Far Cry 2 was an overtly political game that at the same time never actually took a stance on anything beyond "The protagonist of this game can go die in a hole".
Oluwagembi: Do you ever choose sides in a conflict?
Jackal: Eh, I did it once, was a bad idea; cut my profits in half, almost got me killed. Never again. You sell to both sides. You can help level the field, stabilize the market, draw out the conflict to make more money. A big sale to one side doesn't generate repeat business. Both the APR and the UFLL are using my weapons. Now, they're in détente. Both sides are stockpiling - less violence, more spending. It's perfect.
Oluwagembi: But it's anarchy. Thousands are dead. Hundreds of thousands are displaced.
Jackal: If I pick sides, fewer will be displaced, but more will be dead. And I would probably be one of 'em.
Jackal: I'll tell you what's sick. People in the UK, US, fucking Canada, Sweden. They pay their taxes - and some remote piloted drone fires a missile into a public market to hit some warlord. Yeah, so maybe war doesn't happen for another six months, and the price of their gluten-free sorghum bread stays low. It's not sick to arm people. It's sick to bump off their crooks and dictators in protection of our interest, and then call it "international justice". These people don't have remote piloted drones guarding their interests ten thousand miles away, they don't have a war machine paid for with taxes, where I am -
they usually don't even have a fucking government. The drone is the oppressor, the gluten-free sorghum bread is the oppressor, the AK-47 is the great equalizer. I empower these people.
A trend that began with FC2 and carries over to many modern Ubisoft games is to use the game's antagonist as a proxy sounding board for political concepts that the player is supposed to chew over of their own volition. This sense of "decide for yourself" is why you have those philosophical/moral/ethical debates with Socrates in AC: Odyssey. Ubisoft are not going to tell you whether something is right or wrong. They want the players to explore these things. Whether The Division does this well is another matter entirely, of course.
As part of this, Ubisoft steer clear of contemporary politics for the most part in favor of more abstract generalities. The political themes explored in Ubisoft games tend to be broader in nature and apply on a global scale. To more general aspects of the human condition. This is already evident in Far Cry New Dawn. And again, they tend to place the harshest political sentiments in the mouths of "bad" people so that it doesn't seem like they are statements directly from Ubisoft.
The one time Treyarch tried to get political with a super, super USA USA fanbase, they did the same thing, using Raul Menendez to talk about the economic anarchy of capitalism and the military industrial complex. They can express political ideas while also washing their hands of them to prevent backlash. If they give the player the ability to put a bullet through the head of the character who says things the fanbase doesn't like, that's even tidier.