So what does it mean when they say it scales "hard" with resolution? That it takes much more power to go up resolution?
I am curious what this type of engine means in the Lockhart scenario, where we have approximately one third of the rendering power of the XSX and are targeting a lower resolution.
I am curious what this type of engine means in the Lockhart scenario, where we have approximately one third of the rendering power of the XSX and are targeting a lower resolution.