as soon as this news about postgame started trickling out last night.

You have to just stay off the internet, your follows, and threads for that particular game if you care about not getting (even minor) spoiled. I know what you mean though, it sucks. But since the internet boom, nothing stays a secret for very long anymore.

It's a much bigger travesty for journalists to be seen as either unethical or doing incomplete reporting. So follow-up compensation rears its head in bright neon lights at times. We're in the Octopath Traveler review thread afterall. That kinda stuff comes with the territory. We crave the organic discovery of secrets when playing our new games but then hardly any of us have any self-discipline to play our games by our lonesome without interacting with strangers to talk about games. We can't have it both ways.
 

snausages

Member
Feb 12, 2018
10,436
Yeah without knowing a whole lot it just sounds a bit like the Phantom Pain stuff, where there was an obscure procedure involved in actually getting to see some vital content. So it could be more of an anti-spoiler, the real spoiler is in not knowing that that stuff even exists (if it is as obscure as it sounds).
 

Mr.Fletcher

Member
Nov 18, 2017
9,618
UK
I feel the same way you do, but journalism these days is all about 1.being first, breaking info, and 2.being correct, fixing your mistakes, clearing up ambiguities. It's compensation for an incomplete review that would be perceived by a few people to be incorrect, and tbh I knew it was coming as soon as this news about postgame started trickling out last night.

You have to just stay off the internet, your follows, and threads for that particular game if you care about not getting (even minor) spoiled. I know what you mean though, it sucks. But since the internet boom, nothing stays a secret for very long anymore.

It's a much bigger travesty for journalists to be seen as either unethical or doing incomplete reporting. So follow-up compensation rears its head in bright neon lights at times. We're in the Octopath Traveler review thread afterall. That kinda stuff comes with the territory. We crave the organic discovery of secrets when playing our new games but then hardly any of us have any self-discipline to play our games by our lonesome without interacting with strangers to talk about games. We can't have it both ways.

Being a reporter at a newspaper, I know the pressures all too well. With breaking news, it's 'be first or be best'.

Like I say, I get it, understand it and have to deal with it myself on a day-to-day basis... doesn't mean I have to like it though. lol

If this was a review thread for a game I was interested in, I wouldn't be anywhere near it!

Edit: Dont let me derail the thread, just felt the urge to comment. :)
 

GaimeGuy

Banned
Oct 25, 2017
5,092
Basically it seems like it's getting docked points for being a classic JRPG mechanically. Don't let the low 80s metacritic deter you
 

Servbot24

The Fallen
Oct 25, 2017
43,384
Basically it seems like it's getting docked points for being a classic JRPG mechanically. Don't let the low 80s metacritic deter you
I don't think being "classic" should excuse a game of all faults tbh. If it has repetitive dungeons that's worth pointing out, even if old games had repetitive dungeons too.
 

srtrestre

One Winged Slayer
Member
Oct 25, 2017
18,987
Yeah, the soundtrack for this game is awesome. I legit just sat there for 20 minutes listening to one of the themes during Olberic's chapter 1.
 

Nothing

Member
Oct 30, 2017
2,095
You bought an extra one for me? :o

Also, I heard that there were meltdowns in this thread. The reviews don't even seem bad, though.
nope, no meltdowns. People have been pretty reasonable for the most part. There have been lots of people dropping by just to be overly dramatic about other posters' non-existent behavior though. Several people also stopped in just to say "I knew it, I'm not buying the game after reading these reviews" which is really weird seeing as this game is reviewing quite favorably. The drive-by posters stick out like a sore thumb to anyone who has actually been reading the whole thread lol.
 

BashNasty

Member
Oct 30, 2017
1,913
You bought an extra one for me? :o

Also, I heard that there were meltdowns in this thread. The reviews don't even seem bad, though.

There are meltdowns in every review thread. While the game sounds overall pretty good, it also sounds like there are some real problems with it. People who are less well adjusted and emotionally invested in a game don't take well to criticism of any sort.
 

KratosEnergyDrink

Using an alt account to circumvent a ban
Banned
Oct 27, 2017
1,523
Question about image quality:

The black parts of the screen are fading out on the border, I remember this from the first demo. But i don't remember they fade out to a dark green, it looks like an image error, especially on an OLED TV, the "glitter" on the screen I remember fondly from the first demo (never tried the second) but now it looks like some error too because it flickers instead of some smooth glitter.

I bought the game digitally. Is it broken or changed the developer the graphic style in a weird way since the first demo?
 

Jotakori

Teyvat Traveler
Member
Oct 25, 2017
3,193
Oh man just caught up on the thread since yesterday and seeing all the talk about endgame stuff --
Stoked to hear there's some story-related content in the end game that pulls it all together. I didn't want to believe it was real in case it wasn't, cuz I wanted it so badly it'd be a huge let down LMAO - glad that's not the case! Now just gotta tell me there are some good, satisfying scenes and dialogue attached to it somewhere and not just lore/context text boxes and I'll be really happy! /fingers crossed
 

Deleted member 16365

User requested account closure
Banned
Oct 27, 2017
4,127
The problem here is that because of the non-linear nature of the game, Trying to do cutscenes like the latter would be incredibly difficult due to the permutations involved. You'd have to write and code a version of that scene for any party combination imaginable.

Primrose could be in a party full of Rogue Path characters that probably wouldn't care about her taking revenge, or Prinrose could be in just a party of three, or Primrose could be by herself entirely. I could see why they decided to go with a skit-like system instead for interactions. There are still permutations to take into account, but it's easier to account for and allows the non-linear nature of the game to stay intact.

Thing is that other games with more than 8 characters have done this, and it's heightened the experience.
 

g23

Member
Oct 27, 2017
827
How's the dialogue and writing? Is it smartly written or more like Xenoblade 2 levels of cringe. As much as how good xenoblade 2's combat was. As a 27 yr old adult, I couldn't stand the characters' writing and dialogue.
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
How's the dialogue and writing? Is it smartly written or more like Xenoblade 2 levels of cringe. As much as how good xenoblade 2's combat was. As a 27 yr old adult, I couldn't stand the characters' writing and dialogue.
It varies a lot due to the characters' stories being so different in tone, like there's some cliché, lighthearted adventure stuff with Tressa while Primrose's is quite bold and dark, pretty interesting stuff.

This is nothing like XC2 or any anime JRPG.
 

TeenageFBI

One Winged Slayer
Member
Oct 25, 2017
10,320
Thing is that other games with more than 8 characters have done this, and it's heightened the experience.
The Trails in the Sky trilogy does this with even more than 8 characters and it's incredible. There are even unique conversations that are written for very specific groups of characters. And not just the FF6-style one line interjection, big, back and forth exchanges between 4+ characters that just don't happen with other parties.
 

Disclaimer

Member
Oct 25, 2017
11,580
How's the dialogue and writing? Is it smartly written or more like Xenoblade 2 levels of cringe. As much as how good xenoblade 2's combat was. As a 27 yr old adult, I couldn't stand the characters' writing and dialogue.

The localization and writing are both extremely strong. There are cliches, but it doesn't matter because the scripting/dialogue is so excellent.

Every single NPC (and dog) has a backstory you can use a path action to read, and some of them are total gut-punchers. If an RPG can make me feel awful about stealing from an NPC with a paragraph of backstory, that's good writing.
 

Deleted member 30151

User requested account closure
Banned
Nov 2, 2017
674
The Trails in the Sky trilogy does this with even more than 8 characters and it's incredible. There are even unique conversations that are written for very specific groups of characters. And not just the FF6-style one line interjection, big, back and forth exchanges between 4+ characters that just don't happen with other parties.

I know many people who loves Trails in the Sky and after playing it for about 20 hours I asked these people when the game starts to get awesome and they tell me I have to wait for part two of the trilogy. Sora no kiseki is a game with huge potential and really good characters. But the tutorial is about 10 hours long, filled with every anime cliche you can find. It's the same with Persona 5. The games are wasting time with tutorials and hand holding, explaining you things you either find out yourself or would be explained via a small textbox. The biggest problem is the pacing of the stories. I do have patience, but I'm not a Shaolin Monk. When you start Octopath Traveler, you're right in the adventure without any long tutorials or hand holding sections. The pacing of the stories so far is great, it's not wasting too much time to introduce you to the world. Guess it's a matter of personal preferences. I find myself that I lost the patience to wait 10-15 hours until the game starts to catch up.
 

Fishsnot

Banned
Oct 27, 2017
1,967
Japan
Ok bad example, but RPGs are generally very repetitive in nature.
When you break them down to the bare-bones you visit a town, get quest do said quest, fight things, level up, fight boss.
Not strong enough, then level up .

Rinse repeat.

How can the basic groundwork of a genre be a strike point against it?
If it fails to do it well then fine, but for myself and many others the battle system is excellent and indeed it's strong point!

This is why only having one sole reviewer for a game is not a good idea.
Famitsu (love it or hate it) and older gaming publications usually had 4 reviewers which could give you a better overall opinion.
 
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jb1234

Very low key
Member
Oct 25, 2017
7,250
How's the dialogue and writing? Is it smartly written or more like Xenoblade 2 levels of cringe. As much as how good xenoblade 2's combat was. As a 27 yr old adult, I couldn't stand the characters' writing and dialogue.

In between. Like with Xenoblade 2, it has conversations that are far longer than they need to be but at least the cringe factor is kept low.