Any suggestions for race/class for me and my ten year old so that we start together and our skills compliment each other? We'd just be doing pve and questing.
Any suggestions for race/class for me and my ten year old so that we start together and our skills compliment each other? We'd just be doing pve and questing.
Any suggestions for race/class for me and my ten year old so that we start together and our skills compliment each other? We'd just be doing pve and questing.
That's cool! I played with my dad way back in Vanilla and had a fun time with him, so hopefully you'll enjoy it. :D
First tip is that race is 99% meaningless in WoW. You get a few small racial perks, but they're largely flavor and niche utility. You should each pick whatever you find appealing; the only requirement is that they both be on the same faction (Alliance or Horde).
Second tip is that all the classes are fun and effective; there aren't any bad choices. I'd recommend clicking around the character creator, reading the class descriptions, and finding something that jives with you. The only two that will initially be off limits are Death Knight and Demon Hunter. They're unlocked at a higher level, and they have their own starting area (so you probably don't want to pick them initially anyway).
To actually give somewhat of an answer to your question though... while any duo of classes can get through all the leveling content together just fine, things will probably be a bit smoother if one of you have someone who have either a tank or healer (or, even better, someone who can do both). In no particular order, those classes are...
Tanks: Warrior, Paladin, Druid, Monk
Healers: Priest, Paladin, Druid, Monk, Shaman
For completeness, the "pure" damage classes are: Mage, Rogue, Hunter, Warlock (the latter two have pets that can fulfill the "tank" role while you're leveling, though you'll want a dedicated tank player for dungeons)
Even if you end up picking a DPS specialization on your character (for instance, a Shadow Priest or Retribution Paladin), you'll still get access to a bit of extra healing or tanking power. If you both end up picking pure DPS classes (e.g. Mage + Rogue), then that will still work, but you'll have fewer tools to recover from mistakes.
This is personal bias talking, but if you want a class that pairs well with everything, I'd recommend Paladin. All three specs of Paladin get access to heavy armor, strong healing spells, upfront damage, and a bunch of group utility tricks that can get you out of a bad situation. Protection Paladins in particular bring everything that a leveling duo could ask for. The only real downside to Paladin is that you don't get as many movement tricks as other classes do (for instance, Warriors ability to charge across the battlefield, or Mage's ability to teleport). Instead, you're a walking fortress of defensive utility and bursty damage.
That said, there really are no bad choices. You should both make the characters you want to make; you're only doing yourself a disservice otherwise. gl hf! :D
As a kid I always adored Druid, because you can transform in different beasts (with different uses and abilities each). Always found it cool, still play it today and can highly recommend it for your kid!thank you so much!! Especially for all the detail. I had no clue classes could act as different classes. That's going to make it a lot easier on us.
I'm thinking I will go Paladin and he goes.. Priest, Druid, Monk, or Shaman?
As a kid I always adored Druid, because you can transform in different beasts (with different uses and abilities each). Always found it cool, still play it today and can highly recommend it for your kid!
i'm always a little cautious about recommending druid just because the skill cap is so high
just about anyone can play balance with moderate success just because it's a simple spec, but once you get into the weeds of resto owlweaving, guardian's massive toolkit and the sheer amount of stuff feral has to keep track of, it gets harder to suggest it to new players
sure, but you also have experience with the game if you're running a druid as an alt and are more familiar with the various mechanics each form borrows from other classesI've been alting (non-raid/mythic) a Druid since release and I don't do any of that stuff. It's plenty easy to faceroll pew pew as a chicken, bear or cat. Hell, I'll even heal with Resto because it's so forgiving and mobile.
sure, but you also have experience with the game if you're running a druid as an alt and are more familiar with the various mechanics each form borrows from other classes
i can say from experience that it can be really overwhelming for a new player who doesn't yet have that background knowledge or are really familiar with the resources to help them out just yet
(that's not to say they shouldn't try it if it interests them, just that i'd personally not suggest it)
It's for a ten year old though, the coolness factor for Druid is amazing. I highly doubt they'll be worrying about owlweaving and all that anytime soon. None of that matters until endgame, the rest is a breeze no matter what you do.sure, but you also have experience with the game if you're running a druid as an alt and are more familiar with the various mechanics each form borrows from other classes
i can say from experience that it can be really overwhelming for a new player who doesn't yet have that background knowledge or are really familiar with the resources to help them out just yet
(that's not to say they shouldn't try it if it interests them, just that i'd personally not suggest it)
timed my first 15 (DoS) on holy pali heh :D
got fucked by a 7 stack bursting once, but I'm pretty sure not even my priest would handle a 7 stack bursting.
It's a lot slower, it encourages you to plan your pulls (if you're running it alone), it's surprisingly a great way to get used to a new class.
i mean it is cool and that's why they should still do it if it interests them, but with how much of the game actually happens at endgame, especially in SL, it's not something that i think you should disregard when making a class decisionIt's for a ten year old though, the coolness factor for Druid is amazing. I highly doubt they'll be worrying about owlweaving and all that anytime soon. None of that matters until endgame, the rest is a breeze no matter what you do.
I do like how strong you can get in Torghast. When I was running Venthyr as Arms I fell in love with the anima power combination that allowed a Condemn at any health % and that every Condemn knocked dudes down. It just felt so good killing bosses when they literally couldn't touch you lolTime for another Random Royalan Hot Take:
I...still love Torghast. 👀
Don't get me wrong, I understand the criticisms, and I even agree with most of them. But there's just something about the core idea behind Torghast that really appeals to how I like to play the game. It's a lot slower, it encourages you to plan your pulls (if you're running it alone), it's surprisingly a great way to get used to a new class.
I'm at the point in a patch where I'm just logging in 2 or 3 times a week to play the game, and to this day one of those times will be just to do a few rounds of Torghast.
- Repeat runs of previously completed Torghast Wings and Layers will now award partial Soul Ash.
How is HP a problem though? the whole playstyle is built around generation of HP and using it to heal, otherwise it's basically a worse version of a holy priest, with no group heals.the changes are super weird. Holy Power is still a problem imo.
How is HP a problem though? the whole playstyle is built around generation of HP and using it to heal, otherwise it's basically a worse version of a holy priest, with no group heals.
Ahh, ok I misread that then, sorry.I said how it's a problem? there are luls where you can't generate it and its super awkward. In my opinion at least, from this last month or two of playing it, I just never liked when you can't generate your main resource is all.
Ahh, ok I misread that then, sorry.
Well the luls you fill with LotM usually, LoH if someone is super low, and so on, we're very CD dependent really so it's important to use everything at our disposal.
there are times when I'm "dry" with abilities but it's not often and it's usually manageable unless group is just facerolling mechanics.
there's usually some WQ with a neck piece 194 max though, so be on lookout for that as well.for playing pretty casually i have a few characters OK geared (190-200), not the best obviously, but on my DK i for the life of me cant get a damn Neck piece. im not going to drop 200k+ for AH neck. i guess ill maybe try and find a M0 group and try and get one this weekend or something lol.
Each job (class) is basically a single spec, there's very little in the way of customizing within a class (Blue mage is the exception but they aren't a "real" job insofar as being something you can main at max level). All Warriors are tanks, all black mages are dps etc, and there's generally one "correct" rotation/way to play
That's not neccesarily true. There are different ways to configure your gear based on you stat options (i.e. critical versus spellspeed black mages) and either way can change how you play the class. Plus, unlike Wow, there is no borrwed power and each expansion all jobs get new things to fit into their rotations. These abilities can either completely change your rotation or add more dimensions. Wow kind of falters there as most classes I use have little change in their rotation from lvl 30 onward and way too much uniqueness is locked behind trinkets.
some of this is inflicted by the community, the delta between the covenant options for many specs is rarely more than 5% making almost all of them viable, but then you do have those outliers which bring down the whole system and scare folks into following the prescribed best approaches.Ironically, the sheer amount of class options in wow is one area where wow struggles: it becomes a nightmare to balance and most borrowed powers (especially covenant abilities) are usually boiled down to "get this one for your class, it's the best and only option".
Games never been anywhere close to balanced. Don't know why we care now. Mages and warriors in vanilla. Resto Druid and Prot Pallys in BC. DKs and Ret in WOTLK. etc.Ironically, the sheer amount of class options in wow is one area where wow struggles: it becomes a nightmare to balance and most borrowed powers (especially covenant abilities) are usually boiled down to "get this one for your class, it's the best and only option".
Games never been anywhere close to balanced. Don't know why we care now. Mages and warriors in vanilla. Resto Druid and Prot Pallys in BC. DKs and Ret in WOTLK. etc.
And with so much homogenization now the classes are still unbalanced but also lack any uniqueness. At least before you might have been a shitty Shaman, but you got to drop your cool totems and use bloodlust. Now your DPS is shit and there's no reason to bring you over a warrior.