She just received the lifetime achievement award at GDC, i think "the industry" does not wrong her at all :P
Her Uncharted 4 was in development hell, going nowhere and the studio seemed mixed on if it would actually be good at all, they made the decision she left went to work on another AAA game which seemed doomed from the start from what we've heard. Bad luck and due to how long AAA games take, half a decade wasted, she'll find success again I'm sure, but she probably doesn't want to do AAA development for awhile I'd imagine.
Lmao.Sexism. This just doesn't happen to anyone else with her proven track record.
Stating what happened based on extremely reliable reports is downplaying? Lol, in what world?Oh look another post down playing her role in uncharted 4. Surprised there is no comment about how amazing drukman is.
Just wanted to thank you for saying who she is.She's one of the principal creators of one of the most high profile IPs in the past decade, Uncharted, along with Legacy of Kain and Jak and Daxter. She's one of the most talented writers in the industry, so why hasn't she been able to put out any creative output since her binned version of Uncharted 4?
Yep, that's my dream. I've been waiting on LOK/Soul Reaver game for like 15 years now or something. So annoying.I would love for Crystal Dynamics to somehow get her back on staff and starting a new Soul Reaver or Legacy of Kain game, even a reboot.
However, I would also love world peace and goodwill to human-kind, but I don't see that happening either. :(
Sexism. This just doesn't happen to anyone else with her proven track record.
Hello God of WarEverything is multiplayer nowadays. Her strengths are narrative focused single player experiences
Sony is a massive exception to the rule due to being a platform holder.
Sony is a massive exception to the rule due to being a platform holder.
Sony is a massive exception to the rule due to being a platform holder.
She's hardly alone. A ton of classic game directors have been basically forced out of the business and had to restart as indies. I think the industry overall is extremely toxic to any individual creator, and putting a 5 year multi million project entirely on one person's shoulders is inhumane.
She's hardly alone. A ton of classic game directors have been basically forced out of the business and had to restart as indies. I think the industry overall is extremely toxic to any individual creator, and putting a 5 year multi million project entirely on one person's shoulders is inhumane.
After they cancelled Visceral's game. Let's be honest, EA's handling of Star Wars has been horrendous anyway so I'm not remotely trusting anything about that game until it's released.Respawn are currently making a single player Star Wars game without a multiplayer mode.
Being a platform holder is about selling hardware, so it's about evergreen games that people put on lists for reasons to buy a console. Not saying they don't do multiplayer and microtransactions or that the games aren't good, but they're more likely to take risks on projects.How's being a platform holder make them an exception? Their singleplayer games are successful because they're good.
Not everything is multiplayer. There's no "rule" to begin with. Bethesda, Capcom, Rockstar, and Ubisoft make high budget singleplayer games. Even EA is making Jedi Fallen Order.
Assassin's Creed Odyssey, Spider-Man and Red Dead Redemption 2 are among the best selling games of 2018. There will always be a market for singleplayer games.Everything is multiplayer nowadays. Her strengths are narrative focused single player experiences
This is a good well-written post and I like that it exists. I agree that it's not the SP/MP divide that we often focus on, nor even the AAA vs indie thing. I think it's the idea that development is increasingly becoming a succeed or die trying endeavor in this industry and that is incredibly stressful. It is no mistake that we are hearing about an unending stream of worker mistreatment, toxic cultures, and bad coping mechanisms. I don't think she's necessarily obsolete, by any means. She wanted and needed a reset. Glad she's getting it. Maybe the industry needs one too.I can't decide if one and a half failed projects is enough to say she's in deep trouble. At the same time, Hennig does say it's made her a little bit more careful about how she spends her time because putting six years of effort into half a released game (whatever of her work remains in Uncharted 4, basically), so it's also not nothing. But part of me thinks that's just how AAA game development is these days: projects are so titanic now that a few years spent on a game that ultimately doesn't come out is just par for the course.
Is it indicative of a greater trend of failure for Hennig? I kind of don't think so. But I also wouldn't blame her if she decided that sort of development isn't for her anymore, especially after reading that Polygon interview with Sean Vanaman. It seems like a lot of people, including people who've held big positions for as long as she has, have begun to really think if blockbuster game production is ultimately unsustainable, that it demands too big a bet, devours too many resources, requires too much from the audience's wallets to be considered successful. It's not even a single-player versus multiplayer thing or whatever: if you're looking at the kinds of games you've been making for over a decade and start to think maybe people shouldn't make those anymore, what does that mean for you as someone who's been really good at orchestrating the production of these experiences? What happens when you've been walking tightropes all your life and the circus is going out of business?
Because they get a better return on a game (no platform holder fees) and the marketing costs can be subsidized by the sales / returns delivered by the plaform, not necessarily by the game itself.How's being a platform holder make them an exception? Their singleplayer games are successful because they're good.
This so damn much. There's far, far too much assumptions around games being on the shoulders of a few key members like directors, when the reality is so incredibly far away from it these days.A 5 year multi million project is never entirely on one person's shoulders. No project is ever entirely on one person's shoulders. For both successes and failures.
After they cancelled Visceral's game. Let's be honest, EA's handling of Star Wars has been horrendous anyway so I'm not remotely trusting anything about that game until it's released.
A 5 year multi million project is never entirely on one person's shoulders. No project is ever entirely on one person's shoulders. For both successes and failures.
Sexism. This just doesn't happen to anyone else with her proven track record.
Eh, I don't know... I don't agree with this recent narrative we see on this forum.Her specialty, single player games, isn't too hot for publisher right now outside of probably Sony and Nintendo.
It's also the only big project not using Frostbite Engine, Respawn is clearly an anomaly when it comes to EA.Respawn are currently making a single player Star Wars game without a multiplayer mode.
Rockstar's "single player games" also have some of the most microtransaction baited multiplayer modes ever created.
Because they get a better return on a game (no platform holder fees) and the marketing costs can be subsidized by the sales / returns delivered by the plaform, not necessarily by the game itself.
Look at this way; if it costs you 60$ in marketing to get a user to purchase a game, you will be losing money because you aren't getting that return from the game and the marketing costs are getting pushed there by multiplayer games that get something more than that in return per average customer (crude example, there's a lot more depth to it). So if you're just a publisher expecting that sort of marketing costs, you can't really use performance marketing as tool to push the game towards the sales it needs. However, if you're a platform holder you can not only "remove" the platform holder fee, but also take into account that your exclusive titles are part of of getting people into the platform economy and contribute to hundreds of dollars in revenue per user.
Platform holders can ship games that wouldn't even be profitable alone if they were releases by 3rd party publishers, but have them be profitable because of the removal of fees and the overall contribution to the platform economy. That will allow you to push marketing costs higher and be more competitive against the GaaS games where the expected return per customer is a lot higher than traditional single player games.
About uncharted 4? I think in summary, the project don't have solid direction where it want to go. Hennig team are testing a lot of different mechanic that didn't mesh well. Like they're trying making the climbing traversal more complex with stamina meter or something, manual aim for grappling hook, etc but it hinder the traversal in combat situation. Then they're trying to add like dancing mini game that will only be used once during the auction house part. They also plan to minimize shooting, Drake wouldn't even get a gun for hours into the game.What did it say in Blood Sweat and Pixels?
Sorry messed up trying to quote a post a couple up from this.