Nope. Probably because the redone KH OSTs were more warmly received than the FFX one.
That's what I thought. Kind of sucks to not have the option though.
Nope. Probably because the redone KH OSTs were more warmly received than the FFX one.
That's what I thought. Kind of sucks to not have the option though.
The only orchestration for VII that has sounded proper is Shiro Hamaguchi's arrangements and the gorgeous Sienna Wind versions supervised by Nobuo
From the description of the video:God I wish all the Remake music was like that. But what we will get does not seem bad. BTW you can find the full album with more tracks than in the video on youtube, search for BRA★BRA FINAL FANTASY VII BRASS de BRAVO.
It looks like 12 of the tracks arranged for that event were included on an album release, but for some reason, Cosmo Canyon was played at the event and wasn't included on the album (would be curious about the arranger for Cosmo Canyon, since it's not mentioned here or here):All music was "completely supervised by Nobuo Uematsu, played by Siena Wind Orchestra, a professional brass band representing Japan." - Per Square-Enix's Website. Opening Bombing Mission (1:09) Cosmo Canyon (4:51) Cait Sith's Theme (8:35) Words Drowned By Fireworks (10:31)
Original Airing on Japanese Television: https://www.youtube.com/watch?v=jvaTc... [non-working link]
If you would like to buy this album: http://store.jp.square-enix.com/item/...
Nobuo and Kitase Promoting these tracks starting at 5 minutes: https://youtu.be/D4Nrq_wDKmE
https://vgmdb.net/album/74527
Composition / Production Direction: Nobuo Uematsu
Arrangment: Rika Ishige, Yohei Kobayashi, Miho Hazama, Takashi Hoshide, Hideaki Miura, Yasumasa Sato*
Conductor: Hirofumi Kurita
Performance: Siena Wind Orchestra
01 Opening - Bombing Mission 3:55
02 Tifa's Theme 4:59
03 Cait Sith's Theme 3:35
04 Main Theme of Final Fantasy VII 6:40
05 Rufus's Welcoming Ceremony 2:41
06 Descendant of Shinobi 3:41
07 On We Fight! 4:59
08 Words Drowned by Fireworks 3:06
09 JENOVA COMPLETE 4:23
10 Birth of a God 4:17
11 One-Winged Angel 4:15
12 Farm Boy 4:00
Arranged by Hideaki Miura (01, 09)
Rika Ishige (02, 05, 06)
Miho Hazama (03, 07, 10)
Yohei Kobayashi (04, 12)
Takashi Hoshide (08)
Yasumasa Sato (11)
Arrangement Supervisor: Hidenori Iwasaki (04, 12)
If you like falling asleep I guess. The only good part of the XIII trilogy is the Followers of Chaos leitmotif/Caius' Theme.
And I mean the only good part.
the album credits only mentions his wife.His wife? I thought he was part of the chorus. Or was it both of them?
Yeah, Uematsu and his colleague Narita did the arrangement for the remaster.The remake messed up Seymour's Theme too. It sounded like they completely took the core melody out.
The link to SE's site in the OP says this:
Masashi Hamauzu said:The first FINAL FANTASY game that I worked on at Square Enix was FINAL FANTASY VII. I sorted out the chorus and actually sung in it myself, as well as putting in the short extracts from Haydn 's "the Creation" that play during the story and directing the singing on them.
So Hamauzu directed the singing of One Winged Angel and it is the first time in nearly 24 years I heard about it
Sephiroth Choir - Bass, Synthesizer for Joseph Haydn's "The Creation"
Actually it's been known since at least 2007:So Hamauzu directed the singing of One Winged Angel and it is the first time in nearly 24 years I heard about it
He not only appeared as the synthesizer player for the rendition of Haydn's "The Creation," which was played during the FMV when the Sector 7 plate falls during the game, but was also part of the Bass Choir for "One Winged Angel."
what the hell is haydn's the creation has to do with OWA?
Edit 2: I have never edited a post so much in my life...
They meant this somehow? It wasn't just stock music, they actually sang this stuff for FF7?
Maybe i Missed it, but these are songs in addition to the original FFVII songs? They aren't re-composing the whole OST, right?
There also seems to be tracks from the compilation of FF7.If the leaked demo music is any indication, it'll be a combination of rearranged versions of the original FFVII OST, along with newly composed tracks exclusive to the remake. The demo rip featured a handful of all-new tracks (I think I counted six, including that VR Menu theme), which sounded like area/field traversal and accompanying battle BGM.
Weird!! I somehow thought I had heard Uematsu was handling the music but based on this thread he doesn't arrange and only did the song.
Wasn't Uematsu the one who did all those albums for FF8/9 piano, remix etc??
Anyways, this would scare me but everything I have heard so far has been amazing :)
No, piano collections and orchestral arrangements are all done by different people.
lmaowow!!! I had no idea lol. I assumed all these years that was sll Uematsu. I'm sorta...shocked right now
i feel like in 2020 if you mentioned a whole cadre of different synthesizer operators worked on the PSX/PS2 titles Uematsu composed and/or Shiro Hamaguchi arranged a ton of the orchestral stuff in FF8/FF9 incl. Liberi Fatali you'd have the same band of people shouting DO NOT WANT without any insight or context as to how the music for squaresoft games was even put together back then.
Nope. Probably because the redone KH OSTs were more warmly received than the FFX one.
You reckon? I guess it's a little familiarity bias at play but I expressly remember getting some hilariously framed death threats over KH2.5 stuff after we put out a few interviews on the work/process.
edit: Whoops, doublepost
Oh damn, really? I thought by and large it was generally considered an improvement over the original OST. Didn't know people were wilding out with death threats like thatYou reckon? I guess it's a little familiarity bias at play but I expressly remember getting some hilariously framed death threats over KH2.5 stuff after we put out a few interviews on the work/process.
edit: Whoops, doublepost
Yeah, for me as well, the battle theme sounds great, and those other two tracks sound good, but not quite as good.[...] As for the soundtrack itself, I'm ambivalent based on what I've heard so far. [1] The battle theme sounds good. It was always an orchestral-type track, and the arrangement is well done. The other two tracks I've heard so far, [2] Mako Reactor and [3] Those Who Fight Further, I don't like, as I don't think they successfully translated the vibes of the original arrangements. Mako Reactor has an electronic sound with horror-ish, cyberpunk-y vibes that I don't feel the presence of in the new arrangement. [...]
Same. Ishimoto even on the PSP was able to rearrange the original songs while keeping the synth/aritifical feel of the midi type instrumentation while adding in the guitar that was in a few of the tracks like the boss fight theme.Pretty disappointed about the lack of Ishimoto. He did a fantastic job on Crisis Core, whether his own compositions or his own takes on the originals.
Most anything outside of the fight theme is pretty same-y sounding which is a bummer.The other two tracks I've heard so far, Mako Reactor and Those Who Fight Further, I don't like, as I don't think they successfully translated the vibes of the original arrangements. Mako Reactor has an electronic sound with horror-ish, cyberpunk-y vibes that I don't feel the presence of in the new arrangement.
Then again, I won't be buying the remake because I don't own a PS4, and I can't afford one (or even new games at full price, at the moment), so my opinion is worth less than nothing.
I mean you can even see it on this forum. People think Orchestral = quality. It's a shame.One of Hideaki Itsuno's remarks (completely different context and completely different developer, of course) came to mind: "...It's been 10 years since Devil May Cry 4, so my boss came to me and said that in order to keep it relevant for today, we'll need to make something that you can take one glance at and know that it's quality. So we chose to make it with a photorealistic graphic style..."
I suppose it's conceivable that a similar rule is in effect here, and in this context it meant "...so we chose to make [even those two tracks] with [an orchestral style]..."
I love Orchestra for the record. The Orchestral remixes of Shimmomura's work (Drammatica) are almost superior to me than their originals in almost every way. I love the orchestration Motoi Sakuraba did on Valkyrie Profile 2 and I tend to prefer Orchestra all around. I just feel like it can become ambient noise if not executed properly and that FF7 had a specific sound profile due to the limitations of the hardware at the time.TIL there are people who hate anything orchestral and that makes me sad. I think every member of the SE music department is ace and all have their own unique flair. Not every track they compose is gonna be fire but I think it's safe to say literally all of them have done great work. Soken is also easily the most varied composer in the stable at the moment and he's more than proven he can hang with the big boys.
I mean you can even see it on this forum. People think Orchestral = quality. It's a shame.
Even "sound quality" is subjective in certain regards because midis/chiptunes/etc are crunched specifically to produce a certain type of song that is very pleasing to people like myself. Orchestra can be quite unanimously "soothing" as a lot of studies have shown, but the quality of sound can be argued person to person. I just think most people tend to look at music the same way they look at things like say graphics. That the higher polycounts/more orchestra =better and chiptunes/sprite art = less good.It really depends. Like, orchestral music generally (not always, but generally) tends to have better sound quality than non-orchestral music, which I think is why people regard it more highly. But on the other side of the fence, it also runs the risk of sounding kind of repetitive when EVERYTHING on a soundtrack is orchestral.
Kingdom Hearts using a full orchestra selectively rather than constantly I think is the best way to do it. Use it for big moments rather than everything.
Even "sound quality" is subjective in certain regards because midis/chiptunes/etc are crunched specifically to produce a certain type of song that is very pleasing to people like myself. Orchestra can be quite unanimously "soothing" as a lot of studies have shown, but the quality of sound can be argued person to person. I just think most people tend to look at music the same way they look at things like say graphics. That the higher polycounts/more orchestra =better and chiptunes/sprite art = less good.
And Kingdom Hearts did it pretty well even if I think the Remind remixes for the old songs have lost most of the umph to me personally.
That appears to be more of a preference thing with regards to orchestration. Also I don't think anyone here is implying that orchestral by default means quality.I mean you can even see it on this forum. People think Orchestral = quality. It's a shame.
I love Orchestra for the record. The Orchestral remixes of Shimmomura's work (Drammatica) are almost superior to me than their originals in almost every way. I love the orchestration Motoi Sakuraba did on Valkyrie Profile 2 and I tend to prefer Orchestra all around. I just feel like it can become ambient noise if not executed properly and that FF7 had a specific sound profile due to the limitations of the hardware at the time.
Orchestrated music using strong melodies with good accompaniments can be amazing, but I feel like with most game music, the switch to orchestra or modern tools to make the music doesn't put as much emphasis on the specific chords/melodies that make older game music memorable. There's very rare moments where I feel like game music made nowadays in orchestra (especially anything from a western composer minus a select few like Jeff Kurtenacker, David Wise, Grant Kirkhope, etc) really does much more than add ambient noise, whereas I prefer when music is implemented more heavy handidly in setting the tone of the scene and carrying the gameplay when people aren't talking, which tends to clash sometimes with talking heavy games.
For example Xenoblade 2's orchestrated tracks and most of its music is some of the best music I've ever had the pleasure of listening to, but it still clashes sometimes with the sound balancing they implemented for the speaking parts. That being said I think that OST is the closest recent example of using a lot of different tools to make orchestra fun and varied, ignoring Soken of course, who's at the top of his game after Shadowbringers.
bit.reactor said:I mean you can even see it on this forum. People think Orchestral = quality. It's a shame.
Totally. It's hilarious and so sad.bit.reactor said:I love Orchestra for the record. The Orchestral remixes of Shimmomura's work (Drammatica) are almost superior to me than their originals in almost every way. I love the orchestration Motoi Sakuraba did on Valkyrie Profile 2 and I tend to prefer Orchestra all around. I just feel like it can become ambient noise if not executed properly and that FF7 had a specific sound profile due to the limitations of the hardware at the time.
Orchestrated music using strong melodies with good accompaniments can be amazing, but I feel like with most game music, the switch to orchestra or modern tools to make the music doesn't put as much emphasis on the specific chords/melodies that make older game music memorable. There's very rare moments where I feel like game music made nowadays in orchestra (especially anything from a western composer minus a select few like Jeff Kurtenacker, David Wise, Grant Kirkhope, etc) really does much more than add ambient noise, whereas I prefer when music is implemented more heavy handidly in setting the tone of the scene and carrying the gameplay when people aren't talking, which tends to clash sometimes with talking heavy games.
For example Xenoblade 2's orchestrated tracks and most of its music is some of the best music I've ever had the pleasure of listening to, but it still clashes sometimes with the sound balancing they implemented for the speaking parts. That being said I think that OST is the closest recent example of using a lot of different tools to make orchestra fun and varied, ignoring Soken of course, who's at the top of his game after Shadowbringers.
At Square/Square Enix, the director chooses the composer(s). Matsuno is the one who wanted Sakimoto on Tactics and XII instead of the usual Uematsu. Kato is the one who wanted Mitsuda on Chrono Cross (even though the higher-ups were reluctant to hire him because he had just left Square to go freelance). Etc.I've always wondered how composers or arrangers are chosen, like do they all put in a sample and chosen based on that or is it more of a "hey you're on this game get to it" type of deal
Hamauzu. Ew.
The rest are fine, I guess. Especially if they're just rearranging Uematsu's work.
Mitsuto Suzuki to me is the standout guy in that list. He's so damn talented but hasn't worked on anything big since FFXIII-2/LR.
I think they'll be a bit more reserved since this is a remake, but I'm glad that the composers from the XIII games get to shine again.
Could be worse, could be the final boss suite from vanilla KH3 - it's bad MIDI and it ruins a wonderful series of melodies. MIDI done well is great, but that song...woof.
It's like someone did a bad Dissidia remix and then forgot to replace it with the final cut.
I'm really confused as to where anyone implied that being orchestral automatically makes the music great. What people are saying is that Hamauzu is a damn good composer.Totally. It's hilarious and so sad.
I mean, I'm an orchestra whore because I love to hear how anything is adapted into another arrangement and how it transforms and or elevates the piece; but it is in no way an assurance of quality of necessary for so much of certain scores.
Jeeeesus Christ whoever is arranging these needs to learn some restraint. Not every piece needs piano with a full orchestra (AND a harp for Tifa's theme). The embellishments are positively relentless.
They sounds like parodies of a credits reprise.
I think that they're fairly straight forward arrangements for a concert series. Like this is what I'd expect from distant worlds.Tifa's theme sounds very nice to me tbh. These are fairly straight forward arrangements.
Jeeeesus Christ whoever is arranging these needs to learn some restraint. Not every piece needs piano with a full orchestra (AND a harp for Tifa's theme). The embellishments are positively relentless.
They sounds like parodies of a credits reprise.
Jeeeesus Christ whoever is arranging these needs to learn some restraint. Not every piece needs piano with a full orchestra (AND a harp for Tifa's theme). The embellishments are positively relentless.
They sounds like parodies of a credits reprise.
It wasn't on that album because it was an existing track, there were several Brass de Bravo albums prior to the FFVII one. Cosmo Canyon was included on the second album (along with Gold Saucer. The first had a FFVII battle medley and the third included Motorcycle Chase and Aerith's Theme. There's also a Brass de Bravo Gaiden that I think was only sold at live shows or something which features Ahead on Our Way, as well as a more funk/jazz Birth of a God as a hidden track).From the description of the video:
It looks like 12 of the tracks arranged for that event were included on an album release, but for some reason, Cosmo Canyon was played at the event and wasn't included on the album (would be curious about the arranger for Cosmo Canyon, since it's not mentioned here or here):
Even the original Tifa's Theme has the strings come in towards the end. Let's not pretend like Uematsu didn't try to emulate an orchestral sound with that.
Quite a few of these alleged "full orchestra" tracks actually do have obvious synths and electronic beats and such too.
(And in fact, I suspect the orchestral elements themselves are mostly synth too. I wouldn't be surprised if someone told me Scorpion Sentinel is actually 100% synth)