• Ever wanted an RSS feed of all your favorite gaming news sites? Go check out our new Gaming Headlines feed! Read more about it here.
  • We have made minor adjustments to how the search bar works on ResetEra. You can read about the changes here.

Which is the worst artstyle?

  • Ocarina of Time/Majoras Mask

    Votes: 200 9.1%
  • Wind Waker

    Votes: 123 5.6%
  • Twilight Princess

    Votes: 876 39.8%
  • Skyward Sword

    Votes: 957 43.4%
  • Breath of the Wild

    Votes: 47 2.1%

  • Total voters
    2,203

J_ToSaveTheDay

"This guy are sick" and Corrupted by Vengeance
Avenger
Oct 25, 2017
18,952
USA
Twilight Princess is the worst overall but it's still good to me, haha.

I love the way that Zelda, Link, Midna, and the returning enemy archetypes look, but fuuuuuuck Ooccoo and some of the supporting characters just look ridiculous... Again, I say this still being a fan of the art style. It's the "worst" but it's not bad to me.
 
Oct 31, 2017
14,991
Skyward Sword, easily. The attempt at using an impressionist style to mask the blurry nature of the game doesn't work and just makes it look... even more blurry. The enemy designs are also on the whole some of the worst Zelda has ever produced, bar none.

690px-Tentalus.png

228

Skyward-sword-artwork-flame-boss.jpg

348-3481292_click-to-expand-imprisoned-skyward-sword.png
Yeah the enemy design in Skyward Sword is REALLY REALLY bad. What were they thinking with that Tentalus design? The amazing music and atmosphere was utterly ruined by that
 

dunkzilla

alt account
Banned
Dec 13, 2018
4,762
Skyward Sword is the most boring to me. TP at least had brilliant character and enemy design. SS just seems uninspired compared to what came before and after.
 

Jroc

Member
Jun 9, 2018
6,145
Not sure if it counts as "3D", but I think Link Between Worlds might be the ugliest. It's like the Zelda equivalent of the sterile, lifeless New Super Mario Bros art style:

maxresdefault.jpg


Zelda-3DS-Screens_11-04.jpg


I also want to point out that OOT 3D and N64 OOT have fairly different looking art styles. The original game had a much more subdued colour pallet with darker lighting:

tumblr_ljwuy9vc2u1qzpbds.jpg


18hcwqc1teltfjpg.jpg
 

Dizzy Ukulele

Member
Oct 28, 2017
3,013
Zelda has been an ugly game more often than not in 3D. Ocarina of Time had it moments but even back then I thought it looked like a nightmare.

Skyward Sword went with an approach that should have put it up there with Wind Waker but was all the more disappointing for the lacklustre results. It's better looking than Twilight Princess, though.
 

DIE BART DIE

Member
Oct 25, 2017
5,855
Skyward Sword, easily. The attempt at using an impressionist style to mask the blurry nature of the game doesn't work and just makes it look... even more blurry. The enemy designs are also on the whole some of the worst Zelda has ever produced, bar none.

690px-Tentalus.png

228

Skyward-sword-artwork-flame-boss.jpg

348-3481292_click-to-expand-imprisoned-skyward-sword.png

Abysmal.

That tentacle boss legitimately looks like a Ubisoft Rabbids character.
 

¡Hip Hop!

Member
Nov 9, 2017
1,837
The faces in Skyward Sword look weird but I like the coloring style. Honestly, they're all pretty good. BOTW is probably my favorite though.
 

Symphony

Member
Oct 27, 2017
4,361
As much as I disliked most of the character designs in Twilight Princess, I hate Link's face in Skyward Sword more than the entire lot combined.
 

AIan

Member
Oct 20, 2019
4,927
Tbf all the faces in all 3d Zelda games have always looked weird and quirky. Skyward Sword just makes it more obvious so I don't fault it.

TP does look weird.
 

Tab

Member
Nov 23, 2017
1,286
I haven't played Skyward Sword, but judging by the footage from the direct, and the photos in this thread, I'll say that. Everything looks muddy and weird. Colorful, but muddy.

Twilight Princess has some really weird character designs, even by Zelda standards, but I don't mind how the game looks overall.
 

StiLteD

Member
Nov 11, 2017
810
London
Skyward Sword easily. Link is all the way uggers. No idea what they were thinking. I have zero desire to revisit that general aesthetic.
 

Spring-Loaded

Member
Oct 27, 2017
19,904
I also want to point out that OOT 3D and N64 OOT have fairly different looking art styles. The original game had a much more subdued colour pallet with darker lighting:

tumblr_ljwuy9vc2u1qzpbds.jpg


18hcwqc1teltfjpg.jpg
I legitimately think the "lighting" in the N64 OoT's attract mode is really good, as well as in those castle comparison shots. The intro's OG lighting really captures that early morning light, whereas the 3DS version's ground looks odd compared to the sky, with a yellow filter over everything that doesn't look cohesively applied


Wait did you edit their post, or did they actually say that
 
Oct 31, 2017
14,991
I legitimately think the "lighting" in the N64 OoT's attract mode is really good, as well as in those castle comparison shots. The intro's OG lighting really captures that early morning light, whereas the 3DS version's ground looks odd compared to the sky, with a yellow filter over everything that doesn't look cohesively applied



Wait did you edit their post, or did they actually say that
I edited their post lol
 

Inugami

Member
Oct 25, 2017
14,995
I legitimately think the "lighting" in the N64 OoT's attract mode is really good, as well as in those castle comparison shots. The intro's OG lighting really captures that early morning light, whereas the 3DS version's ground looks odd compared to the sky, with a yellow filter over everything that doesn't look cohesively applied



Wait did you edit their post, or did they actually say that
I think a lot of it is over compensation for the 3ds duller screen (a side effect of glasses free 3d screens). So yeah it looks oversaturated on modern displays.

Kind of like a lot of gba games look washed out for a similar reason.
 

spman2099

Member
Oct 25, 2017
10,897
Yeah, I LOVED WW when it was revealed, and i just remember all the "celda" backlash after the Spaceworld Demo. Now all of a sudden everyone loves WW and shits on TP? I was ahead of the curve.

miyamotozelda.jpg

I can remember being a total butt about the art style. Then I played the game, thought it actually looked really nice, but didn't say anything because I had talked so much shit. Then I played Twilight Princess and realized that I had been so very, very wrong. From that point forward I was much more outspokenly supportive of Wind Waker. Wind Waker would probably be a top three Zelda for me if I didn't hate the sailing as much as I do (despite that part of the game, it is still top four for me).
 
Oct 25, 2017
727
Not sure if it counts as "3D", but I think Link Between Worlds might be the ugliest. It's like the Zelda equivalent of the sterile, lifeless New Super Mario Bros art style:

maxresdefault.jpg


Zelda-3DS-Screens_11-04.jpg


I also want to point out that OOT 3D and N64 OOT have fairly different looking art styles. The original game had a much more subdued colour pallet with darker lighting:

tumblr_ljwuy9vc2u1qzpbds.jpg


18hcwqc1teltfjpg.jpg
To think that the remake will be 10 years old this year...
 

The Unsent

Member
Oct 25, 2017
19,476
I would say Skyward Sword personally, as I get a bit tired of all the yellow/browns in 2/3rds of the locations, Eldin and Nayru. It felt a bit like a 3D platform game to me, the non human races are random cute things like sea horses or little robots such as what Banjo Kazooie would talk to.
 

werezompire

Zeboyd Games
Verified
Oct 26, 2017
11,559
I haven't played the remakes but at the time, I thought Twilight Princess looked like OoT's art style but not held back by early 3D technology.
 

Deleted member 864

User requested account closure
Banned
Oct 25, 2017
17,544
Skyward Sword's style is probably the most "boring" out of all of them to me. It actually kind of made me miss the more realistic style of Twilight Princess.
 

Kissenkopf

Member
Nov 1, 2017
408
Mein Land!
Lol at all the people who vote for Twilight Princess. Those designs of the main characters are loved by nearly everyone. Who cares for NPCs?! The Cosplay scene of Zelda growed so much when TP came out because it was the first time the characters had a unique look. Yeah, it took a lot of inspiration from Lord of the Rings in its astethic but overall the Character Designs of Link, Zelda and Ganondorf are so well done that you can see the influence of them even in the BotW versions of those characters (excluding Ganondorf ;P).
 

hologram

Member
Jun 30, 2020
2,510
I think a lot of y'all are being too lenient on OOT/MM because of their age and general reputation. Those games are very ugly! I mean, most N64 games were, but still! TP/SS are not great but still an improvement.
 
Oct 30, 2017
1,001
Skyward Sword looked like it was trying desperately (and failing badly) to be a proper HD PS360 game. Those two gamecubes just aren't up to it.
 

RROCKMAN

Avenger
Oct 25, 2017
10,863
People out here really saying Zelda WW was always ugly lmao

Yall must be on that good shit
 

nicolasacmf

Avenger
Oct 27, 2017
1,515
Twilight Princess is what Zelda looks like when you suck all the fun, life and personality out of a Zelda game.
 
Oct 20, 2018
1,281
Brazil
I think a lot of y'all are being too lenient on OOT/MM because of their age and general reputation. Those games are very ugly! I mean, most N64 games were, but still! TP/SS are not great but still an improvement.

I don't know about others but even though they're ugly nowadays I still really like how N64 OoT and MM look, it's charming to me. I honestly prefer those over Twilight Princess.
 

The Unsent

Member
Oct 25, 2017
19,476
Kinda surprised Skyward Sword is winning.
I prefer TP if that's what you mean, because it has more colours overall, (well once you finish the twilight areas) 2/3rd of Skyward Sword's Hyrule is the canyon or desert and they blur together a bit. I like the new versions of the old races in TP. Some of the designs like its Hyrule Castle and Eldin Bridge have become quite reconisable.The twilight monsters look fantastic, and the bosses mostly look awesome. I agree the human NPCs look dodgy and the twilight realm is repetitive, but it some strong artistic design in many places. Midna is one of my favourite character designs in the whole series and she's alone, better than anything in SS.
 

lord_of_flood

One Winged Slayer
Member
Jan 1, 2018
1,743
Twilight Princess has good art design, but its in-game implementation didn't age well at all, so I'll give it the nod for being the worst one. Overall ranking for me would be BotW > WW > MM 3D > OoT 3D > SS > TP.
 

Jroc

Member
Jun 9, 2018
6,145
I legitimately think the "lighting" in the N64 OoT's attract mode is really good, as well as in those castle comparison shots. The intro's OG lighting really captures that early morning light, whereas the 3DS version's ground looks odd compared to the sky, with a yellow filter over everything that doesn't look cohesively applied

I still think Ocarina of Time looks great in higher-resolution, though I admit I probably just have crazy nostalgia goggles:

1bv42m8cshl31.png

Gijake3.jpg

6Dsipgg.png
 

strife85

Member
Oct 30, 2017
1,487
Skyward Sword imo. It was simply too blurry on wii. The colors looked washed out too. I played it on PC to test and wow, it can look amazing if done right.
 

HotHamBoy

Banned
Oct 27, 2017
16,423
I think the illustrations for Twilight Princess are lovely but the implementation of the aesthetic in the game is so drab and brown and muddy. Ugly.

it's not a pleasant place to be.

Windwaker is my runner-up. Not becauseI don't think it looks good in that game but because I don't think it looks good in any of the other Zelda games that used the same art style. It dominated the look of Zelda for years and I deeply resented that lol.

Why can't I vote for A Link Between Worlds? Ugly ass art style and the painting gimmick was such a turn-off. Never bought it
You missed a very fun game. looks great in 3D.
 

Nocturnowl

Member
Oct 25, 2017
26,206
I came in ready to dunk on a link between worlds, but if it's gotta be 3D Zelda, then it's an easy "win" for Twilight Princess and its world of grotesque human NPCs that felt like they wanted to capture that off kilter look of the N64 game NPCs except in visuals that would bring to light how bad they looked.
There's still plenty of strong art aspects to the game but the majority of NPCs and overall drab aesthetic kinda sinks it.