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Noisepurge

Member
Oct 25, 2017
8,491
She just received the lifetime achievement award at GDC, i think "the industry" does not wrong her at all :P
 
Oct 26, 2017
7,341
She's hardly alone. A ton of classic game directors have been basically forced out of the business and had to restart as indies. I think the industry overall is extremely toxic to any individual creator, and putting a 5 year multi million project entirely on one person's shoulders is inhumane.
 

Silver-Streak

Member
Oct 25, 2017
3,008
I would love for Crystal Dynamics to somehow get her back on staff and starting a new Soul Reaver or Legacy of Kain game, even a reboot.

However, I would also love world peace and goodwill to human-kind, but I don't see that happening either. :(
 

Sacul64

One Winged Slayer
Member
Oct 27, 2017
6,771
Her Uncharted 4 was in development hell, going nowhere and the studio seemed mixed on if it would actually be good at all, they made the decision she left went to work on another AAA game which seemed doomed from the start from what we've heard. Bad luck and due to how long AAA games take, half a decade wasted, she'll find success again I'm sure, but she probably doesn't want to do AAA development for awhile I'd imagine.

Oh look another post down playing her role in uncharted 4. Surprised there is no comment about how amazing drukman is.
 

dragonbane

Member
Oct 26, 2017
4,585
Germany
Extremely bad luck and a possible case of studio in-fighting with whatever happened with Uncharted 4, but the latter we will never definetly know since she likely signed a million NDAs
 

IIFloodyII

Member
Oct 26, 2017
23,991
Oh look another post down playing her role in uncharted 4. Surprised there is no comment about how amazing drukman is.
Stating what happened based on extremely reliable reports is downplaying? Lol, in what world?
From what we've heard I sugarcoated it even. Uncharted 4 was an absolute aimless mess before it was rebooted based on some of the reports.
 
Nov 4, 2017
480
She's one of the principal creators of one of the most high profile IPs in the past decade, Uncharted, along with Legacy of Kain and Jak and Daxter. She's one of the most talented writers in the industry, so why hasn't she been able to put out any creative output since her binned version of Uncharted 4?
Just wanted to thank you for saying who she is.

In most cases, these threads don't mention what these people are known for (most recent example is the projared thing, still don't know who he is).
We are a minority here who are quite ignorant when it comes to this industry.
And sometimes too lazy to look it up :(
 

Acorn

Member
Oct 25, 2017
10,972
Scotland
I would love for Crystal Dynamics to somehow get her back on staff and starting a new Soul Reaver or Legacy of Kain game, even a reboot.

However, I would also love world peace and goodwill to human-kind, but I don't see that happening either. :(
Yep, that's my dream. I've been waiting on LOK/Soul Reaver game for like 15 years now or something. So annoying.
 

Saint-14

Banned
Nov 2, 2017
14,477
What was her Uncharted 4 vision btw? Was it the musical one or I'm thinking of something else?
 

Erevador

Member
Oct 25, 2017
629
Her style of game (perhaps my favorite style of game) is becoming less and less fashionable. And then EA... well she joins a long list (basically everyone) of great creators who were ultimately screwed by their particular mix of ruthlessness and dysfunction.
 

LinkStrikesBack

One Winged Slayer
Member
Oct 27, 2017
16,368
Sexism. This just doesn't happen to anyone else with her proven track record.

Of course it does. If you need a big prolific male person being screwed over by company politics, Kojima is the obvious example.

Had he taken a position at EA rather than with Sony, we'd probably be able to have this same thread about him. The list of notable things torn down by EA despite quality isn't exactly short.
 

Paquete_PT

Avenger
Oct 27, 2017
5,333
The industry is definitely in a different place regarding sp games right now. That being said, with 2 projects canned in a row (the first being in a studio that by all accounts had a lot of respect towards Amy, and the second by a studio that specifically went after her to work on a big star wars project), it's hard not to give her at least some sort of responsibility for those failures.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,386
Sony is a massive exception to the rule due to being a platform holder.

How's being a platform holder make them an exception? Their singleplayer games are successful because they're good.

Not everything is multiplayer. There's no "rule" to begin with. Bethesda, Capcom, Rockstar, and Ubisoft make high budget singleplayer games. Even EA is making Jedi Fallen Order.
 

Protome

Member
Oct 27, 2017
15,696
I assume she knew she was taking a risk jumping to Visceral. Given that even from an outsiders perspective that ship was already near completely underwater.
 

ISOM

Banned
Nov 6, 2017
2,684
She's hardly alone. A ton of classic game directors have been basically forced out of the business and had to restart as indies. I think the industry overall is extremely toxic to any individual creator, and putting a 5 year multi million project entirely on one person's shoulders is inhumane.

I think this is it. There are other well known developers who have kind of just faded away into the background due to the nature of how the gaming industry is right now.
 

elenarie

Game Developer
Verified
Jun 10, 2018
9,823
She's hardly alone. A ton of classic game directors have been basically forced out of the business and had to restart as indies. I think the industry overall is extremely toxic to any individual creator, and putting a 5 year multi million project entirely on one person's shoulders is inhumane.

A 5 year multi million project is never entirely on one person's shoulders. No project is ever entirely on one person's shoulders. For both successes and failures.
 

Doctor_Thomas

Member
Oct 27, 2017
9,661
Respawn are currently making a single player Star Wars game without a multiplayer mode.
After they cancelled Visceral's game. Let's be honest, EA's handling of Star Wars has been horrendous anyway so I'm not remotely trusting anything about that game until it's released.


How's being a platform holder make them an exception? Their singleplayer games are successful because they're good.

Not everything is multiplayer. There's no "rule" to begin with. Bethesda, Capcom, Rockstar, and Ubisoft make high budget singleplayer games. Even EA is making Jedi Fallen Order.
Being a platform holder is about selling hardware, so it's about evergreen games that people put on lists for reasons to buy a console. Not saying they don't do multiplayer and microtransactions or that the games aren't good, but they're more likely to take risks on projects.

Rockstar's "single player games" also have some of the most microtransaction baited multiplayer modes ever created.
 

cyrribrae

Chicken Chaser
Member
Jan 21, 2019
12,723
I can't decide if one and a half failed projects is enough to say she's in deep trouble. At the same time, Hennig does say it's made her a little bit more careful about how she spends her time because putting six years of effort into half a released game (whatever of her work remains in Uncharted 4, basically), so it's also not nothing. But part of me thinks that's just how AAA game development is these days: projects are so titanic now that a few years spent on a game that ultimately doesn't come out is just par for the course.

Is it indicative of a greater trend of failure for Hennig? I kind of don't think so. But I also wouldn't blame her if she decided that sort of development isn't for her anymore, especially after reading that Polygon interview with Sean Vanaman. It seems like a lot of people, including people who've held big positions for as long as she has, have begun to really think if blockbuster game production is ultimately unsustainable, that it demands too big a bet, devours too many resources, requires too much from the audience's wallets to be considered successful. It's not even a single-player versus multiplayer thing or whatever: if you're looking at the kinds of games you've been making for over a decade and start to think maybe people shouldn't make those anymore, what does that mean for you as someone who's been really good at orchestrating the production of these experiences? What happens when you've been walking tightropes all your life and the circus is going out of business?
This is a good well-written post and I like that it exists. I agree that it's not the SP/MP divide that we often focus on, nor even the AAA vs indie thing. I think it's the idea that development is increasingly becoming a succeed or die trying endeavor in this industry and that is incredibly stressful. It is no mistake that we are hearing about an unending stream of worker mistreatment, toxic cultures, and bad coping mechanisms. I don't think she's necessarily obsolete, by any means. She wanted and needed a reset. Glad she's getting it. Maybe the industry needs one too.
 

machinaea

Game Producer
Verified
Oct 29, 2017
221
How's being a platform holder make them an exception? Their singleplayer games are successful because they're good.
Because they get a better return on a game (no platform holder fees) and the marketing costs can be subsidized by the sales / returns delivered by the plaform, not necessarily by the game itself.

Look at this way; if it costs you 60$ in marketing to get a user to purchase a game, you will be losing money because you aren't getting that return from the game and the marketing costs are getting pushed there by multiplayer games that get something more than that in return per average customer (crude example, there's a lot more depth to it). So if you're just a publisher expecting that sort of marketing costs, you can't really use performance marketing as tool to push the game towards the sales it needs. However, if you're a platform holder you can not only "remove" the platform holder fee, but also take into account that your exclusive titles are part of of getting people into the platform economy and contribute to hundreds of dollars in revenue per user.

Platform holders can ship games that wouldn't even be profitable alone if they were releases by 3rd party publishers, but have them be profitable because of the removal of fees and the overall contribution to the platform economy. That will allow you to push marketing costs higher and be more competitive against the GaaS games where the expected return per customer is a lot higher than traditional single player games.
 
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machinaea

Game Producer
Verified
Oct 29, 2017
221
A 5 year multi million project is never entirely on one person's shoulders. No project is ever entirely on one person's shoulders. For both successes and failures.
This so damn much. There's far, far too much assumptions around games being on the shoulders of a few key members like directors, when the reality is so incredibly far away from it these days.

Yes, because games are made by hundreds of people these days, there are people who might have been able to lead smaller teams to ship games, now unable to be up to the job of leading a games team. But regardless game direction and leadership hasn't been an authoritarian role for a long time due to the complexity of the game development and people unable to handle it have always have a difficult time getting anything out on budget/time. As to the topic, it does get difficult these days because just a couple of cancelled games can take half-a-decade of your times, yet it's still a completely normal thing that games get cancelled if they don't work out or fail to fit in with the publishers ever-changing needs.
 

SolidSnakex

Member
Oct 25, 2017
23,413
After they cancelled Visceral's game. Let's be honest, EA's handling of Star Wars has been horrendous anyway so I'm not remotely trusting anything about that game until it's released.

Respawn's Star Wars game was initially announced in May of 2016

https://www.respawn.com/stig-blog/

Project Ragtag, the SW project that Amy with leading at Visceral, was taken over by EA Vancouver in October of 2017 after Visceral was shutdown the same month.
 

Kain-Nosgoth

Member
Oct 25, 2017
15,580
Switzerland
i dunno, but i was really disappointed by her work, i really don't find the uncharted writing or story interesting... it was a huge step down after legacy of kain for me

maybe she not as good as a writer as before? Plenty of writter that ends up bad after early good works and maybe she can't find anything worthwhile because of that...

but that's just my opinion, plenty of people loved uncharted so i doubt it's that in the end
 

Datajoy

use of an alt account
Banned
Oct 27, 2017
12,081
Angola / Zaire border region.
The Uncharted 4 rift is just something that happens when there is a difference of creative vision for a project. Not indicative of any deep-seated issues imo. Then everything else can be explained by EA being a creative graveyard.
 

T-800

Member
Oct 30, 2017
1,138
What did it say in Blood Sweat and Pixels?

Sorry messed up trying to quote a post a couple up from this.
 
Oct 26, 2017
7,341
A 5 year multi million project is never entirely on one person's shoulders. No project is ever entirely on one person's shoulders. For both successes and failures.

Well, I meant it more in a creative way. Noone gets to make "their game" anymore, at that level. You have movie directors putting millions and millions into what is, basically, their vision (if you are Steven Spielberg or James Cameron), but the former star directors of games don't get that level of trust.
 

MaitreWakou

One Winged Slayer
Avenger
May 15, 2018
13,180
Toulouse, France
Her specialty, single player games, isn't too hot for publisher right now outside of probably Sony and Nintendo.
Eh, I don't know... I don't agree with this recent narrative we see on this forum.

Ubisoft, Bethesda, Capcom, Square-Enix, THQ, Bandai Namco, Sega, heck even Activision just published a FromSoft game.
Minus Activision, all those publishers mainly produce single player games. And they are some of the biggest publishers.
 

Deleted member 984

User requested account closure
Banned
Oct 25, 2017
5,203
Why would the industry be fucking her over? Without knowing anything about actual events rather than hearsay it sounds like a mix of like unfortunate circumstances and an inability to sell people on the vision over the long term for two projects. That's it.
 

Andri

Member
Mar 20, 2018
6,017
Switzerland
When you spend half a decade on one thing, and that does not work out, its not "keep being fucked over".
Its one project being cancelled.

And nice to know we make a oh poor amy thread, cause clearly she was the only person working on that cancelled game.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,386
Rockstar's "single player games" also have some of the most microtransaction baited multiplayer modes ever created.

The point was "not everything is multiplayer". It doesn't matter if they have multiplayer modes. They focus on quality singleplayer first and foremost and their single player modes are higher quality and have more content that the majority of other games. RDR2 sold 23+ million copies in 2 weeks. They hadn't even revealed RDO at that point.
 

Nintendo

Prophet of Regret
Member
Oct 27, 2017
13,386
Because they get a better return on a game (no platform holder fees) and the marketing costs can be subsidized by the sales / returns delivered by the plaform, not necessarily by the game itself.

Look at this way; if it costs you 60$ in marketing to get a user to purchase a game, you will be losing money because you aren't getting that return from the game and the marketing costs are getting pushed there by multiplayer games that get something more than that in return per average customer (crude example, there's a lot more depth to it). So if you're just a publisher expecting that sort of marketing costs, you can't really use performance marketing as tool to push the game towards the sales it needs. However, if you're a platform holder you can not only "remove" the platform holder fee, but also take into account that your exclusive titles are part of of getting people into the platform economy and contribute to hundreds of dollars in revenue per user.

Platform holders can ship games that wouldn't even be profitable alone if they were releases by 3rd party publishers, but have them be profitable because of the removal of fees and the overall contribution to the platform economy. That will allow you to push marketing costs higher and be more competitive against the GaaS games where the expected return per customer is a lot higher than traditional single player games.

They still make their games to be profitable on their own. I don't think they can ship games that wouldn't be profitable.

Can't find the tweet but pretty sure Druckmann debunked this when Cliffy B said Uncharted doesn't have to be profitable for Sony because it sells hardware.
 

Callibretto

Member
Oct 25, 2017
9,494
Indonesia
What did it say in Blood Sweat and Pixels?

Sorry messed up trying to quote a post a couple up from this.
About uncharted 4? I think in summary, the project don't have solid direction where it want to go. Hennig team are testing a lot of different mechanic that didn't mesh well. Like they're trying making the climbing traversal more complex with stamina meter or something, manual aim for grappling hook, etc but it hinder the traversal in combat situation. Then they're trying to add like dancing mini game that will only be used once during the auction house part. They also plan to minimize shooting, Drake wouldn't even get a gun for hours into the game.

Things like that. Maybe Hennig took Uncharted 3 criticsm too seriously and got the pressure that Uncharted 4 had to be something very different.
 
Oct 27, 2017
3,654
Of all the people fucked over by the industry she seems like one of the least fucked over people so I think this thread is a bit daft. She has name recognition, is very highly regarded and I'm guessing is probably quite wealthy. She'll never be of of a job. She's fine.