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platocplx

2020 Member Elect
Member
Oct 30, 2017
36,075
It appears Sony may be rolling out VRR company wide at the same time. I think Sony TV's and PS5 will be updated with VRR at the same time. Or maybe they will update PS5 with VRR when they roll out their 2021 TV models.
I think that's when we should have it and prob 8k support within the first year, especially with some of the wonky issues people are having with current implementations it's prob good for them to test everything more, but it prob more for their TVs.
 

Gestault

Member
Oct 26, 2017
13,458
Uh oh.
This should be a system-level feature, not game-specific.
I bet it's not going to work with backwards compatible games either.

I think that's more of a technicality to cover their bases. Other systems that have VRR support still have oddball titles where it doesn't provide a benefit, so I figure it's the same as that.
 

III-V

Member
Oct 25, 2017
18,827
hopefully does not require a flag or else all the old games won't take advantage of it. Needs to be system wide I hope.
 

Dictator

Digital Foundry
Verified
Oct 26, 2017
4,943
Berlin, 'SCHLAND
"When playing games that Support VRR" is a statement inspiring a bad idea. All games should Support VRR no matter what ideally. It should be System Level interactions with the Display, not per game.
 
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Gitaroo

Member
Nov 3, 2017
8,080
Ms and pc has been showing the way of how to setup vrr system wide for a long time. If this is game per game basis then this is just depressing. Should be a system wide setting.
 

Chrono

Teyvat Traveler
Member
Oct 25, 2017
21,273
This is really cool to see, though it was already confirmed to be coming (eventually).

I'm actually in the market for a new TV right now since I'm still on a 1080P set from several years ago, but I won't jump into 120hz/VRR just yet since the tech doesn't seem to be quite there for the price. I'll just grab a decent quality 4k TV with nice HDR and call it a day, and upgrade in a few years again when VRR is more stable and there are more games to support it. The one I've been eying is the TCL 5 Series (5S535). It's only a little over $500 CDN for a 50" which is more than adequate for where I'm planning to put it, and it's not expensive enough to where I feel guilty in upgrading again in a few years.
 

Issen

Member
Nov 12, 2017
6,837
What games are doing 60-120fps at 4k on PS5 right now? Dirt 5 and that's about it. Sony haven't even rolled out VRR at all or 4k@120 on the x900h across all regions yet.

Obviously it would be nice to have it at launch but it only impacts a very limited number of TV's and even less games right now. In most markets there are only about 4 or 5 televisions that actually support VRR currently.
VRR is more useful below the 60 fps target than it is above it, honestly.
 

behOemoth

Member
Oct 27, 2017
5,697
"When playing games that Support VRR" is a statement inspiring a bad idea. All games should Support VRR no matter what ideally. It should be System Level interactions with the Display, not per game.
It should only work on a system level. And full locked games don't really support variable refreshes.
 

prophetvx

Member
Nov 28, 2017
5,367
VRR is more useful below the 60 fps target than it is above it, honestly.
Most developers opt for a locked 30fps if they can't target locked 60fps or above. I understand it may be more useful from a perceptibility perspective but it's often not how games are implemented.

Between 60-120 there is far more variability in frame rates.

At this point in time, it appears the choice is locked 30fps with RT or 60fps without. VRR will probably improve the target resolutions devs will aim for with many games as they're likely erring on the side of caution to ensure stable frame rates.

It's definitely a bigger issue when you give end users choice in their experience like on PC. Right now I doubt it'll make any meaningful changes for the end user, as games start to push the systems more, that's a different matter.
 

CRIMSON-XIII

Member
Oct 25, 2017
6,184
Chicago, IL
Uh oh.
This should be a system-level feature, not game-specific.
I bet it's not going to work with backwards compatible games either.
I don't understand this too much but I think oldergames are maxed out FPS wise, if it was unlocked it would go to 60 but i cannot see old games having 120fps. Unless they are remastered or patched or made again. I could be wrong though.
 

Walldorf85

Banned
Nov 2, 2020
33
"When playing games that Support VRR" is a statement inspiring a bad idea. All games should Support VRR no matter what ideally. It should be System Level interactions with the Display, not per game.
Not everybody has a TV that supports it. Assassin's Creed Valhalla on Xbox Series X benefits from VRR, but for people with older TVs a more agressive dynamic resolution and rocksolid 60 fps would be better.
 

EeK9X

Member
Jan 31, 2019
1,070
"When playing games that Support VRR" is a statement inspiring a bad idea. All games should Support VRR no matter what ideally. It should be System Level interactions with the Display, not per game.

Sony are probably just covering their bases with that statement, like they did with "boost mode", etc. No need for fearmongering until the feature can be properly tested. Nvidia added G-Sync support to windowed applications on PC some time ago, but, in practice, the implementation is terrible for all APIs older than DX12 and Vulkan (which don't support FSE - full screen exclusive - mode).
 

CrispyGamer

Banned
Jan 4, 2020
2,774
Everybody should know by now how Sony communicates its features by under promising and "just" delivering or "over" delivering. I see no reason to have concerns about that statement just assume it's for all games and if it isn't then voice your displeasure.
 

Pargon

Member
Oct 27, 2017
12,102
True. To be more precise. VRR is at its most useful in the 50 to 60 FPS range, followed by the 40-50 FPS range, followed by the 60-120FPS range. The 120-240 FPS range benefits the least from it.
I strongly disagree with that.
If you're below 60, it's a bad time with or without VRR. Not as bad, but far from ideal.
Once you start pushing above 60, it becomes increasingly difficult to hit a consistent target like 120 FPS. With VRR you no longer need to.
Being able to hit frame rates like 80, 90, 100 FPS on a 120Hz display is far more significant than making sub-60 a bit less bad.

Not everybody has a TV that supports it. Assassin's Creed Valhalla on Xbox Series X benefits from VRR, but for people with older TVs a more agressive dynamic resolution and rocksolid 60 fps would be better.
Games should still be targeting a locked frame rate on fixed-refresh displays, but raise that limit with VRR.
You could build a game which targets an average of 90 FPS with VRR and lock it to 60 with a non-VRR display.

Sony uses that kind of language all the time and people always freak out about it and they're usually wrong.
I hope you are right.
 

ss_lemonade

Member
Oct 27, 2017
6,695
What games are doing 60-120fps at 4k on PS5 right now? Dirt 5 and that's about it. Sony haven't even rolled out VRR at all or 4k@120 on the x900h across all regions yet.

Obviously it would be nice to have it at launch but it only impacts a very limited number of TV's and even less games right now. In most markets there are only about 4 or 5 televisions that actually support VRR currently.
You don't have to be within 60 - 120 to see the benefits of VRR. Even a variable 30 - 60 will look so much better with VRR engaged

 

Shifty360

Alt-Account
Banned
Sep 3, 2020
818
Good to see this, we had some in the hdmi 2.1 bandwidth thread state the current bandwidth value was why the PS5 wouldn't have VRR and ALLM or Dolby Vision support.

We even had some geniuses tell us they had cheaper out on the HDMI chip, this was disproved.

It's unfortunate, most of us knew this would be coming but others seem happy to try and paint pictures in a negative light so these confirmation threads are needed.
 

prophetvx

Member
Nov 28, 2017
5,367
You don't have to be within 60 - 120 to see the benefits of VRR. Even a variable 30 - 60 will look so much better with VRR engaged


I'm well aware of that. Given the nature of consoles however, that is where the fluctuations are most likely to occur.

Developers have the choice of controlling the experience that you don't get on PC. Even with VRR the preference is to have a locked frame rate. So devs will choose 30 or 60, then adjust target res and bells and whistles to match. Up above the 60fps mark is where unlocked frame rates come into play.

We aren't seeing many games if any right now dropping frames when targeting 30 or 60. You aren't going to see devs change their approach here in the presence of VRR, it's still preferable to have a locked frame rate.
 

CrichtonKicks

Member
Oct 25, 2017
11,271
Most developers opt for a locked 30fps if they can't target locked 60fps or above. I understand it may be more useful from a perceptibility perspective but it's often not how games are implemented.

Between 60-120 there is far more variability in frame rates.

At this point in time, it appears the choice is locked 30fps with RT or 60fps without. VRR will probably improve the target resolutions devs will aim for with many games as they're likely erring on the side of caution to ensure stable frame rates.

It's definitely a bigger issue when you give end users choice in their experience like on PC. Right now I doubt it'll make any meaningful changes for the end user, as games start to push the systems more, that's a different matter.

VRR suddenly became a hot topic because AC: Valhalla is one of the highest profile releases in a long while and isn't V-Synced on SX or PS5. Both tear with the Series X tearing a lot.

If it wasn't for Valhalla then there wouldn't be much discussion of VRR at all right now because there aren't really any other current releases that see the same benefit.
 

SRTtoZ

Member
Dec 8, 2017
4,624
Thank god. As someone who is getting an LG CX on Sunday it's nice to know I can look forward to that. Screen tearing be gone!
 

Technesis

Member
Apr 13, 2019
843
p.gif
 

pswii60

Member
Oct 27, 2017
26,708
The Milky Way
VRR suddenly became a hot topic because AC: Valhalla is one of the highest profile releases in a long while and isn't V-Synced on SX or PS5. Both tear with the Series X tearing a lot.

If it wasn't for Valhalla then there wouldn't be much discussion of VRR at all right now because there aren't really any other current releases that see the same benefit.
Bugsnax would see a huge benefit just for starters. Framerate is all over the place in that game. And CoD. Literally any game that isn't a locked 60 or 120.
 

KAMI-SAMA

Banned
Aug 25, 2020
5,496
Uh oh.
This should be a system-level feature, not game-specific.
I bet it's not going to work with backwards compatible games either.

I'm pretty sure you need a tv that has VRR regardless if the system has VRR. For example, You won't get VRR enabled on Xbox if the TV itself doesn't have it.
 

TheYanger

Avenger
Oct 25, 2017
10,177
VRR suddenly became a hot topic because AC: Valhalla is one of the highest profile releases in a long while and isn't V-Synced on SX or PS5. Both tear with the Series X tearing a lot.

If it wasn't for Valhalla then there wouldn't be much discussion of VRR at all right now because there aren't really any other current releases that see the same benefit.
Literally any game wiht an unlocked framerate sees benefit. This isn't some mystery sauce nobody has experience with, this is the PC gaming standard of the last decade.
I'm pretty sure you need a tv that has VRR regardless if the system has VRR. For example, You won't get VRR enabled on Xbox if the TV itself doesn't have it.
Obviously? That doesn't mean it's not a system level feature.

Two parts that matter: the TV supporting it, and the system supporting it. That's it. The game shouldn't enter the equation, the system is playing the game and outputting the video.
 

Bebpo

Member
Feb 4, 2018
4,727
How widespread is VRR support in new TVs? I'm the "upgrade my tv once every 10+ years" kinda guy and I'm still rocking 1080p plasma, but thinking about finally jumping to a 4k in 2021 with all this PS5 4k content. Will it be pretty easy to find a high quality TV that supports 120hz/VRR?

I use a 144hz/g-sync 1440p monitor for my PC so I've definitely seen the benefits and would be cool to have that on my couch+tv console setup.
 

KAMI-SAMA

Banned
Aug 25, 2020
5,496
Literally any game wiht an unlocked framerate sees benefit. This isn't some mystery sauce nobody has experience with, this is the PC gaming standard of the last decade.

Obviously? That doesn't mean it's not a system level feature.

Two parts that matter: the TV supporting it, and the system supporting it. That's it. The game shouldn't enter the equation, the system is playing the game and outputting the video.

Ahhh Just re-read it. Hmmm could be typical legal jargon. Just in case there's a game where it doesn't work well.