Mass Effect: Andromeda - it's not a bad game. It was actually better than I thought it would be, based on the original reception. Nevertheless, it was a game that I would love to see in a completely different direction. I was hoping that Andromeda will give me a similiar feeling of entering a whole new universe, the way that Mass Effect did 10 years ago. You know, meeting dozens of original races, uncovering new civilisations, being thrown into galaxy politics, feeling of being someone new in a center of unknown rules, etc. It's interesting, a lot of the NPCs in MEA were constantly complaining that Andromeda is not what they expected. The same feeling haunted me through a whole game.
Torment: Tides of Numenera - Planescape: Torment is one of my favourite games of all time. I was very hyped when inXile announced their spiritual successor. They didn't delivered. Tides of Numenera ended for me as a game that was short, boring, unispired and overshadowed by a legend. Most of interesting story bits were actually told not in game but via flashbacks of different NPCs. Companions weren't that interesting, they didn't had any memorable backstories and story arcs (beside Rhin and Erritis). Ending was outright insulting - none of the choices ultimately mattered. The game had a lot of cut content and a lot of failed promises.
Star Wars: Battlefront II campaign - when EA announced singleplayer campaign for Battlefront II, I was genuinely interested. The new Star Wars game with the story integrated into a new canon and a dedicated studio taking the wheels? I was on board since day one... It was clearly not a campaign I was looking for. I remebered the marketing tidbits about a story of an imperial soldier trying to cope with a loss of the Empire and taking venegeance on the Rebels through multiple years. It was not a case. The story of Motive's Battlefront II was very predictable and boring, filled with meaningless fillers and uinteresting characters with very limited backstories and motivations. I also had a lot of issues with the pace and a mission design. The only reedeming factor of this campaign were starfighter missions and characters of Del Meeko and Shriv. The rest? Not so much.