You clearly haven't seen the "what's the worst long-running series" thread, created yesterday.
Ah gotcha. I glanced at the thread and saw many posts saying "Sonic" on the first page, but then I skipped to the latest page and saw hot takes and snide comments, so I think we can guess how the thread is going. Lol.Thats what I was referring to, Thankfully I was just getting to work when it was made so I didn't have to waste my life posting in it.
I don't know about the One X, but it's absolutely rock solid on the Series X.I'm tempted to rebuy Unleashed for my One X. Tried playing the PS3 years ago but the frame rate bothered me too much over time. Hopefully it'll be better.
the one x is comparable, the only significant difference is load times. there's still some dips here and there but it's a LOT better to play than it was on the 360I don't know about the One X, but it's absolutely rock solid on the Series X.
I died from the barrel, but only because I made it go too high and got crushed by the ceiling. I wanted to see how far it went lolLatest topic makes me want to mention a little tidbit from me playing Sonic 3 as a kid. I never got stuck on the barrel the way other people did. I knew they moved up and down from some of them in act 1 that I was messing around on. I only timed out once that that part because I would do something like take the barrel to the top then hop off and try to run under it and failed at that. Realized the second time I need to hop off at the bottom.
There's two main useful stats: strength and combat if i remember right. Strength is useful for obvious reasons as your attacks just do more damage and combat (it might be called something) gives you new moves. Some of them are very useful to help with traversal and platforming sections.I just got Unleashed for the Xbox. Can someone remind me which stat makes Werehog less of a slog?
I feel like it was Combat or Unleash, but I've not played it in around a decade.
Right, thanks lol. I never really minded the Werehog, once I got the stats to kill stuff as quickly as possible. My issue with it was that it was just a silly concept, and it destroys the pacing lol: I always felt it was a competent enough brawler for what it was.There's two main useful stats: strength and combat if i remember right. Strength is useful for obvious reasons as your attacks just do more damage and combat (it might be called something) gives you new moves. Some of them are very useful to help with traversal and platforming sections.
Right, thanks lol. I never really minded the Werehog, once I got the stats to kill stuff as quickly as possible. My issue with it was that it was just a silly concept, and it destroys the pacing lol: I always felt it was a competent enough brawler for what it was.
In the official 30th anniversary comic Tails discovers Amy's deviantart sketchbook.
Her car from Sonic Drift. Her house has a Future sign above the door. Her lamp is a firefly badnik from Stardust Speedway.
Oh my god the Sonic Unleashed QTEs are killing me. I'm still not used to the Xbox button prompts, so when I see a blue X I instinctively press the PS X, even though the A button is in that same spot on an Xbox controller, and that's LITERALLY the one button I always remember fml.
It was a pain in the ass on Costume Quest, too.
I killed myself at the end Werehog Mazuri fight by failing the QTEs over and over at that last wave of enemies lmao.Maybe Kenshiro can teach Sonic Hokuto no Ken to use on Shadow, haha.
Yea, for all the criticisms of Unleashed, what I actually didn't like were the cheapshots insta-kills and QTEs.
I killed myself at the end Werehog Mazuri fight by failing the QTEs over and over at that last wave of enemies lmao.
I also completely forgot the Tornado bit was just a QTE. There was a Sonic game with a sort of Afterburner style shmup Tornado segment, right?
The Archie reboot period was a pretty great time. Lots of just plain fun stories and characters that I wish we'd gotten to see more of.
Champions, the story where Sonic the Fighters interrupts Sonic Unleashed to run a tournament arc that introduces an AoStH character with flashbacks to 8-bit Sonic 2 and shoutouts to Sonic Man and it's somehow all dramatically coherent and hilarious. Flynn's ability to weld disparate things together was what made him the perfect writer for the series in the first place, and this story was his triumph. And it kills me that Diana Skelly didn't become one of the series' regular artists because she's incredible.Edit: This Sonic the Fighters adaptation is friggin' legendary. The art is so boisterous and charming and the world feels huge and alive. Sonic just fought Segata Sanshiro! Espio got clowned by Bean! Bark and Knuckles are beating the hell out of each other!
Champions, the story where Sonic the Fighters interrupts Sonic Unleashed to run a tournament arc that introduces an AoStH character with flashbacks to 8-bit Sonic 2 and shoutouts to Sonic Man and it's somehow all dramatically coherent and hilarious. Flynn's ability to weld disparate things together was what made him the perfect writer for the series in the first place, and this story was his triumph. And it kills me that Diana Skelly didn't become one of the series' regular artists because she's incredible.
i don't know if we've gotten an 'official' line, but the combination of archie scrapping everything in favor of nu-riverdale plus the ongoing fallout of the legal fiasco with penders led to sega taking their ball and finding someone else to play with.Did we ever find out what actually caused the plug to be pulled? Was it just that Archie couldn't pay for it anymore?
AFAIK this is exactly correct.(and I imagine a lot of what I view as the flaws of the series like the thin worldbuilding were a deliberate choice to avoid spending so much time building the new universe that Flynn never got the chance to tell stories in it)
We don't know precisely. I don't think there's ever been a strong indication that they were hurting, financially—their kickstarter around that time failed mostly because nobody really believed they were that strapped for cash—but they did want to focus on their own IP instead of continuing to devote a bunch of manpower to licensed work. Afterlife With Archie and Chilling Adventures of Sabrina got critical acclaim as horror titles, the Archie universe in general was going through a big relaunch, they had the Riverdale TV show coming up, and also a bunch of initiatives for reboots of older stuff like their superhero universe going on. Their plates were full and Sega was probably just as happy to take the brand somewhere that was more interested in licensed work and wouldn't have any possible legal bombshells waiting to drop.Did we ever find out what actually caused the plug to be pulled? Was it just that Archie couldn't pay for it anymore?
i don't know if we've gotten an 'official' line, but the combination of archie scrapping everything in favor of nu-riverdale plus the ongoing fallout of the legal fiasco with penders led to sega taking their ball and finding someone else to play with.
archie had been mishandling the series for a while at that point (just randomly cancelling books to lighten up the archie action label) and it was clear their priorities lay elsewhere, so it was probably a mutually agreed split
AFAIK this is exactly correct.
We don't know precisely. I don't think there's ever been a strong indication that they were hurting, financially—their kickstarter around that time failed mostly because nobody really believed they were that strapped for cash—but they did want to focus on their own IP instead of continuing to devote a bunch of manpower to licensed work. Afterlife With Archie and Chilling Adventures of Sabrina got critical acclaim as horror titles, the Archie universe in general was going through a big relaunch, they had the Riverdale TV show coming up, and also a bunch of initiatives for reboots of older stuff like their superhero universe going on. Their plates were full and Sega was probably just as happy to take the brand somewhere that was more interested in licensed work and wouldn't have any possible legal bombshells waiting to drop.
Champions, the story where Sonic the Fighters interrupts Sonic Unleashed to run a tournament arc that introduces an AoStH character with flashbacks to 8-bit Sonic 2 and shoutouts to Sonic Man and it's somehow all dramatically coherent and hilarious. Flynn's ability to weld disparate things together was what made him the perfect writer for the series in the first place, and this story was his triumph. And it kills me that Diana Skelly didn't become one of the series' regular artists because she's incredible.