Looks good and those cows are 10/10. Very much like Harvest Moon cows or the cows in Moo Moo Farm in Mario Kart. I love cute round cows.
The cows have definitely been a big hit. I don't think I got the chance to share this on Era as I was soooo deep into trailer making.
When you buy a cow, or the calf grows up, it will randomly come with 1 of 4 horn types! That's it, that's all I wanted to share lol. Well, one more thing:
Please disregard the interior space asset quality as it's just for testing. But all our animals will have portraits for good and bad mood like the above gif.
Is there a large range of animals to raise?
I think there is a good variety, yes! So far we've planned 4 coop animals and 6 barn animals.
Do you have a listing anywhere to preorder/wishlist?
We sure do! Here is a steam link:
https://store.steampowered.com/app/1158160/Coral_Island/
Love the character designs. Who's the artist? I do wish the character models were a bit closer to the designs...
David Lojaya is the character designer, and this is his
Twitter. With regards to character models, I 100% agree. We're actually planning on doing an overhaul when time permits!
The game is looking incredible! What are the plans for other platforms besides PC?
I would love to release the game on as many platforms as possible! But the plan for the immediate future is getting to Early Acces on the PC. Community involvement has been key from day 1 for us.
Was Disney an inspiration for the character designs?
Yes definitely. I always wondered why there aren't more games in this aesthetic haha.
Could you repeat what you were going to say about that?
Oops yeah, sorry about that. I had the hardest time sleeping the other night and was operating on fumes yesterday. Much better today!
With regards to Jewish characters, or portraying other religions/beliefs, they won't be mentioned outright to players. If a character does have a certain belief, we hope players pick this up through their mannerisms and or things they mention in dialogue. In this sense, I hope the connection is stronger if players do pick up on these little things, and if players don't, it will just come across as good old dialogue haha.
Regarding OSX support: you could still make an x86 build and it will run on Apples M1 Chip via Rosetta compatibility layer. Performance hit isn't severe here. Also porting to ARM/M1 seems to be rather easy according to a friend but he is doing non-game software development.
Wow yeah, I had no idea. We'll definitely move up checking the OSX port.
You can sign up for ID@Xbox for free at xbox.com/ID anytime and we'll send you a couple of free devkits to play with. Feel free to DM me tho - I'm always happy to answer questions! :) This is looking great!
Wow, thanks so much for mentioning this and dropping by, I had no idea. I've always assumed getting on Xbox, Playstation or Nintendo was very hard. I can't speak for the other two, but signing-up seems relatively straightforward on Xbox. And yes, will definitely DM you if I have questions or run into any issues. Thanks again!
Any chance the game will be easily modded?
I'm also a huge fan of mods myself for all games really. Getting mod support working in Unreal Engine 4 is a little more involved than I'd like it to be. To answer your question, I would love Coral Island to have mods, although I'm not sure how long it will take for us to implement support for it, and just real talk, how much money it will cost to enable it. We've penciled in time to look at this after we reach the Early Access milestone.
As long as it's within our means, we'll pursue game mods for sure.