its overly wordy, but she is right, and seems also to be the position most of the ultra high end mythic scene is moving towords wanting. jturning mythic in to a challange mode, ala mop's challenge mod dungeons, give cosmetics/tittles/mounts and let horic/ m+15 be the highest ilvl.
honestly larger the group size, the easer the content needs to be as a rule, a game like ff14 raids have alot of indul responsibility, but thats fine b/c its only 8 players, but when scaled to 20 players you get the current raid teir which turns from being fun to just pure frustration. if blizzard want to keep ,making hard content like this, they need to ether remove gear from it, reduce player size, or both. classic/tbc/woltk fights are prity simple by todays standerds which makes them prity fun to do in large groups.Most fun I've had raiding in recent times was Classic/TBC Classic.
Accessible high level content is what makes guilds thrive and players engaged. It doesn't need to be this hard.
That's a terrible rule. More players definitely should not automatically mean easier content.honestly larger the group size, the easer the content needs to be as a rule, a game like ff14 raids have alot of indul responsibility, but thats fine b/c its only 8 players, but when scaled to 20 players you get the current raid teir which turns from being fun to just pure frustration. if blizzard want to keep ,making hard content like this, they need to ether remove gear from it, reduce player size, or both. classic/tbc/woltk fights are prity simple by todays standerds which makes them prity fun to do in large groups.
I do not agree, theres a point where it tips from challange to frustration, and that tipping point is lower the more players you have in a group.That's a terrible rule. More players definitely should not automatically mean easier content.
This issue isn't so much that the content needs to be easier, it's that the more people in a group the more failure points there are. If there's mechanics that you can't beat without everyone being perfect, that's a bit unfair. One person should be allowed to mess up without killing the whole raid.That's a terrible rule. More players definitely should not automatically mean easier content.
Being skeptical, sure. Stating they don't give a fuck, accussing them of trying to inflate numbers, stating plainly the expansion will be a disaster if it launches this year is not being skeptical though. That's being overly dramatic and conclusive.
Being skeptical would be holding off of judgment while waiting for more information and expressing one's concerns.
I get the sentiment, but I'm completely done with the community absolutely exploding over everything. Look at all these reactions over a launch window. Embarrassing.
How so? Season 4 could be July/August, resulting in a season of 4-6 months, depending on the exact date (and season 4 has always been talked about as a shorter season). That's more than plenty for a season with only recycled content. Then after that period, new expansion with Wrath in between.So in the next 6 months we're supposed to get:
-Fated raids
-Wrath classic
-Dragonlands
And I'm certain we'll get Fated raids in August. I don't see it happening in July and September seems way too late. Which means September-December is when they'll all release.
This company's release schedule is completely fucked.
How so? Season 4 could be July/August, resulting in a season of 4-6 months, depending on the exact date (and season 4 has always been talked about as a shorter season). That's more than plenty for a season with only recycled content. Then after that period, new expansion with Wrath in between.
I honestly don't see the issue with this at all. July S4, September Wrath, December Dragonflight. Gives the former two at least 2, closer to 3 months of breathing room on their own. More than enough.
looks like it will be available only on the EU/UK Blizzard Gear store, read on reddit last week that it's exclusive to their storeAs anyone pre ordered the physical dragonflight ? I only see it on the blizzard store but can't see any retailers accepting pre orders yet ? (UK)
Looks like alpha will be starting soon, one of the internal testing branches just switched from 9.2.5 to 10.0.
It's really hard to believe that the next expansion is less than 6 months away and we still know so little about it.
I completely get the anxiety over the readiness of the expansion but, still, I find the whole thing kind of thrilling.
Imagine the community going into the next expansion largely blind, instead of already knowing for months what the meta is, what the story is, what specs are trash, and what professions are worthwhile.
I kind of want them to keep is in the dark as much as possible.
I wouldn't mind being in the dark, not having the whole story datamined to hell and back, it's just weird.It's really hard to believe that the next expansion is less than 6 months away and we still know so little about it.
I completely get the anxiety over the readiness of the expansion but, still, I find the whole thing kind of thrilling.
Imagine the community going into the next expansion largely blind, instead of already knowing for months what the meta is, what the story is, what specs are trash, and what professions are worthwhile.
I kind of want them to keep us in the dark as much as possible.
Honestly, that's probably why they think they can hit their target. There's no new systems they need to be testing out. It's just the talent tree and pretty much everything on it is the borrowed power we've been getting and giving up every expansion for a while now.I think part of it is that it just feels like we know so little about it since we don't need multiple blog posts explaining whatever the new endgame borrowed power system is. Don't get me wrong, the talent system rework is very significant, but it's also essentially a re-shuffling of things that already exist.
Shadowlands Season 4 Begins on August 2nd
Blizzard has announced that Season 4 will begin on August 2nd!www.wowhead.com
Fated raids begin August 2nd
Probably the most difficult end raid ever released with the shortest CE able to be achieved. oof.
Definitely lines up with the previously mentioned ~4 month season 4 for 10.0 in late November/early December and an xpac release in December.
December is kind of off the table imo. Releasing it late in December means releasing a live game over the holidays which is... brave. Releasing it even very early in December means the raiding schedule could become a problem. The RWF is very important to the game, whether you like it or not.
Nov 22nd 10.0 launches.
Dec 6th normal/heroic raid opens, season 1 Mythic+ begins
Dec 13th Mythic raid opens which gives them the traditional 9-10 days before everyone breaks for Christmas.
They're either very, very confident in getting this out fast or... I don't wanna think about the or.
There's no borrowed power or any systems like that to balance, just talent trees and a new class.December is kind of off the table imo. Releasing it late in December means releasing a live game over the holidays which is... brave. Releasing it even very early in December means the raiding schedule could become a problem. The RWF is very important to the game, whether you like it or not.
Nov 22nd 10.0 launches.
Dec 6th normal/heroic raid opens, season 1 Mythic+ begins
Dec 13th Mythic raid opens which gives them the traditional 9-10 days before everyone breaks for Christmas.
They're either very, very confident in getting this out fast or... I don't wanna think about the or.
Early December is when Wrath and Cata released, so I can see them doing that. That release feels really good because mythic raids can open up in January, after the holidays.
There's no borrowed power or any systems like that to balance, just talent trees and a new class.
Really all they need to do is:
1. Create and balance new talent trees
2. Create and balance the new class and it's specs
3. Create new zones and leveling content
4. Create new dungeons and raids
5. The Dragon Riding flying
That's really it. It's way less than they usually have to do. There's no covenants or azerite powers or artifact weapons or soulbinds or any of that stuff. Hell, the talent trees basically take all that previous borrowed power and just makes a tree out of it. Which means all they really have to do there is pick and choose what goes where and make sure it's not broken.
I imagine they're so confident because they finally decided to stop reinventing the wheel each expansion and that cuts down on the amount of work.
Wrath was November but Cata was indeed December. That was a long time ago though! Very different approach to raiding then from inside the game and out of it. I just can't see them releasing in December. Maybe I think they care more about the raiding schedule than they actually do but I don't think so.
Anyone's guild still poking Heroic? Mine kinda hit a hard wall on Rygalon and was hoping to see Jailer go down (DPS Rogue here whos gotten Curve last 3 raids, Raidei - Kirin Tor).
Yeah, it's a really hard tier. We've been top 100 on our server the whole time and we're still not done. Hopefully those nerfs coming on Tuesday help everyone progress more.Anyone's guild still poking Heroic? Mine kinda hit a hard wall on Rygalon and was hoping to see Jailer go down (DPS Rogue here whos gotten Curve last 3 raids, Raidei - Kirin Tor).
Yeah, it's a really hard tier. We've been top 100 on our server the whole time and we're still not done. Hopefully those nerfs coming on Tuesday help everyone progress more.
I don't mind some of the harder bosses, Anduin was a ton of fun, but there were just too many incredibly hard bosses this tier.I'd go as far to say its the hardest raid tier since Sunwell.
And now after all these years and Blizzard citing Sunwell as poor raid design due to its difficulty, I now know why it's incredibly unhealthy for the game.
I don't mind some of the harder bosses, Anduin was a ton of fun, but there were just too many incredibly hard bosses this tier.
which of the Halondrus nerfs though? Cause current mythic Halondrus is a joke. They went 1 nerf too many on that one.Yeah
Pre-nerf Halondrus too, not sure how that fight, in that condition, made it to live.
They need to really re-evaluate their approach with Mythic for future expansions.
I assume the first incarnation that was basically end boss hardwhich of the Halondrus nerfs though? Cause current mythic Halondrus is a joke. They went 1 nerf too many on that one.
I mean, as the last boss of a wing, I'd be OK with it being super hard. But yeah, it was tuned super tightly though considering they had to start nerfing it during race to world first progression, but in it's current state, it's almost unrecognizable from the boss that got killed first week of the raid opening.I assume the first incarnation that was basically end boss hard
Not raiding this tier but some huge nerfs coming in for the last few bosses with this next weekly reset I think. It's been like 3 months and they're still nerfing stuff by 10-20% (on all difficulties!) after multiple previous nerfs.
It's been a crazy raid.
I mean, as the last boss of a wing, I'd be OK with it being super hard. But yeah, it was tuned super tightly though considering they had to start nerfing it during race to world first progression, but in it's current state, it's almost unrecognizable from the boss that got killed first week of the raid opening.
So, one of the big issues with this tier was all of the hardcore "if one person messes this up, the raid wipes" mechanics. Halondrus, Anduin, pretty much every hard boss was hard for that reason. I have no issue with those mechanics in a vacuum, but the tuning was way too crazy.I mean, as the last boss of a wing, I'd be OK with it being super hard. But yeah, it was tuned super tightly though considering they had to start nerfing it during race to world first progression, but in it's current state, it's almost unrecognizable from the boss that got killed first week of the raid opening.