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ilikesanta

Member
Oct 26, 2017
1,077
I built my first boat to go exploring, but i had to spend an hour building a little house along the shore first. Is sailing suppose to be so slow? So I spent most of the day sailing and finally find some new land, a small island but it looked like there was more land near buy. It was getting late, fixed up a little shack and saw there was a dwarf nest on another little island. Next morning had to fix up my shack house a little more before trying to tackle the nest. Finally swim out there only to realize that this new world I was trying to settle, was just four small islands. (sigh) back to sailing I go.
 

greatgeek

Member
Oct 25, 2017
3,812
About seven hours. Fixed up an abandoned shack and spent like 3 hours rafting around my large starting island. Probably going to start gearing up for the first boss. Game is mostly stable at 30+ fps on my potato.
 
OP
OP
CountAntonio

CountAntonio

Member
Oct 25, 2017
21,730
So my friends went and became animal breeders. We have a pen full of pigs and since we built close to a mountain we have a ton of wolves now as well. We let some out to protect the base and they just kill everything, eat the meat and keep breeding in the wild. It's awesome to see and have e cute lil cubs running around.
pets.png
 

viotech3

Member
Jul 31, 2020
5,227
Maryland
Interesting, besides getting a weapon that can hurt it I didn't find that one to be much of an issue (as long as you use poison resist but you don't want to go into the swamp without poison resist anyway). The constant rain makes health and stamina regeneration an issue (unlocking crypts and placing campfires inside to recover might help, I stashed my key before fighting it) but the adds are practically harmless and its punches aren't that strong either. I would usually take off a fifth of its HP just wailing at it before the poison would leave me at low HP so I'd have to back off and heal or die and respawn. My parries weren't strong enough to stagger it though, maybe a stronger parry would be even more effective.
We just used a lot of supplies the first time so it limited our second attempt. Could've def prepared more but waiting for our 2 kegs to make health potions wasn't what we wanted, and making more was even less so at the time...

We also didn't have any parry-users - we had our Specialist Bigshield & Fists Stealth character (Who actually picked up a wood club, making it the first weapon he's ever used!), and me being our Two-Handed user. Big hammer just has slow DPS but great AoE, and my Battleaxe of course wasn't as concretely strong.

Basically round 1, we got it to 80% health in ~200 arrows & hits before poison res potions ran out & we inevitably died.

Round 2 we had 6 medium healing potions split in half (3 each), enough Tasty Meads for urgent stamina needs, and 1 hour each worth of poison res so that was good. Sausage/Turnip Stew/Honey (big health ticks, lower max hp). I had the Greathammer so I had to clear the mobs too, which took time/durability. Basically if I was aggro'd, I couldn't safely get more than 1 hit in, and even 1 was risky. We eventually got our big damage in during the long cloud animation where Shield user would aggro bonking with club when feasible, I would spam attack + tasty mead until Shield User ran out of stamina/health/adds adding up/poison ticks. About 10-20% health per combo depending on what actions/adds/stamina situation was. Health pots had run out long long long since so a lot of kiting had to happen while adds kept coming & kept having to clear them. We did flatten the area as best we could which is nice.

We actually finished the kill *right* as I died, with my hammer long since broken, with a literal one-for-one trade of me and the bonemass, my battleaxe in it's gut, its fist in my face.
 

Shifty Capone

Member
Oct 27, 2017
620
Los Angeles
We just used a lot of supplies the first time so it limited our second attempt. Could've def prepared more but waiting for our 2 kegs to make health potions wasn't what we wanted, and making more was even less so at the time...

We also didn't have any parry-users - we had our Specialist Bigshield & Fists Stealth character (Who actually picked up a wood club, making it the first weapon he's ever used!), and me being our Two-Handed user. Big hammer just has slow DPS but great AoE, and my Battleaxe of course wasn't as concretely strong.

Basically round 1, we got it to 80% health in ~200 arrows & hits before poison res potions ran out & we inevitably died.

Round 2 we had 6 medium healing potions split in half (3 each), enough Tasty Meads for urgent stamina needs, and 1 hour each worth of poison res so that was good. Sausage/Turnip Stew/Honey (big health ticks, lower max hp). I had the Greathammer so I had to clear the mobs too, which took time/durability. Basically if I was aggro'd, I couldn't safely get more than 1 hit in, and even 1 was risky. We eventually got our big damage in during the long cloud animation where Shield user would aggro bonking with club when feasible, I would spam attack + tasty mead until Shield User ran out of stamina/health/adds adding up/poison ticks. About 10-20% health per combo depending on what actions/adds/stamina situation was. Health pots had run out long long long since so a lot of kiting had to happen while adds kept coming & kept having to clear them. We did flatten the area as best we could which is nice.

We actually finished the kill *right* as I died, with my hammer long since broken, with a literal one-for-one trade of me and the bonemass, my battleaxe in it's gut, its fist in my face.

Its interesting my groups story of bonepass is pretty similar. We brought so many things thinking "oh we have too much, this is overkill" then proceeded to die first attempt. Got him second attempt with everyone on bows the entire time.

Honestly, after beating every boss multiple times, Bonemass is the hardest one imo. Moder is pretty easy to dodge and just pound with arrows. The last boss just run away when he telegraphs fist. However Bonemass just messed us up.

My group just foraged to get the best armor upgraded and are trying to build a massive base in the ashlands. So hard to get out there with supplies that you cannot portal with. Almost done with the harbor that has multiple longships docked in it!
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
Finally got the whole outline of my main island. I have the feeling that this is rather big for the spawn island?
(Left island doesn't count)

7hZL3IB.png


After that I finally started to sail to the second boss and found a little tower right besides him on a small island so I decided to put a roof on it and replace some stuff and if I die I'm not that far off. Should be pretty secure here despite being in the black forest.

yYZpr5e.png


eUOqoqe.png
 

xyla

Member
Oct 27, 2017
8,386
Germany
The server still crumbles under the weight of 4 players in our base. No idea why that's happening. We are fine as long as we are not together or if we're somewhere else and not in base.

Just took on a smaller project, a friend dug out this huge hole in front of our village because he suspected there was treasure there. Didn't like the view, so I used that space to build our teleporter site there and tried to make it look like an archeological digging site. Sadly most of the bigger stones were mined and gone already (you can see one at the fence), otherwise the look would have been more distinct, but I was too late for that.

20210219225830_13ijhf.jpg
 

viotech3

Member
Jul 31, 2020
5,227
Maryland
The server still crumbles under the weight of 4 players in our base. No idea why that's happening. We are fine as long as we are not together or if we're somewhere else and not in base.

Just took on a smaller project, a friend dug out this huge hole in front of our village because he suspected there was treasure there. Didn't like the view, so I used that space to build our teleporter site there and tried to make it look like an archeological digging site. Sadly most of the bigger stones were mined and gone already (you can see one at the fence), otherwise the look would have been more distinct, but I was too late for that.

20210219225830_13ijhf.jpg
I suspect it's something involving the building physics, but I have nothing to base that on other than more complex buildings+more = worse lag in the specific scenario you're describing. 4 players in the same area w/ a small shack, no problem; tall dock, large problem.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
The normal gameplay is fantastic, but having your own boat and sailing 10 minutes to a place is something else. This is such a fantastic atmosphere, completely different from the rest of the game. It's crazy. I hope they have ideas for extending the on water part, that has huge potential.
 

Klyka

Member
Oct 25, 2017
18,494
Germany
The normal gameplay is fantastic, but having your own boat and sailing 10 minutes to a place is something else. This is such a fantastic atmosphere, completely different from the rest of the game. It's crazy. I hope they have ideas for extending the on water part, that has huge potential.
One of the updates on the roadmap is called "Ships and the Sea"
 

xyla

Member
Oct 27, 2017
8,386
Germany
I suspect it's something involving the building physics, but I have nothing to base that on other than more complex buildings+more = worse lag in the specific scenario you're describing. 4 players in the same area w/ a small shack, no problem; tall dock, large problem.

I see - I haven't really heard about too many issues with other providers and players. Hopefully they'll gonna optimize that part. Like this we can't really join together and prepare for a boss in base for example.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
One of the updates on the roadmap is called "Ships and the Sea"

Awesome!


So, after 30 hours, I finally tried The Elder and after 130 fire arrows, I beat him. First half was great then it got hectic. about 30 Greydwarfs spawned in total, sometimes 6 at once and I also had to kill a Troll in the middle of that fight too. Jesus, should have recorded it. But I didn't die and beat him with almost nothing left.
So now I have the key for the Swamp but nothing else new? No new blueprints?
 

Brannon

One Winged Slayer
Avenger
Oct 25, 2017
1,580
Would you believe that the only thing that's killed me so far are smoke and trees? The smoke was before I realized the need for ventilation, and the trees.

Goddamn the trees.

But after experimenting with some ventilation types, I'm proud of my bog standard chimney so yay.

This one actually worked, but who can live in a house like this?
84FB273724F665EC004A62AAF4F1FA838A191621


A decent chimney (with cover to keep out the rain, who knew)
9A7DB7C1E6BA43CCA887C1D0133C8F485B2C100F


Made a wooden fireplace. This is not a fire hazard.
70CE904F8B6597A2838BF0974FE10773B4CD48F2
 

oakenhild

Member
Oct 27, 2017
1,900
Is there a growing list of best hosts for dedicated servers anywhere?

We've got probably 300 combined hours on a g-portal server with very few issues. I can't even think of the last time we had problems with it. Light latency/desync early on, but nothing in a while.

Edit: We do restart it every morning at 5am (it's a g-portal option), just for good measure.
 

Randam

Member
Oct 27, 2017
7,884
Germany
Do enemies/bosses scale with player count?
If yes, how does it work?
Does it count all players on the server right now? Or only which player is close to the enemy/boss?
 

Fizzgig

Member
Oct 30, 2017
1,767
I keep dying in the swamp. Haven't even found iron yet, which is kind of deflating my interest in the game a little.
 

Haxik

Member
Oct 27, 2017
656
I'm absolutely loving the game and it's big adventury/odyssey vibe at each step but yesterday I was on the verge of dropping it. We went on boat to take all the iron scrap that we farmed and we went by the shore of the plains biome (the one with goblins and mosquitos) only to get literally one shoted by a mosquito to left all of our precious loot there. We tried to reach again that point very cautiosly by crafting another boat and, again, one shootec by one mosquito.

There was no possible way to recover our items. Even building back bronze equipment and going as fast as possible, we were caught and killed in one or two hits. This is the most frustrating experience I've had in the game by far and the first time I think the devs have gotten out of hand with the "difficulty" (I don't find it difficult, just unfair, in this case).
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
One thing they definitely need to balance out over the weeks and months is the spawn of enemies, specially the smaller annoying minions like enemies.
You are walking through the world in 90% of your time and after some hours it really starts to annoy when little enemies pop up all the f'n time to piss you off.

Minecraft was definitely on f'n point with it's idea of only spawning enemies at night or in caves and letting you alone on day. That was perfect.
As much fun as Valheim is, I sometimes come to the point where I would rather pause for a bit cause the enemy spawn is so f'n annoying.
 

Bobbetybob

Member
Nov 11, 2017
887
Its interesting my groups story of bonepass is pretty similar. We brought so many things thinking "oh we have too much, this is overkill" then proceeded to die first attempt. Got him second attempt with everyone on bows the entire time.

Honestly, after beating every boss multiple times, Bonemass is the hardest one imo. Moder is pretty easy to dodge and just pound with arrows. The last boss just run away when he telegraphs fist. However Bonemass just messed us up.

My group just foraged to get the best armor upgraded and are trying to build a massive base in the ashlands. So hard to get out there with supplies that you cannot portal with. Almost done with the harbor that has multiple longships docked in it!
Bonemass is hard if you're trying to kill him with arrows because they barely damage him and he regenerates health. Me and my friend tried this the first time and took off about 1/8th of his health before dying after about 15 minutes. The second time we took iron maces and just kited him between the two of us and it was insanely easy, he's super weak to blunt damage and so are the skeletons and blobs he spawns.
 

xyla

Member
Oct 27, 2017
8,386
Germany
Do bosses scale? I assume it wont do as much damage and have health when I am alone?

Yup, they get a lot harder the more people there are - I think it's also to do with the player that has progressed the furthest at that point. Normal mobs became a problem once we were visited by a player that was in endgame territory while we had just finished the first boss.
 

NinjaMuffin

Member
Oct 27, 2017
264
I also saw some people discussing server lag on here.
Valheim also uses P2P connections together with servers so most of the lag and desync is caused by players with a poor connection or high ping.
This can be fixed by having the player with a bad ping log out, they can move away from other people or just wait for the game to catch up.
 
Nov 9, 2017
1,472
Réunion
I'm kinda surprised the game is not criticized more for how grindy it is. When I wanted a bow and saw I needed 8 leather to make one, I had some doubt but now, 26 hours later, my fears are confirmed: the game asks far too much. In my opinion, the requirements for crafting some items should be at least half less.

I think I'll wait for some balance updates and/or some mods because I'm tired of running around to gather tin, copper and wood to make charcoal.
 

SirMossyBloke

Member
Oct 26, 2017
5,855
I'm kinda surprised the game is not criticized more for how grindy it is. When I wanted a bow and saw I needed 8 leather to make one, I had some doubt but now, 26 hours later, my fears are confirmed: the game asks far too much. In my opinion, the requirements for crafting some items should be at least half less.

I think I'll wait for some balance updates and/or some mods because I'm tired of running around to gather tin, copper and wood to make charcoal.

Dont agree with this at all. The fact that you never need to collect anything to repair your items more than makes up for what you need initially.
 

Klyka

Member
Oct 25, 2017
18,494
Germany
I'm kinda surprised the game is not criticized more for how grindy it is. When I wanted a bow and saw I needed 8 leather to make one, I had some doubt but now, 26 hours later, my fears are confirmed: the game asks far too much. In my opinion, the requirements for crafting some items should be at least half less.

I think I'll wait for some balance updates and/or some mods because I'm tired of running around to gather tin, copper and wood to make charcoal.
Don't really see it as very grindy.
The amount of grind you have to do at the start of each tier is quite easy and straightforward and once you finished it you are set for that entire tier and can beat the boss.
Never felt that I was wasting time on grinding in this at all.
 
Nov 9, 2017
1,472
Réunion
Dont agree with this at all. The fact that you never need to collect anything to repair your items more than makes up for what you need initially.

Don't really see it as very grindy.
The amount of grind you have to do at the start of each tier is quite easy and straightforward and once you finished it you are set for that entire tier and can beat the boss.
Never felt that I was wasting time on grinding in this at all.

Really? I guess you are more patient than me then. Personally, I find it grindier than Terraria or Starbound, at least when it's about gear. Anyway, it's an early access survival game, made with Unity, with time some mods will certainly appear. I might find one that'll help me alleviate some of my concerns then. Until that happens, I'll just play something else.
 

Klyka

Member
Oct 25, 2017
18,494
Germany
Really? I guess you are more patient than me then. Personally, I find it grindier than Terraria or Starbound, at least when it's about gear. Anyway, it's an early access survival game, made with Unity, with time some mods will certainly appear. I might find one that'll help me alleviate some of my concerns then. Until that happens, I'll just play something else.
Mods are already out that make the game way way easier
 

KCroxtonJr

Member
Oct 28, 2017
1,495
Really? I guess you are more patient than me then. Personally, I find it grindier than Terraria or Starbound, at least when it's about gear. Anyway, it's an early access survival game, made with Unity, with time some mods will certainly appear. I might find one that'll help me alleviate some of my concerns then. Until that happens, I'll just play something else.
Terraria is grindy af, and I say that with it being my most played game ever. The difference IMO is the pacing, Valheim is a much larger 3D world with less content so progression seems slower. Terraria has tons of content and loot while also being 2D with smaller and more compact worlds so progression feels a bit faster.

That being said, I understand everyones value of time is different so im all for balance and pacing adjustments and options. Something i think would help a lot would be the option to create smaller worlds just like Terraria.
 

Klyka

Member
Oct 25, 2017
18,494
Germany
Now, that's a good news, thx for the info. That was fast, although I had an intuition that was the case. Most popular games always have some mods rather quickly, especially survival game like Valheim.
www.nexusmods.com

Valheim Plus

A HarmonyX Mod aimed at improving the gameplay quality and quality of life of Valheim. The mod includes several different features including modifiers to in-game stats, offers players the ability to b

check this one out. nothing I personally would use but it has some changes that make the game quite easier, especially the teleport restriction removal
 

Vamphuntr

Member
Oct 25, 2017
3,301
I just wish they clean the UI and inventory. Maybe having a separate tab/space for the equipment you are wearing and a tab for currencies. I'm always full of items.