So, playing more Yakuza 7 yesterday and one piece of advice I'd have for anyone looking forward to the story - you probably want to skip all trailers. It never ceases to amaze me just how lax Sega are with spoilers for this series - this isn't even a Kiryu thing but rather the fact that the last long trailer in Japan focuses on one key character that is essentially a gigantic plot twist that occurs just after the halfway point of the game. Don't get me wrong, its still an epic moment when it occurs in the game, as the story has basically gone from a sort of introduction type deal and now its basically the "shits getting real" phase. Its so very cool, I can't wait to progress with the story more. But yeah, try to go in as blind as possible story wise, it'll certainly benefit you.
Meanwhile I met Japanese Dr Wily yesterday and I get the feeling something will befall him... (I know exactly where this side story is going and I find it hilarious that its robot related, its gotta be more than a coincidence we get a Wily looking character that's involved with robotics...)
Oh, and I forget which thread I mentioned it in, but cheat items for the slots makes things way better, means you get to see more from each without waiting for maybe hours for a payout. They are nicely presented but they are still my least favourite mini games... ones I do enjoy more though - the Virtua Fighter games. I adore replaying these, managed to find some half decent stuff with Jean yesterday in VF5 finally, last time I used him in JE I couldn't do a damn thing with him. Eventually I'd love them to get VF1, 3 and 4 added to the arcades just to have the entire series at my finger tips (I love seeing how this series evolved)
Around 70-80% done with the optional mini game completion list now as well, its definitely the easiest of the bunch, with most of the tricky stuff chopped out since there's so much else on offer. I guess its a pity there's no trophy for it though, since its not exactly all that tough or time consuming to clear... doesn't matter though, I'm enjoying myself loads just doing it, don't need a trophy for that!
Awesome art :)
But to answer your question - there are three Kiwami/Extreme heat moves that can be acquired basically straight away in the moves lists. One for each style (there's one for the dragon style as well, but you don't need to worry about that for ages yet). If you do a tiny bit of grinding you can unlock them all before chapter 4 (the funeral chapter) but that's only if you know exactly what your looking for - as aside from a quick tutorial during the prison segment the game doesn't really tell you anything about them, and then you meat two bosses in quick succession that really do need the moves to stop them from healing.
Keep in mind though, the healing part can also be canceled out by any other heat move you can pull off - so for example if your holding a sign, a bin, a weapon that has a heat move - you can pull off that heat move to snap them out of it. Very handy to do when in a pinch.
The product description page doesn't say anything about upscaling to 4K on PS4 Pro so I don't think so.
The package sure does look slick but I'm still thinking about canceling my pre-order or at least move it to a credit card to delay my payment.
The product description page doesn't say anything about upscaling to 4K on PS4 Pro so I don't think so.
Finished the game at 77 hours. Completed all the side quests. What a great game. Lived up to the expectation.
Gameplay:
The biggest change of the series and arguably the best change of the series. Did not expect how much variety and depth turn-based system brought to the game.
- The job system is amazing. Each job is unique and the skills are ridiculous and fun.
- 4 person party brings so much more depth to the game. Unlike the style change in previous games where the styles are kind of different but also similar. 4 person party means 4 totally different and hilarious job/class.
- Ichiban's crazy imagination means more enemy variety. It will be really tough to go back to previous games when all the enemies are kind of the same.
- Turn based means you can no longer spam Toughness ZZ and cheese the fights. Actual strategy is required. Especially if you did not grind and is under leveled.
- SUMMONS ! ! ! The best part of this game. They are so funny and ridiculous.
Story:
It's a solid introduction for Ichiban. Definitely setup his character and story going forward. Ichiban and his friends create a great dynamic in both the story and side content.
Performance:
Ichiban's voice actor gave a top tier performance. Reminded me why he was so good as Nishiki in 0. Honestly, with how good Ichiban's VA is and legacy characters such as Kiryu and Majima, people would really miss out if they play DUB when the game comes out in English.
Side Quests:
The side quests are pretty fun. However, the big side activities are not as good as 0 or Kiwami 2. Still enjoyable though.
The "Mirror man" character felt like a bail out. Otherwise, the ending was pretty good. Still liked 6's story more overall.
Removing Tojo and Omi is a great way for Ichiban to have his own adventures in future games without being tied to Kiryu's past. This also means we might get Majima as a protagonist again. He definitely needs a proper send-off that is on par with 0.
Kiryu's storyline also gave hints of a potential return? The way they characterized Kiryu left the impression that he will return one last time and clear his name to finally retire. Definitely can see them doing a Kasuga/Kiryu two protagonists game in the future.
The remasters are Pro enhanced. My Japanese import copies of 3,4 and 5 have the Pro enhanced label on the back. They are not 4K however, they run at 1440p. I deducted the resolution by taking a couple of images of the games and using this nifty guide from DF. You can pixel count them yourself if you'll like using the video. Just make sure to enable PNG format for uncompressed images in the Share settings on PS4 for the best results.Well that sucks, I'm still looking forward to the collection but just bummed about not having 4k support on pro.
Gotta remember to pre order the day one edition. I like how they have all the yakuza clans symbols and i assume some story about them in the box.
Thanks for sharing my video (I'm the guy in the video)!
The text you can see inside the box are messages from members of the Ryu Ga Gotoku team (Toshihiro Nagoshi, Daisuke Sato, Masayoshi Yokoyama, etc.).
I mean you can get 3 and 4 piecemeal digitally. But if you prefer physical, then simply don't play 5 since 5 is on a separate disc.Will it be possible to buy certain parts of the remaster collection on ps4 as single games?
Cause I wanna get to 3 and 4 at some point but I already platted 5 still remember it super well and I don't think I'll have the urge to replay it until I truly have nothing else to play or I've forgotten about it entirely.
That's a bummer to hear. You'd figure something that's hyped up as Day One edition would have good production quality. Then again, I've been let down by Yakuza 6's thin and somewhat flimsy artbook. It's making me consider waiting for the second print run but I would hate for 5 to be a digital download code. Especially since I have a slow home Internet connection.I just got the remastered physical edition yesterday and I was kinda disappointed by the quality of the disc case.
the paper is very thin and it gave me the impression that it can be damaged pretty easily.
I think this is like the first time that a Yakuza limited edition felt so cheap to me unfortunately :/
The remasters are Pro enhanced. My Japanese import copies of 3,4 and 5 have the Pro enhanced label on the back. They are not 4K however, they run at 1440p. I deducted the resolution by taking a couple of images of the games and using this nifty guide from DF. You can pixel count them yourself if you'll like using the video. Just make sure to enable PNG format for uncompressed images in the Share settings on PS4 for the best results.
I mean you can get 3 and 4 piecemeal digitally. But if you prefer physical, then simply don't play 5 since 5 is on a separate disc.
The combat of Yakuza 3 was let down by the constant blocking. I can't understand their decision for this.Approaching the end of Yakuza 3 and it's been... interesting.
The Okinawa stuff was a nice change of pace but everything in Kamurocho has been kinda dull, especially coming off 0 and Judgement which had great substories, and Kiwami and Kiwami 2, which were rather similar to 3.
I'm also not loving the combat in 3? At first I thought it was going to be too easy, but now it's just kinda annoying. Bosses block everything and then hit you once to stun lock you. Everything feels just kinda slow and less intuitive than every other Yakuza game I've played.
I'm not hating it, by any means, but I get the feeling when I've played them all Yakuza 3 will be hard to remember.
The final chapter in Yakuza 3 still remains one of the strongest ends to the series ever, maybe 6 manages to equal it almost but the final boss falls flat on its ass. 3 has not only one of the best final bosses in the series, but also perhaps the best long fight in the entire series - with it being a nice long fight that just lets you bust out every single move in the game (well, assuming you took the time to unlock them all). I absolutely adore it, plus the Richardson fights before the finale were a blast as well. Amazing music as well. Just thinking about it again makes me wanna boot up Yakuza 3 again!Regarding Yakuza 3 stuff, I just finished my replay of the storyline. Though I still have to wrap up some of the side content.
Anyways, I feel like it opens and closes excellently, but the middle third isn't as engaging. Also, I'm fine with the combat. The games that came after Yakuza 3 aren't challenging enough on hard (especially once you're familiar with the series). It's nice having some level of difficulty.
Excited to start up Yakuza 4 sometime this month.
Mainly just minor changes, to the point where you wonder if it was really worth retranslating it really (the original script was pretty solid). Only notable changes are the word "tranny" being removed from the script (for obvious reasons) and Akiyama's/Hana's whole "what if they rape me?" line getting retranslated to something like "I'm a delicate flower" - which I get the intention behind the change, if it were a text only bit you'd not really notice the difference, but its fully voiced and the VA's are blatantly saying "rape" so while the change is somewhat understandable it also sticks out like a soar thumb as a blatantly mistranslated scene that's impossible for me to not hear the original line.For those that have played Yakuza 4 on PS3 & PS4, are there a lot of script changes or just minor adjustments throughout?
Mainly just minor changes, to the point where you wonder if it was really worth retranslating it really (the original script was pretty solid). Only notable changes are the word "tranny" being removed from the script (for obvious reasons) and Akiyama's/Hana's whole "what if they rape me?" line getting retranslated to something like "I'm a delicate flower" - which I get the intention behind the change, if it were a text only bit you'd not really notice the difference, but its fully voiced and the VA's are blatantly saying "rape" so while the change is somewhat understandable it also sticks out like a soar thumb as a blatantly mistranslated scene that's impossible for me to not hear the original line.
But that's really it, some minor text here and there for side stories is altered slightly to insert a meme into for some reason, but other than that its rock solid.
Most of 5 is solid, hopefully not much will be changed. I wonder if any of the comedy mini game will be touched in some way to make it easier (as its certainly something mainly designed for native Japanese speakers, still pretty easy to nail with a guide though when you know how).Thanks. I expect that's why the turnaround was notably quicker than 5.
Intrigued to see if there's been much undertaking where 5 is concerned in that regard.
Most of 5 is solid, hopefully not much will be changed. I wonder if any of the comedy mini game will be touched in some way to make it easier (as its certainly something mainly designed for native Japanese speakers, still pretty easy to nail with a guide though when you know how).
At least this time round we should get all the fighters in the arena properly translated, as those weren't in the PS3 version.
5 wasn't missing any content actually. While the comedy stuff was just barely translated, it was left in. Only stuff cut is the great vocal songs that play in several scenes, and one important boss fight. Pity as they really add to scenes. And I don't doubt they'll be cut again in the PS4 version.With the whole 5 saga, did Western audiences actually miss out of much content (aside the above)?
This is interesting, thanks for the write up.Mainly just minor changes, to the point where you wonder if it was really worth retranslating it really (the original script was pretty solid). Only notable changes are the word "tranny" being removed from the script (for obvious reasons) and Akiyama's/Hana's whole "what if they rape me?" line getting retranslated to something like "I'm a delicate flower" - which I get the intention behind the change, if it were a text only bit you'd not really notice the difference, but its fully voiced and the VA's are blatantly saying "rape" so while the change is somewhat understandable it also sticks out like a soar thumb as a blatantly mistranslated scene that's impossible for me to not hear the original line.
But that's really it, some minor text here and there for side stories is altered slightly to insert a meme into for some reason, but other than that its rock solid.
For Yakuza 3 (I was talking about 4). But 3 is probably more interesting across the board for changes because of a few things:This is interesting, thanks for the write up.
Can you speak to any other changes from the original Yakuza 3 in terms of visuals/music/audio/content?
This is fantastic information thank you so much!For Yakuza 3 (I was talking about 4). But 3 is probably more interesting across the board for changes because of a few things:
So between the Japanese original release of 3 (PS3) and all remaster releases (PS4) it has the following changes:
Answer X Answer is cut. This was actually cut in 4's remaster as well. Its localisation difficulties I bet - the questions for the mini game are stored as images so changing them would be far more difficult for each language (even if its just Korean/Chinese/English). So rather than put in that effort, the mini game was cut completely from all remasters, though the machines remain in the Sega arcades, unplayable!
3 has 4 side stories cut out from the remaster. 1 was for Answer X Answer (just competing against an NPC for a side story) and three revolving around a transexual character. It was implemented clumsily and could certainly be seen as offensive. So rather than trying to rewrite the side stories they just outright cut them, I can see why.
Another small change is Tamashiro's family crest. Its original design was redesigned slightly as it resembled the old Japanese imperial flag.
Interestingly - Yakuza 3's trophy requirements were tweaked a bit - mainly just reducing the number of times you need to do certain things. Just so it takes slightly less time to unlock certain ones. Mini Game Master is still in though, so its not as if its made any easier!
Now, these I can't speak with much authority on, as I personally noticed no difficulty with them, but there are some issues with a couple of mini games:
Bowling is tweaked so that pins are more sturdy, and are slightly harder to knock down. Comparing it to the original PS3 version, it just requires you to be slightly more accurate. I cleared the requirements for bowling on my first try (hit a 250+ game...) but some people REALLY seem to struggle with it in the remaster but I certainly didn't. I think people like to maybe exaggerate its difficulty just a bit... (its not broken, despite what some people say).
Pool apparently has an issue where if you touch the left stick in a certain way while shooting will cause the ball to curve and become less accurate. But again, I certainly feel this issue is grossly exaggerated as I cleared all difficulties on Pool in 3 (and 4) with ease, and if I (who sucks at Pool) can do it, then anyone else can.
Musically the main changes in 3 are the English version loses the awesome song "Loser" for the intro and instead gets a slightly remixed version of "Fly". Now Fly is an awesome theme, but I prefer it ONLY being used in a particular boss fight. 3 also has some other vocal/licensed song(s) that are cut from the English version - most notably in a specific part of chapter 11 (super duper spoilers, don't read if you haven't completed 3)where Rikiya dies ;( Its a really nice song that plays in the background and really adds to the moment
Now in the remaster (all versions) they lost a few licenses, so a few little things are changed - you can't look at magazine covers and read their descriptions in the Poppo Mart now (similar point, you can't read Manga in the convenience stores in 5 anymore either in the remaster, because that was a buttload of licenses. No more Initial D or Attack on Titan for you!)
The hostess clubs were originally licensed real places, with real hostesses. Not sure what changes between the girls they use in 4/5 compared to 3 but they couldn't bring the girls in 3 back. So they swapped them out with names and models from previous Yakuza games but didn't change their dialogue. So Kiryu does't recongise anyone! That said, this is more of a problem in the Japanese version continuity wise, 3 never had hostess clubs in the English release so it feels less butchered by comparison.
Graphically also... not really a change per se but the higher res used in the remaster makes an enormous difference to Okinawa especially. Textures especially around the market just look far, far better because its running at 1080p or above, as opposed to the sub HD mess that the PS3 version was.
I think that mainly covers it. Might be missing a few things... but then you have the comparisons to the original version of 3's localisation to the new one... which is just too much for me to list again. Basically, the PS3 localisation of 3 outside of Japan is really, really butchered in many ways and the remaster is superior in every way (unless your still mad at bowling!)
Nah. Lets have a MK9/11 type affair and just reboot the continuity. Bring back dead characters for real, have Ichiban and Kiryu team up back in the glory days of the Tojo... oh, and make it so Daigo never becomes boss...They keep desecrating and disrespecting the lore... continuity errors galore. If they don't start honoring the lore with Yakuza 8, we might just have to cancel Nagoshi.
Some more wacky non-canon stuff would be great. I think it'd be cool if they did a superhero game someday, or something equally absurd.Nah. Lets have a MK9/11 type affair and just reboot the continuity. Bring back dead characters for real, have Ichiban and Kiryu team up back in the glory days of the Tojo... oh, and make it so Daigo never becomes boss...
Now I come to think of it, that doesn't sound like a bad idea for a Yakuza story...
They already did the super hero game. Its out next week. Its called "lets max level Saejima in Yakuza 5". It indeed is absurd(ly awesome)Some more wacky non-canon stuff would be great. I think it'd be cool if they did a superhero game someday, or something equally absurd.
Haruka can fulfill the magical girl archetype, while Kiryu is ridiculously overpowered like Goku or Superman, and Saejima can be something akin to The Incredible Hulk.They already did the super hero game. Its out next week. Its called "lets max level Saejima in Yakuza 5". It indeed is absurd(ly awesome)
But I agree. I totally want to see a sentai/kaiju/super hero game with the Yakuza characters (including Haruka). It would be something fun and different, yet familiar. Plus crazy Majima would be amazing in every scenario.
5 wasn't missing any content actually. While the comedy stuff was just barely translated, it was left in. Only stuff cut is the great vocal songs that play in several scenes, and one important boss fight. Pity as they really add to scenes. And I don't doubt they'll be cut again in the PS4 version.