But why Xbox but not PS5 when the consoles have the same MSRP? Same goes for VRR and ALLM over HDMI 2.1
yeah, you're right. I recall the ps4 didn't have a copy and paste early on.It's probably coming in FW along with VRR. Sony probably didn't have the resources to implement these features during launch.
This is what makes it weird to me. While it's uncommon, I have to imagine there is far more people out there with TVs that support 1440p 120hz, or with 1440p 144hz monitors, than there are with TVs that support 4K 120h, which means by not supporting it they will have a much harder time showing off 120fps at anything other than 1080p.
Most monitors have mediocre upscaling, so 1080p stretched to 1440p looks bad.What difference in image quality occurs when the game downsamples from 4k or another resolution to 1080p and is then displayed on 1440P monitors?
Kind of worse - my understanding is the PS4 Pro (and presumably the PS5) doesn't recognise it as a 1440p display, so it runs at 1080p before being upscaled by the display, which isn't ideal at all.
On the other hand, as the Xbox Series X/S does run at 1440p, you're presumably getting the full advantage of that display (including any content downsampled from 4K or whatever the resolution is).
This issue is already present on the Pro, and basically since the system can't send out a 1440p signal at all, the only fallback resolution below 4K is 1080p. So if your display is 1440p (or you're in a video mode that relies on 1440p for a specific refresh rate), you're getting a 1080p image. That back-and-forth scaling makes it noticeably blurrier; Even if the system is internally rendering at 4K, you're only getting a 1080p image, blown up to fill the actual screen resolution. It's effectively the opposite of the normal benefits of super-sampling.
Microsoft put in the work to support the resolution natively in their OS, and Sony just hasn't yet. I can't think of any technical reason it can't be added, they just need to do it.
There's a difference between the game's internal resolution and what's being output on your screen.
This is a daft oversight by Sony, sure it doesn't impact the majority of those playing, but it's still a nice feature to have and I can't imagine it would have been too much of a hassle to implement if your console already recognises a number of resolutions?
You're getting a 4K output with it being a 1440p image upscaled to 4K by the console h/w. It could be a simple upscaling or some resolution reconstruction approach, it depends on a game what it is using to get to 4K output.I'm still a bit confused. So for example, I have an LG OLED that apparently says it doesn't support 1440p. So when watching a test of TLOU2, it says it's running at 1440p. I know that there are almost no PS4 games that run in native 4k, so I assumed I was getting 1440p.
So what exactly is happening on my TV? If TLOU2 output is 1440p, and my TV doesn't support that (it doesn't, just googled), when am I getting a checkerboard 4k resolution or is it actually all the way down to 1080p?
I'm still a bit confused. So for example, I have an LG OLED that apparently says it doesn't support 1440p. So when watching a test of TLOU2, it says it's running at 1440p. I know that there are almost no PS4 games that run in native 4k, so I assumed I was getting 1440p this whole time.
So what exactly is happening on my TV? If TLOU2 output is 1440p, and my TV doesn't support that (it doesn't, just googled), when am I getting a checkerboard 4k resolution or is it actually all the way down to 1080p?
Sorry for being insulting.It represents ~7% of Steam users, who are gaming on PCs, which are far more traditionally hooked up to monitors, of which 1440p is a very "popular" resolution. I'd bet the percentage of PS4 users wanting to use a 1440p monitor is an order of magnitude smaller than that.
You can go look at the Steam Hardware Survey and say "BUT 4K is even less popular on PCs!". Yes, but PS5s are getting overwhelmingly hooked up to TVs, whether you believe it or not, almost all of which will support 1080p or 4K.
ERA really sees itself as the most important segment of consumers, but the average user of these devices looks nothing like the makeup of this community. Which is why it's baffling to people here how so many of them can ask for these features and Sony still doesn't build them -- realistically, opinions like these which here seem extremely prominent, are statistically insignificant when looking at data on features to prioritize/build, especially ahead of a new console launch.
Could Sony build this to please a few hundred people here? Yah, probably. It might not even be super hard -- I'm not sure since it's not my job to build it, so I can't speak to it. With that in mind, it'd be a massive waste of time and resources when there are obviously dozens of things that would affect and improve the experience of a far larger number of their users.
You're also free to take the opposite opinion, of course, that the software product teams at Playstation are just grossly incompetent and don't know how to prioritize features, in which case we'd agree to disagree.
And as long as ignorant rifts such as this one are common here, the games industry will continue to stay away from interacting with the "community" as much as possible.
Because it should help to understand why it's not getting built as a priority? It's not to say it shouldn't get done at all. But why not try to educate yourself on how large companies and teams work when prioritizing and building building software features before calling the people who work hard on these things "weirdos"?
Yet these threads on ERA often devolve into the same thing -- name calling and baseless accusations of "companies" being lazy or incompetent, when in reality it's not faceless companies making these decisions, it's people.
You're confusing rendering resolution with output resolution.
Yes, a lot of PS4 games render internally at 1440p. TLOU2 is a good example. Your PS4 upscales that image (really well) and outputs a full 4k signal to your TV so your TV is getting a nice native image in and doesn't have to do anything. Likewise, if you're on a 1080p TV your PS4 will output the image at 1080p. Basically the console is doing the work to make sure that the outputted image looks good on a 1080p or 4k TV.
Some people play on 1440p monitors. Unless they have a nice expensive one that can take a 4k signal, the PS5 won't see a 4K display on the end of the HDMI cord (because it's a 1440p monitor) so it will output at 1080p (lower than the resolution of the monitor). The monitor will then stretch that 1080p image to fill it's frame and monitors are usually terrible at upscaling so it'll likely look blurry, like you stretching a jpg to a larger size. What people want is for the PS5 to support 1440p as an output resolution so that the console can give the monitor a nice, native 1440p image. As per your example, TLOU2 played on (most) 1440p monitors would be outputted at 1080p despite the game itself rendering at 1440p simply because PlayStations don't support 1440p output.
The Xbox Series OS is the same one as the Xbox One OS, with some changes made to accommodate for newer hardware. As the OS isn't being rewritten from the ground up again, features like the ones you've mentioned pretty much carry over.If both MS and Sony weren't supporting it, I feel like I would understand better. Like, of course it's a very small niche and the vast majority of people wouldn't care. But why Xbox but not PS5 when the consoles have the same MSRP? Same goes for VRR and ALLM over HDMI 2.1
I have a Sony X900F, which supports 1440p 120hz, and is one of their best TV'S of last year. If a game has the option of having 1440p 120fps, I can't use it unless I put the output at 1080p (where I would lose image quality), or 4k but since I got HDMI 2.0 I won't be able to get that 120fps. Just because it isn't a huge margin of the market doesn't mean they shouldn't think about doing it, especially if it's gonna be a common resolution this Gen and if the competition supports it. I can't think that it takes that much effort to do.There are no 1440p TVs. Sony don't care about people using their consoles with PC monitors.
New OS is definitely overrated. Although it's hard to say without knowing what's going on behind the scenes. Maybe the OS is designed with future feature additions in mind that would have been clumsy to implement on the current OS. But yeah, it definitely means it will be barebones at launchThe Xbox Series OS is the same one as the Xbox One OS, with some changes made to accommodate for newer hardware. As the OS isn't being rewritten from the ground up again, features like the ones you've mentioned pretty much carry over.
Sony will get around to implementing those features but a new OS means reinventing the wheel. It's why I was surprised to see so many clamour for it lol
Oh yeah I don't claim to know what is behind the scenes of a new OS (especially these days, the source codes tend to be massive lol) but it sucks right now cuz we don't even have friggin' folders. If and when the PS6 hits, if the new OS doesn't carry over I will be baffled, but that's a concern for the future. I'm just glad one of my consoles won't be giving me 2013 levels of incomplete again lolNew OS is definitely overrated. Although it's hard to say without knowing what's going on behind the scenes. Maybe the OS is designed with future feature additions in mind that would have been clumsy to implement on the current OS. But yeah, it definitely means it will be barebones at launch
Because three years from now most of PC gamers will be using decent 4K HDR monitors and QHD will be a half-step from the past.
You're confusing rendering resolution with output resolution.
Yes, a lot of PS4 games render internally at 1440p. TLOU2 is a good example. Your PS4 upscales that image (really well) and outputs a full 4k signal to your TV so your TV is getting a nice native image in and doesn't have to do anything. Likewise, if you're on a 1080p TV your PS4 will output the image at 1080p. Basically the console is doing the work to make sure that the outputted image looks good on a 1080p or 4k TV.
Some people play on 1440p monitors. Unless they have a nice expensive one that can take a 4k signal, the PS5 won't see a 4K display on the end of the HDMI cord (because it's a 1440p monitor) so it will output at 1080p (lower than the resolution of the monitor). The monitor will then stretch that 1080p image to fill it's frame and monitors are usually terrible at upscaling so it'll likely look blurry, like you stretching a jpg to a larger size. What people want is for the PS5 to support 1440p as an output resolution so that the console can give the monitor a nice, native 1440p image. As per your example, TLOU2 played on (most) 1440p monitors would be outputted at 1080p despite the game itself rendering at 1440p simply because PlayStations don't support 1440p output.
Which explains why there's support for 720p and 1080i but not 1440p. Actually, no, it doesn't, it's a completely stupid argument.Because three years from now most of PC gamers will be using decent 4K HDR monitors and QHD will be a half-step from the past.
If Sony's goal is to please the 'majority' of users at this time they could just support 1080p60 tvs, perhaps 4k60 if they're feeling generous and call it a day, why bother with the HDMI 2.1 feature set at all, which is likely far less extended than 1440p monitors are in the here and now.It represents ~7% of Steam users, who are gaming on PCs, which are far more traditionally hooked up to monitors, of which 1440p is a very "popular" resolution. I'd bet the percentage of PS4 users wanting to use a 1440p monitor is an order of magnitude smaller than that.
You can go look at the Steam Hardware Survey and say "BUT 4K is even less popular on PCs!". Yes, but PS5s are getting overwhelmingly hooked up to TVs, whether you believe it or not, almost all of which will support 1080p or 4K.
ERA really sees itself as the most important segment of consumers, but the average user of these devices looks nothing like the makeup of this community. Which is why it's baffling to people here how so many of them can ask for these features and Sony still doesn't build them -- realistically, opinions like these which here seem extremely prominent, are statistically insignificant when looking at data on features to prioritize/build, especially ahead of a new console launch.
Could Sony build this to please a few hundred people here? Yah, probably. It might not even be super hard -- I'm not sure since it's not my job to build it, so I can't speak to it. With that in mind, it'd be a massive waste of time and resources when there are obviously dozens of things that would affect and improve the experience of a far larger number of their users.
You're also free to take the opposite opinion, of course, that the software product teams at Playstation are just grossly incompetent and don't know how to prioritize features, in which case we'd agree to disagree.
it wouldn't even be 0.5-2% b/c in the launch window it'd be probably statistically 0%They're not wrong. The vast majority of their customers, by a massive margin, are going to be playing on TVs which support 1080p/4K. They have limited engineering resources. Dedicating time to building 1440p support probably just doesn't make the cut for important launch features.
People saying "OH WELL THEY CAN JUST DO IT ANYWAY" still don't get that engineering resources are finite and when you have 10 other more important things to deliver that more than 0.5-2% of your user base would use, you work on those instead, and 1440p just doesn't get done. Unless a PM with a soft spot for 1440p support just happens to be working on prioritizing system features.
Microsoft gets the benefit of developing the XSX/XBO OS on what is essentially a branch of embedded Windows, which already brings support for things like PC resolutions.
I doubt "Sony wants to sell TVs" is a factor.
Sure, and that's a good anecdote/user story.Not calling anyone weird here at all. I'm just saying, it's not that rare that people have consoles hooked up on their desk with their monitor. I personally have a couple friends who do that and I would do that when I was younger.
No offense taken, really. I just wish enthusiasts who want to engage with "the industry" were more receptive to actually listening to how things get done in "the industry".Sorry for being insulting.
That was meant to be a jovial "weirdos", but it doesn't matter, as that's easily lost in translation, and I can see how my post was flippant and disrespectful.
When something that seems standard or expected to work, does not work, I do wonder why, but more than getting an answer, I just want it to work.
But I don't want to disrespect people who don't deserve it or contribute to some badness, there's enough of that going around already and it's not helpful.
So thanks for the callout. I'm gonna try to do better. Consider the people doing the work, and that I typically don't have a clue what their work actually entails.
Nobody here knows, you're right, but you can bet Sony's product team making these decisions has access to the aggregate EDIDs for every single PS4 ever plugged into a display device.Also Steam has 90 million active accounts. 7% of that still seems like quite a lot to me. If that's all you're basing your claim it's just 'a few hundred people' on, well.. and I don't think you or anyone here really know how many 'orders of magnitude' lower would be the percentage of existing 1440p owners that are also interested in becoming a PS5 early adopter.
Is this true? I was under the impression that that's one of the more popular resolutions for PC monitor use (personal bias: I'm on a 27" 1440p144 monitor right now).1440p is available only on monitors, right? Only a small portion of all monitors produced is compatible with 1440p resolution And only a very small fraction of the PlayStation consumers play on monitors. I think you have your answer.
Is this true? I was under the impression that that's one of the more popular resolutions for PC monitor use (personal bias: I'm on a 27" 1440p144 monitor right now).
No it's not. This is only about output display resolution, not anything the game is doing. It doesn't affect game developers at all. 1440p is part of the HDMI specification. This is Sony actively deciding to not support this.
This is wrong. Outputting 1440p specifically when a game is designed to run at 1080p or 4K means it will affect the UI, PP, etc. has to be tested as a mode.No it's not. This is only about output display resolution, not anything the game is doing. It doesn't affect game developers at all. 1440p is part of the HDMI specification. This is Sony actively deciding to not support this.
Even if you had a 1440p monitor in the PS4 days you'd have probably preferred to hook it to any other 1080p display you had lying around, as 1080p scaled to 1440p looks rather bad.Nobody here knows, you're right, but you can bet Sony's product team making these decisions has access to the aggregate EDIDs for every single PS4 ever plugged into a display device.
Not to say they are infallible, companies mess up all the time, this just probably isn't the big deal you'd think it is from reading this thread, and companies look at a lot of data before making these types of decisions which most people here probably don't realize.
My television has 120hz 1440p.1440p is available only on monitors, right? Only a small portion of all monitors produced is compatible with 1440p resolution And only a very small fraction of the PlayStation consumers play on monitors. I think you have your answer.
Microsoft put in the work to support the resolution natively in their OS, and Sony just hasn't yet. I can't think of any technical reason it can't be added, they just need to do it.
Im hoping 1440p at 120fps will be fairly common next gen. It's dumb not to support 1440p if so.
Just because the voices are loud in a niche community doesn't mean its loud for Sony.I realize that 1080p and 4K are the resolutions most screens and TVs have nowadays but there has still been a substantial amount of people asking about 1440p support in the past weeks, which leads me to believe that it is a highly requested feature. XBOX will support and has supported 1440p output even "last gen", so
Edit2: We get it, it's only a tiny niche amount of consumers who want 1440p. Assuming it would take Sony next to no effort to implement it, why wouldn't they?