I loved the game setup, from the exploration to the music to the map, the combat to the general theme of the game. 'Castaway village on a sun-drenched island' felt fresh for a JRPG.
What I didn't like was that the main party, outside of Dana, had practically zero in terms of a personal story arc in a 55 hour+ game- there were several other villagers that had a lot more to say but the others, particularly Laxia, just existed to fill dumb anime tropes. Her setup in the first five minutes was interesting in terms of 'I'm the daughter of an explorer', I thought 'ah, seeing as Adol's an explorer too, that could be interesting as they clash over how to survive'. But no. As soon as they are on the island, it's the usual Falcom bullshit of 'you've stumbled into me as I immediately needed a bath on this island of lethal wildlife!' and other tired cliches, with any thought of her having an arc based around coming into her own as a capable explorer just lost as she fills the 'sexualised young woman' slot until Dana appears in her underwear, and then Laxia is forgotten for the rest of the game. The less said about the character design of Ricotta, Dana and Laxia the better.
If they'd have had a more intricate plot exploring the other's character growth rather than just filling JRPG cliches, given that the village goal of 'escape the island' is mostly handled by the camp outside of you handling any confrontation, it would have felt a lot more rounded. Still, the combat, exploration and music mean it's one of very few JRPGs I've ever played through more than once.