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Danielsan

Member
Oct 26, 2017
5,656
The Netherlands
Thats quite reaching, like around 90% of 1st party Switch games doesn't have obvious frame rate issues.
Yes, you have games like Zelda ALBW, Xenoblade and Age Of Calamity, but other than that almost all other 1st party games run from OK to great.
Breath of the Wild has horrible frame rate issues. I love that game, but recently returned to it and oof. Bowser's Fury was also really bad.
 

Edge

A King's Landing
Banned
Oct 25, 2017
21,012
Celle, Germany
Breath of the Wild has horrible frame rate issues. I love that game, but recently returned to it and oof. Bowser's Fury was also really bad.

Bowser's Fury was embarrassingly bad specially if you reached the endgame and it drops so hard, you can't believe this is an official Mario title.

Also you have games like Links Awakening with bad drops and plenty of others who at least have horrible dynamic res which doesn't exactly goes into the "Switch aged well" direction either. ;D
 
Dec 2, 2020
2,520
I get your point but it's been clear as day since that gen especially when carmack got in to effeciency debate that using standardized approaches or tech do not replace making your own. The flipside is most devs will never time to make games as comprehensive and complete as some enthusiast or consumers may want. Carmack said that point on Doom3 a title which could've shown up on gamecube or wii but didn't due to tools.

I don't expect smaller indies or those lacking resources to do so, there's not much an excuse for the big companies who really in this specific area haven't found much compared to crytek or factor 5. I will give those working on surfels a fuckin nod. I'm well aware that nintendo contemporaries had less but other devs had more and still did nothing.

Hardware bc is just a symptom of a bigger problem that nintendo isn't letting get in the way of how the engineer their systems. This wouldn't replace not having decent tools including something for shader language which was lacking until switch. WiiU was more than capable of doing Crysis 2 yet it never showed up. Crysis 1 wasn't happening on Wii in anyway ever no matter the dev and time at the helm.

I'm one of the last people here to ever side with devs on this matter. I say it anytime it comes up if you make a title for a platform and come half assed no matter the reason don't expect great results. I'm aware that multiplatform development is not friendly to specializing to each platform, though good scaling titles show otherwise big and small.

We both agree that the cpu was shit and I will crap on anytime it comes up considering it was more a real bottleneck vs nintendo like they did with Wii as well deciding not to go with SKU with some beef in it or was BC friendly which was not worth the pay off. Sorry sticking a cpu that at best is still in pentium 3 territory to that gpu is just a bottleneck. I won't forgive especially from a company that knows better, they have great engineers who are always capped.

You should blame the publishers rather than developers as it's the publishers who dictate the budget the ports get which in turn dictated the number of developers and time the project gets.
 

Malcolm9

Member
Oct 27, 2017
3,040
UK
We should have seen a Switch Pro now at least, it's disappointing that we've ended up with an OLED reiteration with no extra grunt.
 

garion333

Member
Oct 27, 2017
2,722
The Switch is the best handheld I've ever had and I was a Vita stan.

But, yes, there are a number of games that simply run like ass. It's a shame. Hopefully the Switch 2 is fully backward compatible.
 

kimbo99

Member
Feb 21, 2021
4,800
OP is right. The switch peaked early in terms of pushing the hardware. It's not a bad thing necessarily. Switch still has good games on it and more coming down the line.
 

MechaX

Member
Oct 27, 2017
5,044
I can't believe that people are still port begging for Bayonetta in 2021

Yeah, it's always funny in these situations because you deadass got people like "it's a shame that this game is a Switch exclusive" and when you flip it to be like "well can we get this exclusive PS5/Xbox game from this third party on the switch?" and they'll draft a treatise on how that's actually illegal
 

Negatorous

Member
Jul 14, 2018
1,257
I've had multiple Switch's from day one yet I feel 100 percent energized to start playing the system again as I get closer to getting my new OLED model. I'm just weird that way..
 

Echo

Banned
Oct 29, 2017
6,482
Mt. Whatever
The Switch is the best handheld I've ever had and I was a Vita stan.

But, yes, there are a number of games that simply run like ass. It's a shame. Hopefully the Switch 2 is fully backward compatible.

This lol. I had 3 damn Vitas myself and still cherish my Aqua Blue import...

I think Nintendo gets away with it, because at the end of the day you're still not getting this kind of action from a hand-held anywhere else at this price point. (Until Steam Deck hits, and even than it's a bit choppy comparison given the difference in launch time and how tech/prices has progressed since.)
 

diablogg

Member
Oct 31, 2017
3,269
I'm not sure it's one of Nintendo's worst aged consoles ever (prob would give that to Wii) but I'm really, REALLY glad it generally doesn't take very much time for authors to start emulating Nintendo hardware/games.
 

Sir Sonic

Member
Jan 14, 2020
836
Let's Be real Alireza... Wii aged way more horribly than Switch.
You, now, after about 4.5 years are making a thread on this issue (which I don't downplay, It's real) but Wii in its fourth year was losing its backing from its entire customer demographic. That system and most of its later game did not catch the market's attention at all. Switch is in a way better shape compared to that. It's because while It's failing Hard as a successor to Nintendo's Home console at its fifth year, It makes up by being a worthy successor to Nintendo's Handheld market.

at the end of the day, the ball is on Nintendo's ring. I personally don't like "Boycotting games to raise Nintendo's Standards" but if their output occasionally consists of things like AOC or Sw/Sh etc, I just occasionally would not buy them despite loving to play them. hopefully, most of their titles doesn't suffer from this issue, so I'm still on their platform. but if they lose even that portion of well-made games, then I just kiss the whole platform good-bye.
 

Crazyorloco

Member
Dec 12, 2017
1,262
I must be easy to please.

I love the graphics on the switch. I'm perfectly fine by it. I'm even amazed by it sometimes in games like monster hunter rise.
 
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Oct 27, 2017
42,700
OP is right. The switch peaked early in terms of pushing the hardware. It's not a bad thing necessarily. Switch still has good games on it and more coming down the line.
If you ignore Luigi's Mansion 3 came out 2 years after launch, Monster Hunter Rise came out this year (4 years after), and that Splatoon 3 looks great, BOTW2 will look great, and Metroid Prime 4 will probably look great as well
 

Simba1

Member
Dec 5, 2017
5,383
Breath of the Wild has horrible frame rate issues. I love that game, but recently returned to it and oof.
Bowser's Fury was also really bad.

Horrible? 90% of the time Zelda BotW has locked FPS.
Similar for Bowers Fury, most of time game is locked, but it has some drops.
www.youtube.com

Super Mario 3D World + Bowser's Fury Switch - The DF Tech Review

The arrival of a new first-party game for Nintendo Switch is always a special event, and the combination package of Super Mario 3D World and Bowser's Fury is...

I would say horrible is something like Zelda ALBW or Age Of Calamity, but not those two games above, they are not perfect but more than playable and enjoyable.
 
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Oct 25, 2017
5,180
Personally constantly astounded by the switch and what it can do. Doom Eternal shipped on it this year, it's incredible.
 

Arkeband

Banned
Nov 8, 2017
7,663
Personally constantly astounded by the switch and what it can do. Doom Eternal shipped on it this year, it's incredible.

yeah it's easy to port any game when you downgrade the graphics and then output the resolution at below 540p docked and 360p in portable mode.

"wow, this pregnancy test runs Doom! Truly this speaks to the incredible power of pregnancy tests!"
 
Oct 25, 2017
5,180
yeah it's easy to port any game when you downgrade the graphics and then output the resolution at below 540p docked and 360p in portable mode.

"wow, this pregnancy test runs Doom! Truly this speaks to the incredible power of pregnancy tests!"

Not sure how to respond to that hah you do you I guess. I doubt anything was easy about it, and it still impresses me.
 

Blackthorn

Member
Oct 26, 2017
2,318
London
I sympathise with frustrations towards the Switch when it comes to ports of games available on other platforms, but I can't make sense of it for games make specifically for Switch.

For Switch exclusives, it seems odd to consider the games aged. They are simply made for a fixed platform with a fixed level of power and by and large they are entirely playable, with nowhere else to experience them unless you are into the niche-within-a-niche of emulation. Some of them are my favourite games ever made.

I just can't think of them as aged. Less fidelity than games on other platforms? Sure. Less stimulating design or handcrafted detail? I don't see it. A new game made for the SNES (I believe this kind of thing does happen?) would still be a new game, regardless of the power of the system it's made for.

I'm looking forward to seeing what a more powerful successor will be capable of but I'm not going to discredit what releases on Switch now because it doesn't hit a particular fidelity benchmark, especially as I can revisit and love games with far less fidelity than even an average Switch exclusive.
 

lexony

Member
Oct 25, 2017
2,520
People keep forgetting that 4 and a half years are already a lot of time for any console really. When PS4 was this old, we already had The Pro for more than a year and many AAA games did really run poorly on the base system.

Yes Switch is showing its age but when it comes to 90% of First Party titles, well made (time-)exclusives like Monster Hunter or Dragon Quest, many indie games and other third parties, it is still fine.
 

Decarb

Member
Oct 27, 2017
8,643
yeah it's easy to port any game when you downgrade the graphics and then output the resolution at below 540p docked and 360p in portable mode.

"wow, this pregnancy test runs Doom! Truly this speaks to the incredible power of pregnancy tests!"
Tbh I was impressed by the pregnancy test kit that ran Doom.
 

Deleted member 5086

User requested account closure
Banned
Oct 25, 2017
4,571
I'd argue the 3DS aged much worse. As a portable system I honestly still feel okay with the technical level of the Switch.
 

Imran

Member
Oct 24, 2017
6,597
A lot of different mechanics That are all known to use hardware pretty intensively like the physics engine, fire behavior, Wind, Huge number of Interactivity between objects and on top of that its a huge Complex Open world.
So Minecraft would be a sophisticated game, but Hades would not be one
 

JaseMath

Member
Oct 27, 2017
9,394
Denver, CO
Personally, no Switch game has yet to wow me in terms of visuals. Mediocre-to-good (not great) visuals are, unfortunately, something you learn to accept with Nintendo consoles. It's been true since Wii.
 

Necromanti

Member
Oct 25, 2017
11,550
I can't remember seeing so many performance issues (where it even extends to some prominent or first-party games) since the N64. I haven't expected technical marvels, but I at least felt confident that the framerate would be solid. I don't know if it's that developers are just being overly ambitious, or if the middleware or tools used aren't as optimized for performance on the Switch.
 

Slaythe

The Wise Ones
Member
Oct 25, 2017
15,863
The wii was pathetic.

You clearly dont remember. A couple outlier games dont change history.

The switch at least offers games that are not compromised gameplay wise IMO.

Whenever they drop a new console with switch BC, that plays them better, it will be incredible.

I'm still happy with handeld mode honestly.
 
OP
OP
CheapJi

CheapJi

Member
Apr 24, 2018
2,270
So Minecraft would be a sophisticated game, but Hades would not be one
Sophisticated as in having mechanics and features that use hardware intensively. Minecraft physics are extremely simplified and are not that demanding on their own (without mods at least). I'm not saying Minecraft nor hades are bad games. or luigi's mansion. love them all.
main discussion is that a lot of the games on switch that run poorly could run better on the current hardware, so why aren't they?

edit- I'm starting to feel like comparing the graphics progression on Wii wasn't exactly smart as its really confusing people as to why I made this thread.
 
Jun 10, 2018
8,851
On the first point I agree completely, but on your second argument I'm just saying my expectations from the switch is just the expectations Nintendo set for the system. i don't compare it to any 8th or 9th gen consoles or pcs. Hell im even completely ok with 720p 30fps. My problem resides again in the first point that it almost always feels like the games COULD run better but they are not.
Part of me wants Nintendo to commission Capcom for some technical help at the very least, since they've been able figure out producing visually pleasant titles whilst not sacrificing performance on a drastic level.

Since the 3DS actually, starting with SFIV and the Resident Evil titles.
 

FantaSoda

Member
Oct 28, 2017
1,992
The performance of games, especially third party games, has really dampened my enthusiasm for the platform. I wouldn't care if the system could pull off 720p at 30 frames per second handheld, but even hitting that meager target often is out of reach.

Games are less fun when they run poorly. Low resolution makes it difficult to parse what is in front of you and low frame rates feel awful to control.
 

SamAlbro

Member
Oct 25, 2017
7,358
To me, the Wii was a huge disappointment. A lot of mid-gen Wii games, looked worse than Metroid Prime, Starfox Adventures, F-Zero GX etc.

I don't know what it was, but it felt like the Wii was almost less powerful than the PS2 and Gamecube in how the games looked.

Almost no third-party developers put the time and effort in to them. The Call of Duty ports on Wii, looked worse than the Call of Duty games on Gamecube and PS2.

So yeah, it aged considerably more to me.

I'd assume the reason some Wii ports looked worse than PS2/GameCube was because developers were making the low-spec version of the game to run on both Wii and PSP.
 
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skeezx

Member
Oct 27, 2017
20,184
resolution on 3DS made it downright unplayble for me not long into the system's life. i think the last game i really played on it was Link Between Worlds, so that would mean i got about 3 years out of it
 

Phendrana

Member
Oct 26, 2017
7,064
Melbourne, Australia
I mean why? All internally developed Nintendo games run well on switch.
lol, no.

Xenoblade Chronicles Definitive
Xenoblade Chronicles 2
Fire Emblem: Three Houses
Pokemon Sword/Shield
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Breath of the Wild (although this one is forgivable given the scope)
Bowser's Fury

None of these (at the very least) run 'well'. Also Splatoon 2 runs fine, but it has a terrible tick rate
 

Lwill

Member
Oct 28, 2017
1,627
Switch is probably technically pushed hard more often than all of Nintendo's previous systems. A lot of the other systems just wouldn't have many of those type of games, so I wouldn't label it as it aging worse.

I would say that it does make their future systems more interesting since it can automatically improve the performance of many of the current Switch games.
 

lexony

Member
Oct 25, 2017
2,520
lol, no.

Xenoblade Chronicles Definitive
Xenoblade Chronicles 2
Fire Emblem: Three Houses
Pokemon Sword/Shield
The Legend of Zelda: Link's Awakening
The Legend of Zelda: Breath of the Wild (although this one is forgivable given the scope)
Bowser's Fury

None of these (at the very least) run 'well'. Also Splatoon 2 runs fine, but it has a terrible tick rate
BOTW is like you said an exception.
I don't get why people think Bowser Fury runs horrible or something. Yes it has framerate issues, especially in late game, but otherwise it is a well made game from a technical standpoint. Can't really see what Capcom can help there.
All other games you listed are, while first party, developed by different studios and not Nintendo EPD.

Edit: also, yes those other games have some issues, but they are still very much playable. Far away from something like Hyrule Warriors or No more heroes
 
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Quinton

Specialist at TheGamer / Reviewer at RPG Site
Verified
Oct 25, 2017
17,291
Midgar, With Love
I respect where y'all are coming from. Personally, nah. It's aged just fine for me. The games I bought my Switch for all look and run well within my expectations to this day.
 

CNoodles

Banned
Mar 7, 2019
708
That sure is a hot take if I have seen one. Your only example to make your point is xenoblade? Nintendo has made some really good looking games this gen so I have no clue what your are talking about. Ofc it's not gonna have graphics like a home console because it's 1/4 their size.
 

lexony

Member
Oct 25, 2017
2,520
That sure is a hot take if I have seen one. Your only example to make your point is xenoblade? Nintendo has made some really good looking games this gen so I have no clue what your are talking about. Ofc it's not gonna have graphics like a home console because it's 1/4 their size.
People only want to focus on the negative.
 

s_mirage

Member
Oct 25, 2017
2,773
Birmingham, UK
The performance of games, especially third party games, has really dampened my enthusiasm for the platform. I wouldn't care if the system could pull off 720p at 30 frames per second handheld, but even hitting that meager target often is out of reach.

I'm in the same boat. I've got a Switch Lite and too many games just run like ass; 30fps maybe, but what I'm assuming is iffy frame pacing in some of them makes them feel worse. Combined with unspectacular battery life, it makes buying a lot of games for it a hard sell even though I'd rather play some types of games on a portable device than on my PC. The OLED version being released rather than an upgraded Switch Pro was also a massive disappointment to me.
 

UltraMagnus

Banned
Oct 27, 2017
15,670
I mean they used GameCube level tech (GCN + Wii) for like 2001-2012 before having a system really an actual generational leap beyond that.

So using Wii U level tech (Wii U + Switch) from 2012-2023 is about the same thing.
 

YolkFolk

Banned
Oct 27, 2017
5,212
The North, England
I mean they used GameCube level tech (GCN + Wii) for like 2001-2012 before having a system really an actual generational leap beyond that.

So using Wii U level tech (Wii U + Switch) from 2012-2023 is about the same thing.

SD Wii graphics looked pretty bad on the newest HD TVs of the time. Much worse than a 720-900p Switch game looks on an HD or 4K TV today that's for sure. Skyward Sword looked old as hell when it first came out but I'd imagine Breath of the Wild 2 will look pretty damn good even in the face of more powerful systems being out there.
 
Oct 27, 2017
356
Nintendo was kind of lost in the dark stumbling away from a dead end IBM platform when they ended up building the Switch off of a bunch of cheap Tegra chips nvidia had laying around.

You would hope they could work together to build a much more competent successor but nvidia is a pretty ruthless business partner.
 

Lwill

Member
Oct 28, 2017
1,627
I mean they used GameCube level tech (GCN + Wii) for like 2001-2012 before having a system really an actual generational leap beyond that.

So using Wii U level tech (Wii U + Switch) from 2012-2023 is about the same thing.

I can agree with you on the GCN vs Wii, but the Wii U vs Switch isn't technically true. Even if you compare the raw power, the change of form factor from a home console to a hybrid is a significant disclaimer.
 
Oct 25, 2017
4,127
London, UK
Just wanted to comment on this.

Nintendo Switch uses Tegra X1, which came out in 2016 I believe.

And they switched to the X1+ within months after its release in 2019.

Tegra X2 wasn't even *announced* until after Switch was already released.

Nintendo was absolutely using the best Nvidia could offer at the time.

Oh. Thanks for correcting me. Was the Tegra underclocked or is that not true either?
 

Dodongo

Member
Oct 25, 2017
7,462
I mostly game on PC in 4K, and I think most switch games look and play fine. It's actually really impressive, given the portability of the console.
 

DrROBschiz

Member
Oct 25, 2017
16,494
Technology wise yes for sure

Its why switch Pro fervor has been so persistent over the past couple years. Shit Tegra X1 was just an OK chipset at launch

Switch games still look great when designed with the system in mind but it desperately needs an upgrade.

I dont see Nintendo pushing very hard to make stronger hardware available as long as sales remain strong.

That and they have no competition for their share of the market when you think about it plus the gaming market is so huge when you think of all the ranges it occupies... Even low end/mobile gaming doesnt directly compete like you think it would.

We are probably at least another year out from a large upgrade :/